It has been beaten to death (hence "Yet Another Dead Horse Discussion"), but I think this is one dead horse we need to keep alive.
@ZOS_BrianWheeler , can we get another serious rethinking about the functionality of guest campaigns and the "travel to player" issues? If one would have to stick to his one single PvP campaign for its course or pay a prohibitive amount of AP to change it mid-course, have no possibility to join another campaign and have no possibility to "guest" on those either, it would finally get some "Campaign Pride" going.
In my very, very humble opinion, this is the only way to get players to actually care about the fun to be had in a campaign. In other words, if you want to "educate" players to change their playstyles in order to alleviate some of the systemic issues that prove to be an insurmountable obstacle (-> lag), this may be a much more efficient means than providing interesting loot at Dolmens or buffs from Delves.
The "campaign loyalty reward" that has been introduced, offering something like 3k gold for the 30-day, simply does not cut the mustard. Especially with the current max level playstyles, chugging potions like crazy and earning tens of thousands (gold!) each day from reward mails alone, these 3k are less than a fly's speck.
Make changing campaigns cost 100k AP for players that have achieved alliance rank 5 (Tyro) or more. Those just starting out with PvP should have much lower cost to allow them to find their home (15k would be a good starting point in my opinion). But please reconsider your stance on the "travel to player" thing.
Thanks for reading.