Rook_Master wrote: »I'm really of the opinion that accounts should be faction-locked, so it shouldn't be an option to do them with alts in that case.
Rook_Master wrote: »I'm really of the opinion that accounts should be faction-locked, so it shouldn't be an option to do them with alts in that case.
^^ Worst Idea Ever.
This isn't DAOC, this is Elder Scrolls and your "WoW babies" brought this game closer to its Elder Scrolls roots, for which I am grateful. Ideally, the three factions shouldn't be separated in group PvE at all. We got VR areas because (i) there was no endgame and (ii) people wanted to see all of Tamriel with one character. As a result, faction pride was all but destroyed - which could have been avoided if the game wasn't designed around the faction war in the first place. It is do damn hard to reconcile ZOS's vision of new RvRvR with the series tradition of player freedom and it shows on every step, from PvP to guilds to lore.Rook_Master wrote: »I'm really of the opinion that accounts should be faction-locked, so it shouldn't be an option to do them with alts in that case.
^^ Worst Idea Ever.
More like best idea ever. ZoS originally designed the game to be faction locked but back in early beta all the "WoW-babies" whine so much that they bent. I honesty wonder sometimes if thats not why we ended up with the crappy VR system that will thankfully be removed.
Faction locks made DAOC a great game...people had pride in there faction.
☆ The Reason To Me Leaving (So Soon After Launch)
Been forced to play through the enemy territories made me and my mates slowly give up on the game like 2 months after launch. I am only back to give it a second chance thanks to the transfer and i am of the opinion of no veteran levels and 50 been the max level. So as in wow if i want to experience the other sides its done through alts and i enjoy it plus dlcs are done in large and do things like increasing the level cap by 5 or 10 depending on the new area and NO FORCED GROUPING LIKE CRAGLORN THE WORST ZONE.
And i remember them saying "play as you want" as a big seller to draw in the skyrim crowd then the first major dlc was like.
HAHA WE GOT YA! YOU WILL PLAY THE WAY WE WANT YOU TO!.
My 2 cents anyway as i was not impressed
The first time you go through the other two Alliance Areas and want to experience them while they are fresh to you, is it more enjoyable to just continue with your main, or run Alts through them so you can enjoy them at level 1-50, find books, get into the story, etc.
I did the latter, using alts.
Just wondering what others thought.
☆ The Reason To Me Leaving (So Soon After Launch)
Been forced to play through the enemy territories made me and my mates slowly give up on the game like 2 months after launch. I am only back to give it a second chance thanks to the transfer and i am of the opinion of no veteran levels and 50 been the max level. So as in wow if i want to experience the other sides its done through alts and i enjoy it plus dlcs are done in large and do things like increasing the level cap by 5 or 10 depending on the new area and NO FORCED GROUPING LIKE CRAGLORN THE WORST ZONE.
And i remember them saying "play as you want" as a big seller to draw in the skyrim crowd then the first major dlc was like.
HAHA WE GOT YA! YOU WILL PLAY THE WAY WE WANT YOU TO!.
My 2 cents anyway as i was not impressed
Thats exactly how i feel about this games PvE.
You cannot possibly play the way you want. You find a cookie cutter build and use it. otherwise you're useless to your group.
PvP on the other hand you can use what you want if you can be effective with it and enjoy using it. You dont have to be a wrecking blow spamming tool if you dont want to be.
This isn't DAOC, this is Elder Scrolls and your "WoW babies" brought this game closer to its Elder Scrolls roots, for which I am grateful. Ideally, the three factions shouldn't be separated in group PvE at all. We got VR areas because (i) there was no endgame and (ii) people wanted to see all of Tamriel with one character. As a result, faction pride was all but destroyed - which could have been avoided if the game wasn't designed around the faction war in the first place. It is do damn hard to reconcile ZOS's vision of new RvRvR with the series tradition of player freedom and it shows on every step, from PvP to guilds to lore.Rook_Master wrote: »I'm really of the opinion that accounts should be faction-locked, so it shouldn't be an option to do them with alts in that case.
^^ Worst Idea Ever.
More like best idea ever. ZoS originally designed the game to be faction locked but back in early beta all the "WoW-babies" whine so much that they bent. I honesty wonder sometimes if thats not why we ended up with the crappy VR system that will thankfully be removed.
Faction locks made DAOC a great game...people had pride in there faction.