HalloweenWeed wrote: »Regarding my OP:
I was able to download the patch elsewhere, and have been in-game. And I have discovered that the previously mentioned usage statistics were not typical for me. Lately they have been around 4-12MB/hr, and the Master Merchant mod doesn't seem to have a significant impact on it. Changing toons seems to take more, and since I have 8 toons, use them as mules, and get hireling mails from them daily, that's when the download amount also soars! Previously, when I did the investigation, I was PvPing in Cyrodiil, taking keeps with big mobs, and defending keeps with big mobs. I think this made a big difference. But I don't plan on trying it (in Cyrodiil) again any time soon to verify the bandwidth issue. It was only a temporary game strategy, I'm back in PvE in single alliance map lands now. We have decided to download all patches >1GB offsite in the future to alleviate our bandwidth problems. FYI.
HalloweenWeed wrote: »Please, this thread is NOT about patch download size.
HalloweenWeed wrote: »Please, this thread is NOT about patch download size.
HalloweenWeed wrote: »Please, this thread is NOT about patch download size.
It's about ESO taking up too much bandwidth - and merely running the game will not do that to you. So we move onto what's related to ESO and using related processes.
Even a small patch with no new material such as today's will run you for nearly 3GB (wtf Zeni?) which is nearly 18% of your monthly limit.
traigusb14_ESO2 wrote: »Do you know exactly when it changed?
You say it wasn't that bad in Sept., but was that when it actually changed? I'm trying to think of patch items that may have caused the issue.
May be unannounced bot tracking or even bug tracking stuff running in background.
HalloweenWeed wrote: »Regarding my OP:
I was able to download the patch elsewhere, and have been in-game. And I have discovered that the previously mentioned usage statistics were not typical for me. Lately they have been around 5MB/hr, and the Master Merchant mod doesn't seem to have a significant impact on it. Previously, when I did the investigation, I was PvPing in Cyrodiil, taking keeps with big mobs, and defending keeps with big mobs. I think this made a big difference. But I don't plan on trying it (in Cyrodiil) again any time soon to verify the bandwidth issue. It was only a temporary game strategy, I'm back in PvE in single alliance map lands now. We have decided to download all patches >1GB offsite in the future to alleviate our bandwidth problems. FYI.
20 gigs monthly bandwidth here, have been tracking my net usage for the past 6 months.
The issue is not playing ESO, which I can do 10-12 hours daily for a month straight without issues.
The issue is patch size -- my net tool lets me observe day-by-day and patch days are consistently the days where the tally gets too high.
Have also run comparative tests:
A day using only ESO with no one else home for the weekend has less traffic than a day not using ESO at all but accessing things like Youtube and Facebook. This is especially true when multiple people are home all using the internet.
Talked to my ISP about it and they backed up my presupposition -- the most common sources of bandwidth overage are youtube, netflix and game patches or Steam downloads.
DaveMoeDee wrote: »Every Monday, bring computer to a Starbucks.
You could patch one PC and copy files to the other to save you a bit
You could patch one PC and copy files to the other to save you a bit
I feel your pain. Where I live, the only internet I can get at the moment is 4G wireless. It's hideously expensive.
The only reason I can play (read: keep up with the patches) is that I download the patches while I'm at work.
What are you using to monitor usage?
I will monitor my ESO related bandwidth tonight and let you know what my rate/hour is.
DaveMoeDee wrote: »20 gigs monthly bandwidth here, have been tracking my net usage for the past 6 months.
The issue is not playing ESO, which I can do 10-12 hours daily for a month straight without issues.
The issue is patch size -- my net tool lets me observe day-by-day and patch days are consistently the days where the tally gets too high.
Have also run comparative tests:
A day using only ESO with no one else home for the weekend has less traffic than a day not using ESO at all but accessing things like Youtube and Facebook. This is especially true when multiple people are home all using the internet.
Talked to my ISP about it and they backed up my presupposition -- the most common sources of bandwidth overage are youtube, netflix and game patches or Steam downloads.
Is Steam an option with such a low monthly bandwidth? Modern single player RPGs are larger than that. Was your initial ESO install from disk?
Just curios what happens when you hit the limit they turn your internet off? Ive never had any limits so why Im asking
10 hours a day and 7 days a week of play time. I'm seriously starting to question my life choices when I could potentially have this instead.
10 hours a day and 7 days a week of play time. I'm seriously starting to question my life choices when I could potentially have this instead.

Just curios what happens when you hit the limit they turn your internet off? Ive never had any limits so why Im asking
RinaldoGandolphi wrote: »