Seriously? You can obtain it by coward kiting the mobs (make that mob, as the remaining ones are usually never attacked) in a circle for an hour at a level significantly lower than ever intended.I'm going to get straight to the point.
Werewolves level their skill line incredibly fast regardless of level and for a vampire it's variable but can take weeks.
It is not uncommon for players to become a werewolf or vampire before they even hit level 10 if they really try hard enough to. The werewolf quest is incredibly easy compared to the vampire quest and leveling the werewolf line is different than vampires in that vampires need EXP to level while werewolves need kills.
Solutions to the discrepency: Reduce difficulty in both the vampire quest further [because yay stairs] as well as improve the leveling mechanic for vampirism skill line or make lycanthropy skill line more difficult to level.
Merlin13KAGL wrote: »Seriously? You can obtain it by coward kiting the mobs (make that mob, as the remaining ones are usually never attacked) in a circle for an hour at a level significantly lower than ever intended.I'm going to get straight to the point.
Werewolves level their skill line incredibly fast regardless of level and for a vampire it's variable but can take weeks.
It is not uncommon for players to become a werewolf or vampire before they even hit level 10 if they really try hard enough to. The werewolf quest is incredibly easy compared to the vampire quest and leveling the werewolf line is different than vampires in that vampires need EXP to level while werewolves need kills.
Solutions to the discrepency: Reduce difficulty in both the vampire quest further [because yay stairs] as well as improve the leveling mechanic for vampirism skill line or make lycanthropy skill line more difficult to level.The vamp quest is and has been a joke for some time now or L3's would have never obtained it. There should be zone appropriate enemies at or near the shrine in the first place, or at the exit of the shrine portal as a level check.
- You want the skillup to use the feeding mechanic? The quest doesn't even require the feeding mechanic anymore...The original feed requirement for the quest is no longer even there - now it's a kill requirement.
- Most of the NPC's are singles, so you take no risk of multiple damage sources.
- The NPC typically kited at low level in a zone your L10 couldn't even viably set foot in has no ranged attacks and does not have the typical time-out tether that every other mob in the game has.
- NPC (again, at level 42) would take little to no damage from your L3-10 weapon and the regen the NPC should have would outpace the remaining damage. Your damage would automatically be cut in half by nature of the higher level armor the NPC wears.
- The NPC never CC's you.
- The NPC never stuns you.
- The NPC never sprints one time to catch you. Pretty sure he'd out-stamina you in a heartbeat.
- There are enough NPC's to properly complete the quest, so there should be no respawn timer for this instanced area. It should be an all or nothing proposition - you don't clear them all, you start again.
- You should be obligated to exit via the exit. This, of course, would require killing the last NPC, which has no circles to run around - leading to the rez at wayshrine in the safety of the main area. Die to the last NPC? The you should have the option of starting again or rezing back at further in the delve (starting point would be fine, complete with one-way door)
The only way they could simplify it further would be to have the Queen vampiress on the other side of the portal holding a silver tray (irony intended) with your fake teeth and a cup of juice sitting in the middle.
The way many have chosen to do it doesn't require you to earn it now.
You can't walk around the zone otherwise unassisted and survive, yet they continue to let this one remain as is, and you want it made easier???
You may consider seeking an exam regarding your memory or be a bit more concise:You should try testing your reading comprehension because you missed the entire point of this thread.
The vampire quest, which your quote requests to be made easier is quite manageable at the appropriate level.Solutions to the discrepency: Reduce difficulty in both the vampire quest further [because yay stairs] as well as improve the leveling mechanic for vampirism skill line or make lycanthropy skill line more difficult to level.
You fail to mention or fail to grasp that both are quite manageable. The sheer numbers of each attest to this.The point isn't the difficulty of becoming a vampire in of itself. It's a comparison of the difficulties between become a vampire and werewolf. Pick one:
Werewolves become werewolves too easily compared to vampires or
Vampires have their quest significantly more difficult than werewolves do.
It's a different mechanic, why shouldn't it be? Everything doesn't have to be the same.Additionally, this is only one discrepency mentioned and you failed to address any of the others.
You failed to address that the werewolf skill line levels significantly faster than the vampire one seeing as the skill line for werewolves revolves around a low number of kills compared to the extremely high experience points required for vampires.
Funny, WW's would argue that some of their actives aren't as useful as the Vamp line - offsetting your opinion about the Vamp passives being 'less useful.' Increased M&S regen, damage mitigation, speed bonus - seem pretty useful to me (and every other vamp out there.) Health regen is offset by feeding, if it hinders you so. The fire weakness can be countered with a single piece of jewelry or by simply getting out of the way.Finally, you also did not address that the passives and abilities are far more useful for werewolves in all content and that their bonuses and weaknesses for werewolves are totally optional whereas vampires always experience the effect of any and all negatives of being a vampire regardless of whether they have fed or not.
So again this thread is not about how difficult vampirism is. This thread is about the discrepency between the skill lines of werewolves and vampires. Whether or not it is more appropriate to increase werewolf difficulty to match vampires, whether to reduce vampire difficulty, or a hybrid of both is the topic of this discussion as well as a polishing of the existent or features that logically should exist for vampires that don't.