Funkopotamus wrote: »So every character you make it will still show up as your GT? SRSLY?
Honestly the name thing surprises me the most.
What were they thinking using gamertag's to show instead of character names.
Seems to be an obvious bad decision.
FFXIV ARR uses character names on the PS4 exactly like the PC version , so there's no technical reason it has to be that way.
Appears to be a Zenimax decision.
And a bad one.
FFXIV ARR uses character names on the PS4 exactly like the PC version , so there's no technical reason it has to be that way.
Appears to be a Zenimax decision.
And a bad one.
it is not a decision I like, i prefer to see names actually represent the character not the account, I am not a hard core rp'r but geesh a name is kind of important.
FFXIV ARR uses character names on the PS4 exactly like the PC version , so there's no technical reason it has to be that way.
Appears to be a Zenimax decision.
And a bad one.
it is not a decision I like, i prefer to see names actually represent the character not the account, I am not a hard core rp'r but geesh a name is kind of important.
With you on that , I'm sure lots of folks made gamertags with no intention of using them for any sort of character names.
forcing you to use your gamertag prevents hiding behind new alts, which encourages many console kiddies to become extremely toxic.
toxic behaviour mentioned in the op happens on consoles with voice. if anyone thought this game would be different you really were kidding yourselves.
[...]
I can see why using the gamertag is problematic for some, but for general social interaction, it is so much better than what is currently happening on PC.
When I run stuff with new people on PC and it goes well, I usually add them as a friend afterwards and we go our separate ways. This might happen a couple times per night, and I end up with a handful of new friends afterwards. I come back to the game a day or two later, and I see "@randomdude has come online". I have no idea who @randomdude is, and I hover over their name and see a character name I don't recognize. So now for every person I've done this with, I have to either ask them or maintain notes for everyone. Generally I'll just remove the people I don't recognize on my own.
On top of that, the gamertag is so essential in the console social systems. Anytime you want to add someone to a xbox party, you'd have to ask them what their xbox name is, and when you're in the party you're not going to know who is who in game unless you memorize it. Hell, even the people I have as real-name friends on PSN make me take a second and think when I see something different in-game.
The naming rules on gamertags are a lot more lax than character names, but immersion breaking names have existed on PC since day 1.
I can see why using the gamertag is problematic for some, but for general social interaction, it is so much better than what is currently happening on PC.
When I run stuff with new people on PC and it goes well, I usually add them as a friend afterwards and we go our separate ways. This might happen a couple times per night, and I end up with a handful of new friends afterwards. I come back to the game a day or two later, and I see "@randomdude has come online". I have no idea who @randomdude is, and I hover over their name and see a character name I don't recognize. So now for every person I've done this with, I have to either ask them or maintain notes for everyone. Generally I'll just remove the people I don't recognize on my own.
On top of that, the gamertag is so essential in the console social systems. Anytime you want to add someone to a xbox party, you'd have to ask them what their xbox name is, and when you're in the party you're not going to know who is who in game unless you memorize it. Hell, even the people I have as real-name friends on PSN make me take a second and think when I see something different in-game.
The naming rules on gamertags are a lot more lax than character names, but immersion breaking names have existed on PC since day 1.
I can see why using the gamertag is problematic for some, but for general social interaction, it is so much better than what is currently happening on PC.
When I run stuff with new people on PC and it goes well, I usually add them as a friend afterwards and we go our separate ways. This might happen a couple times per night, and I end up with a handful of new friends afterwards. I come back to the game a day or two later, and I see "@randomdude has come online". I have no idea who @randomdude is, and I hover over their name and see a character name I don't recognize. So now for every person I've done this with, I have to either ask them or maintain notes for everyone. Generally I'll just remove the people I don't recognize on my own.
On top of that, the gamertag is so essential in the console social systems. Anytime you want to add someone to a xbox party, you'd have to ask them what their xbox name is, and when you're in the party you're not going to know who is who in game unless you memorize it. Hell, even the people I have as real-name friends on PSN make me take a second and think when I see something different in-game.
The naming rules on gamertags are a lot more lax than character names, but immersion breaking names have existed on PC since day 1.
I just don't get why it would be so hard to list the avatar name then after that tag it with the account name, that way when you friend someone you have the name you played with and the account name tag addended This would let us see the player name and when in the friends list sort by account to track alts. This is 2015 afterall, mmo gaming has been around for approximately 2 decades now, geeesh!
I can see why using the gamertag is problematic for some, but for general social interaction, it is so much better than what is currently happening on PC.
When I run stuff with new people on PC and it goes well, I usually add them as a friend afterwards and we go our separate ways. This might happen a couple times per night, and I end up with a handful of new friends afterwards. I come back to the game a day or two later, and I see "@randomdude has come online". I have no idea who @randomdude is, and I hover over their name and see a character name I don't recognize. So now for every person I've done this with, I have to either ask them or maintain notes for everyone. Generally I'll just remove the people I don't recognize on my own.
On top of that, the gamertag is so essential in the console social systems. Anytime you want to add someone to a xbox party, you'd have to ask them what their xbox name is, and when you're in the party you're not going to know who is who in game unless you memorize it. Hell, even the people I have as real-name friends on PSN make me take a second and think when I see something different in-game.
The naming rules on gamertags are a lot more lax than character names, but immersion breaking names have existed on PC since day 1.
I just don't get why it would be so hard to list the avatar name then after that tag it with the account name, that way when you friend someone you have the name you played with and the account name tag addended This would let us see the player name and when in the friends list sort by account to track alts. This is 2015 afterall, mmo gaming has been around for approximately 2 decades now, geeesh!
I can see why using the gamertag is problematic for some, but for general social interaction, it is so much better than what is currently happening on PC.
When I run stuff with new people on PC and it goes well, I usually add them as a friend afterwards and we go our separate ways. This might happen a couple times per night, and I end up with a handful of new friends afterwards. I come back to the game a day or two later, and I see "@randomdude has come online". I have no idea who @randomdude is, and I hover over their name and see a character name I don't recognize. So now for every person I've done this with, I have to either ask them or maintain notes for everyone. Generally I'll just remove the people I don't recognize on my own.
On top of that, the gamertag is so essential in the console social systems. Anytime you want to add someone to a xbox party, you'd have to ask them what their xbox name is, and when you're in the party you're not going to know who is who in game unless you memorize it. Hell, even the people I have as real-name friends on PSN make me take a second and think when I see something different in-game.
The naming rules on gamertags are a lot more lax than character names, but immersion breaking names have existed on PC since day 1.
I just don't get why it would be so hard to list the avatar name then after that tag it with the account name, that way when you friend someone you have the name you played with and the account name tag addended This would let us see the player name and when in the friends list sort by account to track alts. This is 2015 afterall, mmo gaming has been around for approximately 2 decades now, geeesh!
Funkopotamus wrote: »I can see why using the gamertag is problematic for some, but for general social interaction, it is so much better than what is currently happening on PC.
When I run stuff with new people on PC and it goes well, I usually add them as a friend afterwards and we go our separate ways. This might happen a couple times per night, and I end up with a handful of new friends afterwards. I come back to the game a day or two later, and I see "@randomdude has come online". I have no idea who @randomdude is, and I hover over their name and see a character name I don't recognize. So now for every person I've done this with, I have to either ask them or maintain notes for everyone. Generally I'll just remove the people I don't recognize on my own.
On top of that, the gamertag is so essential in the console social systems. Anytime you want to add someone to a xbox party, you'd have to ask them what their xbox name is, and when you're in the party you're not going to know who is who in game unless you memorize it. Hell, even the people I have as real-name friends on PSN make me take a second and think when I see something different in-game.
The naming rules on gamertags are a lot more lax than character names, but immersion breaking names have existed on PC since day 1.
I just don't get why it would be so hard to list the avatar name then after that tag it with the account name, that way when you friend someone you have the name you played with and the account name tag addended This would let us see the player name and when in the friends list sort by account to track alts. This is 2015 afterall, mmo gaming has been around for approximately 2 decades now, geeesh!
Never Winter was able to do this why cant ZOS.
They should at very least give you a choice on what name appears to other players. This is why I working to change my user ID on the PC because if I knew that's what people in my guild would see when ever I talked I would have not chosen it.
They should at very least give you a choice on what name appears to other players. This is why I working to change my user ID on the PC because if I knew that's what people in my guild would see when ever I talked I would have not chosen it.
Very much so.
Of course someone will try and spin it as they shouldn't let you have a choice.
Some people just like less for some reason.
Oh my god. How could zeni possibly screw up 2 different releases from the same game with 1 year between. They keep the arrogance.
First the codes, only 1 day to everyone download the 50gb client. No emails sent as promissed, and now that...