It has been discussed much already. A new level 10 player goes into PVP and runs into an "immortal" player with full nirnhoned and 300+ CP, and doesn't stand a snowball's chance in Oblivion regardless of skill.
The current "cap" on total CP is 3600, however I propose a "tiered cap" of 360 per "season" which limits the maximum total CP you can gain during a period of time. This would allow new players a chance to catch up to the no-lifers and remove the incentive for those "quantity over quality" types to marathon their way into an embolism-induced early grave.
I propose that for this first "season", lasting until sometime in Q3 2015, that the maximum CP anyone should be allowed to accumulate should be 360. I know some no-lifers have already passed that, but as a general rule.
Once you have reached this point your progress will be halted until the cap is raised.
I think this is a fair way to prevent the game from becoming totally repellant to new players which will only cause ALL of us to suffer when revenue continues to plummet and the game is eventually abandoned to go the way of so many cash-shop cash-outs to compensate.