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divide Cyrodiil in zones (like Risiko board game) with Transitus PLUS Wayshrine transportation

Xandryah
Xandryah
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transitus-transportation would transport the player to keeps only and wayshrines throughout Cyrodiil in specific areas/zones would transport players for dailies and or other pvp-activities. gems would resurrect player in same place with timers, the more resurrections in short time the longer the timer would be (like swtor)

all pve-activities and pvp-activities within Cyrodiil must contribute towards the Alliance War and yield Alliance XP.

I would divide Cyrodiil in zones and try to make new content with it... also timed and instanced pvp-"trials" , accessible via groupfinder.

Thanx..

Xandryah
  • Xandryah
    Xandryah
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    i also thought about reducing the number of big keeps to the 6 that are around the imperial city (for mass-pvp-experience) and introduce medium-scale-pvp in the areas around the other keeps (removing them maybe) or Instancing "somehow" :) the area, creating a objective-based-pvp-experience. There could be a village instead of a keep, wich would be controlled by the faction that has won more instanced matches for that specific village (maybe the score could be composed by wins and by "donations" of players of a newly to introduce currency, gained with pvp) The instance itself could be in the sewers of that specific village for instance...

    Another idea for a instanced pvp match could be an area of a city (or again a village ) with lots of buildings where the players would have to gather things or find things or defend or escort or , or .... and both teams would compete for those goals and ofc kill each other etc....there can be timers.... once the match is over... the players can only enter/access the pvp-area of the city by queueing in groupfinder... once the match is over the players return to the neutral area of the city within Cyrodiil...
    Once they leave the city it's again free pvp....

    There could be other instances near mountains / forests / shores with a variety of pvp-matches , that can be "seen/observed" a bit from afar in Cyrodill (the battleground) but can only accessed via groupfinder ...

    I also think dividing Cryodiil in zones could lead to more ideas for pvp...

    in swtor there is the conquest-activity... every week there are some planets that can be conquered and for that players/guilds must engage in certain activities (crafting/pvp/pve/farming/ etc...) to contribute in earning points and for conquering the planet... those who play swtor will know...

    this system could also be implemented in ESO , i think...and would spread the populations and everyone could contribute for the Alliance WAr and earn ....points and tokens maybe...

    Cheers....thanks for reading, and maybe approving with a short comment...^_^

    Xandryah

  • Sausage
    Sausage
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    This game had camps, basically player placeable camps, where 20 player could ress themselves, and they were removed.

    I like the Cyrodill the way its, maybe somekind of another anti-zerg measure though, like some summoable flying monsters what weakest faction could use to even the odds, mainly Dominion, they seems to be the punching bag.
    Edited by Sausage on June 15, 2015 3:17PM
  • Xandryah
    Xandryah
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    another pvp-instanced-match could take place inside a harbour of a coastal city (Leyawiin for instance) with many ships there, connected etc...

    one ship would be the respawn-place and the harbour and the many other ships would be the battleground.... maybe there could be a special possibility to swing yourself from one ship to another with a liana (like Tarzan)... :) as a feature for that instance...

  • Xandryah
    Xandryah
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    quest-givers for pve-activities (dailies) in Cyrodiil should be in neutral zones (village/cave/....) and the player should be able to pick up several quests at once and not one after one , like it is at the moment.

    quests should be more military-inspired.... like sabotaging this or that... freeing hostages.... destroying supplies... more Alliance War - related ... finding a special artifact for military purpose.... securing an important shipment...
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