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High Latency, Client/Server disconnect, rubber banding, and sync issues.

Merlin13KAGL
Merlin13KAGL
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Since the last patch, I and several guildies have experienced major issues with latency spikes (high as 12 seconds, in some cases), client server disconnect - where the world 'pauses' except for your movement and later catches up (usually resulting in death), general nonresponsiveness, and rubber banding.

The latency has been in group dungeons (Vet DC, Shada's Tear, Vet DSA), when accessing vendors, when accessing the bank and just in general.

The client/server disconnects have been experienced by one or more of our four-man groups. During the engine guardian fight, for instance, I was not receiving any heals while remaining party members were, though standing in the same location. At one point, I was hit by the lighting attack. I was still upright and mobile on my screen. On my group members' screen I was a moving pile of ash he was trying to rez.

Shada's and VDSA showed similar circumstance, where one or more players would appear stationary and not active on 3 members' screens while the fourth member showed the opposite - no movement of any kind except for his own. When the sync finally happened, multiple damage sources would usually register at once, usually resulting in death.

We had several instances of lag and slow/non-response. Interactables also failed (such as the fires in Round 2 VDSA), not even registering as an option.

We have not had this kind of issue since the "Battle the Devs" event on the PTS with the introduction of 1.6/Crown store.

It's happening on multiple systems in different locations. Usual gambit has been tried, repairs, reboots, etc.
Just because you don't like the way something is doesn't necessarily make it wrong...

Earn it.

IRL'ing for a while for assorted reasons, in forum, and in game.
I am neither warm, nor fuzzy...
Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Caesar Tantalia
    Caesar Tantalia
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    Same for me but not that frequent. Somethimes, the server also seems out of sync. E.g. I kill a boss - try to pick up loot but unable to do so. Quick relog - boss corps is laying x feet further away from the point I was trying to get the loot from ...

    To be honnest though - as said before - i also see the issues you mention but less frequent than a month ago ... Don't know why.
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    Similar issue during last night's vet Wayrest Sewers final boss fight. One of our DPS's was dc'd when bats were up (the rest of us just had horrible lag), and she could only see bats on screen for the final couple of minutes, while the rest of us killed the Pelingaires. Her game stayed frozen and she had to try relog to join us again. Sadly, she could not see the final quest giver to finish the "No second chances" quest, although at least she did get a gold key. Guess we will just have to do it again next week :)
  • Merlin13KAGL
    Merlin13KAGL
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    Apparently it became a system wide (noticeable) issue on both PC and console megaservers as of yesterday.

    Console supposedly fixed, have not checked the 'official status' of the PC megaserver, and they certainly won't let us know what the root cause was if they do find it.

    @davidbarryb16_ESO , for what it's worth, as a last ditch effort in cases like that, have your party member Travel To one of you. Sometimes that will let the phasing snap out of it -she'll just just have to run from the front of the dungeon. (Make sure if you do this that at least on of you remain in the dungeon until she gets to the end, and do not disband the group or you'll both get kicked from the dungeon.)
    Edited by Merlin13KAGL on June 12, 2015 10:51AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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