anton_tatarov wrote: »Well ye, i am also bored of this blub pvp fights and lag fests cause of that. Well i can see only 1 solution how u could fix blobbing and zerging - punishing players when some one using aoe spells like purge. If purge has cleaning effect that means for example., that purge must clean ALL effects like food, buffs, long buffs (mage light etc, so u need to recast them), mundus stones etc, also easy as it is - turn on friendly fire, well lets say make it like 20% dmg from ur spells goes to ur party members or just ppl from ur alliance around you, also they must reduce aoe heal, to do so they must implement "wave" system instead of just aoe circle, so 1 person will get 100% of the heal, second one 90% etc until it goes to 0%, it wont solve aoe heal spam but at least party wont get same amount of heal from 1 spell to all members around.
Well there are plenty of good ideas out there, the problem is that devs dont care about that, cause they wont lose money cause of the ppl who leaving because they are not satisfied with pvp lags and boringness in cyro. They still got ppl who do pve, so they will just add more dungeons, pets, stupid drops from trials etc. fixing of pvp is the last priority for them.
anton_tatarov wrote: »Well ye, i am also bored of this blub pvp fights and lag fests cause of that. Well i can see only 1 solution how u could fix blobbing and zerging - punishing players when some one using aoe spells like purge. If purge has cleaning effect that means for example., that purge must clean ALL effects like food, buffs, long buffs (mage light etc, so u need to recast them), mundus stones etc, also easy as it is - turn on friendly fire, well lets say make it like 20% dmg from ur spells goes to ur party members or just ppl from ur alliance around you, also they must reduce aoe heal, to do so they must implement "wave" system instead of just aoe circle, so 1 person will get 100% of the heal, second one 90% etc until it goes to 0%, it wont solve aoe heal spam but at least party wont get same amount of heal from 1 spell to all members around.
Well there are plenty of good ideas out there, the problem is that devs dont care about that, cause they wont lose money cause of the ppl who leaving because they are not satisfied with pvp lags and boringness in cyro. They still got ppl who do pve, so they will just add more dungeons, pets, stupid drops from trials etc. fixing of pvp is the last priority for them.
anton_tatarov wrote: »Well ye, i am also bored of this blub pvp fights and lag fests cause of that. Well i can see only 1 solution how u could fix blobbing and zerging - punishing players when some one using aoe spells like purge. If purge has cleaning effect that means for example., that purge must clean ALL effects like food, buffs, long buffs (mage light etc, so u need to recast them), mundus stones etc, also easy as it is - turn on friendly fire, well lets say make it like 20% dmg from ur spells goes to ur party members or just ppl from ur alliance around you, also they must reduce aoe heal, to do so they must implement "wave" system instead of just aoe circle, so 1 person will get 100% of the heal, second one 90% etc until it goes to 0%, it wont solve aoe heal spam but at least party wont get same amount of heal from 1 spell to all members around.
Well there are plenty of good ideas out there, the problem is that devs dont care about that, cause they wont lose money cause of the ppl who leaving because they are not satisfied with pvp lags and boringness in cyro. They still got ppl who do pve, so they will just add more dungeons, pets, stupid drops from trials etc. fixing of pvp is the last priority for them.
Where to even begin... friendly fire = troll paradise....AOE heals being less effective means they must be spammed more, not less, because the group would still be taking the same amount of damage, but have less heals...and punishing purge use by having it take away buffs as well as debuffs would mean no one would ever do anything but use siege and debuffs: I hit you with one cold fire treb, you either die to it or purge it, if you purge it, I hit you again and one shot you bc now you have no food, shields, mundus stone, etc. Great plan
Correction, friendly fire = Teargrants' paradise.Where to even begin... friendly fire = troll paradise....AOE heals being less effective means they must be spammed more, not less, because the group would still be taking the same amount of damage, but have less heals...and punishing purge use by having it take away buffs as well as debuffs would mean no one would ever do anything but use siege and debuffs: I hit you with one cold fire treb, you either die to it or purge it, if you purge it, I hit you again and one shot you bc now you have no food, shields, mundus stone, etc. Great plan
Actually the whole point of the vid was showing a guild vs guanton_tatarov wrote: »Well ye, i am also bored of this blub pvp fights and lag fests cause of that. Well i can see only 1 solution how u could fix blobbing and zerging - punishing players when some one using aoe spells like purge. If purge has cleaning effect that means for example., that purge must clean ALL effects like food, buffs, long buffs (mage light etc, so u need to recast them), mundus stones etc, also easy as it is - turn on friendly fire, well lets say make it like 20% dmg from ur spells goes to ur party members or just ppl from ur alliance around you, also they must reduce aoe heal, to do so they must implement "wave" system instead of just aoe circle, so 1 person will get 100% of the heal, second one 90% etc until it goes to 0%, it wont solve aoe heal spam but at least party wont get same amount of heal from 1 spell to all members around.
Well there are plenty of good ideas out there, the problem is that devs dont care about that, cause they wont lose money cause of the ppl who leaving because they are not satisfied with pvp lags and boringness in cyro. They still got ppl who do pve, so they will just add more dungeons, pets, stupid drops from trials etc. fixing of pvp is the last priority for them.
Where to even begin... friendly fire = troll paradise....AOE heals being less effective means they must be spammed more, not less, because the group would still be taking the same amount of damage, but have less heals...and punishing purge use by having it take away buffs as well as debuffs would mean no one would ever do anything but use siege and debuffs: I hit you with one cold fire treb, you either die to it or purge it, if you purge it, I hit you again and one shot you bc now you have no food, shields, mundus stone, etc. Great plan
Maybe they will do something after console. One thing I did notice during that fight was the high quality healing. Sometimes we all get caught up in the damage we do we fail to compliment the awesome job our healers do
Shame the second fight became too laggy to finish.
Agrippa_Invisus wrote: »GG, Decibel.
1 solid win for you, one push where we disengaged and fell back, and then the final one which felt like a draw to me and we withdrew as it felt like there was no progress being made by either side.
No one's fault but ZOS's, but the lag got sillier as the fight went on. You can see some bugged dragon leaps trying to fire off through the video (I know mine broke as well) and I couldn't built ulti after no matter how many light / heavy attacks I used. I was reduced to talons spamming.
That's the type of fight I want and we just can't do it very often as the game can't handle it.
ARGH.
GG, GF. See you around.
The lag on the last fight was bad yeah, that's how it became a 10 minute fight lol which is why I sped the video up. Once 20 banners went down at once you knew what was going to happen right? There's a part in there where I can't weapon swap or cast skills for a good 10 seconds, but the fight overall was pretty fun imo at least as a healer.
Best part was when you used breath of life when that guy in your party was low hp. Couldnt believe it!
Agrippa_Invisus wrote: »GG, Decibel.
1 solid win for you, one push where we disengaged and fell back, and then the final one which felt like a draw to me and we withdrew as it felt like there was no progress being made by either side.
No one's fault but ZOS's, but the lag got sillier as the fight went on. You can see some bugged dragon leaps trying to fire off through the video (I know mine broke as well) and I couldn't built ulti after no matter how many light / heavy attacks I used. I was reduced to talons spamming.
That's the type of fight I want and we just can't do it very often as the game can't handle it.
ARGH.
GG, GF. See you around.
The lag on the last fight was bad yeah, that's how it became a 10 minute fight lol which is why I sped the video up. Once 20 banners went down at once you knew what was going to happen right? There's a part in there where I can't weapon swap or cast skills for a good 10 seconds, but the fight overall was pretty fun imo at least as a healer.
Best part was when you used breath of life when that guy in your party was low hp. Couldnt believe it!
Hey I thoroughly tested Honor of the Dead... I wanted to make sure it wasn't the better morph!
Well I have similar fights from yesterday 16 vs raid, and 13 vs raid.
Deci has been blobing lately for a few reasons, but dont get it twisted, 14, or 24, itll be fun!
Well I have similar fights from yesterday 16 vs raid, and 13 vs raid.
Deci has been blobing lately for a few reasons, but dont get it twisted, 14, or 24, itll be fun!
Shadowplay screwed me over again and this is all I could salvage from last night.
rikimm16_ESO wrote: »ZOS should remove AoE dmg spells from open-world-Cyrodiil. The only tactic I saw in the OP video was AoE AoE AoE, there are no real tactics involved except moving from one spot to another location.
I saw someone referenced a DAoC video earlier... this is how PvP in ESO should have been, single target damage, CC, target calling, etc.
I think that disabling some spammable AoE skills from Cyro, like DW whirlwind and DS pulsar, the lag should decrease and the Zerg meta would change... plus it would be a lot more fun!
My 2 cents.
rikimm16_ESO wrote: »ZOS should remove AoE dmg spells from open-world-Cyrodiil. The only tactic I saw in the OP video was AoE AoE AoE, there are no real tactics involved except moving from one spot to another location.
I saw someone referenced a DAoC video earlier... this is how PvP in ESO should have been, single target damage, CC, target calling, etc.
I think that disabling some spammable AoE skills from Cyro, like DW whirlwind and DS pulsar, the lag should decrease and the Zerg meta would change... plus it would be a lot more fun!
My 2 cents.
I think someone in our raid got some good ones too. Last night was some real give and take.
rikimm16_ESO wrote: »ZOS should remove AoE dmg spells from open-world-Cyrodiil. The only tactic I saw in the OP video was AoE AoE AoE, there are no real tactics involved except moving from one spot to another location.
I saw someone referenced a DAoC video earlier... this is how PvP in ESO should have been, single target damage, CC, target calling, etc.
I think that disabling some spammable AoE skills from Cyro, like DW whirlwind and DS pulsar, the lag should decrease and the Zerg meta would change... plus it would be a lot more fun!
My 2 cents.
Well I have similar fights from yesterday 16 vs raid, and 13 vs raid.
Deci has been blobing lately for a few reasons, but dont get it twisted, 14, or 24, itll be fun!
Shadowplay screwed me over again and this is all I could salvage from last night.
Well I have similar fights from yesterday 16 vs raid, and 13 vs raid.
Deci has been blobing lately for a few reasons, but dont get it twisted, 14, or 24, itll be fun!
Shadowplay screwed me over again and this is all I could salvage from last night.
My favorite part was when you used a damage ability when the other guy was at low health.
#3ButtonTeaPot
Well I have similar fights from yesterday 16 vs raid, and 13 vs raid.
Deci has been blobing lately for a few reasons, but dont get it twisted, 14, or 24, itll be fun!
Shadowplay screwed me over again and this is all I could salvage from last night.
My favorite part was when you used a damage ability when the other guy was at low health.
#3ButtonTeaPot
Hey, I rolled dodge a couple times too!
Well I have similar fights from yesterday 16 vs raid, and 13 vs raid.
Deci has been blobing lately for a few reasons, but dont get it twisted, 14, or 24, itll be fun!
Shadowplay screwed me over again and this is all I could salvage from last night.
Nice haha, first video looked alot different from your PoVstill super fun fights all night.