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Trader cost inflation

olemanwinter
olemanwinter
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It's becoming increasingly difficult for a non-trade focused guild to maintain a trader ANYWHERE.

When traders were first introduced my social guild of approximately 100 members (at that time) was able to maintain a trader in Daggerfall for approx 6-8 weeks AND MOST IMPORTANTLY sell more than the cost of the bid.

After those weeks the cost of the bid rose above the total sales of the trader, making it absurd to remain there even if we could continue to hold the spot with raffles (which we were not). The cost of the trader had risen from 30k to 100k+ per week.

It took us about 4 weeks to find a new location in Bangkorai. We won it with a bid of 30k. Even with almost twice as many members and listings the sales were worse than Daggerfall with an equal cost. But at least we had a new home.

Three over the last 8 weeks we have lost the trader bid as the same thing has happened all over again. The cost of a Bangkorai trader seems to be about 85k now.
(We won last week with 80k and lost this week with 77k)

We have 250 members now and the sales are still worse than they were at Daggerfall and now the cost for a trader in Bangkorai is approaching 100k per week.

The game desperately needs more traders. There is something wrong with the system when trade guilds are competing over out-of-the-way places. It leaves no options for non-dedicated "trade guilds".

I don't mind the lack of a central trader. I really like the idea of the kiosks and traders, but something has to change. It's only going to get worse.

It's a loss for players, guilds, and the game. As a member of a couple of large trade guilds....I only belong to them out of necessity. It's like being a member of Amway or some other organization. The constant hounding about my sales. The constant plea for donations and raffle entries. The constant stream of chatter in my chat box about auctions, etc. The do this out of necessity as well because it's the only way they can maintain one of the VERY FEW coveted spots.

The system makes a player choose between social and game-play guilds and these hulking conglomerates. My social guild loses players every time we fail to get a trader because of that choice. And as a consequence even the players who don't care about trading find it more difficult to group within the guild.

ZOS: There is a hard truth to face. Many players are done with this game except for their social interactions. The competition for traders is hindering social interactions. It's making it harder for social guilds to maintain a healthy population. Which leaves these veteran social players more likely to quit. This is not a hypothesis. This is happening.

The fix seems simple to me. There is no reason why Wayrest can't have 12 traders instead of 6. The same goes for almost every other premium location. The real estate is there. The cost in man-hours to implement a change seems very small.

If it were entirely up to me, I would increase the number of traders by 100% in each location. AND I would also assign a few "first come first serve ONLY" traders in out of the way places. These would not be great locations, but at least it would be a fall back position for people who lost bids. Maybe 3 per zone.

TLDR: More road-side stands please so I don't have to join the giant flea-market.
  • Cogo
    Cogo
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    So....an action house? The whole idea with ESO economy is that it pays of TO DO SOMETHING!
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  • Zlater
    Zlater
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    ZOS are planning on realising more traders, however what would be better than just more traders here and there, would be to saturate the current areas just a tad bit more and put a couple here and there. This would have a more positive effect on the economy overall.

    I will be honest when I say that I think the city hubs should be and will be controlled by trade guilds. Social guilds esp the smaller ones should consider looking elsewhere. No offence meant here.
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  • hamgatan
    hamgatan
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    yeah no it doesn't. there's a reason you have 5 guilds allowed.

    I have two trading guilds (one is a Rawl'kha giant, the other is a smaller one with a regular Trader) but 95% of my guild time is spent on the one Social guild I'm in - Whilst our numbers are around the size your is for that one - it's active and we actually don't care about having a Trader because we split off the Trading part of our guild into a separate one which functions fine on its own.. and in fact the social guild runs 100 times better now without having to worry about the trading *** involved.

    As the old saying goes, if you can't beat 'em, join 'em. If people didn't join crappy zone-chat spammed guilds then they would have free guild slots.
    Edited by hamgatan on June 16, 2015 3:04AM
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  • xaraan
    xaraan
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    I think maybe they should have done two different guild styles and go all out. Have guilds you can join for pve and pvp that are focused on playing together and all that, but then have official trade guilds. But that would take a big reworking.

    As of now, they just need to rework the guild trader locations at many of the cities, that would make them a better target to compete with the likes of Rawl'ka IMO. I can think of a couple cities right now that would probably do much better with better city layouts. Plus, the new zones will probably get traders and may become more of a player hub like Craglorn used to kind of be.

    Other than that, not much else to do. Either you make enough money to buy a spot or you don't. That's why a lot of the big guilds to raffles and donations in addition to taxes.
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  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    xaraan wrote: »
    I think maybe they should have done two different guild styles and go all out. Have guilds you can join for pve and pvp that are focused on playing together and all that, but then have official trade guilds. But that would take a big reworking.

    As of now, they just need to rework the guild trader locations at many of the cities, that would make them a better target to compete with the likes of Rawl'ka IMO. I can think of a couple cities right now that would probably do much better with better city layouts. Plus, the new zones will probably get traders and may become more of a player hub like Craglorn used to kind of be.

    Other than that, not much else to do. Either you make enough money to buy a spot or you don't. That's why a lot of the big guilds to raffles and donations in addition to taxes.

    Actually no it would not as we already have that set up in game. You can join 5 guilds. I myself belong to 1 pve/soical guild, 1 pvp guild and 2 merchant guilds.

    When i was looking to buy some morag tong i spent the time to check out traders all over the game to find the best prices. Yes it took time but was worth it in the end. I completed an entire set for 250k. If I had just checked the traders in Raw a helm alone was 200k.
    If the game went to an AH system like some have suggested I would never have been able to shop and save like I did. It is one of the beauties of this game.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • olemanwinter
    olemanwinter
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    Zlater wrote: »
    saturate the current areas just a tad bit more and put a couple here and there. This would have a more positive effect on the economy overall.

    I will be honest when I say that I think the city hubs should be and will be controlled by trade guilds. Social guilds esp the smaller ones should consider looking elsewhere. No offence meant here.

    No offense to you, but you apparently didn't read the whole post because that's EXACTLY what I suggest.

    2x the number of traders in cities to cut down on "trade guilds" competing over "out-of-the-way" places. Add a few more in out of the way places and also a few "first come first serve type ONLY" in really obscure places as a last chance efforts for people who lost bids.

    Anyway, glad we agree. :)
  • olemanwinter
    olemanwinter
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    hamgatan wrote: »
    yeah no it doesn't.

    It doesn't what? What's the IT? And what doesn't it do?
    hamgatan wrote: »
    95% of my guild time is spent on the one Social guild I'm in - Whilst our numbers are around the size your is for that one - it's active and we actually don't care about having a Trader because we split off the Trading part of our guild into a separate one which functions fine on its own.. and in fact the social guild runs 100 times better now without having to worry about the trading *** involved.

    Are you one of those people that thinks your personal experience is more valid than anothers? You aren't even really disagreeing with the REALITY OF THE CIRCUMSTANCES. You are telling me they don't matter to you and therefor they shouldn't matter to me or my guild members.

    This is like when someone complained about broken fishing months ago and someone would chime in with "who cares fishing is a dumb idea".

    Well, okay. Glad your guild is going good. Grats?
  • Cry_Wolfe
    Cry_Wolfe
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    Just increase the number of guilds a trader can represent, simple, elegant and meaningful. Top (5?) bids win a spot at that trader.

    Allow more than one bid per guild. One bid per trader, the highest bid that a guild places and wins is the trader that guild gets. Disallow successive bids from being equal to or higher than a previous bid.

    Total cost of all bids cannot exceed total Gold in Guild bank.
    Edited by Cry_Wolfe on June 16, 2015 4:14AM
  • olemanwinter
    olemanwinter
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    ^^ works for me
  • hamgatan
    hamgatan
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    Are you one of those people that thinks your personal experience is more valid than anothers? You aren't even really disagreeing with the REALITY OF THE CIRCUMSTANCES. You are telling me they don't matter to you and therefor they shouldn't matter to me or my guild members.

    the reality of the circumstances are that your guild is trying to kill two birds effectively with one stone, but given your guild's size it is pretty darn tough to do. if you're trying to do everything you deter from the experience of being in that guild in the first place. you've said it yourself that you're a social guild, so your focus should be on that - creating events and having fun with your mates.

    the fact that you're also trying to be a trading guild just takes time and effort away from where your original focus was and adds frustration and more administration to the mix. why bother putting yourself through that - just join a guild where that is their SOLE purpose of existence.

    then you don't have the stress of having to get up at 5am on a Monday morning to check your bid for a Trader goes through, worry all week about getting enough funding for the next weeks bid, etc..etc..

    i'm just relaying my experience with it. There's a very good reason that the big guilds are very specific on their roles and purpose and don't try to be jacks of all trades. you're complaining about having to bid around 100K a week to secure the trader on a membership base of 250, how do you think the mega-guilds cope then throwing out 4 Million a week with only 500 members?
    Edited by hamgatan on June 16, 2015 4:57AM
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  • pppontus
    pppontus
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    I think the question here is.. is every guild entitled to a trader? I mean, honestly, it seems like you're saying that your guild can't get a trader and because of that it needs to be changed.

    I had a trader for 2k/week for over half a year for a small guild, I'm not surprised that doesn't work anymore. Now we pay what we need to pay :smile: after all it is kind of a competition and I don't think there should be traders for everyone just because they want them. Besides, with twice the amount of traders it will just be even more tedious to go shopping.,
  • olemanwinter
    olemanwinter
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    pppontus wrote: »
    I think the question here is.. is every guild entitled to a trader? I mean, honestly, it seems like you're saying that your guild can't get a trader and because of that it needs to be changed.
    Entitled? No.

    Can a person even point out a flaw or shortcoming in this game without being accused of acting "entitled"?

    Lets look at this LOGICALLY.

    What if there was ONE trader in all of Tamriel. JUST ONE.
    Would you say I was acting "entitled" if I suggested the game needed more to support the player population?

    What if there was THREE traders? What if there was TEN?

    What's the magical number where we are no longer talking about if the system works well enough for the game population and suddenly I'm just QQ'ing about being "entitled"?


    Or perhaps you're just one of those people who finds some way to dismiss outright opinions you disagree with.

    Edited by olemanwinter on June 16, 2015 5:09AM
  • olemanwinter
    olemanwinter
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    hamgatan wrote: »
    the reality of the circumstances are that your guild is trying to kill two birds effectively with one stone, but given your guild's size it is pretty darn tough to do. if you're trying to do everything you deter from the experience of being in that guild in the first place. you've said it yourself that you're a social guild, so your focus should be on that - creating events and having fun with your mates.

    Thank you for your advice on how to run my guild and what the people in it whom you don't know would like.

    So, you think it's IDEAL if only "TRADE-GUILDS" have traders?

    I wonder if that's what the developers had in mind when they introduced the system. I wonder if that's what most players had in mind when it was first introduced.

    It's a sad and hilarious thing when even in a medieval fictional world the only businesses are Walmart.
  • hamgatan
    hamgatan
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    Or perhaps you're just one of those people who finds some way to dismiss outright opinions you disagree with.

    kind of like what you're doing?
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  • olemanwinter
    olemanwinter
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    hamgatan wrote: »
    kind of like what you're doing?

    Ugh. I gave specific reasons for what I thought in my OP. And when I accused the other person of dismissing me outright I wrote SPECIFICALLY WHY I believed he was doing that.

    But thank you for proving my point.

    PS. While I'm editing I might as well mention I won't be reading or replying to your posts any more.
    Edited by olemanwinter on June 16, 2015 5:31AM
  • hamgatan
    hamgatan
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    Thank you for your advice on how to run my guild and what the people in it whom you don't know would like.

    So, you think it's IDEAL if only "TRADE-GUILDS" have traders?

    I wonder if that's what the developers had in mind when they introduced the system. I wonder if that's what most players had in mind when it was first introduced.

    It's a sad and hilarious thing when even in a medieval fictional world the only businesses are Walmart.

    Bal-Mart and WARMart actually.

    OK so here's the thing, think from a consumer perspective. I'm like the bloke above who shops around for a good deal on something. I take time to go from vendor to vendor to see who has the particular item I am after, in the spec I'm after.. at a reasonable price (For example VR14 Eagle Eye Set ring, rare at Traders, but not impossible to get). If you double the amount of Traders you effectively double the amount of time a consumer like me takes to find what we're looking for.

    Here's the best case scenario - You double the amount of Guild Traders. The Mega Guilds still splash large wads of cash on the prime spots (Rawl/MH/Wayrest) thus the price stays fairly constant there. The smaller guilds who had established traders at smaller spots move up to the big locations and still bid big dollars to get in there. The big entrance tickets mean that the guilds will still sell their items at premium location prices, but competition will keep them fairly consistent.

    This then frees up a pile of smaller Guild Traders, these then fill up fast with smaller Guilds wanting a 'presence'. The problem is, now people have twice as many Guild Trader options to browse in the Capital Cities, no one can be bothered heading out into the remote locations to check out the Guild Traders wares anymore. Especially when the smaller guilds, don't really list or sell a lot of items - so searching their Traders is sometimes a waste of time. The small guild that has the lease on the Trader posts a loss, week after week after week. Same reciprocal cycle - pretty soon, people get the hint and don't touch the small guys.

    This is the same as real world business. MNC Monopolies. Convenience Society. People get what they want at the giants because of convenience. No-one really goes into the small local Hardware store anymore who has to compete on price with the Lowe's of the world. Who wants to pay more money for far less range and selection? - so the small hardware store flops and then Anastasia Steele is out ******* on Christian Grey even more because she can't make ends meet and pay the bills.

    This is reality - being all butt-hurt about it doesn't solve a thing. Take the advice you're being given by people who have already travelled the road you're travelling now.

    PS. While I'm editing I might as well mention I won't be reading or replying to your posts any more.

    well that's mature..


    Edited by hamgatan on June 16, 2015 6:07AM
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  • AStudsLyfe
    AStudsLyfe
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    The game needs an AH plain and simple.
  • Valije
    Valije
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    AStudsLyfe wrote: »
    The game needs an AH plain and simple.

    With all my respects... I disagree.

  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    It's becoming increasingly difficult for a non-trade focused guild to maintain a trader ANYWHERE.

    When traders were first introduced my social guild of approximately 100 members (at that time) was able to maintain a trader in Daggerfall for approx 6-8 weeks AND MOST IMPORTANTLY sell more than the cost of the bid.

    After those weeks the cost of the bid rose above the total sales of the trader, making it absurd to remain there even if we could continue to hold the spot with raffles (which we were not). The cost of the trader had risen from 30k to 100k+ per week.

    It took us about 4 weeks to find a new location in Bangkorai. We won it with a bid of 30k. Even with almost twice as many members and listings the sales were worse than Daggerfall with an equal cost. But at least we had a new home.

    Three over the last 8 weeks we have lost the trader bid as the same thing has happened all over again. The cost of a Bangkorai trader seems to be about 85k now.
    (We won last week with 80k and lost this week with 77k)

    We have 250 members now and the sales are still worse than they were at Daggerfall and now the cost for a trader in Bangkorai is approaching 100k per week.

    The game desperately needs more traders. There is something wrong with the system when trade guilds are competing over out-of-the-way places. It leaves no options for non-dedicated "trade guilds".

    I don't mind the lack of a central trader. I really like the idea of the kiosks and traders, but something has to change. It's only going to get worse.

    It's a loss for players, guilds, and the game. As a member of a couple of large trade guilds....I only belong to them out of necessity. It's like being a member of Amway or some other organization. The constant hounding about my sales. The constant plea for donations and raffle entries. The constant stream of chatter in my chat box about auctions, etc. The do this out of necessity as well because it's the only way they can maintain one of the VERY FEW coveted spots.

    The system makes a player choose between social and game-play guilds and these hulking conglomerates. My social guild loses players every time we fail to get a trader because of that choice. And as a consequence even the players who don't care about trading find it more difficult to group within the guild.

    ZOS: There is a hard truth to face. Many players are done with this game except for their social interactions. The competition for traders is hindering social interactions. It's making it harder for social guilds to maintain a healthy population. Which leaves these veteran social players more likely to quit. This is not a hypothesis. This is happening.

    The fix seems simple to me. There is no reason why Wayrest can't have 12 traders instead of 6. The same goes for almost every other premium location. The real estate is there. The cost in man-hours to implement a change seems very small.

    If it were entirely up to me, I would increase the number of traders by 100% in each location. AND I would also assign a few "first come first serve ONLY" traders in out of the way places. These would not be great locations, but at least it would be a fall back position for people who lost bids. Maybe 3 per zone.

    TLDR: More road-side stands please so I don't have to join the giant flea-market.

    I agree that there may be a reason to add more stands.

    But, there's been an influx of people into the game on PC lately so let's see what happens.
    I've seen a couple lately open.

    Here's a puppy!!

    Dogably-Pawfect-dogs-puppies-funny-gif-men-guys-naked-shirtless-hot-muscle-beard-tumblr-cute-military-daddies-gay-snow-beach-bed-muscle-running-kissing-licking-010.gif
    Edited by coryevans_3b14_ESO on June 16, 2015 1:54PM
  • P3ZZL3
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    Valije wrote: »
    AStudsLyfe wrote: »
    The game needs an AH plain and simple.

    With all my respects... I disagree.

    With all due respects, I agree with you :)
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • Alphashado
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    The game desperately needs more traders. There is something wrong with the system when trade guilds are competing over out-of-the-way places. It leaves no options for non-dedicated "trade guilds".

    [/b]

    I couldn't agree more with your entire post, though I feel compelled to mention that established trading guilds are struggling as well. The only trading guilds that are able to afford good spots on a regular basis are guilds that specialize in selling top end BoE gear. That is where all the gold is.

    There are no gold sinks in ESO, and THAT is the biggest problem imo. Individual players that do a lot of AvA or endgame content are controlling the entire market because they have constant access to top tier endgame BoE gear that is selling for ridiculously over-inflated prices because people don't have anything else to spend their gold on. So guilds that specialize in this niche market, or have GMs/Officers/friends that specialize in this market are making millions and millions of gold. It is completely trivializing the value of everything else in ESO. Guilds with members trying to sell ANYTHING BUT endgame BoE gear are struggling big time.

    So because there are no gold sinks, this money doesn't go "poof" like a true gold sink, it simply changes hands. This is leading to nich crowds and random wealthy players "buying" kiosks because they have nothing else to spend their money on.

    Like you, I really enjoy the "concept" of the system. It was great leading up to 1.6. But since then, the combination of high end BoE gear being the only true money maker and a lack of any true gold sink has absolutely destroyed the Kiosk System.

    Even with raffles etc, the average trading guild can no longer afford a decent kiosk. GMs and Officers are having to donate large amounts of their personal gold in addition to raffles and sales tax revenue, and even THAT is becoming harder and harder unless you are a guild full of hardcore PVP/Endgame players.

    This wasn't the idea behind the kiosk concept. The guild traders were supposed to be self-sustaining to the average trading guild. As you mentioned, there is no reason they can't double the amount of kiosks in Capitol cities. They would all still be close together for easy browsing. But something has to change because the system is not working as intended.

    P.S and no, this is NOT an endorsement for a Global Auction House.

    Edited by Alphashado on June 16, 2015 2:43PM
  • idk
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    The game needs more traders? Absolutely false. Being that they recently added traders it's is absolutely clear adding more traders is not the answer and that the better locations are getting the attention of stronger guilds. Free market working wonderfully as it should.


    Great job Zos. One thing you guys got right, in its current state.
  • Alphashado
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    The game needs more traders? Absolutely false. Being that they recently added traders it's is absolutely clear adding more traders is not the answer and that the better locations are getting the attention of stronger guilds. Free market working wonderfully as it should.


    Great job Zos. One thing you guys got right, in its current state.

    It isn't stronger guilds getting the better locations. It's guilds that have rich friends specializing in ONE THING. Strong guilds with full rosters of 500 people selling everything else BESIDES BoE gear are struggling. This is not a fee market working as intended. It's "spend your entire day in endgame farming BoE gear or GTFO"

    So they added a few traders down the the depths of the darkest holes in the smuggler dens. Didn't help anything. Those locations are trash. They get very little traffic.

    Edited by Alphashado on June 16, 2015 3:43PM
  • AlnilamE
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    pppontus wrote: »
    I think the question here is.. is every guild entitled to a trader? I mean, honestly, it seems like you're saying that your guild can't get a trader and because of that it needs to be changed.

    I had a trader for 2k/week for over half a year for a small guild, I'm not surprised that doesn't work anymore. Now we pay what we need to pay :smile: after all it is kind of a competition and I don't think there should be traders for everyone just because they want them. Besides, with twice the amount of traders it will just be even more tedious to go shopping.,

    Ah, yes. The good old days when the trader in Bal Foyen went for 1000g. I miss those days.

    Though we are still able to get a trader most weeks, it's hard sometimes as the trader nobody bid on one week gets bid on for a huge amount the next.

    I still like the system though.
    The Moot Councillor
  • idk
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    Alphashado wrote: »
    The game needs more traders? Absolutely false. Being that they recently added traders it's is absolutely clear adding more traders is not the answer and that the better locations are getting the attention of stronger guilds. Free market working wonderfully as it should.


    Great job Zos. One thing you guys got right, in its current state.

    It isn't stronger guilds getting the better locations. It's guilds that have rich friends specializing in ONE THING. Strong guilds with full rosters of 500 people selling everything else BESIDES BoE gear are struggling. This is not a fee market working as intended. It's "spend your entire day in endgame farming BoE gear or GTFO"

    So they added a few traders down the the depths of the darkest holes in the smuggler dens. Didn't help anything. Those locations are trash. They get very little traffic.

    My answer is correct. Your strong friend comment is merely guilds getting more creative to raise more gold for bidding by asking for donations and having auctions and such. Is there something wrong with this? Absolutely not. It's cooperative and stronger guilds will be provide stronger competition via larger bids. The weaker guilds will have to settle for other areas. The weakest guilds will not be able to get a trader. The thought everyone should be able to have a trader is entitlement, by definition.

    And your comment that this is not free market as intended when the guilds with solid rosters selling the best stuff are able to get the best locations is absurd. That is the exact end a free market is. Free market does not mean welfare market.
    Edited by idk on June 16, 2015 4:57PM
  • Tandor
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    The thought everyone should be able to have a trader is entitlement, by definition.

    No, it's perfectly normal in a MMO for everyone to want to be able to take part in the economy through the trading system. It's a reasonable expectation, not entitlement.

    It's the feeling on the part of a handful of "super-guilds" that they should be able to control the economy by dominating the trading system that is entitlement.
  • idk
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    Tandor wrote: »
    The thought everyone should be able to have a trader is entitlement, by definition.

    No, it's perfectly normal in a MMO for everyone to want to be able to take part in the economy through the trading system. It's a reasonable expectation, not entitlement.

    It's the feeling on the part of a handful of "super-guilds" that they should be able to control the economy by dominating the trading system that is entitlement.

    First, I suggest anyone reading this scroll up and read the entire post since this guy picked and choose.

    Second, my first point says it all. No need to re-type
  • Alphashado
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    Tandor wrote: »
    The thought everyone should be able to have a trader is entitlement, by definition.

    No, it's perfectly normal in a MMO for everyone to want to be able to take part in the economy through the trading system. It's a reasonable expectation, not entitlement.

    It's the feeling on the part of a handful of "super-guilds" that they should be able to control the economy by dominating the trading system that is entitlement.

    First, I suggest anyone reading this scroll up and read the entire post since this guy picked and choose.

    Second, my first point says it all. No need to re-type

    Sorry. We will just agree to disagree. I have a guild full of people trying to be successful and they can't just because they don't raid or pvp all day long. You have said nothing in regards to this. There are WAY MORE items in this economy with supply and demand besides this ridiculously over inflated boe gear that is a monster created by 1.6.

    No single aspect of any mmo should utterly dominate an entire economy. It's not working as intended. I used to love this system, but since 1.6 I am growing to dislike it.

    Edited by Alphashado on June 16, 2015 5:30PM
  • Thelon
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    Alphashado wrote: »
    The game needs more traders? Absolutely false. Being that they recently added traders it's is absolutely clear adding more traders is not the answer and that the better locations are getting the attention of stronger guilds. Free market working wonderfully as it should.


    Great job Zos. One thing you guys got right, in its current state.

    It isn't stronger guilds getting the better locations. It's guilds that have rich friends specializing in ONE THING. Strong guilds with full rosters of 500 people selling everything else BESIDES BoE gear are struggling. This is not a fee market working as intended. It's "spend your entire day in endgame farming BoE gear or GTFO"

    So they added a few traders down the the depths of the darkest holes in the smuggler dens. Didn't help anything. Those locations are trash. They get very little traffic.

    Your point about BoE gear being valuable is accurate. However, there are many other desirable items that fly off the shelves of my store:

    Tri Pots
    Nirncrux
    Perfect Roe
    Imperial, Daedric, Ancient Elf, Barbaric and Primal Motifs
    Dwemer Pages and Frames

    Just to name a few. Keeping an active roster full of people who know what to sell and how much to sell it for is far more important than recruiting a few "friends" who sell nothing but BoE gear, in my experience.
  • idk
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    Alphashado wrote: »
    Tandor wrote: »
    The thought everyone should be able to have a trader is entitlement, by definition.

    No, it's perfectly normal in a MMO for everyone to want to be able to take part in the economy through the trading system. It's a reasonable expectation, not entitlement.

    It's the feeling on the part of a handful of "super-guilds" that they should be able to control the economy by dominating the trading system that is entitlement.

    First, I suggest anyone reading this scroll up and read the entire post since this guy picked and choose.

    Second, my first point says it all. No need to re-type

    Sorry. We will just agree to disagree. I have a guild full of people trying to be successful and they can't just because they don't raid or pvp all day long. You have said nothing in regards to this. There are WAY MORE items in this economy with supply and demand besides this ridiculously over inflated boe gear that is a monster created by 1.6.

    No single aspect of any mmo should utterly dominate an entire economy. It's a joke. I used to love this system, but since 1.6 I am growing to hate it.

    I have spoken to this in our discussion. To be clear I will be extremely specific. You are not entitled to have a trader at all and most certainly not entitled to have a trader in the most active cities. You and your guild are required to bid as best and as smart as you can muster to get the best possible trader for your needs

    Edit: this is the same each and every guild must deal with. Why should you get special favors? ( which you are clearing asking for special favors).

    It's the way the system works and it works great. It's fabulous it's not a welfare state.
    Edited by idk on June 16, 2015 5:33PM
This discussion has been closed.