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SPREAD OUT

CN_Daniel
CN_Daniel
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Can we all please spread out this PvP campaign cycle. No more than 2 large guilds per campaign please. Really not that hard for us to fix the lag ourselves....


DO IT!
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    hmm think the big time guilds care? uhh no they don't all they care about is ruining every one else pvp.
  • God_flakes
    God_flakes
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    Dc doesn't have 8 large guilds to spread out to 4 campaigns.
  • Garion
    Garion
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    It only takes one blob to clash with another for lag to occur. Until people stop playing that way the lag will persist.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Beesting
    Beesting
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    I play with swat on eu azura and at primetime we often siege empty undefended keeps. (Instead of helping out our brothers at a keep where lag is allready occuring)

    While this might seem counterintuitive to people that start pvp-ing, it has the tactical benefit of cutting people off and forcing big pug groups to split up and go and defend a different keep.

    I know swat gets blamed for lag by less informed people but my personal experience is that most of the raid leaders like hattori hanzo try to avoid it.

    Fighting with massive Lag and nobody taking damage gives a lot less ap per hour, so it makes sense to me
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Kobaal
    Kobaal
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    NPK Daniel wrote: »
    Can we all please spread out this PvP campaign cycle. No more than 2 large guilds per campaign please. Really not that hard for us to fix the lag ourselves....


    DO IT!

    I agree, I'm also hoping with the console launch that maybe some of the lag will die down as well.
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • vortexman11
    vortexman11
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    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO
    Edited by vortexman11 on June 9, 2015 4:15PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • CN_Daniel
    CN_Daniel
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    God_flakes wrote: »
    Dc doesn't have 8 large guilds to spread out to 4 campaigns.

    Maybe we just need to worry about 3 campaigns then.
  • CN_Daniel
    CN_Daniel
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    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.
  • Agrippa_Invisus
    Agrippa_Invisus
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    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    But trials runs are coming up. They can't take out the bosses in Sanctum without those buffs from Azura's.

    And Haderus.

    And any other campaign they want to blob.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • vortexman11
    vortexman11
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    NPK Daniel wrote: »
    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.

    I know I know! But normally " never have more than 2 full teams" means you never have more than 8 people :/ not 48
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • CN_Daniel
    CN_Daniel
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    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    But trials runs are coming up. They can't take out the bosses in Sanctum without those buffs from Azura's.

    And Haderus.

    And any other campaign they want to blob.

    I haven't done a DSA with all my buffs for over 2 months now :-( I don't think red or yellow have ever had that problem for so long.
  • CN_Daniel
    CN_Daniel
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    Someone has to be here to stem the tide of evil that is BP -- British Petroleum.

    I'm just so happy the blue team finally has someone to farm!!!! :-)
  • Weberda
    Weberda
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    Asking the player base to spread out is pretty much a non-starter. Been tried before and multiple times. The majority of some factions go where they can get the stupid PvP buffs with the least effort. Those buffs need to be eliminated and a campaign or two dissolved. Having what amounts basically to a 2 1/2 factions fight over 4 campaigns means some of those campaigns are going to be dead and non-competitive during most hours of a 24 hour period.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • CN_Daniel
    CN_Daniel
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    Not if the other DC leaders do it. We can lead by example.
  • Weberda
    Weberda
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    NPK Daniel wrote: »
    Not if the other DC leaders do it. We can lead by example.

    A noble idea except your numbers don't allow you that luxury from what I've seen. The last several weeks I've played my DC V14 toon on both Azura and Chill. Frankly it appears you have the numbers to be competitive for maybe 2-3 hours a day on a single campaign. Last night I was on Azura. There were maybe 12-15(?) DC around (5:00-7:00 c.s.t). They kept beating their heads again Glade and once in a while Ash constantly getting wiped by AD. in the case of DC you're far better off concentrating everybody on a single campaign and getting the new people trained.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • cozmon3c_ESO
    cozmon3c_ESO
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    Garion wrote: »
    It only takes one blob to clash with another for lag to occur. Until people stop playing that way the lag will persist.

    No alls it takes is one large blob just to be there spamming abilities. no need for another blob or anything. they do it themselves, how they can play that way boggles the mind, with low fps and causing server lag. boggles the mind.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • CN_Daniel
    CN_Daniel
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    How can we be the problem, if in all server but one, we never see lag, even in 48 vs 48 situations...?


    We had a probably 70 vs 70 battle last night, never saw one problem. Decibal was there, they can attest.
    Edited by CN_Daniel on June 9, 2015 6:22PM
  • Ghostbane
    Ghostbane
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    Where you not championing 48 v 48 the other day..?
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • CN_Daniel
    CN_Daniel
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    Ghostbane wrote: »
    Where you not championing 48 v 48 the other day..?

    Yeap, I love it.

    And just to be clear, as you can see in the original post, I'm asking the guilds to spread out, not the people. Every DC guild in the game is in Chill except 2.
    Edited by CN_Daniel on June 9, 2015 6:24PM
  • Agrippa_Invisus
    Agrippa_Invisus
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    NPK Daniel wrote: »
    Ghostbane wrote: »
    Where you not championing 48 v 48 the other day..?

    Yeap, I love it.

    And just to be clear, as you can see in the original post, I'm asking the guilds to spread out, not the people. Every DC guild in the game is in Chill except 2.

    Just message Slaxis or BK s in game.
    Edited by Agrippa_Invisus on June 9, 2015 6:25PM
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • CN_Daniel
    CN_Daniel
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    We are totally erp'ing now.
  • Ghostbane
    Ghostbane
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    NPK Daniel wrote: »
    Ghostbane wrote: »
    Where you not championing 48 v 48 the other day..?

    Yeap, I love it.

    And just to be clear, as you can see in the original post, I'm asking the guilds to spread out, not the people. Every DC guild in the game is in Chill except 2.

    I get you now, and it's a fair call. One that's been bellowed a few times. Would like to see it happen through organised agreement rather than organic placement.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Valnas
    Valnas
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    I know AvA is kind of failing and DC has been at a population disadvantage but I'm going to just state some simple meta (faction) tips for playing the underdog.

    You need to be tactical. If your opponent is massed up (40+) in the open field you shouldn't approach. Wait till they try and take something and either defend it our counterplay into offense. If the opponent tries to farm (ignores objectives and sets up camp in enemy territory) you have to ignore them and hit a target of theirs. Trying to take a defensible position from their horde is going to take coordination, similar man power, and time. If they aren't pressuring your keep or flags they are basically giving your opportunity. if you make a move (take a 12-24 man group out of combat and go hit them) you force them into a chase an fight on your terms, or your attack has a head start and a great chance of success and alleviates the pressure their farm was putting on you.

    Every group has a place in cyrodiil. 12 mans can 20/20 a keep and take it from light defenders easily. Sending a 24 man to do that job means less defense, less eyes, and less response. If you only have 2 bars and your 48 man goes to war up north, your entire map is naked to the taking. The moment your opponent recognizes this your keeps are forfeit and your battle up north is to the death till your at your gates.



    Stop trying to slay zergs w/ bigger zergs and start cutting it's arms/legs/head off by making it run around inefficiently accross the map instead of letting it sit and fight like a bulldog.

    having 2-4 groups (12-24 in size) is way more effective than 1 zerg. But they all have to be fighting in situation where they can succeeed, not individually marchign towards the zerg. have 1 or 2 defend while the others hit hard to defend spots. Send small groups to light outposts at the same time as keeps to give yourself larger windows. always 20 siege. These basic ideas disable your opponents response and give you a chance to not face off vs 48. Even if they ride in you get them at a door or breach instead of with oil and siege inside.
    Edited by Valnas on June 9, 2015 7:40PM
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • God_flakes
    God_flakes
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    Valnas wrote: »
    I know AvA is kind of failing and DC has been at a population disadvantage but I'm going to just state some simple meta (faction) tips for playing the underdog.

    You need to be tactical. If your opponent is massed up (40+) in the open field you shouldn't approach. Wait till they try and take something and either defend it our counterplay into offense. If the opponent tries to farm (ignores objectives and sets up camp in enemy territory) you have to ignore them and hit a target of theirs. Trying to take a defensible position from their horde is going to take coordination, similar man power, and time. If they aren't pressuring your keep or flags they are basically giving your opportunity. if you make a move (take a 12-24 man group out of combat and go hit them) you force them into a chase an fight on your terms, or your attack has a head start and a great chance of success and alleviates the pressure their farm was putting on you.

    Every group has a place in cyrodiil. 12 mans can 20/20 a keep and take it from light defenders easily. Sending a 24 man to do that job means less defense, less eyes, and less response. If you only have 2 bars and your 48 man goes to war up north, your entire map is naked to the taking. The moment your opponent recognizes this your keeps are forfeit and your battle up north is to the death till your at your gates.



    Stop trying to slay zergs w/ bigger zergs and start cutting it's arms/legs/head off by making it run around inefficiently accross the map instead of letting it sit and fight like a bulldog.

    TLDR. Sorry. But good DC leaders know these things. But I'd love to know what faction you are and if you plan to come join the underdog and employ these methods yourself.
  • Valnas
    Valnas
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    if they do they should demonstrate it instead of getting farmed. > summary
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • God_flakes
    God_flakes
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    Good leaders don't get their groups farmed. And there are good dc leaders. The dc getting farmed are no different than the ad and ep who get farmed. They get farmed Cuz they're inexperienced and not in a group. But hey when leaders try to group and harness them they get ridiculed. This thread is an example of that elitism.
  • eliisra
    eliisra
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    Garion wrote: »
    It only takes one blob to clash with another for lag to occur. Until people stop playing that way the lag will persist.

    No alls it takes is one large blob just to be there spamming abilities. no need for another blob or anything. they do it themselves, how they can play that way boggles the mind, with low fps and causing server lag. boggles the mind.

    You dont even need one blob in 1.6. These well behaved "spread out" members of public raids or hordes of random walkers, thinking they're so bloody innocent when it comes to lag. Yet everyone single d-bag in there uses Meteor as soon as ulti is up and ready. Than wonders why so laggy? Must be a blob on the other side of the map derp? While you have one Meteor dropping on your face or next to, literally every 2-3 second, than death from 60k fall dmg.

    This skill alone, kills performance almost as much as a stacking blob.
  • Lesspa
    Lesspa
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    Not possible. EP can only do things when their guilds ball up and zerg together. Gonna have to ban em all i guess....
  • Kelleton
    Kelleton
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    NPK Daniel wrote: »
    No offense Dan...but when you say spread out and "2 large guilds per campaign" I think that requires NPK to split in half :/

    Same thing goes for DiG and TKO

    We never have more than 2 full teams unless someone talks junk, etc. I have seen 4 nearly full teams when we're motivated.

    this made me lol...like for real read this and people looked at me for laughing.

    Someone complaining about lag in 1 post then no less than 4 posts later says he runs a 100+ person zerg when motivated.
  • God_flakes
    God_flakes
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    I led NPK for 3 months. Never had 100. He's talking about NPK and another guild coordinating. Not all running together.
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