IxSTALKERxI wrote: »There are 2 ways to defeat blobs.
1. Create a giant blob of your own. (Problem with this is it is not fun.)
2. For every 1 keep the blob captures, capture 2 of their keeps. The blob can only be at one place at a time because they are a blob. However it's possible to send 7 man groups with 3 trebs each to ninja every undefended keep they have. They can only respond to one keep because they can't defeat 7 people without their whole faction because they are zergbads. (Problem with this is PvDoor is not fun and you earn no AP. You are not rewarded for your efforts. In fact you spend a lot of AP doing it.)
So basically neither option is enjoyable or fun. Which is why pvp is dieing because people aren't having fun.
bchulettub17_ESO wrote: »I would suggest getting 3-4 people to jump in and CC bomb + aoe while the oils are falling on them.
Hypertionb14_ESO wrote: »bchulettub17_ESO wrote: »I would suggest getting 3-4 people to jump in and CC bomb + aoe while the oils are falling on them.
that is a Organized tactic... and thats the problem... we need options to give the unorganized a valid defense
bchulettub17_ESO wrote: »Hypertionb14_ESO wrote: »bchulettub17_ESO wrote: »I would suggest getting 3-4 people to jump in and CC bomb + aoe while the oils are falling on them.
that is a Organized tactic... and thats the problem... we need options to give the unorganized a valid defense
True, but at the same time, pugs (me included) need to grow a pair. I've seen so many people sit on top of a wall against blobs like these, and try the same thing over and over again and fail. I jump out and try to nuke healers and burn siege. Even if I die, it's way more worth than sitting up on the wall waiting for them to blob me to death once they get in.
IxSTALKERxI wrote: »I think the OP is referring to tight 24+ groups with several barriers, purges and healers. Not just any large group.
riverdragon72 wrote: »lightning ballista or two works wonders on a tightly bunched group, if you can get two co ordinated it's much better
IxSTALKERxI wrote: »There are 2 ways to defeat blobs.
1. Create a giant blob of your own. (Problem with this is it is not fun.)
2. For every 1 keep the blob captures, capture 2 of their keeps. The blob can only be at one place at a time because they are a blob. However it's possible to send 7 man groups with 3 trebs each to ninja every undefended keep they have. They can only respond to one keep because they can't defeat 7 people without their whole faction because they are zergbads. (Problem with this is PvDoor is not fun and you earn no AP. You are not rewarded for your efforts. In fact you spend a lot of AP doing it.)
So basically neither option is enjoyable or fun. Which is why pvp is dieing because people aren't having fun.
Hypertionb14_ESO wrote: »we need a fix that lets the unorganized a way to wipe the zerg that the zerg cannot use offensively.
WarrioroftheWind_ESO wrote: »I remember commenting in chat one time that siege dmg should not be purgeable and that you'd have to either not get hit by it or have lots of heal support and shields like the anti-siege shield or personal shields....
Hypertionb14_ESO wrote: »literally 20 people stacked under 5-6+ oils taking no damage due to purge going off every half second... they take no damage when that happens.... The group is able to front door everything because nothing can hurt their blob.
get stacked with 2 dedicated purge members and nothing can touch you save another equally stacked group... Blob warfare is literally unbeatable in the current state of PvP.
this is why these zerg blobs exist and why they are so easily able to run a campaign with just one or 2 bars of population against poplocked factions... and why when the blob is part of the poplocked faction it becomes a pointless endeavor to try and defend against it.
people want smaller pvp, but as long as this behavior is so prevalent, it will only stay the same. As long as current mechanics Enable stacking through literally everything the indiviudal players will suffer untill only blobs and the lag they bring remains...
Back to bashing my head against a wall.
RadioheadSh0t wrote: »The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.
If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.
Hypertionb14_ESO wrote: »IxSTALKERxI wrote: »There are 2 ways to defeat blobs.
1. Create a giant blob of your own. (Problem with this is it is not fun.)
2. For every 1 keep the blob captures, capture 2 of their keeps. The blob can only be at one place at a time because they are a blob. However it's possible to send 7 man groups with 3 trebs each to ninja every undefended keep they have. They can only respond to one keep because they can't defeat 7 people without their whole faction because they are zergbads. (Problem with this is PvDoor is not fun and you earn no AP. You are not rewarded for your efforts. In fact you spend a lot of AP doing it.)
So basically neither option is enjoyable or fun. Which is why pvp is dieing because people aren't having fun.
this is why i am pointing out that seige is pointless.. there is a topic saying that Ground oils would fix this, but if 4 oils on a front door cant wipe a zerg like this then what would make 4 oils on a flag any differant?
we need a fix that lets the unorganized a way to wipe the zerg that the zerg cannot use offensively.
Hypertionb14_ESO wrote: »literally 20 people stacked under 5-6+ oils taking no damage due to purge going off every half second... they take no damage when that happens.... The group is able to front door everything because nothing can hurt their blob.
get stacked with 2 dedicated purge members and nothing can touch you save another equally stacked group... Blob warfare is literally unbeatable in the current state of PvP.
this is why these zerg blobs exist and why they are so easily able to run a campaign with just one or 2 bars of population against poplocked factions... and why when the blob is part of the poplocked faction it becomes a pointless endeavor to try and defend against it.
people want smaller pvp, but as long as this behavior is so prevalent, it will only stay the same. As long as current mechanics Enable stacking through literally everything the indiviudal players will suffer untill only blobs and the lag they bring remains...
Back to bashing my head against a wall.
Darklord_Tiberius wrote: »Hypertionb14_ESO wrote: »literally 20 people stacked under 5-6+ oils taking no damage due to purge going off every half second... they take no damage when that happens.... The group is able to front door everything because nothing can hurt their blob.
get stacked with 2 dedicated purge members and nothing can touch you save another equally stacked group... Blob warfare is literally unbeatable in the current state of PvP.
this is why these zerg blobs exist and why they are so easily able to run a campaign with just one or 2 bars of population against poplocked factions... and why when the blob is part of the poplocked faction it becomes a pointless endeavor to try and defend against it.
people want smaller pvp, but as long as this behavior is so prevalent, it will only stay the same. As long as current mechanics Enable stacking through literally everything the indiviudal players will suffer untill only blobs and the lag they bring remains...
Back to bashing my head against a wall.
Last time an enemy group tried to front door a keep we were defending they got rolled. Hard. You can set 8 oils on the front balcony easy, add the factor of healers on the door and send out a few heavy tank/damage dealers = you win. It really is not hard to do.
Agrippa_Invisus wrote: »RadioheadSh0t wrote: »The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.
If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.
Some of it really is just whining.
It wouldn't have the volume it did if the lag on the ZOS servers wasn't so awful that organized group and guild play was thoroughly vilified by anyone outside of those groups.
As I've said before, the lag has become such an overarching, persistent, and pervasive issue that the playerbase has turned on itself -- viciously so.
That leads to ridiculous requests such as insta win buttons vs organized teams. Because they're "bad" and anything that punishes them is "good" because "lag".
Agrippa_Invisus wrote: »RadioheadSh0t wrote: »The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.
If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.
Some of it really is just whining.
It wouldn't have the volume it did if the lag on the ZOS servers wasn't so awful that organized group and guild play was thoroughly vilified by anyone outside of those groups.
As I've said before, the lag has become such an overarching, persistent, and pervasive issue that the playerbase has turned on itself -- viciously so.
That leads to ridiculous requests such as insta win buttons vs organized teams. Because they're "bad" and anything that punishes them is "good" because "lag".
RadioheadSh0t wrote: »Agrippa_Invisus wrote: »RadioheadSh0t wrote: »The constant stream of people asking for a skill to allow 'unorganized' groups wipe organized groups with more players is mind-baffling to me.
If you're less organized with inferior numbers, you should expect to lose. It isn't rocket science, it's open world PvP, stop asking for an 'I win' button.
Some of it really is just whining.
It wouldn't have the volume it did if the lag on the ZOS servers wasn't so awful that organized group and guild play was thoroughly vilified by anyone outside of those groups.
As I've said before, the lag has become such an overarching, persistent, and pervasive issue that the playerbase has turned on itself -- viciously so.
That leads to ridiculous requests such as insta win buttons vs organized teams. Because they're "bad" and anything that punishes them is "good" because "lag".
I agree. The game was advertised as large-scale PvP, so no one should be surprised at the fact that it is. The lag, on the other hand, is a major problem and a black mark on what would otherwise be a great PvP experience.
But still, I'm not sure that, lag aside, large groups and guilds wouldn't still be vilified by these players. They want the game to only be played the way they want it to be played, and anyone who runs in a raid is automatically 'bad' for playing in a group that does anything other than camp transit lines.