lordrichter wrote: »Ive seen already lack of motivation from players, so Champion System isnt offering enough.
I personally think they need to add some alternative endgame system to increase motivation along Champion System, something like pure cosmetic, gold sink could do it.
The problem with this statement is that the Champion System, despite how it is being used, is not really very well designed as something to grind against to achieve a goal. No one should feel that they need to be grinding CP, but they are because there is nothing else to grind against, and that blame falls entirely on ZOS and really horrible game design.
What ZOS did was create an end-game achievement system without an end-game to actually play. With no end-game to actually play, of course they are playing Champion System.
Having finally read the end-game article that was linked here, I fully agree with it, and that article only serves to further highlight what is wrong with ESO once the main quest ends. ZOS created a system where max level players are dependent upon them delivering something to do, which they don't do, and now there is nothing to do, so players just grind CP.
Trials' Leaderboard challenges.newtinmpls wrote:What is YOUR definition of endgame within ESO?
lordrichter wrote: »Ive seen already lack of motivation from players, so Champion System isnt offering enough.
I personally think they need to add some alternative endgame system to increase motivation along Champion System, something like pure cosmetic, gold sink could do it.
The problem with this statement is that the Champion System, despite how it is being used, is not really very well designed as something to grind against to achieve a goal. No one should feel that they need to be grinding CP, but they are because there is nothing else to grind against, and that blame falls entirely on ZOS and really horrible game design.
What ZOS did was create an end-game achievement system without an end-game to actually play. With no end-game to actually play, of course they are playing Champion System.
Having finally read the end-game article that was linked here, I fully agree with it, and that article only serves to further highlight what is wrong with ESO once the main quest ends. ZOS created a system where max level players are dependent upon them delivering something to do, which they don't do, and now there is nothing to do, so players just grind CP.
Show me one MMO what is still alive where players just idle and do nothing? People are already pissed off here, Champion System does not offer enough, if you are going to bring up UO, I surely remember people grinding skills like mad. If some people feel like Champion System is a grind, start to sell the damn potions to them. Catch-up potions (usable only to reach the top CP) is way better than race (usable to everyone) potions. Well, dont need to sell potions via shop actually, they can be found in the game too.
lordrichter wrote: »lordrichter wrote: »Ive seen already lack of motivation from players, so Champion System isnt offering enough.
I personally think they need to add some alternative endgame system to increase motivation along Champion System, something like pure cosmetic, gold sink could do it.
The problem with this statement is that the Champion System, despite how it is being used, is not really very well designed as something to grind against to achieve a goal. No one should feel that they need to be grinding CP, but they are because there is nothing else to grind against, and that blame falls entirely on ZOS and really horrible game design.
What ZOS did was create an end-game achievement system without an end-game to actually play. With no end-game to actually play, of course they are playing Champion System.
Having finally read the end-game article that was linked here, I fully agree with it, and that article only serves to further highlight what is wrong with ESO once the main quest ends. ZOS created a system where max level players are dependent upon them delivering something to do, which they don't do, and now there is nothing to do, so players just grind CP.
Show me one MMO what is still alive where players just idle and do nothing? People are already pissed off here, Champion System does not offer enough, if you are going to bring up UO, I surely remember people grinding skills like mad. If some people feel like Champion System is a grind, start to sell the damn potions to them. Catch-up potions (usable only to reach the top CP) is way better than race (usable to everyone) potions. Well, dont need to sell potions via shop actually, they can be found in the game too.
I can't show you an MMO where players just idle and do nothing. That is not the point.
The Champion System was intended to be a progression system that kicked in after Level 50 that built up in the background while the player was off doing other things. That is not what it is now, mostly because there aren't enough things for the players to be off doing. Instead of having interesting end-game content that people want to do, people are grinding the same content every day for the sole purpose of generating CP.
Let me ask this.. if they took away the Champion System today and replaced it with nothing, would there be no point in playing anymore? If the answer to that is Yes, then the problem is that there is no end-game content that is worth the time to do. If the only reason that people are playing is to grind CP, that is evidence of a horrible wasteland of a game design.
I don't play to grind CP. I have >21< Champion Points after 1300 hours of play since March 2014. The reason that my main is only VR 4 is because ESO has nothing to do after the main quest that I really want to spend time doing. Consequently, I spend most of my time doing stuff that does not generate CP. The best part of the game, the only part of the structured part of the game worth playing, is what happens before Level 50.
If they took away Champion System today, I would not even notice.
MercyKilling wrote: »I don't know what "end game" is, but I know what it should be:
http://paragonwiki.com/wiki/Mission_Architect
Gandrhulf_Harbard wrote: »MercyKilling wrote: »I don't know what "end game" is, but I know what it should be:
http://paragonwiki.com/wiki/Mission_Architect
The Foundry in Neverwinter has taken some of the pressure off the Devs because there is new content added literally every singe day. OK some of it is utter rubbish, but some of it is simply jaw-droppingly awesome - and the player who regularly play Foundry Missions soon get to know who the good and great authors are.
The other bonus for the Devs is that it gives players an insight in to how long it takes to make content. I had three adventures published (one was Feature Of The Week)) taken together all three played at approx 1hr 20 mins (if you ignore the side story elements) to 1hr 50mins (if you explore the side-story elements). In amongst that there is a room (in this case a library) in which the player interacts with an NPC (and can explore a few side-story elements) - there is no combat in this room, no puzzles, just approx 3 mins of NPC / Player dialogue interactions. That room took me over 50 hrs to put together. On top of the design of the levels there was also dozens and dozens of hours of play-testing (by myself and other Foundry authors) and maybe 20 hours of "fixes" (minor bugs and dialogues typos etc).
A Foundry type add-on for ESO would, IMO, be a welcome addition.
All The Best
no, it is a terrible addition that only proves that the devs are not exactly good at their job. 90% of the foundry is grinding missions and exploits.