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Hypertionb14_ESO
Hypertionb14_ESO
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literally 20 people stacked under 5-6+ oils taking no damage due to purge going off every half second... they take no damage when that happens.... The group is able to front door everything because nothing can hurt their blob.

get stacked with 2 dedicated purge members and nothing can touch you save another equally stacked group... Blob warfare is literally unbeatable in the current state of PvP.

this is why these zerg blobs exist and why they are so easily able to run a campaign with just one or 2 bars of population against poplocked factions... and why when the blob is part of the poplocked faction it becomes a pointless endeavor to try and defend against it.

people want smaller pvp, but as long as this behavior is so prevalent, it will only stay the same. As long as current mechanics Enable stacking through literally everything the indiviudal players will suffer untill only blobs and the lag they bring remains...

Back to bashing my head against a wall.

I play every class in every situation. I love them all.
  • God_flakes
    God_flakes
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    The gamemakers are Gods. The Gods are to blame for the behavior of the mortals.
  • IxSTALKERxI
    IxSTALKERxI
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    There are 2 ways to defeat blobs.

    1. Create a giant blob of your own. (Problem with this is it is not fun.)

    2. For every 1 keep the blob captures, capture 2 of their keeps. The blob can only be at one place at a time because they are a blob. However it's possible to send 7 man groups with 3 trebs each to ninja every undefended keep they have. They can only respond to one keep because they can't defeat 7 people without their whole faction because they are zergbads. (Problem with this is PvDoor is not fun and you earn no AP. You are not rewarded for your efforts. In fact you spend a lot of AP doing it.)


    So basically neither option is enjoyable or fun. Which is why pvp is dieing because people aren't having fun. :(
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    There are 2 ways to defeat blobs.

    1. Create a giant blob of your own. (Problem with this is it is not fun.)

    2. For every 1 keep the blob captures, capture 2 of their keeps. The blob can only be at one place at a time because they are a blob. However it's possible to send 7 man groups with 3 trebs each to ninja every undefended keep they have. They can only respond to one keep because they can't defeat 7 people without their whole faction because they are zergbads. (Problem with this is PvDoor is not fun and you earn no AP. You are not rewarded for your efforts. In fact you spend a lot of AP doing it.)


    So basically neither option is enjoyable or fun. Which is why pvp is dieing because people aren't having fun. :(

    this is why i am pointing out that seige is pointless.. there is a topic saying that Ground oils would fix this, but if 4 oils on a front door cant wipe a zerg like this then what would make 4 oils on a flag any differant?

    we need a fix that lets the unorganized a way to wipe the zerg that the zerg cannot use offensively.
    I play every class in every situation. I love them all.
  • Zyle
    Zyle
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    I would suggest getting 3-4 people to jump in and CC bomb + aoe while the oils are falling on them.

    676 CP
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I would suggest getting 3-4 people to jump in and CC bomb + aoe while the oils are falling on them.

    that is a Organized tactic... and thats the problem... we need options to give the unorganized a valid defense
    I play every class in every situation. I love them all.
  • Zyle
    Zyle
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    I would suggest getting 3-4 people to jump in and CC bomb + aoe while the oils are falling on them.

    that is a Organized tactic... and thats the problem... we need options to give the unorganized a valid defense

    True, but at the same time, pugs (me included) need to grow a pair. I've seen so many people sit on top of a wall against blobs like these, and try the same thing over and over again and fail. I jump out and try to nuke healers and burn siege. Even if I die, it's way more worth than sitting up on the wall waiting for them to blob me to death once they get in.

    Edited by Zyle on June 10, 2015 12:18AM

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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I would suggest getting 3-4 people to jump in and CC bomb + aoe while the oils are falling on them.

    that is a Organized tactic... and thats the problem... we need options to give the unorganized a valid defense

    True, but at the same time, pugs (me included) need to grow a pair. I've seen so many people sit on top of a wall against blobs like these, and try the same thing over and over again and fail. I jump out and try to nuke healers and burn siege. Even if I die, it's way more worth than sitting up on the wall waiting for them to blob me to death once they get in.

    the reason they dont is because most pugs dont want to deal with the trip involved if they die... and most pugs are not good enough to make a differance and they know it... so they wait and try to snipe or kill from the walls because they feel its all they can do, and yes, most of the time they fail at that..

    against a group that is able to immunize themselves to seige, a few players who have the courage to actually run in head first are just going to fall instantly, and any kils are instantly rezzed because the members are actually paying attention to each other somewhat... on the oppsite end... the chances of getting rezzed if you push in is nearly 0%.

    without a team soloing against those groups is obvious suicide. so no one is willing to try it save a few tanky builds who can survive for more than a few seconds. worse yet when the overall numbers are involved, it just weakens defense to run in alone.
    I play every class in every situation. I love them all.
  • God_flakes
    God_flakes
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    This is when an organized group of about 12-16 dc should form up in stealth, pop barrier and speed and spam healing springs and run into the siege line, cross it, get the siege disrupted, run back and drop aoe and ulti on the enemies. It's better than sitting on the walls chewing your nails.
  • riverdragon72
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    lightning ballista or two works wonders on a tightly bunched group, if you can get two co ordinated it's much better
    Meh...**** it..
  • IxSTALKERxI
    IxSTALKERxI
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    I think the OP is referring to tight 24+ groups with several barriers, purges and healers. Not just any large group.
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I think the OP is referring to tight 24+ groups with several barriers, purges and healers. Not just any large group.

    exactly. "blobs" aka the zerg that isnt stupid.

    there is literally nothing unorganized can do at this point against those groups.
    lightning ballista or two works wonders on a tightly bunched group, if you can get two co ordinated it's much better

    have you not been paying attention? purge spam is real, these groups are completly immune to seige.
    Edited by Hypertionb14_ESO on June 10, 2015 2:22AM
    I play every class in every situation. I love them all.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    well... ok so its not pointless...

    that wipe was purely thanks to organization skills using seige tho... 10+ nearly at once.... nothing in PvP would have survived that.
    I play every class in every situation. I love them all.
  • Rylana
    Rylana
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    All I can think of when hearing about an unbustable 20 man standing under oil...

    3 nightblades
    3 sorcs

    6 proxdets, 3 fears, 3 encases

    Alternatively, substitute equal numbers of dragonleaps for the fears or encases. Either way, that is some serious mucking up of their rotations

    then one-two guys up top dump two oils

    game over for blob
    Edited by Rylana on June 10, 2015 5:05AM
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  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    I remember commenting in chat one time that siege dmg should not be purgeable and that you'd have to either not get hit by it or have lots of heal support and shields like the anti-siege shield or personal shields, and i promptly got a swarm of tells saying "OMG that's dumb that would break the game!" and yet we have this. We can have 20/20 defensive siege of varying types focused on the breach and the entire enemy faction zerg will chug on thru with half their number spamming purges. I remember someone had posted a video of 4 people doing a scroll farm and staving off dozens upon dozens of people thanks to ground oils. But of course because the stupids bawled and squalled about it, thats a thing of the past, and all these 'zerg busters' ZOS keeps trying to foist on everyone aren't cutting the mustard.

    Yes please, bring back ground oils. Heck bring back the funny purge/wall of elements glitch. THAT did a better job of busting zergs than anything. I've tried to make proxy det work and I just can't. It's a round peg in a triangle hole.
  • Morvul
    Morvul
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    There are 2 ways to defeat blobs.

    1. Create a giant blob of your own. (Problem with this is it is not fun.)

    2. For every 1 keep the blob captures, capture 2 of their keeps. The blob can only be at one place at a time because they are a blob. However it's possible to send 7 man groups with 3 trebs each to ninja every undefended keep they have. They can only respond to one keep because they can't defeat 7 people without their whole faction because they are zergbads. (Problem with this is PvDoor is not fun and you earn no AP. You are not rewarded for your efforts. In fact you spend a lot of AP doing it.)


    So basically neither option is enjoyable or fun. Which is why pvp is dieing because people aren't having fun. :(

    exactly this!
  • Morvul
    Morvul
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    we need a fix that lets the unorganized a way to wipe the zerg that the zerg cannot use offensively.

    actually, I'm fine with "unorganized groups" being unable to wipe "blobs".
    What I'm missing is a way for organized non-blob groups to deal with blobs.

    As long as the blob is small enough that it does not cause too much lag, it is actually possible to preasure it with a combination of siege and ranged AoE. But once the lagging starts - all our current "anti blob" tools become useless:

    Siege won't work, cast time skills (like magicka detonation) won't ever go off. ground targeted skills only activate after the blob has long left that position, etc....

  • Cogo
    Cogo
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    LOL!
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    isnt that the same thing?

    a organized but non-blob is basically a unorganized group.

    Organized groups are noticeable more laggy than unorganized.

    to a degree yes, a group of relative size should be able to handle a less organized group of relative size with the use of timing and tactics when on even ground.

    the problem is if the non organized or ungrouped have no chance, they start leaving or joining those groups because they die otherwise... so there does need to be limits of what organization alone can get you.

    as you said, enough blob and siege doesn't work so there need to be core changes to make those situations much less likely.

    making blobbing more dangerous than spreading out in some situations would be a good step. you shouldnt be able to live if you stack up when several ton boulders or burning oil are hitting you any more than if you were alone.
    I play every class in every situation. I love them all.
  • Samadhi
    Samadhi
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    I remember commenting in chat one time that siege dmg should not be purgeable and that you'd have to either not get hit by it or have lots of heal support and shields like the anti-siege shield or personal shields....

    You mean like a large blob of players would have access to, but unorganized or individual players would likely not be adequately built for?
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  • Yonkit
    Yonkit
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    literally 20 people stacked under 5-6+ oils taking no damage due to purge going off every half second... they take no damage when that happens.... The group is able to front door everything because nothing can hurt their blob.

    get stacked with 2 dedicated purge members and nothing can touch you save another equally stacked group... Blob warfare is literally unbeatable in the current state of PvP.

    this is why these zerg blobs exist and why they are so easily able to run a campaign with just one or 2 bars of population against poplocked factions... and why when the blob is part of the poplocked faction it becomes a pointless endeavor to try and defend against it.

    people want smaller pvp, but as long as this behavior is so prevalent, it will only stay the same. As long as current mechanics Enable stacking through literally everything the indiviudal players will suffer untill only blobs and the lag they bring remains...

    Back to bashing my head against a wall.

    If all five oils were timed to hit at the same moment then they would kill a raid, they each do a base dmg of what 6k or so? It's just the dot that is purged, but ultimately what did you expect? 2 people running 5 oils should not just get to wipe a full raid who is paying attention and using appropriate skills and heals to stay alive. You can actually do something about this, like yesterday I was dumping oils on a large group and not getting much of anywhere, so a tanky dk on my side leaps into their back and drops and ulti and starts getting into it. Healers start to move away, the battle ensues, my oils keep dropping and then 6 enemies are dead and they all run away from the ram. They're not impervious to dying... just impervious to using oils as an "I WIN" button.
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  • Makkir
    Makkir
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    I don't think anyone on these forums has argued that siege was effective against purge blobs. Every one is aware it is out of control but for some people from South Georgia they still run like that despite the adverse effect it has on morale and the PvP community in general.

    Sometimes we have to make our own content while we wait on the Devs. Maybe some guilds would be interested in setting up some PvP battles far from any keeps....maybe battling over a PvE town.
  • RadioheadSh0t
    RadioheadSh0t
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    The constant stream of people asking for a skill to allow 'unorganized' groups to wipe organized groups with more players is mind-baffling to me.

    If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.
    Edited by RadioheadSh0t on June 10, 2015 5:14PM
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  • Agrippa_Invisus
    Agrippa_Invisus
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    The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.

    If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.

    Some of it really is just whining.

    It wouldn't have the volume it did if the lag on the ZOS servers wasn't so awful that organized group and guild play was thoroughly vilified by anyone outside of those groups.

    As I've said before, the lag has become such an overarching, persistent, and pervasive issue that the playerbase has turned on itself -- viciously so.

    That leads to ridiculous requests such as insta win buttons vs organized teams. Because they're "bad" and anything that punishes them is "good" because "lag".
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  • rich.magab14a_ESO
    rich.magab14a_ESO
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    There are 2 ways to defeat blobs.

    1. Create a giant blob of your own. (Problem with this is it is not fun.)

    2. For every 1 keep the blob captures, capture 2 of their keeps. The blob can only be at one place at a time because they are a blob. However it's possible to send 7 man groups with 3 trebs each to ninja every undefended keep they have. They can only respond to one keep because they can't defeat 7 people without their whole faction because they are zergbads. (Problem with this is PvDoor is not fun and you earn no AP. You are not rewarded for your efforts. In fact you spend a lot of AP doing it.)


    So basically neither option is enjoyable or fun. Which is why pvp is dieing because people aren't having fun. :(

    this is why i am pointing out that seige is pointless.. there is a topic saying that Ground oils would fix this, but if 4 oils on a front door cant wipe a zerg like this then what would make 4 oils on a flag any differant?

    we need a fix that lets the unorganized a way to wipe the zerg that the zerg cannot use offensively.

    Seems like you never played with ground oils. what ground oils affords you is that you are laying down siege on them as well as your own aoes and ultimates, which you cannot due from oils that are above. With the old way of ultimate generation you were able to spam your ultimates almost immediately after pouring oil. Also your group should have been pretty successful pouring four oils on a raid. Which tells me your group wasn't coordinating their pours. If all 4 of you were doing timed pours
    ,meaning you have one guy spotting for you and calling the pour out.. you should have been able to do some damage. But this coordination needs you to be grouped and be able to communicate quickly

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  • Darklord_Tiberius
    Darklord_Tiberius
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    literally 20 people stacked under 5-6+ oils taking no damage due to purge going off every half second... they take no damage when that happens.... The group is able to front door everything because nothing can hurt their blob.

    get stacked with 2 dedicated purge members and nothing can touch you save another equally stacked group... Blob warfare is literally unbeatable in the current state of PvP.

    this is why these zerg blobs exist and why they are so easily able to run a campaign with just one or 2 bars of population against poplocked factions... and why when the blob is part of the poplocked faction it becomes a pointless endeavor to try and defend against it.

    people want smaller pvp, but as long as this behavior is so prevalent, it will only stay the same. As long as current mechanics Enable stacking through literally everything the indiviudal players will suffer untill only blobs and the lag they bring remains...

    Back to bashing my head against a wall.

    Last time an enemy group tried to front door a keep we were defending they got rolled. Hard. You can set 8 oils on the front balcony easy, add the factor of healers on the door and send out a few heavy tank/damage dealers = you win. It really is not hard to do.
  • RadioheadSh0t
    RadioheadSh0t
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    literally 20 people stacked under 5-6+ oils taking no damage due to purge going off every half second... they take no damage when that happens.... The group is able to front door everything because nothing can hurt their blob.

    get stacked with 2 dedicated purge members and nothing can touch you save another equally stacked group... Blob warfare is literally unbeatable in the current state of PvP.

    this is why these zerg blobs exist and why they are so easily able to run a campaign with just one or 2 bars of population against poplocked factions... and why when the blob is part of the poplocked faction it becomes a pointless endeavor to try and defend against it.

    people want smaller pvp, but as long as this behavior is so prevalent, it will only stay the same. As long as current mechanics Enable stacking through literally everything the indiviudal players will suffer untill only blobs and the lag they bring remains...

    Back to bashing my head against a wall.

    Last time an enemy group tried to front door a keep we were defending they got rolled. Hard. You can set 8 oils on the front balcony easy, add the factor of healers on the door and send out a few heavy tank/damage dealers = you win. It really is not hard to do.

    That requires organization, and OP is looking for a skill to allow 'unorganized' small groups to beat larger, more organized ones.
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  • Ghostbane
    Ghostbane
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    2 people dedicated to oils, everyone else disable/kill the purgers.

    wut?
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  • RadioheadSh0t
    RadioheadSh0t
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    The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.

    If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.

    Some of it really is just whining.

    It wouldn't have the volume it did if the lag on the ZOS servers wasn't so awful that organized group and guild play was thoroughly vilified by anyone outside of those groups.

    As I've said before, the lag has become such an overarching, persistent, and pervasive issue that the playerbase has turned on itself -- viciously so.

    That leads to ridiculous requests such as insta win buttons vs organized teams. Because they're "bad" and anything that punishes them is "good" because "lag".


    I agree. The game was advertised as large-scale PvP, so no one should be surprised at the fact that it is. The lag, on the other hand, is a major problem and a black mark on what would otherwise be a great PvP experience.

    But still, I'm not sure that, lag aside, large groups and guilds wouldn't still be vilified by these players. They want the game to only be played the way they want it to be played, and anyone who runs in a raid is automatically 'bad' for playing in a group that does anything other than camp transit lines.
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  • RinaldoGandolphi
    RinaldoGandolphi
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    The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.

    If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.

    Some of it really is just whining.

    It wouldn't have the volume it did if the lag on the ZOS servers wasn't so awful that organized group and guild play was thoroughly vilified by anyone outside of those groups.

    As I've said before, the lag has become such an overarching, persistent, and pervasive issue that the playerbase has turned on itself -- viciously so.

    That leads to ridiculous requests such as insta win buttons vs organized teams. Because they're "bad" and anything that punishes them is "good" because "lag".

    Agreed!

    I know you liked the siege damage increase when they changed it. I know i have bartered for unpurgable DOTS, but perhaps a better solution is to simply change Purge to a single target spell (It only targets the caster, and only removes the DOT from the caster).

    Now in order to counter siege you would have to dedicate a skill bar slot too it. I think that is fair...the DOTS are still Purgable, just now I would have to slot Purge myself in order to do it.

    One would argue these purge blobs will still exist, and yes they probably would, but at least they would have to give up something now in order to do it instead of having just a few people dedicated to using the skill.

    just a thought.
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  • Agrippa_Invisus
    Agrippa_Invisus
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    The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.

    If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.

    Some of it really is just whining.

    It wouldn't have the volume it did if the lag on the ZOS servers wasn't so awful that organized group and guild play was thoroughly vilified by anyone outside of those groups.

    As I've said before, the lag has become such an overarching, persistent, and pervasive issue that the playerbase has turned on itself -- viciously so.

    That leads to ridiculous requests such as insta win buttons vs organized teams. Because they're "bad" and anything that punishes them is "good" because "lag".


    I agree. The game was advertised as large-scale PvP, so no one should be surprised at the fact that it is. The lag, on the other hand, is a major problem and a black mark on what would otherwise be a great PvP experience.

    But still, I'm not sure that, lag aside, large groups and guilds wouldn't still be vilified by these players. They want the game to only be played the way they want it to be played, and anyone who runs in a raid is automatically 'bad' for playing in a group that does anything other than camp transit lines.

    Yup.

    The small group vs large group cliques on the forums really do butt heads pretty heavily.

    Ultimately neither faction is wrong to play the way they do, but they have to understand that there will and can be moments they are out of their element (that's what happens in open world PVP -- it's part of the difficulty level) and have their expectations set accordingly.

    Trying to enforce alternative playstyles on a player when they don't want them or ridiculing them when they decline to conform is foolish.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
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