Agree 100 %
DC Universe on my PS4, text is easy to use with controller and easily viable from my sofa.
Personally my only big issue is faction wide communication in Cyrodiil, the group leaders at least, need a way of talking to each other without leaving their individual group voice chat.
Good response from the devs, makes a lot of sense.
Let me start with the usual disclaimer spiel. I am not a minion sent by Sheogorath to troll. I love this game and appreciate all the work the devs have done. I have played a number of MMOs, and ESO is my favorite (and by far the best in my opinion). This is just my response to the devs’ response re having no text chat on the console version of the game.
On REDDIT's XB1 ESO Q&A thingy, ZOS_Sage (Creative Director) said, amongst other things:
”Text chat wasn’t added to the consoles because of a number of factors. First, many of our early tests demonstrated what we already knew: it can be cumbersome to type in a text chat with a controller, especially when time counts.”
RESPONE: Whilst I accept the ‘it can be cumbersome’ point, however, this point is only valid subject to what an individual player is doing at the time of typing. Further, I do not recall FFXIV: ARR players ever complaining about this issue (nor complaints from Neverwinter players on XB1 or DCOU on PS4). It would seem that the results of your ‘early tests’ are somewhat subjective.
“This is why we decided to make sure VOIP was integrated into the game from the beginning and why we added our quick chat feature.”
RESPONSE: First, the voice chat feature is very temperamental, and when it is down, one has to resort to using XB1’s/PS4’s internal party-chat function – this process in itself is ‘cumbersome.’ Secondly, the quick chat feature is extremely limited, and, in my view, even adding more popular MMO phrases won’t help, the quick chat feature is redundant and artificial (trust me, I’ve seen it in action). Thirdly, and most importantly, you could simply have both systems (text chat and voice chat) run alongside each other – with an option to toggle them on or off.
”…displaying text for an environment such as couch and TV requires larger fonts. Having small, almost unreadable text is very problematic. A chat window, typical on a PC, just doesn’t translate as well to a living room environment. Having a chat window that was useful, as in legible, meant it was so big it was covering up lots of other elements. These and a few other factors meant we concentrated more on VOIP and Quick Chat. They were the most reliable and best means of communication in the living room environment.”
RESPONSE: Again, referring to my first response, no complaints from FFXIV: ARR players (or players from other MMOs on console). Whilst in my opinion, ESO is a FAR MORE SUPERIOR game than FFXIV: ARR, the reason I mention it is because it is still a somewhat successful MMO on the console, and therefore, Zeni should look to them as an example re certain MMO gaming elements: borrow the good things and perfect them (just like the Ancient Greeks did!) Further, FFXIV: ARR is not that far removed from ESO’s own MMO history. Original FFXIV and ESO had shaky starts, then - BOOM! - like magic, we have the new, improved and polished FXIV: ARR and TESO: TU (and just to add, during the whole of FFXIV: ARR’s rise to success, no one has ever said, (including players from other console MMOs): 'I am going to stop playing this game because I cannot see the chat window from my living-room couch').
”Is it possible we could have a text chat? Yes. Will we? I don’t think we can safely say one way or another. It probably is safe to say if we add a more text centric way to chat it won’t be a straight chat window.”
RESPONSE: This is the most cryptic, evasive, Member of Parliament answer I have ever read!
”Also, please make sure you mute your Kinect when you don't want to be heard by everyone.”
RESPONSE: I play on the PS4, but I agree.
Look, to start with I just simply could not understand why the devs of this game refuse to give what the majority of players (PC transferees and fresh console players alike) have been requesting – I even started to think that the devs weren’t able to implement text chat to the console version for coding reasons etc.
However, after reflecting on the devs' above response, and that terrible ‘ESO Tony commercial,’ I now see that the devs envisioned everyone on console, relaxing on a couch, happily running around communicating (maturely) via voice chat. Sadly, that dream has not come to fruition.
Just give the players what they have been overwhelmingly requesting. But if you (the devs) are really adamant on having voice chat in game, and only adding text chat in a limited way, then, 1) at least please make sure the voice chat system that you so desperately want to work, operates flawlessly; and 2) perhaps, meet players halfway and restrict text chat to major cities?
If the main reason a fully functioning text chat will not be introduced to work alongside voice chat is because of the living-room couch point, then in my view, that argument is untenable, in light of my above points.
Lastly, while I am posting this, please let us see character names and not Gamertags.
Many thanks.
Azrael008uk wrote: »I can live without Text Chat myself because it's such a massive distraction to playing the game... I might as well just broadcast on Twitch.
I understand that you're used to Text Chat and want it. Don't let that overshadow the tools they have put in place for you though.
MornaBaine wrote: »ZoS, since this game started, has shown a marked resistance to implementing player requests. A few things get in now and again but the list of long running and popular player wants has, for the most part, been largely ignored. We PC players have crankily blamed much of this on you Console folk, who seem to have been their sole focus for over half the life of this game so far. So it's "interesting" to see your wants get ignored, too. I guess we can say that at least ZoS is consistent. LOL
MornaBaine wrote: »ZoS, since this game started, has shown a marked resistance to implementing player requests. A few things get in now and again but the list of long running and popular player wants has, for the most part, been largely ignored. We PC players have crankily blamed much of this on you Console folk, who seem to have been their sole focus for over half the life of this game so far. So it's "interesting" to see your wants get ignored, too. I guess we can say that at least ZoS is consistent. LOL
zos should stop doing stuff wath the flamer wants, allready ruined the difficult of the game
Text chat is a distraction to this guy....not the preteen boy screaming at his mom for more cookies in zone chat....or the 2 kids fighting over whose horse looks cooler....those are less of a distraction to this guy than typed words
Korah_Eaglecry wrote: »MornaBaine wrote: »ZoS, since this game started, has shown a marked resistance to implementing player requests. A few things get in now and again but the list of long running and popular player wants has, for the most part, been largely ignored. We PC players have crankily blamed much of this on you Console folk, who seem to have been their sole focus for over half the life of this game so far. So it's "interesting" to see your wants get ignored, too. I guess we can say that at least ZoS is consistent. LOL
zos should stop doing stuff wath the flamer wants, allready ruined the difficult of the game
Are you even speaking english?
Azrael008uk wrote: »To Zenimax Online Studio's credit the U.I. is so fast it makes your head spin.
Also... you can chat with other players... and you could do this on Day 1 and considering how much the servers were being hammered by high volumes that's a HUGE achievement on the part of the developers.
I know you want in game Text Chant on console but that's probably because it's what you're used to.
Perhaps it would have been more useful to have some sort of "Communications Tutorial" with the console version of the game.
Besides letting people know stuff like "The Kinect is broadcasting your entire living room conversation to the Game World" it ensure everyone knew the best ways to communicate with their fellow gamers.
I can live without Text Chat myself because it's such a massive distraction to playing the game... I might as well just broadcast on Twitch.
I understand that you're used to Text Chat and want it. Don't let that overshadow the tools they have put in place for you though.
Azrael008uk wrote: »
Text chat is a distraction to this guy....not the preteen boy screaming at his mom for more cookies in zone chat....or the 2 kids fighting over whose horse looks cooler....those are less of a distraction to this guy than typed words
They're both equally distracting.
So if you're used to using text chat but find squealing kids annoying you now have an idea how annoying your favourite form of in game communication can be to those who don't wish to be burdened with it.
That being said you can mute the kids. If text chat was there for those that want it I'll admit I'd even end up using it sometimes.
Thumbdunked wrote: »Azrael008uk wrote: »To Zenimax Online Studio's credit the U.I. is so fast it makes your head spin.
Also... you can chat with other players... and you could do this on Day 1 and considering how much the servers were being hammered by high volumes that's a HUGE achievement on the part of the developers.
I know you want in game Text Chant on console but that's probably because it's what you're used to.
Perhaps it would have been more useful to have some sort of "Communications Tutorial" with the console version of the game.
Besides letting people know stuff like "The Kinect is broadcasting your entire living room conversation to the Game World" it ensure everyone knew the best ways to communicate with their fellow gamers.
I can live without Text Chat myself because it's such a massive distraction to playing the game... I might as well just broadcast on Twitch.
I understand that you're used to Text Chat and want it. Don't let that overshadow the tools they have put in place for you though.
I dont think we want it just because we are use to it, if im looking to buy stacks of ore for crafting idont want to have to run around like a mad man trying to yell over the mouth breathers to find a seller when a simple text message sent in trade chat would be so much easier and faster.
Korah_Eaglecry wrote: »Azrael008uk wrote: »
Text chat is a distraction to this guy....not the preteen boy screaming at his mom for more cookies in zone chat....or the 2 kids fighting over whose horse looks cooler....those are less of a distraction to this guy than typed words
They're both equally distracting.
So if you're used to using text chat but find squealing kids annoying you now have an idea how annoying your favourite form of in game communication can be to those who don't wish to be burdened with it.
That being said you can mute the kids. If text chat was there for those that want it I'll admit I'd even end up using it sometimes.
Isnt the Window for Text Chat adjustable? So this is a nonissue that youre trying to reason because of your annoyance with text chat...That those who want it should somehow ponder what you went through?
Heres a shocker special snowflake. The world doesnt revolve around you. And no one cares that youre annoyed with text.
”Text chat wasn’t added to the consoles because of a number of factors. First, many of our early tests demonstrated what we already knew: it can be cumbersome to type in a text chat with a controller, especially when time counts.”
“This is why we decided to make sure VOIP was integrated into the game from the beginning and why we added our quick chat feature.”
”…displaying text for an environment such as couch and TV requires larger fonts. Having small, almost unreadable text is very problematic. A chat window, typical on a PC, just doesn’t translate as well to a living room environment. Having a chat window that was useful, as in legible, meant it was so big it was covering up lots of other elements. These and a few other factors meant we concentrated more on VOIP and Quick Chat. They were the most reliable and best means of communication in the living room environment.”
”Is it possible we could have a text chat? Yes. Will we? I don’t think we can safely say one way or another. It probably is safe to say if we add a more text centric way to chat it won’t be a straight chat window.”
”Also, please make sure you mute your Kinect when you don't want to be heard by everyone.”
LOL so a person can use a small cell phone and text and read fine all day long. Yet on a screen 50 times bigger can't be read from a few feet away from a chair. Sorry his answers make no sense at all.
AdamBourke wrote: »So... we can't read a text log becuase it is too small...
But we ARE supposed to be able to read quick chat text bubbles, which may be moving on screen, or not be on screen at all because our camera is pointed in a different direction? Not to mention they give very little in the way of conversational possibilities...