I feel like people think the game is a grind now because the progression points are SO far apart. Going from one VR to the next seems so daunting. This concept tries to address that. It also attempts to feed that need to progress.
I respect that people don't care for the idea, and maybe it's because I'm not a MMO veteran, but I don't understand whats bad about it.
It's it because people like to rush to max level then stand there feeling awesome & continued progression will ruin that feeling. The continued progression effect on gear could be mitigated and doesn't have to require new month sets.
Could you explain why continued progression is ridiculous @Vizier? This is a serious question. I would like to understand.
I realized I didn't answer your question @dodgehopper_ESO! Sorry about that mate.
I like the idea of level-less progression but if skill points were added... if ANY progression were added, those would just be levels in their own right. Instead of a level number we would just refer to our SP number. Same beast, different fur. After all, levels don't really do anything themselves other than giving us a number to associate with our progression.
just remove vet ranks.And scale all gear to CP rank
the player should receive access to CP after 50 lvl.All 50+ will wear armours and stats from the gear will scale to champion rank.
since i know 2 things:infracanisub17_ESO wrote: »People are dismissing this idea too quickly in my opinion. It isn't perfect but the alternatives of removing Vet ranks and going to level 50+CP creates so many other problems as Gidorick has laid out.
Having levels require increasing amounts of XP to reach is the only way that new players can ever hope to "catch up" to other players besides just being the person who grinds harder than the rest.
I think this idea would require a lot more work considering that each new DLC would have to increase XP rewards to allow players to reach the new levels.
The whole idea that this would create endless gear grinding is overblown. For one, we are playing an MMO and there is always going to be changing meta and some type of new gear to get.
With Gidorick's plan, wearing last months gear doesn't sound so bad considering it will only be 1 level below the top. I still have VR10-12 pcs I work into different builds. Or an easy way to compensate would be to develop improvement Materials that allow you to level gear.
The balance should always be directed towards allowing new players to catch up but also meaningful progression that feels rewarding to long-term players.
Horizontal progression by putting in new skill lines is much harder because of the balancing between different classes.
the player should receive access to CP after 50 lvl.All 50+ will wear armours and stats from the gear will scale to champion rank.
Should a level 50 have a reasonable chance of killing a level 176 in pvp combat? Shouldn't a player who has put that much effort into the game be enabled to trounce players who haven't?
In this concept a level 176 player would have 90 skill points and a level 50 would have 50, so the disparity between the two isn't 3x as powerful.
In this concept the level 50 player could reasonably catch up to the level 176 if they put the effort in.
Korah_Eaglecry wrote: »Should a level 50 have a reasonable chance of killing a level 176 in pvp combat? Shouldn't a player who has put that much effort into the game be enabled to trounce players who haven't?
In this concept a level 176 player would have 90 skill points and a level 50 would have 50, so the disparity between the two isn't 3x as powerful.
In this concept the level 50 player could reasonably catch up to the level 176 if they put the effort in.
Thats the problem with PvP. While it would seem logical in a sort of RL setting for someone, who is lets say an expert (Lvl 176) at what theyre doing, to completely destroy someone who isnt experienced/needs more experience.
In a gaming setting. This will only disparage lower level players from returning to PvP. Believe me when I say Ive seen it before and the last thing the PvP Community in any game needs is a means for higher level players to trounce lower level players. There needs to be some sort of balancing act done by the the developers where the lower level player can compete enough that they dont feel as if PvP is hopeless for them. While giving the higher level players the ability still feel powerful and as if their investment in time and effort was worth it.
I have an idea, let's put a mortality limit on each character. As you play your characters it ages and dies after so many hours of play time plus or minus the wear and tear of battle. As your character ages it gets weaker, so you have to earn enough CP to make up the difference, but eventually your character will succumb to old age and die. All of your belongings go into your inheritance account to be used by your other characters.
I've come around to your thought process @Jando. I was thinking ZOS was wanting to maintain the TOTAL XP earned level cap but have discussed lowering how much xp it takes to gain a vet level.... Since they're willing to do that, just make level 50-64.
Done.