Exhaled Breath Condensate

Gidorick
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Exhaled Breath Condensate would be a small detail that could add a lot of atmosphere…

I didn’t realize Coldharbour was supposed to be… well… cold until I saw ice floating in the water. If they just added a puffs of breath in both third and first person when the player is in a cold zone it would really add to the atmosphere of those locals.

Just a thought.

I know, I know… more important things to yadda yadda yadda…
Edited by Gidorick on May 18, 2015 2:55AM
What ESO really needs is an Auction Horse.
That's right... Horse.
Click HERE to discuss.

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  • Betahkiin
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    Yes, and sweat is something I want to see in the characters after much effort or in hot areas and chills in icy areas. Also it would be nice some effect after exiting the water, or the accumulation of dirt on characters who should sanitized periodically. Coughing, sneezing, yawning and would need to rest could be interesting additions.
  • Gidorick
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    Isn't sarcasm fun?

    I think it's fun.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Qyrk
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    After a year of consuming food to make me stronger and better in tamriel, it makes me think........I need to take a poop, and I haven't done it since the start!!

    Please add pooping events, all those food has to go somewhere!
  • Betahkiin
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    Gidorick wrote: »
    Isn't sarcasm fun?

    I think it's fun.

    I'm not being sarcastic. Honestly they are details that would like to see in the game.

    Such as the weight of the armor and weapons is reflected in the speed of movement. Illness and having to heal like in Skyrim.
  • Gidorick
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    Betahkiin wrote: »

    I'm not being sarcastic. Honestly they are details that would like to see in the game.

    Such as the weight of the armor and weapons is reflected in the speed of movement. Illness and having to heal like in Skyrim.

    :lol: Then I totally misread your comment. Sorry!

    I too miss those kind of environmental effects. I'm hoping ESO will grow to encompass these things... fingers crossed.
    Edited by Gidorick on April 28, 2015 1:12AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Betahkiin
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    Gidorick wrote: »

    :lol: Then I totally misread your comment. Sorry!

    I too miss those kind of environmental effects. I'm hoping ESO will grow to encompass these things... fingers crossed.

    No problem, maybe is my foult. I speak Spanish and my level of english is not very good. :blush:
  • Acrolas
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    Don't go north in Cyrodiil. Just one person breathing too hard is going to lag us all out.
    signing off
  • Heromofo
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    Tis the little things that make us jolly tralalalallalaal.


    +1 Heromofo
  • PKMN12
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    Betahkiin wrote: »

    Such as the weight of the armor and weapons is reflected in the speed of movement. Illness and having to heal like in Skyrim.

    those kind of does not work in an MMO, it has been tried and then just changed the way all the players played, to ignore it and made every choose less possible build options.

    Illnesses fail in an mmo, because anyone with any brains would simply have a lot of cure disease potions with them, and make the whole thing a waste of resources instead of a gameplay mechanic.

    as for the op's suggestion, not exactly easy to do, and it is simply unlikely to happen, whether it is simple or not, because it is such a small thing.
    Edited by PKMN12 on May 31, 2015 3:03PM
  • Gidorick
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    PKMN12 wrote: »

    those kind of does not work in an MMO, it has been tried and then just changed the way all the players played, to ignore it and made every choose less possible build options.

    Illnesses fail in an mmo, because anyone with any brains would simply have a lot of cure disease potions with them, and make the whole thing a waste of resources instead of a gameplay mechanic.

    as for the op's suggestion, not exactly easy to do, and it is simply unlikely to happen, whether it is simple or not, because it is such a small thing.

    Have you ever noticed that flames in ESO has heat haze. Why would they add that. It's such a small thing.

    If "Small Things" weren't important things we would still have MMOs that look like this:
    288458-m59.png

    There are always, I repeat... ALWAYS ways to implement systems. People who say can't just lack the imagination and creativity to do so. That being said, some are more difficult than others to implement. Like with the heavy armor slowing a player down.

    They would have to find the appropriate skills to buff to make the slow-down worth while. If players with heavy armor moved slower but are MUCH tougher, players would end up switching armor for PVP and we would end up with a slow, tough PVP... so like you said. Players would just switch the way they play.

    As for the diseases: what if cure disease potions had a shelf life? What if a player couldn't simply stock up and hang onto them. If they kept them for too long, they would spoil. Of course, the argument that diseases shouldn't be added because players will just plan for it is like suggesting we not have a health bar because player will just stock up on health potions. It a logical fallacy.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Heromofo
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    Gidorick wrote: »

    Have you ever noticed that flames in ESO has heat haze. Why would they add that. It's such a small thing.

    If "Small Things" weren't important things we would still have MMOs that look like this:
    288458-m59.png

    There are always, I repeat... ALWAYS ways to implement systems. People who say can't just lack the imagination and creativity to do so. That being said, some are more difficult than others to implement. Like with the heavy armor slowing a player down.

    They would have to find the appropriate skills to buff to make the slow-down worth while. If players with heavy armor moved slower but are MUCH tougher, players would end up switching armor for PVP and we would end up with a slow, tough PVP... so like you said. Players would just switch the way they play.

    As for the diseases: what if cure disease potions had a shelf life? What if a player couldn't simply stock up and hang onto them. If they kept them for too long, they would spoil. Of course, the argument that diseases shouldn't be added because players will just plan for it is like suggesting we not have a health bar because player will just stock up on health potions. It a logical fallacy.

    [snip] Gidorick talk about a mega burn and 100 percent agree with you.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on May 31, 2015 6:39PM
  • lecarcajou_ESO
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    Qyrk wrote: »
    After a year of consuming food to make me stronger and better in tamriel, it makes me think........I need to take a poop, and I haven't done it since the start!!

    Please add pooping events, all those food has to go somewhere!

    After a year of consuming food at any odd time and for every conceivable reason, I would also expect to be a bit fatter... sure, adventuring is good cardio, but still.


    Edited by lecarcajou_ESO on May 31, 2015 5:10PM
    "Morally Decentralized."
  • Psychobunni
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    Additional visual the server would have to create per toon, therefore more stress to said servers, and completely unnecessary to game play other than RP purposes. Not worth the resources necessary to create in an MMO setting.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • PKMN12
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    Gidorick wrote: »

    Have you ever noticed that flames in ESO has heat haze. Why would they add that. It's such a small thing.

    If "Small Things" weren't important things we would still have MMOs that look like this:
    288458-m59.png

    There are always, I repeat... ALWAYS ways to implement systems. People who say can't just lack the imagination and creativity to do so. That being said, some are more difficult than others to implement. Like with the heavy armor slowing a player down.

    They would have to find the appropriate skills to buff to make the slow-down worth while. If players with heavy armor moved slower but are MUCH tougher, players would end up switching armor for PVP and we would end up with a slow, tough PVP... so like you said. Players would just switch the way they play.

    As for the diseases: what if cure disease potions had a shelf life? What if a player couldn't simply stock up and hang onto them. If they kept them for too long, they would spoil. Of course, the argument that diseases shouldn't be added because players will just plan for it is like suggesting we not have a health bar because player will just stock up on health potions. It a logical fallacy.

    Fun fact, in REAL LIFE, heavy armor was not that encumbering for someone who had any idea what they were doing.

    Except health is an important combat mechanic, diseases are not. IF they DO spoil, not only will you ALWAYS hear complaints about it, and people will simply just buy more when they do spoil, simple as that.

    again, you quite clearly have never played many if any, MMOs, mmos have tried these kind of things, and it failed EVERY time.

    besides that, it adds NOTHING to the game.
  • Psychobunni
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    Gidorick wrote: »
    If "Small Things" weren't important things we would still have MMOs that look like this:
    288458-m59.png

    Also false. If this were 1990, we might still have MMO's that looked like that. Better technology is simply better technology and not "small things".

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Gidorick
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    PKMN12 wrote: »

    Fun fact, in REAL LIFE, heavy armor was not that encumbering for someone who had any idea what they were doing.

    Except health is an important combat mechanic, diseases are not. IF they DO spoil, not only will you ALWAYS hear complaints about it, and people will simply just buy more when they do spoil, simple as that.

    again, you quite clearly have never played many if any, MMOs, mmos have tried these kind of things, and it failed EVERY time.

    besides that, it adds NOTHING to the game.

    I've never worn heavy armor, so I wouldn't know. I could see that a well trained night in plate male being able to move just as well.

    I've watched a few videos like the following that suggest just what you have:
    https://www.youtube.com/watch?v=Pz7naZ08Jd4

    And I have stated many MANY times that I am from the single player arena. MMOs aren't my thing. I'm playing ESO because I am a fan of the TES series. I have played the following MMO for a period of time.
    • Final Fantasy XI
    • DCUO

    So you're right. I am ignorant of the design of MMOs and any enlightenment I can be given on how something I bring up has been tried and failed would be welcomed. If I could get more than "NO... It doesn't work" I would appreciate it, because crossed arms, stomped feet and a pout does nothing to explain WHY it doesn't work.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • PKMN12
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    Gidorick wrote: »

    I've never worn heavy armor, so I wouldn't know. I could see that a well trained night in plate male being able to move just as well.

    I've watched a few videos like the following that suggest just what you have:
    https://www.youtube.com/watch?v=Pz7naZ08Jd4

    And I have stated many MANY times that I am from the single player arena. MMOs aren't my thing. I'm playing ESO because I am a fan of the TES series. I have played the following MMO for a period of time.
    • Final Fantasy XI
    • DCUO

    So you're right. I am ignorant of the design of MMOs and any enlightenment I can be given on how something I bring up has been tried and failed would be welcomed. If I could get more than "NO... It doesn't work" I would appreciate it, because crossed arms, stomped feet and a pout does nothing to explain WHY it doesn't work.

    Life is Feudal is an example of pretty much EXACTLY the kind of MMORPG you seem to want, ever hear of it? I bet not, because so few people care about it, that it has little coverage from anyone at all. Then look at the few other games to have such a mechanic, they are almost all survival games, with very few regular RPGs having them. Those that do, tend to have the feature as part of a difficulty setting, not as a normal game mechanic.

    an example of a single player RPG that has that kind of thing normally are the pokemon mystery dungeon games, where the food mechanic acts in a way to make it so you cannot stay in the dungeon long without filling your belly, basically a timer that you can fill up with items. the PMD games are also light-rogue-like RPG games, as well, so it makes sense to have survivial mechanics in it. they are also well-liked for being VERY immersive, making you really feel as if you ARE the human turned pokemon you play as. in the latest games, they got rid of the food mechanic, and most people were happy or did not care, because it added nothing to the actual game, since everyone always had apples with them.

    Runscape is a good exampel of a MMORPG game that is very much open in how you make characters and explore the world, BUT everyone in PVP uses the same set-ups pretty much, despite there beign a MASSIVE amount of ways to play a character, you never see more then a select few, because while there ARE other options, there is no point in them, as they are weaker then ones being used.

    Also, take Morrowind, Oblivion, and Skyrim, now from a player who does NOT roleplay at all, why would you NOT have a bunch of cure diseases potions and arrows (if you use them), there is no reason not to. If they DID spoil, well, then you just go buy/make more. The diseases would have no mechanical effect other then a small annoyance of taking up some bag space. Also, it would also be likely that templar's, at least, would likely have a spell to cure them, thus templars have to worry about diseases even less.

    finally, remember that RPers are very much in the minority of players in any game, then remember that not all RPers care abbot being as "Realistic" as possible, thus it is essentially the minority of a minority who would want this mechanic in.
    Edited by PKMN12 on May 31, 2015 6:00PM
  • Gidorick
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    Additional visual the server would have to create per toon, therefore more stress to said servers, and completely unnecessary to game play other than RP purposes. Not worth the resources necessary to create in an MMO setting.

    Naw, this would be done on the client side...and wouldn't have to be rendered for other player characters.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    PKMN12 wrote: »

    Life is Feudal is an example of pretty much EXACTLY the kind of MMORPG you seem to want, ever hear of it? I bet not, because so few people care about it, that it has little coverage from anyone at all. Then look at the few other games to have such a mechanic, they are almost all survival games, with very few regular RPGs having them. Those that do, tend to have the feature as part of a difficulty setting, not as a normal game mechanic.

    an example of a single player RPG that has that kind of thing normally are the pokemon mystery dungeon games, where the food mechanic acts in a way to make it so you cannot stay in the dungeon long without filling your belly, basically a timer that you can fill up with items. the PMD games are also light-rogue-like RPG games, as well, so it makes sense to have survivial mechanics in it. they are also well-liked for being VERY immersive, making you really feel as if you ARE the human turned pokemon you play as. in the latest games, they got rid of the food mechanic, and most people were happy or did not care, because it added nothing to the actual game, since everyone always had apples with them.

    Runscape is a good exampel of a MMORPG game that is very much open in how you make characters and explore the world, BUT everyone in PVP uses the same set-ups pretty much, despite there beign a MASSIVE amount of ways to play a character, you never see more then a select few, because while there ARE other options, there is no point in them, as they are weaker then ones being used.

    Also, take Morrowind, Oblivion, and Skyrim, now from a player who does NOT roleplay at all, why would you NOT have a bunch of cure diseases potions and arrows (if you use them), there is no reason not to. If they DID spoil, well, then you just go buy/make more. The diseases would have no mechanical effect other then a small annoyance of taking up some bag space. Also, it would also be likely that templar's, at least, would likely have a spell to cure them, thus templars have to worry about diseases even less.

    finally, remember that RPers are very much in the minority of players in any game, then remember that not all RPers care abbot being as "Realistic" as possible, thus it is essentially the minority of a minority who would want this mechanic in.

    heh.. Actually I HAVE heard of Life is Feudal. @PKMN12. I aaallllmost joined it's kickstarter but decided not to because I don't care about the world it's creating. The thing about me is I'm playing ESO because I like Tamriel and the lore of the Elder Scrolls... I have tried other MMOs but I don't care about their worlds. I would be playing Archage if I just cared about mechanics of a game.

    To me ESO isn't about the fact that it's an MMO.... it's about the fact that I get to play in more of Tamriel. :wink: Most of my suggestions are from ideas I've gotten while I'm playing and I say "Man, I wish I could"... and if I am thinking that, I bet others are too.

    But you are right. I am a minority of a minority, but it doesn't mean that many of my ideas wouldn't be enjoyed by the casual majority.
    Edited by Gidorick on May 31, 2015 6:08PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Psychobunni
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    Gidorick wrote: »

    Naw, this would be done on the client side...and wouldn't have to be rendered for other player characters.

    LOL you don't give up at least. Okay rephrase that to read something along the lines of ....completely unnecessary use of my memory towards playing an mmo. Yes, it would likely be just a wee tiny thing, but those wee tiny things eventually add up.

    How about an addon that did that?
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Psychobunni
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    @PKMN12 I looked up that "Life is Feudal" . Looks interesting as far as city building actually. It said free PVP though and from what I gathered, open world. Depending on how open that might be the show stopping downside (imo). Few people enjoy the time and effort of setting up a house of cards just to watch someone else blow it down :(
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Gidorick
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    LOL you don't give up at least. Okay rephrase that to read something along the lines of ....completely unnecessary use of my memory towards playing an mmo. Yes, it would likely be just a wee tiny thing, but those wee tiny things eventually add up.

    How about an addon that did that?

    Heheh. My response: if a few translucent sprites tax your system THAT much I'm curious how your system is handling ESO as a whole. :wink:

    Edited by Gidorick on June 1, 2015 2:22AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Mahowl
    Mahowl
    Gidorick, having in mind the amount of changes you are suggesting for ESO, I suppose you really want to make a difference.

    In my opinion, though, in order to be the most effective, you need to take couple (most possibly successful and necessary) out of your list and then keep bringing the topic up (I could help).
  • Gidorick
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    Posting silly ideas on here is akin to a hobby @Mahowl. It's fun to me to dream of the possibilities. :smirk:

    It would be hard to list them in order of "importance". All are important for different reasons then you have to ask if making smaller changes that can be implemented quickly (like this topic) should be considered more important because they'd be easier.

    I'll take a look at my repository to see how I would organize them in order of importance. Cool idea @Mahowl. Thanks!
    Edited by Gidorick on July 27, 2015 4:10PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • CapnPhoton
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    Qyrk wrote: »
    After a year of consuming food to make me stronger and better in tamriel, it makes me think........I need to take a poop, and I haven't done it since the start!!

    Please add pooping events, all those food has to go somewhere!

    You can always dramatize it and think that your character does all his personal stuff when you log off.

    Xbox One NA Aldmeri Dominion
  • Mahowl
    Mahowl
    CapnPhoton wrote: »

    You can always dramatize it and think that your character does all his personal stuff when you log off.

    Maybe they do all that stuff and have intimate relationships when offline but simply are too shy to show it to us.
  • Mahowl
    Mahowl
    @Gidorick well, maybe some day you will become very serious about forcing ZOS to do your bidding. If that day comes, in my opinion, the best way to achieve anything is to do things systematically. Using other media sources like fb, twitter, other forums and what not. In other words, strategy. But from what I've seen already my general impression right now is that majority ESO players don't really carry much hope and interest for some cooperation from ZOS regarding player suggestions.

    Thanks for thanking me. Not bashing someone in internet for an opinion is already a feat of it's own so that's nice from you. :D
  • Attorneyatlawl
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    Gidorick wrote: »
    Isn't sarcasm fun?

    I think it's fun.

    It is! This next statement isn't sarcastic though @gidorick =) :

    Little polish touches like this suggestion are what make a game feel alive. I'm probably the last person you expected to agree with you, but I do :D!

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • TequilaFire
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    I thought this was going to be a new potion or something. lmao
  • Attorneyatlawl
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    I thought this was going to be a new potion or something. lmao

    That was my thought too when I clicked the thread, but life's full of surprises!
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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