SPREAD OUT

  • vortexman11
    vortexman11
    ✭✭✭✭✭
    I actually respect Daniel greatly for what he is doing, even though I see it as strange to run 48 man groups... each faction needs a guild like that, to pick people up and train them, none of the elitist **** that happens to be the majority of EP guilds.

    Again though...Im sure you understand...I can't help but laugh at least a little bit....can you blame me? :/
    Edited by vortexman11 on June 9, 2015 8:33PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    We get ridiculed by the "leets" for being scattered pugs and ridiculed by the leets for pulling them in and trying to train them.

    Keep doing your thang, Daniel. Lord knows I am burned out. Someone has to do it. And there is absolutely no reason for [snip] to come here and give grief over it.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_Racheal on June 9, 2015 9:20PM
  • k2blader
    k2blader
    ✭✭✭✭✭
    hmm think the big time guilds care? uhh no they don't all they care about is ruining every one else pvp.

    I think like anyone else they are just in it for themselves, which is why you'll see them AP farming and not doing much else. When they could have a big impact on strategy if they really wanted to/were as good as they think.


    Disabling the grass may improve performance.
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    God_flakes wrote: »
    We get ridiculed by the "leets" for being scattered pugs and ridiculed by the leets for pulling them in and trying to train them.

    Keep doing your thang, Daniel. Lord knows I am burned out. Someone has to do it. And there is absolutely no reason for [snip] to come here and give grief over it.

    I said I respect him for what he does! Gosh, don't take what I say so seriously, few people ever take me seriously for good reasons.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Racheal on June 9, 2015 9:23PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Leovolao
    Leovolao
    ✭✭✭✭✭
    God_flakes wrote: »
    We get ridiculed by the "leets" for being scattered pugs and ridiculed by the leets for pulling them in and trying to train them.

    Keep doing your thang, Daniel. Lord knows I am burned out. Someone has to do it. And there is absolutely no reason for [snip] to come here and give grief over it.

    They don't get ridiculed for training pugs, they get ridiculed for doing it 48 pugs at a time.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Racheal on June 9, 2015 9:24PM
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Leovolao wrote: »
    God_flakes wrote: »
    I mean wtf? So we are DAMNED if we Do and DAMNED if we don't. We get ridiculed by the "leets" for being scattered pugs and ridiculed by the leets for pulling them in and trying to train them.

    Keep doing your thang, Daniel. Lord knows I am burned out. Someone has to do it. And there is absolutely no reason for smart asses to come here and give grief over it.

    They don't get ridiculed for training pugs, they get ridiculed for doing it 48 pugs at a time.

    I'm sorry...are you talking to me?
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    they will surely spread out... untill the enemy's go away and they have to chase into the same campaign to find them.
    I play every class in every situation. I love them all.
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    I would greatly appreciate it if the three bars of AD that log in to Haderus at 2 AM when there is only 1 bar of EP and 1 bar of DC read this post.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    I actually respect Daniel greatly for what he is doing, even though I see it as strange to run 48 man groups... each faction needs a guild like that, to pick people up and train them, none of the elitist **** that happens to be the majority of EP guilds.

    Again though...Im sure you understand...I can't help but laugh at least a little bit....can you blame me? :/

    Not only do I blame you, but I can never forgive nor forget the offense you have given to these good folks here today.

    From henceforth there shall exist a state of war between your people and my people. It will cover the land like a scourge, and it shall not end until satisfaction has been met. You may proceed now in the doomed world that you have created for yourself by your hostility, ignorance, and generally bad odor.

    GOOD DAY.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Valnas wrote: »
    I know AvA is kind of failing and DC has been at a population disadvantage but I'm going to just state some simple meta (faction) tips for playing the underdog.

    You need to be tactical. If your opponent is massed up (40+) in the open field you shouldn't approach. Wait till they try and take something and either defend it our counterplay into offense. If the opponent tries to farm (ignores objectives and sets up camp in enemy territory) you have to ignore them and hit a target of theirs. Trying to take a defensible position from their horde is going to take coordination, similar man power, and time. If they aren't pressuring your keep or flags they are basically giving your opportunity. if you make a move (take a 12-24 man group out of combat and go hit them) you force them into a chase an fight on your terms, or your attack has a head start and a great chance of success and alleviates the pressure their farm was putting on you.

    Every group has a place in cyrodiil. 12 mans can 20/20 a keep and take it from light defenders easily. Sending a 24 man to do that job means less defense, less eyes, and less response. If you only have 2 bars and your 48 man goes to war up north, your entire map is naked to the taking. The moment your opponent recognizes this your keeps are forfeit and your battle up north is to the death till your at your gates.



    Stop trying to slay zergs w/ bigger zergs and start cutting it's arms/legs/head off by making it run around inefficiently accross the map instead of letting it sit and fight like a bulldog.

    having 2-4 groups (12-24 in size) is way more effective than 1 zerg. But they all have to be fighting in situation where they can succeeed, not individually marchign towards the zerg. have 1 or 2 defend while the others hit hard to defend spots. Send small groups to light outposts at the same time as keeps to give yourself larger windows. always 20 siege. These basic ideas disable your opponents response and give you a chance to not face off vs 48. Even if they ride in you get them at a door or breach instead of with oil and siege inside.

    Most the people know that, especially NPK. They were on Azuras for a lot of this campaign. It wasnt with a steady 48 people as vortex mentions. It wasnt even a full 24.

    Youre talking to people that fought 1 bar pop vs 3 bar pop on the regular. When progress is made, decibel and other guilds would come to the server and now you have pop lock vs 1 or 2 bars.

    AD needs to split up and not have 8 guilds bouncing between 2-3 empty servers and crushing keeps with full 24 man groups on multiple fronts. Please dont give tips to the DC on how to manage numbers, theyre simply working with less than half of AD outside of chill.
  • filmoretub17_ESO
    filmoretub17_ESO
    ✭✭✭
    NPK Daniel wrote: »
    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.

    2 Full raids running together using meteor. Well that alone will cause lag against a group of 20 pugs spread out. Really though you running the largest raid I have ever seen on this game. We would have to combine 2-3 of our best pvp guilds to get the numbers you are running. Maybe your post should be about larger guilds limiting themselves to 1 raid to help with lag.
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    NPK Daniel wrote: »
    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.

    2 Full raids running together using meteor. Well that alone will cause lag against a group of 20 pugs spread out. Really though you running the largest raid I have ever seen on this game. We would have to combine 2-3 of our best pvp guilds to get the numbers you are running. Maybe your post should be about larger guilds limiting themselves to 1 raid to help with lag.


    We never see lag in Azura, so, 2 groups is not enough to cause it. Only when we go to chill, with our 2 full groups and the other 5 guilds of DC there do we see lag. We fought red and a million bananas in the fields of Azura last night, at least 50 vs 50 vs 50.....and guess what? NO LAG?!?!??

    Meteor is no longer used in our groups at all.
  • filmoretub17_ESO
    filmoretub17_ESO
    ✭✭✭
    NPK Daniel wrote: »
    NPK Daniel wrote: »
    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.

    2 Full raids running together using meteor. Well that alone will cause lag against a group of 20 pugs spread out. Really though you running the largest raid I have ever seen on this game. We would have to combine 2-3 of our best pvp guilds to get the numbers you are running. Maybe your post should be about larger guilds limiting themselves to 1 raid to help with lag.


    We never see lag in Azura, so, 2 groups is not enough to cause it. Only when we go to chill, with our 2 full groups and the other 5 guilds of DC there do we see lag. We fought red and a million bananas in the fields of Azura last night, at least 50 vs 50 vs 50.....and guess what? NO LAG?!?!??

    Meteor is no longer used in our groups at all.

    If you have 2 groups then reds show up with 2 groups then yellows do the same thing you end up with 6 full raids all fighting over one location. That causes lag. However if you spread out like you suggested then you would only see 3 full raids fighting at one location and the pugs. You know 3 full raids do not lag because you use 2 against 1 all the time and it never lags. Problem is when you run 2 full raids it takes 2 full raids to stop you.
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    Let me help you:

    at least 50 vs 50 vs 50.....and guess what? NO LAG?!?!??

    The servers CAN HANDLE numbers close to (or more than) 6 raids fighting in the same location. They cannot handle us doing that PLUS 5-6 other guilds from each faction fighting in other locations on the map.

    Are you a banana? You have to be a banana. Only banana think like banana. So banana. I bet you shop at banana republic? Banana.

    We wiped most of the red team running with that scroll, and then we see banana, so we kill banana. Cuz we donlik banana. Banana!!!
  • Zyle
    Zyle
    ✭✭✭✭✭
    NPK Daniel wrote: »
    Let me help you:

    at least 50 vs 50 vs 50.....and guess what? NO LAG?!?!??

    The servers CAN HANDLE numbers close to (or more than) 6 raids fighting in the same location. They cannot handle us doing that PLUS 5-6 other guilds from each faction fighting in other locations on the map.

    Are you a banana? You have to be a banana. Only banana think like banana. So banana. I bet you shop at banana republic? Banana.

    We wiped most of the red team running with that scroll, and then we see banana, so we kill banana. Cuz we donlik banana. Banana!!!

    Banana-nana-na

    Edited by Zyle on June 10, 2015 2:41PM

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • BigTone
    BigTone
    ✭✭✭✭
    My guild ran with NPK on Azura a few days ago. When we started, all we had was Rayles and Warden. We were at 1 bar while AD was at 2, so still a relatively small population overall. Then we took glade, ales, ash, and chalman. I then look at the pop and notice we are now at 2 bars vs AD being locked. Despite this we were still able to dethrone the AD emp ( with help from EP).

    My point is as soon as Blue starts taking something from a predominately red or yellow campaign, the swarm will come in. That is why it is so hard to not find a map that is all red or yellow. As soon as a faction from the losing team takes something, players from the winning server leave the campaign they are in to defend their already dominated campaign.

    Back in the days where Chill was the DC buff server I remember people coming into Thorn and exclaiming "Red/Yellow is taking keeps in Chill! Defend our buffs!". I would then publicly shame shame them for trying to ask people to leave a COMPETITIVE campaign to defend a stagnate one. All of our guild members were given strict orders to stay in chill where the fighting was fair.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • NukeAllTheThings
    NukeAllTheThings
    ✭✭✭✭✭
    NPK Daniel wrote: »
    NPK Daniel wrote: »
    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.

    2 Full raids running together using meteor. Well that alone will cause lag against a group of 20 pugs spread out. Really though you running the largest raid I have ever seen on this game. We would have to combine 2-3 of our best pvp guilds to get the numbers you are running. Maybe your post should be about larger guilds limiting themselves to 1 raid to help with lag.


    We never see lag in Azura, so, 2 groups is not enough to cause it. Only when we go to chill, with our 2 full groups and the other 5 guilds of DC there do we see lag. We fought red and a million bananas in the fields of Azura last night, at least 50 vs 50 vs 50.....and guess what? NO LAG?!?!??

    Meteor is no longer used in our groups at all.


    Not true. I was in the red group (there was 1 raid not 50 people) and there was definitely lag when everyone clashed together. The thing that reduced the lag was falling back out of the dog pile and attacking from a different angle. There might have been 50 yellow but it was hard to tel because they weren't running a tight organized attack most of the time.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • filmoretub17_ESO
    filmoretub17_ESO
    ✭✭✭
    NPK Daniel wrote: »
    Let me help you:

    at least 50 vs 50 vs 50.....and guess what? NO LAG?!?!??

    The servers CAN HANDLE numbers close to (or more than) 6 raids fighting in the same location. They cannot handle us doing that PLUS 5-6 other guilds from each faction fighting in other locations on the map.

    Are you a banana? You have to be a banana. Only banana think like banana. So banana. I bet you shop at banana republic? Banana.

    We wiped most of the red team running with that scroll, and then we see banana, so we kill banana. Cuz we donlik banana. Banana!!!

    You get 3 50 man raids all in 1 location and think the pugs wont show up to add to that? Only way to fix this is dwindle your own personal numbers so when you roll up with 1 raid then another 1 raid will be there to fight you and the entire faction isn't called to stop it. Yes a server could probably handle 150 players in 1 location but you will never get a server without the rest of the faction running around too. Did I mention you are using meteor? What if all those raids used meteor that would be one storm of lag. We got a lot of guilds that don't run meteor for that one reason alone. Yet you will take advantage of that ability which all guilds would love to use but will not because its better to fight and lose then not fight at all. I been playing this game since Oct and have never seen 150 players in the same location without severe lag.
    Edited by filmoretub17_ESO on June 10, 2015 3:28PM
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    NPK Daniel wrote: »
    NPK Daniel wrote: »
    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.

    2 Full raids running together using meteor. Well that alone will cause lag against a group of 20 pugs spread out. Really though you running the largest raid I have ever seen on this game. We would have to combine 2-3 of our best pvp guilds to get the numbers you are running. Maybe your post should be about larger guilds limiting themselves to 1 raid to help with lag.


    We never see lag in Azura, so, 2 groups is not enough to cause it. Only when we go to chill, with our 2 full groups and the other 5 guilds of DC there do we see lag. We fought red and a million bananas in the fields of Azura last night, at least 50 vs 50 vs 50.....and guess what? NO LAG?!?!??

    Meteor is no longer used in our groups at all.


    Not true. I was in the red group (there was 1 raid not 50 people) and there was definitely lag when everyone clashed together. The thing that reduced the lag was falling back out of the dog pile and attacking from a different angle. There might have been 50 yellow but it was hard to tel because they weren't running a tight organized attack most of the time.

    We had absolutely zero lag in that battle on our side. Try the no grass, no sparkly, no shadows, med settings thing. If we didn't lag, and you guys did, it's not a server issue. And to be more accurate, you're probably right, it was like 50 DC 30 red and god knows how many banana, but there was more banana then us for sure.

    EDIT: That was a freaking fun fight. We hit your group hard, and actually came out on top, so the scroll runner took off....But then we saw banana chasing, and obv in Azura we kill banana > red, so we took the chance to farm them. Nom nom nom.
    Edited by CN_Daniel on June 10, 2015 4:41PM
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Valnas wrote: »
    I know AvA is kind of failing and DC has been at a population disadvantage but I'm going to just state some simple meta (faction) tips for playing the underdog.

    You need to be tactical. If your opponent is massed up (40+) in the open field you shouldn't approach. Wait till they try and take something and either defend it our counterplay into offense. If the opponent tries to farm (ignores objectives and sets up camp in enemy territory) you have to ignore them and hit a target of theirs. Trying to take a defensible position from their horde is going to take coordination, similar man power, and time. If they aren't pressuring your keep or flags they are basically giving your opportunity. if you make a move (take a 12-24 man group out of combat and go hit them) you force them into a chase an fight on your terms, or your attack has a head start and a great chance of success and alleviates the pressure their farm was putting on you.

    Every group has a place in cyrodiil. 12 mans can 20/20 a keep and take it from light defenders easily. Sending a 24 man to do that job means less defense, less eyes, and less response. If you only have 2 bars and your 48 man goes to war up north, your entire map is naked to the taking. The moment your opponent recognizes this your keeps are forfeit and your battle up north is to the death till your at your gates.



    Stop trying to slay zergs w/ bigger zergs and start cutting it's arms/legs/head off by making it run around inefficiently accross the map instead of letting it sit and fight like a bulldog.

    having 2-4 groups (12-24 in size) is way more effective than 1 zerg. But they all have to be fighting in situation where they can succeeed, not individually marchign towards the zerg. have 1 or 2 defend while the others hit hard to defend spots. Send small groups to light outposts at the same time as keeps to give yourself larger windows. always 20 siege. These basic ideas disable your opponents response and give you a chance to not face off vs 48. Even if they ride in you get them at a door or breach instead of with oil and siege inside.

    AD needs to split up and not have 8 guilds bouncing between 2-3 empty servers and crushing keeps with full 24 man groups on multiple fronts. Please dont give tips to the DC on how to manage numbers, theyre simply working with less than half of AD outside of chill.

    ^This

    I PvP in this game with the mentality that I should go where I'm needed. When they created all these new campagins, that brought me to Haderus, a place that clearly needed more EP. Eventually when Haderus got busy, I moved on to Chillrend, the DC dominated server, again a large amount of EP showed up, causing me to eventually move to Azuras Star, then back to Haderus.

    I guess this is why I have such a hard time understanding why AD choose to fight with 3 bars vs 1-2 bars on Haderus and Azuras Star while EP and DC are at 3 bars and AD at one bar on Chillrend.

    Maybe their idea of spreading out is taking their entire faction and simply jumping between campaigns? I just try not to think about it much anymore, after that long time I spent on Haderus I still cannot understand how AD thinks.

    Even as a I type this out, EP and DC are at 3 bars on Chillrend while AD sits at one bar. Yet EP and DC are at one bar on Haderus while AD sits at 2 bars.
    Edited by vortexman11 on June 10, 2015 5:21PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    Valnas wrote: »
    I know AvA is kind of failing and DC has been at a population disadvantage but I'm going to just state some simple meta (faction) tips for playing the underdog.

    You need to be tactical. If your opponent is massed up (40+) in the open field you shouldn't approach. Wait till they try and take something and either defend it our counterplay into offense. If the opponent tries to farm (ignores objectives and sets up camp in enemy territory) you have to ignore them and hit a target of theirs. Trying to take a defensible position from their horde is going to take coordination, similar man power, and time. If they aren't pressuring your keep or flags they are basically giving your opportunity. if you make a move (take a 12-24 man group out of combat and go hit them) you force them into a chase an fight on your terms, or your attack has a head start and a great chance of success and alleviates the pressure their farm was putting on you.

    Every group has a place in cyrodiil. 12 mans can 20/20 a keep and take it from light defenders easily. Sending a 24 man to do that job means less defense, less eyes, and less response. If you only have 2 bars and your 48 man goes to war up north, your entire map is naked to the taking. The moment your opponent recognizes this your keeps are forfeit and your battle up north is to the death till your at your gates.



    Stop trying to slay zergs w/ bigger zergs and start cutting it's arms/legs/head off by making it run around inefficiently accross the map instead of letting it sit and fight like a bulldog.

    having 2-4 groups (12-24 in size) is way more effective than 1 zerg. But they all have to be fighting in situation where they can succeeed, not individually marchign towards the zerg. have 1 or 2 defend while the others hit hard to defend spots. Send small groups to light outposts at the same time as keeps to give yourself larger windows. always 20 siege. These basic ideas disable your opponents response and give you a chance to not face off vs 48. Even if they ride in you get them at a door or breach instead of with oil and siege inside.

    AD needs to split up and not have 8 guilds bouncing between 2-3 empty servers and crushing keeps with full 24 man groups on multiple fronts. Please dont give tips to the DC on how to manage numbers, theyre simply working with less than half of AD outside of chill.

    ^This

    I PvP in this game with the mentality that I should go where I'm needed. When they created all these new campagins, that brought me to Haderus, a place that clearly needed more EP. Eventually when Haderus got busy, I moved on to Chillrend, the DC dominated server, again a large amount of EP showed up, causing me to eventually move to Azuras Star, then back to Haderus.

    I guess this is why I have such a hard time understanding why AD choose to fight with 3 bars vs 1-2 bars on Haderus and Azuras Star while EP and DC are at 3 bars and AD at one bar on Chillrend.

    Maybe their idea of spreading out is taking their entire faction and simply jumping between campaigns? I just try not to think about it much anymore, after that long time I spent on Haderus I still cannot understand how AD thinks.

    Even as a I type this out, EP and DC are at 3 bars on Chillrend while AD sits at one bar. Yet EP and DC are at one bar on Haderus while AD sits at 2 bars.

    Simple answer is that chill just lags more. I don't give a shoot if more yellow are needed on chill if I'm just going watch my ping bounce around from normal to 3000 every time there's more than 20 people in one area.
    2013

    rip decibel
  • Darklord_Tiberius
    Darklord_Tiberius
    ✭✭✭✭
    DC will get bolstered soon enough. Death marches on the wall. The reckoning will be swift and without mercy.
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    DC will get bolstered soon enough. Death marches on the wall. The reckoning will be swift and without mercy.

    Hmmm. My ''foreshadowing" sense is tingling.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Draxys wrote: »
    FENGRUSH wrote: »
    Valnas wrote: »
    I know AvA is kind of failing and DC has been at a population disadvantage but I'm going to just state some simple meta (faction) tips for playing the underdog.

    You need to be tactical. If your opponent is massed up (40+) in the open field you shouldn't approach. Wait till they try and take something and either defend it our counterplay into offense. If the opponent tries to farm (ignores objectives and sets up camp in enemy territory) you have to ignore them and hit a target of theirs. Trying to take a defensible position from their horde is going to take coordination, similar man power, and time. If they aren't pressuring your keep or flags they are basically giving your opportunity. if you make a move (take a 12-24 man group out of combat and go hit them) you force them into a chase an fight on your terms, or your attack has a head start and a great chance of success and alleviates the pressure their farm was putting on you.

    Every group has a place in cyrodiil. 12 mans can 20/20 a keep and take it from light defenders easily. Sending a 24 man to do that job means less defense, less eyes, and less response. If you only have 2 bars and your 48 man goes to war up north, your entire map is naked to the taking. The moment your opponent recognizes this your keeps are forfeit and your battle up north is to the death till your at your gates.



    Stop trying to slay zergs w/ bigger zergs and start cutting it's arms/legs/head off by making it run around inefficiently accross the map instead of letting it sit and fight like a bulldog.

    having 2-4 groups (12-24 in size) is way more effective than 1 zerg. But they all have to be fighting in situation where they can succeeed, not individually marchign towards the zerg. have 1 or 2 defend while the others hit hard to defend spots. Send small groups to light outposts at the same time as keeps to give yourself larger windows. always 20 siege. These basic ideas disable your opponents response and give you a chance to not face off vs 48. Even if they ride in you get them at a door or breach instead of with oil and siege inside.

    AD needs to split up and not have 8 guilds bouncing between 2-3 empty servers and crushing keeps with full 24 man groups on multiple fronts. Please dont give tips to the DC on how to manage numbers, theyre simply working with less than half of AD outside of chill.

    ^This

    I PvP in this game with the mentality that I should go where I'm needed. When they created all these new campagins, that brought me to Haderus, a place that clearly needed more EP. Eventually when Haderus got busy, I moved on to Chillrend, the DC dominated server, again a large amount of EP showed up, causing me to eventually move to Azuras Star, then back to Haderus.

    I guess this is why I have such a hard time understanding why AD choose to fight with 3 bars vs 1-2 bars on Haderus and Azuras Star while EP and DC are at 3 bars and AD at one bar on Chillrend.

    Maybe their idea of spreading out is taking their entire faction and simply jumping between campaigns? I just try not to think about it much anymore, after that long time I spent on Haderus I still cannot understand how AD thinks.

    Even as a I type this out, EP and DC are at 3 bars on Chillrend while AD sits at one bar. Yet EP and DC are at one bar on Haderus while AD sits at 2 bars.

    Simple answer is that chill just lags more. I don't give a shoot if more yellow are needed on chill if I'm just going watch my ping bounce around from normal to 3000 every time there's more than 20 people in one area.

    I can't argue with that, I actually have to agree with you. Its the same reason I've been running from my own faction.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    DC will get bolstered soon enough. Death marches on the wall. The reckoning will be swift and without mercy.

    Expand on this please ...
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    NPK Daniel wrote: »
    Can we all please spread out this PvP campaign cycle. No more than 2 large guilds per campaign please. Really not that hard for us to fix the lag ourselves....


    DO IT!

    Their AP farming > PvP Health.

    They don't care. They'd happily destroy PvP and have no one to fight if it meant they could continue farming AP up until that point.
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    The root of all problems:

    da banana

  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    NPK Daniel wrote: »
    The root of all problems:

    da banana

    What is this, auriel's bow?
    2013

    rip decibel
  • apostate9
    apostate9
    ✭✭✭✭✭
    hmm think the big time guilds care? uhh no they don't all they care about is ruining every one else pvp.

    Yeah dude, large guilds have formed with the intent of "ruining" your PvP. They care that much about you.
  • xANTIxMATTERx
    xANTIxMATTERx
    ✭✭✭
    No one should be running around with more than 1 full group IMO. If your single group cant beat another single group in an even fight then something else needs to change for you. That's like if Golden State played 10 men at the same time in the next game against the Cavs just because they are tired of LeBron stomping them out.
    Anti-Matter | Nightblade | AR 40 | Flawless Conqueror | Former Emperor x 2
    Anti-Psychotic | Stamplar | AR 25 | Former Emperor
    Anti-Matter | Stam DK | AR 18 | Former Emperor
    Anti-Gravity | Stam Sorcerer | AR 10 | Flawless Conqueror
    Anti-Freeze | Magicka DK | Flawless Conqueror
    Anti-One | Magicka Sorc | Flawless Conqueror
    Anti-Matter | Magplar | Shehai Shatterer

    Officer of Haxus | NA
    Member of The Order of Mundus | NA
    Former Member of Havoc, IR, Learn 2 Play and Crown Store Heros
Sign In or Register to comment.