Mission: For players to be happy with their end game gear and build.
Currently: There are numerous sets that are considered to be bad. Even good items can be bad depending on the trait or armor type that is rolled onto them.
Small Goal: Allow players to alter the armor type of the undaunted 2 piece sets. Allow players to alter the traits of the undaunted 2 piece sets and master weapons.
Large Goal: Allow players to change the armor type and traits of all items.
Dissent 1: Players need to work for the items they want.
Answer 1: Players do work for the items they want and all too often are never rewarded.
Example 1.1: One friend has gotten around 10 masters restoration staff, none of them precise, and they have done vdsa countless times. This has made them not want to play the game because they did work for something, but didn't get it and wont get it in the foreseeable future.
Example 1.2: One friend cannot get a heavy valkyn skoria helmet. After many attempts at the helmet they have gotten a single one and it is medium armor. They believe that a heavy version of the helmet would open up many opportunities for them to try new things in raids, but they can't do it.
Both of these players have been seriously playing eso. They have the year loyalty pet. They have earned the items they want, but haven't received them yet.
Dissent 2: Game balance would be thrown off.
Answer 2: Currently game balance is thrown off. You can get one shot in pvp and people are pulling far higher dps than they used to in 1.5. Allowing players to change set item armor types and traits can't be much more unbalanced than what currently exists.
Example 2.1: Imagine if the desert rose set could be heavy armor and reinforced. It would create new theory crafting and allow players to try something new, but not something stronger than what currently exists.
Example 2.2: Look at the 3 undaunted sets that came out. There was a ton of theory crafting that has gone into how to use them effectively and none of them are broken despite being able to be any armor type or trait. This is the same for crafted sets.
Conclusion: Armor type and trait changes would be a way to make players happy with the rewards that they get and would open up new options to everyone without being detrimental to game balance.
Please feel free to comment.
@ZOS_GinaBruno please pass this along.