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The Permablocking Twin Sister Build

TagaParti
TagaParti
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[bVR14 ]Twin Sister Set[/b]
(2) Adds 120 Stamina Recovery
(3) Adds 900 Maximum Stamina
(4) Adds 640 Weapon Critical
(5) When blocking, 20% chance to cause attacker to bleed for 8000 Physical Damage over 8 seconds. Attacker must be within 5m.

Last time, permablocking build with a medium armor is not as good as using heavy armor. That is because last time you can only reduce the cost of blocking through the following factors:
1. Heavy Armor passive "Bracing"
2. Jewelry Glyphs (Shield-play enchantment)
3. 1 hand & shield weapon passive "Fortress"

This time in 1.6, with the addition of champion passives:
1. Heavy Armor passive "Bracing"
2. Jewelry Glyphs (Shield-play enchantment)
3. 1 hand & shield weapon passive "Fortress"
4. Champion Passive "Block Expertise"

So now it is possible to block with a medium armor. And when we say blocking with medium armor, nothing works better than the Twin Sister Set because of its
5pc bonus set.

This Permablocking Twin Sister Build is a build balancing the tankiness with awesome amount of DPS, and it can have many variations depending on your playstyles.

DPS Oriented variation
Combine Twin Sister Set with Shadow Walker Set
(2) Adds 166 Weapon Damage
(3) Adds 877 Maximum Stamina
(4) Adds 117 Stamina Recovery
(5) Restore 975 Health and Stamina every second while hidden and not moving

To reduce the cost of blocking you need to enchant all the 3 Shadow Walker jewelry with Shield-play enchant.
The Maximum Stamina and Stamina recovery provided by the Twin Sister and Shadow walker set can negate the stamina that you will loss due to blocking.
Use 4pcs of armor and 1 Axe for Twin Sister.
The reason why we need to use Axe instead of full 5pcs armor is that we want to have 1 more slot for armor along with the shield. Those 2 pcs should be craftable set with Nirnhoned trait to be able to block more effectively against spell damage attacks.

Medium armor passives "Wind Walker" and "Agility" will increase your Stamina Recovery as well to negate the loss of stamina thru blocking, and increases your weapon damage.

Night's Silence Set
(2) Adds Maximum Stamina

You need to be a Werewolf to get additional Stamina recovery

So the concept here is getting lots of Stamina and Stamina Recovery for increasing your damage and sustain and negating the cost of blocking.
The 5pc bonus of Twin Sister Set will proc a lot, damaging enemies while you block. With this build you can permablock certain number of enemies.
I would say 4 to 5 average players at once.
This build works best for Nightblades because of their ability to hide. The 5pc bonus set of the Shadow Walker build will keep them alive if they're in trouble.
Using Shadow cloak skill will bring their health and stamina almost back to full while using magicka. That is a concept of self-sustaining when you use 1 stat
to regenerate 1 or 2 other stats.

But this build will also work fine for Dragonknights because of their ability to self-heal instantly using Green Dragon Blood, and that skill will increase their
stamina recovery as well. For DK tho, they dont actually need to get the 5pc bonus of the Shadow Walker. They can go for 3pcs of the craftable set that gives stamina, stamina recovery, or weapon damage. It depends on what you will choose for your playstyle, that's why this build got many variations.

Obviously the weapon to use is 1hand & shield. For the secondary weapon, use Two-handed weapon.
Two handed will be use for the healing that rally gives (specially if your NB), and the amount of damage you can deal to enemies, you know what I'm talking about
2-handed weapon here. :smile:

For 1-hand weapn skill bar
Since we can do block casting, it is good if you will utilize few skills from 1hand and shield weapon.
1. Invasion - this is a must to close the gap since the Twin Sister bonus only affect enemies 5 meters away from you. You can not let a long range caster spam his spells on you, you want him to receive that bleeding damage from you Twin Sister. If you're close to enemies and they hit you all they want, they wont notice their hp drop so quickly and you only have to do few attacks and they will be dead.
2. Heroic Slash - this will give a decent amount of damage because you will have high amount of stamina. It will also snare them 60% for 12 seconds. It will also afflict them with Minor Maim debuff reducing their damage by 15% for 12 seconds. And it will grant Minor Heroism for faster ultimate regeration.
3. Defensive Instance (optional)- this will make your block mitigation increase by 8% and further reduce the cost of blocking by 8%.
4. You can use any class skill that will be best fit for your style
5. Same as 5
6. Choose what you want

For 2-handed weapon
1. Rally - For healing and increasing your weapon power
2. Critical Charge - always a good way to have a gap closer that can deal good damage
3. Wrecking Blow - widely used skill now. Great damage!
4. Executioner - in Mortal Kombat this is called "Fatality" :smile:
5. Your choice
6. Your choice

This is 1 variation you can go with Twin Sister Set. The other variations I'm talking about is changing the Shadow Walker Set with another set.
The main concept tho, is to permablock and let enemies damage themselves. Then go for the kill once you notice their hp drops.
With this build you got survivability thru tankiness and sustain, and damage from your high weapon damage and bleed from Twin Sister.
They thought the set was useless, the gears were sold as cheap as it can be. But this set still sells for 248 AP on Cyrodiil, because this set is awesome!

This post to be updated for other variations.
Sheliza "The Unkillable"

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  • Teargrants
    Teargrants
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    Twin Sisters? You're about half a year late to the 'parti'.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • TagaParti
    TagaParti
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    Teargrants wrote: »
    Twin Sisters? You're about half a year late to the 'parti'.

    you know xxxxxx? He is using it. You're not updated on the latest meta. :smile:
    I dont wanna name the guy, but he is a top player now.
    Edited by TagaParti on June 6, 2015 4:19AM
    Sheliza "The Unkillable"

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  • Valindor Magnus
    Valindor Magnus
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    this is one of those builds that are decent against players who dont know what they are doing but in most situations i doubt its that great...
    Vehemence
  • TagaParti
    TagaParti
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    this is one of those builds that are decent against players who dont know what they are doing but in most situations i doubt its that great...

    it is great now coz you can redue cost of blocking thru champion passive. and with nirnhoned trait on armor.
    Sheliza "The Unkillable"

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  • Valindor Magnus
    Valindor Magnus
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    TagaParti wrote: »
    this is one of those builds that are decent against players who dont know what they are doing but in most situations i doubt its that great...

    it is great now coz you can redue cost of blocking thru champion passive. and with nirnhoned trait on armor.

    i get the conept of how its achieved but i dont get why you would want to do that, honestly you can just run valkyn, run dots and evil hunter and do more damage with valkyn and evil hunter proccing off your dots and you can run SnB and whatever other sets you want.

    Edit: didnt realize you were doing SnB alreeady assumed you were saying to use DW since i have seen 2 swords for the set. still think valkyn evil hunter with dots would be better but meh. i do like ppl posting new and unique builds though.
    Edited by Valindor Magnus on June 6, 2015 4:37AM
    Vehemence
  • TagaParti
    TagaParti
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    deleted
    Edited by TagaParti on June 6, 2015 5:05AM
    Sheliza "The Unkillable"

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  • TagaParti
    TagaParti
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    The bleed from Twin Sister got a 20% chance. It will proc a lot more than valkyn skoria. At it gives stamina recovery & stamina needed for blocking. A nightblade can use it with siphoning slotted. Bleeding from Twin Sister will give them healing, the more attacker the more you heal. If you put points on champion healing passives then it will become even more healing.
    Edited by TagaParti on June 6, 2015 4:45AM
    Sheliza "The Unkillable"

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  • Domander
    Domander
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    There may be a champion passive now, but blocking is also a lot more expensive.
  • Xsorus
    Xsorus
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    I ran this setup for a long time pre 1.6

    In fact you can go back and watch my videos running this setup.

    The big problem with it in 1.6 is they nerfed the range on the bloody proc of Twin Sisters to something like 5 Meters.

    It use to proc on pretty much anything you blocked, which meant you were able to keep a constant stream of Bleeds on people esp Sorcs....

    Also the bleed doesn't feel like 20% chance to be honest...I think its really much less...

    You also don't get the benefit for Nirnhoned either which is kind of needed right now.

    But you can see for example in this video where i ran stamina DK

    https://www.youtube.com/watch?v=_7qqIdu56PM

    and this one

    https://www.youtube.com/watch?v=ZxQEIrqLDZw

    Edited by Xsorus on June 6, 2015 6:49AM
  • TagaParti
    TagaParti
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    Pre 1.6 got no block expertise from champion points. You cant exactly compare it to 1.6. Permablocking is can be easily done with medium armor now.
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
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  • TagaParti
    TagaParti
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    Xsorus wrote: »
    I ran this setup for a long time pre 1.6

    In fact you can go back and watch my videos running this setup.

    The big problem with it in 1.6 is they nerfed the range on the bloody proc of Twin Sisters to something like 5 Meters.

    It use to proc on pretty much anything you blocked, which meant you were able to keep a constant stream of Bleeds on people esp Sorcs....

    Also the bleed doesn't feel like 20% chance to be honest...I think its really much less...

    You also don't get the benefit for Nirnhoned either which is kind of needed right now.

    But you can see for example in this video where i ran stamina DK

    https://www.youtube.com/watch?v=_7qqIdu56PM

    and this one

    https://www.youtube.com/watch?v=ZxQEIrqLDZw

    sorry but these videos didnt use the same concept of build to the 1 im saying.
    Sheliza "The Unkillable"

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  • IxSTALKERxI
    IxSTALKERxI
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    Yeah, I remember a certain somebody on AD used to run a twin sisters sap tank since like forever. There used to be no range limit and I think even the proc chance was broken at one point. The damage would yield so much ultimate so you could drop a handful of veils at once. The set has been nerfed hard since, but still viable.
    NA | PC | Aldmeri Dominion
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  • Xsorus
    Xsorus
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    TagaParti wrote: »
    Xsorus wrote: »
    I ran this setup for a long time pre 1.6

    In fact you can go back and watch my videos running this setup.

    The big problem with it in 1.6 is they nerfed the range on the bloody proc of Twin Sisters to something like 5 Meters.

    It use to proc on pretty much anything you blocked, which meant you were able to keep a constant stream of Bleeds on people esp Sorcs....

    Also the bleed doesn't feel like 20% chance to be honest...I think its really much less...

    You also don't get the benefit for Nirnhoned either which is kind of needed right now.

    But you can see for example in this video where i ran stamina DK

    https://www.youtube.com/watch?v=_7qqIdu56PM

    and this one

    https://www.youtube.com/watch?v=ZxQEIrqLDZw

    sorry but these videos didnt use the same concept of build to the 1 im saying.

    No, its pretty much the same concept.

    Even had a battlemasters corner on it.

    Instead of 5 piece Shadow Walker (which isn't bad, I run it on my Nightblade right now) I did 3 piece Shadow/2 Valkyn.

    In groups I ran 2 hander/1hdshield and solo I did 1hd/shield and bow.

    In fact when we dueled this was the setup I ran.

  • Domander
    Domander
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    Xsorus wrote: »

    You also don't get the benefit for Nirnhoned either which is kind of needed right now.

    No, it's really not... though I suppose if one got used to it, one might feel that way.


    Twin sisters set is still solid, even with the range reduction. Another benefit of medium armor is the extra stam regen, which will also help with the block cost.
  • Gargragrond
    Gargragrond
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    TagaParti wrote: »
    Pre 1.6 got no block expertise from champion points. You cant exactly compare it to 1.6. Permablocking is can be easily done with medium armor now.

    what? pre 1.6 you could easily permablock with any armor whatsoever. The huge increase to block cost was one of the most significant changes to gameplay in 1.6.

    Anyway, is the bleed any good? At some point it was purged by any damage shield (bleed dots didn't tick shields). Has this changed?
  • Soulac
    Soulac
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    TagaParti wrote: »
    Pre 1.6 got no block expertise from champion points. You cant exactly compare it to 1.6. Permablocking is can be easily done with medium armor now.

    what? pre 1.6 you could easily permablock with any armor whatsoever. The huge increase to block cost was one of the most significant changes to gameplay in 1.6.

    Anyway, is the bleed any good? At some point it was purged by any damage shield (bleed dots didn't tick shields). Has this changed?

    Don´t go for it.
    NB Cloak, Shields, Range, Purge
    Making it totally useless.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Derra
    Derra
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    I hope that one day the abomination that is permablock in pvp is eradicated from this game.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • olsborg
    olsborg
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    Derra wrote: »
    I hope that one day the abomination that is permablock in pvp is eradicated from this game.

    I dont as much hate the permblock per se, albeit annoying as hell. But the permblockcasting is the issue that I hate most about this game. Get rid of that and the pvp is much more reactive and you cant just have a "1buttonbuild" , I call them that because take away their block button and their whole playstyle falls apart.

    PC EU
    PvP only
  • Sanct16
    Sanct16
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    Derra wrote: »
    I hope that one day the abomination that is permablock in pvp is eradicated from this game.
    Its not like there is much choice when you are DK or Templar tho.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
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    DC | AR 13 | ad worst faction eu | Stam Sorc
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    >320.000.000 AP
  • Derra
    Derra
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    Sanct16 wrote: »
    Derra wrote: »
    I hope that one day the abomination that is permablock in pvp is eradicated from this game.
    Its not like there is much choice when you are DK or Templar tho.

    Well tbh i think that´s not entirely true but yeah to some extend DKs and Temps are more blocking oriented - though i still think it was never intended that you could just tape down your right mouse button when you entered a fight and never let go (oversimplification i know).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ghostbane
    Ghostbane
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    Did we roll back to 1.4? Hallelujah!
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
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  • Gargragrond
    Gargragrond
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    Derra wrote: »
    Well tbh i think that´s not entirely true but yeah to some extend DKs and Temps are more blocking oriented - though i still think it was never intended that you could just tape down your right mouse button when you entered a fight and never let go (oversimplification i know).

    You can't react to instant skills (that hit for ~9k nowadays), how could you use block reactively? With dk, the only thing going for you is the block bonus passive. If you go for dodge/shields you are always just much worse than nbs/sorcs, and you can't escape either. I've been trying to use combination of block/dodge/shields, but it's just not too effective (due to CP etc), and it's starting to look like the permablock is the only reasonable way to survive more than a couple of secs :/
  • Tankqull
    Tankqull
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    Derra wrote: »
    I hope that one day the abomination that is permablock in pvp is eradicated from this game.

    just add a stacking 50% effect reduction for 2sec after you blocked an attack.

    or depending on the amount of attacks you blocked an increasing GCD

    or... or.. .
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xsorus
    Xsorus
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    Domander wrote: »
    Xsorus wrote: »

    You also don't get the benefit for Nirnhoned either which is kind of needed right now.

    No, it's really not... though I suppose if one got used to it, one might feel that way.


    Twin sisters set is still solid, even with the range reduction. Another benefit of medium armor is the extra stam regen, which will also help with the block cost.

    If you don't wanna get destroyed by sorcs, eaten by 8 and 9k Lava Whips or Concealed Blades...then yes..you want Nirnhoned Right now on a Stamina user

    Edited by Xsorus on June 6, 2015 3:47PM
  • TagaParti
    TagaParti
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    Xsorus wrote: »
    TagaParti wrote: »
    Xsorus wrote: »
    I ran this setup for a long time pre 1.6

    In fact you can go back and watch my videos running this setup.

    The big problem with it in 1.6 is they nerfed the range on the bloody proc of Twin Sisters to something like 5 Meters.

    It use to proc on pretty much anything you blocked, which meant you were able to keep a constant stream of Bleeds on people esp Sorcs....

    Also the bleed doesn't feel like 20% chance to be honest...I think its really much less...

    You also don't get the benefit for Nirnhoned either which is kind of needed right now.

    But you can see for example in this video where i ran stamina DK

    https://www.youtube.com/watch?v=_7qqIdu56PM

    and this one

    https://www.youtube.com/watch?v=ZxQEIrqLDZw

    sorry but these videos didnt use the same concept of build to the 1 im saying.

    No, its pretty much the same concept.

    Even had a battlemasters corner on it.

    Instead of 5 piece Shadow Walker (which isn't bad, I run it on my Nightblade right now) I did 3 piece Shadow/2 Valkyn.

    In groups I ran 2 hander/1hdshield and solo I did 1hd/shield and bow.

    In fact when we dueled this was the setup I ran.

    No, this is complete different set up. As you can see this is a pure stamina permablocking 7-medium build. The Twin Sister bleed is actually not the main source of DPS but when you have enemies who are not focusing on their health then it can be deadly. The bleed will just add a significant amount of DPS, but the DPS here will come from the 2handed weapon bar. Though when facing multiple enemies, the Twin Sister bleed will give you the amount of decent DPS you need while defending through blocking, you have to stay on 1hand & shield when facing multiple enemies, using invasion on the most perfect target then using Heroic Slash to do damage and getting ultimates. Tendency of multiple enemies when facing a lone target is that they are not focusing too much on their health but on the lone target's health. Dont worry that it can not make the range enemy bleed, you got gap closer.
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
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  • TagaParti
    TagaParti
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    TagaParti wrote: »
    Pre 1.6 got no block expertise from champion points. You cant exactly compare it to 1.6. Permablocking is can be easily done with medium armor now.

    what? pre 1.6 you could easily permablock with any armor whatsoever. The huge increase to block cost was one of the most significant changes to gameplay in 1.6.

    Anyway, is the bleed any good? At some point it was purged by any damage shield (bleed dots didn't tick shields). Has this changed?

    It is easier to block now with medium armor if you put points on "Block Expertise"
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
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  • TagaParti
    TagaParti
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    Soulac wrote: »
    TagaParti wrote: »
    Pre 1.6 got no block expertise from champion points. You cant exactly compare it to 1.6. Permablocking is can be easily done with medium armor now.

    what? pre 1.6 you could easily permablock with any armor whatsoever. The huge increase to block cost was one of the most significant changes to gameplay in 1.6.

    Anyway, is the bleed any good? At some point it was purged by any damage shield (bleed dots didn't tick shields). Has this changed?

    Don´t go for it.
    NB Cloak, Shields, Range, Purge
    Making it totally useless.

    When you have a very good amount of weapon damage and at the same time enemies cant keep on attacking you because they will bleed then you always have the advantage.
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
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  • TagaParti
    TagaParti
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    Xsorus wrote: »
    Domander wrote: »
    Xsorus wrote: »

    You also don't get the benefit for Nirnhoned either which is kind of needed right now.

    No, it's really not... though I suppose if one got used to it, one might feel that way.


    Twin sisters set is still solid, even with the range reduction. Another benefit of medium armor is the extra stam regen, which will also help with the block cost.

    If you don't wanna get destroyed by sorcs, eaten by 8 and 9k Lava Whips or Concealed Blades...then yes..you want Nirnhoned Right now on a Stamina user

    yeah, that's why shield and 1 armor slot was reserved for nirnhoned. the bleed from Twin Sister will proc from enemies' dots too so it will proc a lot, rendering them to be very cautious on their health. Enemies' cant go full offense when you have the Twin Sister.
    Sheliza "The Unkillable"

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  • Lhorion
    Lhorion
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    @TagaParti is really unkillable: He is always out there trolling in the forum.
    Edited by Lhorion on June 8, 2015 12:11AM
  • Araxleon
    Araxleon
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    I already know a top player that runs that, your a bit late though its not like a recent build.

    Its a really good build for group and small scale

    Kosmoko runs stuff like this haha Its really strong combo it with nirn and its a pain verse melee magicka builds.
    Edited by Araxleon on June 7, 2015 4:41AM
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