I feel like this needs its own thread:
I'd like to see changes to place more of an emphasis on focusing on winning a campaign rather than farming AP. As it stands right now the players with the most time available to them are the ones who get end of campaign rewards such as gold master's weapons/set pieces (having high AP earned isn't necessarily a good indication that a player contributed towards taking objectives, thus contributing to score (gankers are a prime example, they do still have their role though)).
With only the top 2% of a faction getting these rewards at the end of the campaign, players with less time available to play or players that prefer to be in smaller groups away from the zerg (such as attacking remote locations, which should be encouraged to some degree) are penalized.
Since the current rewards system rewards the players who farmed the most AP on their faction (regardless of how their faction performed) and the gold (currency) for the winning faction is trivial, why not expand on the current system? For instance, the winning faction and faction that comes in 2nd could have that 2% cutoff expanded significantly, such as maybe 20% for the winning faction, 10-15% for the faction that comes in second, and the last faction getting anywhere from 5-10%. (I believe even if you lose the current rewards system should be more inclusive and that 2% cutoff should be higher, but with more incentive to win). You can also have a low pop faction get a bonus to this cutoff, promote players to fight for a faction that is outnumbered. This 100% needs to happen. Again, the gold is trivial at the end of campaign rewards, the system needs expanding on to rewards more players to incentivize participation to more people than those who just are able to play 8-16 hours everyday.
Also the gold currency rewards just needs to be done away this in its current incarnation, i'd also like to see a fat chunk of AP (several hundred thousand for a month long campaign) awarded to winning factions.
Jaqqe'nova - EP v14 Nord NB