She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
Really?
I assume your math includes damage done to different classes of players by the various forms of siege available with and without purging abilities, and shows that abilities that remove debuffs are not essential to surviving siege?
I think those calculations could be very useful to this thread, and perhaps even the ZOS team, if they're considering changes to purge/cleanse/purify abilities.
Could you post them please?
A recording of the testing would be most helpful, but if you don't have that, then just the numbers from all the tests and the calculations should suffice.
Just ask Tripwyr to do it for you.
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
Really?
I assume your math includes damage done to different classes of players by the various forms of siege available with and without purging abilities, and shows that abilities that remove debuffs are not essential to surviving siege?
I think those calculations could be very useful to this thread, and perhaps even the ZOS team, if they're considering changes to purge/cleanse/purify abilities.
Could you post them please?
A recording of the testing would be most helpful, but if you don't have that, then just the numbers from all the tests and the calculations should suffice.
Just ask Tripwyr to do it for you.
Ah, so that's a no on your math then?
Teargrants wrote: »I can do maths too, listen to meh.
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
Really?
I assume your math includes damage done to different classes of players by the various forms of siege available with and without purging abilities, and shows that abilities that remove debuffs are not essential to surviving siege?
I think those calculations could be very useful to this thread, and perhaps even the ZOS team, if they're considering changes to purge/cleanse/purify abilities.
Could you post them please?
A recording of the testing would be most helpful, but if you don't have that, then just the numbers from all the tests and the calculations should suffice.
Just ask Tripwyr to do it for you.
Ah, so that's a no on your math then?
Yes, that's a no. To properly present my case would take at least 2 hours of math and I don't have time to do it right now.
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
Really?
I assume your math includes damage done to different classes of players by the various forms of siege available with and without purging abilities, and shows that abilities that remove debuffs are not essential to surviving siege?
I think those calculations could be very useful to this thread, and perhaps even the ZOS team, if they're considering changes to purge/cleanse/purify abilities.
Could you post them please?
A recording of the testing would be most helpful, but if you don't have that, then just the numbers from all the tests and the calculations should suffice.
Just ask Tripwyr to do it for you.
Ah, so that's a no on your math then?
Yes, that's a no. To properly present my case would take at least 2 hours of math and I don't have time to do it right now.
I thought you said you already did it?She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
no?
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
Really?
I assume your math includes damage done to different classes of players by the various forms of siege available with and without purging abilities, and shows that abilities that remove debuffs are not essential to surviving siege?
I think those calculations could be very useful to this thread, and perhaps even the ZOS team, if they're considering changes to purge/cleanse/purify abilities.
Could you post them please?
A recording of the testing would be most helpful, but if you don't have that, then just the numbers from all the tests and the calculations should suffice.
Just ask Tripwyr to do it for you.
Ah, so that's a no on your math then?
Yes, that's a no. To properly present my case would take at least 2 hours of math and I don't have time to do it right now.
I thought you said you already did it?She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
no?
rekt