What are you on about?Mods, get him!
Champions points are awarded by gaining experience points.
If you group up, you receive a 10% experience boost. Should Zenimax remove this? Only let pre level 50 characters receive the experience boost?
Is this thread a petition in disguise? I'm not sure what discussion you intend to encourage by saying 'Remove X'.
This is the best addition to the game yet. I'm patiently awaiting the Crown Store potions so I have something practical to spend Crowns on. I hope the mods take mercy on your soul with no shadow ban, fellow ESO community member.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
Yes, they are set up for diminishing returns, but the big draw for most people with champion points are the 75/120 passives that unlock in each constellation. Yes, there are a limited number of them, but if there are no limits to champion points (I don't know whether they are limited or not, but if there are limits they are certainly high), this means that it will be much easier for hardcore vets to get all of them quickly (or at least the "best" ones) on all of their characters (since champion points are shared). After that point, your point about diminishing returns may be true, but those passives do have quite an impact on gameplay. Some casual players may be able to get a 120 passive in one constellation by the time hardcore vets have them all.
120*9 = 1080, not 3600.The minimum number of champion points required to get 120 in one constellation is 358. By 360, you can get 120 passives in three constellations. The minimum number of champion points required to get 120 in all constellations is 3600 (max).
120*9 = 1080, not 3600.The minimum number of champion points required to get 120 in one constellation is 358. By 360, you can get 120 passives in three constellations. The minimum number of champion points required to get 120 in all constellations is 3600 (max).
The gap between players with 360 and 1080 CP is really huge. After that cap of 1080 CP, I agree diminishing returns are doing their job. Before that, CP difference makes a big difference.
Like non-vet campaign, their should have a campaign <1080 CP.
Yeah... This is gonna let hard-core gamers increase their advantage over casuals like me immensely, and it os an advantage they don't need. With cp gain included I will NEVER be able to catch up, let alone keep up. I was actually really stoked about these potions. I am now really unsure about it.
I think we are going to need a separate campaign for those who have more than a certain amount of champion points, otherwise PvP will become too imbalanced in the near future.
Yeah... This is gonna let hard-core gamers increase their advantage over casuals like me immensely, and it os an advantage they don't need. With cp gain included I will NEVER be able to catch up, let alone keep up. I was actually really stoked about these potions. I am now really unsure about it.
I think we are going to need a separate campaign for those who have more than a certain amount of champion points, otherwise PvP will become too imbalanced in the near future.
its the total opposite, will help to catch up. Iam a casual so im glad they added them, for alt lvling good too
At least someone gets itrajaniemiorama_ESO wrote: »Yeah... This is gonna let hard-core gamers increase their advantage over casuals like me immensely, and it os an advantage they don't need. With cp gain included I will NEVER be able to catch up, let alone keep up. I was actually really stoked about these potions. I am now really unsure about it.
I think we are going to need a separate campaign for those who have more than a certain amount of champion points, otherwise PvP will become too imbalanced in the near future.
its the total opposite, will help to catch up. Iam a casual so im glad they added them, for alt lvling good too
Sorry to tell you that if you are using it to catch up then you better believe there are people using it to stay ahead.
The only difference with the xp pots is that there will officially be a CP middle class.
The players who received the free CP for having vet characters are at the top; they had a head start for investing in the vet rankings, and deservedly so.
Those who waited to start vet until post CP are technically the bottom with several layers of CP poverty.
Those who have multiple vet characters have more gold simply due to reward and lack of things to buy at end game after a while except for tripots, trifood and respecs.
Now the players with all of the excess gold week buy up the board to stay ahead, while the players who don't have the gold are are buying to catch up.
Garethjolnir wrote: »Do we even know for sure yet if it applies to CP?
AssaultLemming wrote: »I don't think remove it, better to give it diminishing returns to allow new players to easily catch up to a base level of champ points.
Yeah... This is gonna let hard-core gamers increase their advantage over casuals like me immensely, and it os an advantage they don't need. With cp gain included I will NEVER be able to catch up, let alone keep up. I was actually really stoked about these potions. I am now really unsure about it.
I think we are going to need a separate campaign for those who have more than a certain amount of champion points, otherwise PvP will become too imbalanced in the near future.