I think maybe they should have done two different guild styles and go all out. Have guilds you can join for pve and pvp that are focused on playing together and all that, but then have official trade guilds. But that would take a big reworking.
As of now, they just need to rework the guild trader locations at many of the cities, that would make them a better target to compete with the likes of Rawl'ka IMO. I can think of a couple cities right now that would probably do much better with better city layouts. Plus, the new zones will probably get traders and may become more of a player hub like Craglorn used to kind of be.
Other than that, not much else to do. Either you make enough money to buy a spot or you don't. That's why a lot of the big guilds to raffles and donations in addition to taxes.
saturate the current areas just a tad bit more and put a couple here and there. This would have a more positive effect on the economy overall.
I will be honest when I say that I think the city hubs should be and will be controlled by trade guilds. Social guilds esp the smaller ones should consider looking elsewhere. No offence meant here.
yeah no it doesn't.
95% of my guild time is spent on the one Social guild I'm in - Whilst our numbers are around the size your is for that one - it's active and we actually don't care about having a Trader because we split off the Trading part of our guild into a separate one which functions fine on its own.. and in fact the social guild runs 100 times better now without having to worry about the trading *** involved.
olemanwinter wrote: »Are you one of those people that thinks your personal experience is more valid than anothers? You aren't even really disagreeing with the REALITY OF THE CIRCUMSTANCES. You are telling me they don't matter to you and therefor they shouldn't matter to me or my guild members.
Entitled? No.I think the question here is.. is every guild entitled to a trader? I mean, honestly, it seems like you're saying that your guild can't get a trader and because of that it needs to be changed.
the reality of the circumstances are that your guild is trying to kill two birds effectively with one stone, but given your guild's size it is pretty darn tough to do. if you're trying to do everything you deter from the experience of being in that guild in the first place. you've said it yourself that you're a social guild, so your focus should be on that - creating events and having fun with your mates.
olemanwinter wrote: »Or perhaps you're just one of those people who finds some way to dismiss outright opinions you disagree with.
kind of like what you're doing?
olemanwinter wrote: »Thank you for your advice on how to run my guild and what the people in it whom you don't know would like.
So, you think it's IDEAL if only "TRADE-GUILDS" have traders?
I wonder if that's what the developers had in mind when they introduced the system. I wonder if that's what most players had in mind when it was first introduced.
It's a sad and hilarious thing when even in a medieval fictional world the only businesses are Walmart.
olemanwinter wrote: »PS. While I'm editing I might as well mention I won't be reading or replying to your posts any more.
olemanwinter wrote: »It's becoming increasingly difficult for a non-trade focused guild to maintain a trader ANYWHERE.
When traders were first introduced my social guild of approximately 100 members (at that time) was able to maintain a trader in Daggerfall for approx 6-8 weeks AND MOST IMPORTANTLY sell more than the cost of the bid.
After those weeks the cost of the bid rose above the total sales of the trader, making it absurd to remain there even if we could continue to hold the spot with raffles (which we were not). The cost of the trader had risen from 30k to 100k+ per week.
It took us about 4 weeks to find a new location in Bangkorai. We won it with a bid of 30k. Even with almost twice as many members and listings the sales were worse than Daggerfall with an equal cost. But at least we had a new home.
Three over the last 8 weeks we have lost the trader bid as the same thing has happened all over again. The cost of a Bangkorai trader seems to be about 85k now.
(We won last week with 80k and lost this week with 77k)
We have 250 members now and the sales are still worse than they were at Daggerfall and now the cost for a trader in Bangkorai is approaching 100k per week.
The game desperately needs more traders. There is something wrong with the system when trade guilds are competing over out-of-the-way places. It leaves no options for non-dedicated "trade guilds".
I don't mind the lack of a central trader. I really like the idea of the kiosks and traders, but something has to change. It's only going to get worse.
It's a loss for players, guilds, and the game. As a member of a couple of large trade guilds....I only belong to them out of necessity. It's like being a member of Amway or some other organization. The constant hounding about my sales. The constant plea for donations and raffle entries. The constant stream of chatter in my chat box about auctions, etc. The do this out of necessity as well because it's the only way they can maintain one of the VERY FEW coveted spots.
The system makes a player choose between social and game-play guilds and these hulking conglomerates. My social guild loses players every time we fail to get a trader because of that choice. And as a consequence even the players who don't care about trading find it more difficult to group within the guild.
ZOS: There is a hard truth to face. Many players are done with this game except for their social interactions. The competition for traders is hindering social interactions. It's making it harder for social guilds to maintain a healthy population. Which leaves these veteran social players more likely to quit. This is not a hypothesis. This is happening.
The fix seems simple to me. There is no reason why Wayrest can't have 12 traders instead of 6. The same goes for almost every other premium location. The real estate is there. The cost in man-hours to implement a change seems very small.
If it were entirely up to me, I would increase the number of traders by 100% in each location. AND I would also assign a few "first come first serve ONLY" traders in out of the way places. These would not be great locations, but at least it would be a fall back position for people who lost bids. Maybe 3 per zone.
TLDR: More road-side stands please so I don't have to join the giant flea-market.
olemanwinter wrote: »
The game desperately needs more traders. There is something wrong with the system when trade guilds are competing over out-of-the-way places. It leaves no options for non-dedicated "trade guilds".
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Giles.floydub17_ESO wrote: »The game needs more traders? Absolutely false. Being that they recently added traders it's is absolutely clear adding more traders is not the answer and that the better locations are getting the attention of stronger guilds. Free market working wonderfully as it should.
Great job Zos. One thing you guys got right, in its current state.
I think the question here is.. is every guild entitled to a trader? I mean, honestly, it seems like you're saying that your guild can't get a trader and because of that it needs to be changed.
I had a trader for 2k/week for over half a year for a small guild, I'm not surprised that doesn't work anymore. Now we pay what we need to payafter all it is kind of a competition and I don't think there should be traders for everyone just because they want them. Besides, with twice the amount of traders it will just be even more tedious to go shopping.,
Alphashado wrote: »Giles.floydub17_ESO wrote: »The game needs more traders? Absolutely false. Being that they recently added traders it's is absolutely clear adding more traders is not the answer and that the better locations are getting the attention of stronger guilds. Free market working wonderfully as it should.
Great job Zos. One thing you guys got right, in its current state.
It isn't stronger guilds getting the better locations. It's guilds that have rich friends specializing in ONE THING. Strong guilds with full rosters of 500 people selling everything else BESIDES BoE gear are struggling. This is not a fee market working as intended. It's "spend your entire day in endgame farming BoE gear or GTFO"
So they added a few traders down the the depths of the darkest holes in the smuggler dens. Didn't help anything. Those locations are trash. They get very little traffic.
Giles.floydub17_ESO wrote: »The thought everyone should be able to have a trader is entitlement, by definition.
Giles.floydub17_ESO wrote: »The thought everyone should be able to have a trader is entitlement, by definition.
No, it's perfectly normal in a MMO for everyone to want to be able to take part in the economy through the trading system. It's a reasonable expectation, not entitlement.
It's the feeling on the part of a handful of "super-guilds" that they should be able to control the economy by dominating the trading system that is entitlement.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »The thought everyone should be able to have a trader is entitlement, by definition.
No, it's perfectly normal in a MMO for everyone to want to be able to take part in the economy through the trading system. It's a reasonable expectation, not entitlement.
It's the feeling on the part of a handful of "super-guilds" that they should be able to control the economy by dominating the trading system that is entitlement.
First, I suggest anyone reading this scroll up and read the entire post since this guy picked and choose.
Second, my first point says it all. No need to re-type
Alphashado wrote: »Giles.floydub17_ESO wrote: »The game needs more traders? Absolutely false. Being that they recently added traders it's is absolutely clear adding more traders is not the answer and that the better locations are getting the attention of stronger guilds. Free market working wonderfully as it should.
Great job Zos. One thing you guys got right, in its current state.
It isn't stronger guilds getting the better locations. It's guilds that have rich friends specializing in ONE THING. Strong guilds with full rosters of 500 people selling everything else BESIDES BoE gear are struggling. This is not a fee market working as intended. It's "spend your entire day in endgame farming BoE gear or GTFO"
So they added a few traders down the the depths of the darkest holes in the smuggler dens. Didn't help anything. Those locations are trash. They get very little traffic.
Alphashado wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »The thought everyone should be able to have a trader is entitlement, by definition.
No, it's perfectly normal in a MMO for everyone to want to be able to take part in the economy through the trading system. It's a reasonable expectation, not entitlement.
It's the feeling on the part of a handful of "super-guilds" that they should be able to control the economy by dominating the trading system that is entitlement.
First, I suggest anyone reading this scroll up and read the entire post since this guy picked and choose.
Second, my first point says it all. No need to re-type
Sorry. We will just agree to disagree. I have a guild full of people trying to be successful and they can't just because they don't raid or pvp all day long. You have said nothing in regards to this. There are WAY MORE items in this economy with supply and demand besides this ridiculously over inflated boe gear that is a monster created by 1.6.
No single aspect of any mmo should utterly dominate an entire economy. It's a joke. I used to love this system, but since 1.6 I am growing to hate it.