So is it the Clatterclaw fight with the summoned mudcrabs that's giving you problems? The key is just to have your DPS players AOE them down quickly. If possible use some crowd control abilities to hold them in place too (if you've got a Dragonknight in the group Talons works well for this, or if you've got a Sorcerer then Encase works too).Text chat is better than none at all.
Final fanntasy coils are harderb than these on the basis of everyone knowing their role, what to do phases, phase shifts.
Not evveryone has a Mic, it's more plausible for a keyboard.
The healer heals, tank does his stuff and dos go nuts.
But when the roaming crabs gang up its virtually impossible.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |