TheSunAlsoRises wrote: »can i have your stuff?
Dear ZeniMax
I am a Veteran Rank 4.
I was killed by a healer at level 48.
I suck at this game, so I'm quitting.
You are both being scaled to the same level, meaning that regardless of player levels your stats are the same ideally making it an even playing field. The lvl 48 was probably just the better player..
I am a Veteran Rank 4.
I was killed by a healer at level 48.
Goodbye.
I am a Veteran Rank 4.
I was killed by a healer at level 48.
Goodbye.
Oh I get it!
-Mom, Frank is cheating! Im 6 years older and he beat the crap out of me!
-But honey, you sit and play MMO games whole day and are a fat, muscleless piece of ... and Frank is a junior champion in kickboxing, you know.
-Yea, BUT IM SIX YEARS OLDER! HES CCHEATING!
I do kind of hate the stat scaling. It feels like a reward for the impatient and a punishment for those who focus on developing their character first.
I'd ditch the scaling completely and just make 14 different Cyrodiil divisions. Trifling for levels 1-10, Monumental for VR10-14, and fall in with the other glyph prefixes and levels (Inferior for levels 5-15, Average for levels 40-50, Grand for VR5-7, and so on). Plus a 15th Monumental Plus division for VR14 ESO+ members.
CP would be in effect for all divisions, but there would be PVP sets that ignore X number of enemy player's CPs (by type or randomly). Players 70 CP points or more above you will be easier to see in the world as a global passive, to give you a better idea of who you're going up against.
You'd get kicked out of your division if you exceeded the level range, so people could grind, just not indefinitely in one area.
You'd be around players who share your in-game maturity.
Hopefully less lag.
But no, make a level 10 a skill-spamming superstar so he doesn't rage-quit, because that makes so much more sense than, you know, take on somebody your own size.