So in other words... you're free AP in PvP, and someone I shouldn't group with in PvE?
I think you made it quite clear you aren't a competitive player, but thank you for your take on this.
So in other words... you're free AP in PvP, and someone I shouldn't group with in PvE?
I think you made it quite clear you aren't a competitive player, but thank you for your take on this.
On the contrary, I think I am a good player and also competitive. I just don't think that I have to grind new gear every 3-5 month patch to be able to stay competitive.
You play it with the wow mentality..no one told you to go and grind for CP..endgame of ESO is a long term goal/advancement that you earn while playing the game in a way that is fun...you do dungeons, you play alts, pvp and while doing all these, piece by piece you build a long term advancement..
Because I don't need to take advantage of the gear gap among players, that the "gear - progression MMOs" have, in order to win someone or be accepted in a group. I just need to use my gaming and social skills.
Isn't a game with no gear gaps more competitive?
If you can just buy the bis gear why even play the game? Having gear progression is what keeps people playing.
Imo the perfect game has a progression from crafted gear clear up to bis which is obtained from playing the harder content.
I believe competitive gaming is about achieving an advantage over others
Make an MMO or make an ES game with friends.
Target 1 market instead of attempting to please everyone.
If you can just buy the bis gear why even play the game? Having gear progression is what keeps people playing.
Imo the perfect game has a progression from crafted gear clear up to bis which is obtained from playing the harder content.
If you can just buy the bis gear why even play the game? Having gear progression is what keeps people playing.
Imo the perfect game has a progression from crafted gear clear up to bis which is obtained from playing the harder content.
Do you live to upgrade your underpants and shoes? Because I certainly live to do more interesting and fun things.
A MMO is not different. Do you play to upgrade your pants and shoes? Because I certainly don't.
It's a sad WoWification that tainted so many games.
WoW created a sad mechanism that transforms players into muppets who live to chase the carrot on the stick.
I'd rather play a game that is like a good book or movie: entertraining and compelling because of its content, adventures, plot, not because of chasing the pants and shoes of level + 1.
timidobserver wrote: »Seasonal gear was already announced, but there has been no official word of lockouts or level cap increases.
That all naturally comes with the territory.
Lord Xanhorn wrote: »Geesh all this jib jabbing and none of the I hate the gear grind people offer a suggestion of an alternative. Right now there is nothing. Once you hit V14 there are very few incentives for DSA, Vet dungeons, trials, Craglorn, or logging on in general. If you enjoy PVP, that's pretty much all you get to look forward to.
There is no alternative for a compelling end game with the lack of the gear grind and no one is giving suggestions.
Its all fun and dandy to be a negative nancy about end game progression systems but to not have viable alternatives makes you look foolish. Cause honestly, the lack of endgame incentives is make a lot of people quit this game, me included.
Lord Xanhorn wrote: »Geesh all this jib jabbing and none of the I hate the gear grind people offer a suggestion of an alternative. Right now there is nothing. Once you hit V14 there are very few incentives for DSA, Vet dungeons, trials, Craglorn, or logging on in general. If you enjoy PVP, that's pretty much all you get to look forward to.
There is no alternative for a compelling end game with the lack of the gear grind and no one is giving suggestions.
If you can just buy the bis gear why even play the game? Having gear progression is what keeps people playing.
Imo the perfect game has a progression from crafted gear clear up to bis which is obtained from playing the harder content.
Do you live to upgrade your underpants and shoes? Because I certainly live to do more interesting and fun things.
A MMO is not different. Do you play to upgrade your pants and shoes? Because I certainly don't.
It's a sad WoWification that tainted so many games.
WoW created a sad mechanism that transforms players into muppets who live to chase the carrot on the stick.
I'd rather play a game that is like a good book or movie: entertraining and compelling because of its content, adventures, plot, not because of chasing the pants and shoes of level + 1.
If you can just buy the bis gear why even play the game? Having gear progression is what keeps people playing.
Imo the perfect game has a progression from crafted gear clear up to bis which is obtained from playing the harder content.
That isn't so. This game from the start has been more of a Diablo 2 style system, build freedom and set farming to enhance builds, or base builds around. It is a different, but to most, more desirable system that is new to an MMO. If gear progression becomes the new system, then guess what? We all might as well play WOW or FF14, the list goes on. The droves of cookie cutters. The ones that all fail, aside from wow. Why change this to match them? They already exist, all over the place.
I believe competitive gaming is about achieving an advantage over others
I agree..although the advantage over others shouldn't be necessarily ilvl or gear..it could be prestige ranks and titles or vanity costumes (GW2). And these will be more precious, because you can earn them while having the same gear as others.
I understand that you probably have zero interest on vanity items or prestige titles, but this is the most fair way to reward skilled players...because this will always show what they have been achieved, while the system you propose, is just a gear that will be useless in some months..
GW2 system works..Legendaries have same stats as exotic gear and need tons of dedication to acquire them..spvp in GW2 only rewards vanity costumes. Yet the game is successful and full of players. Not to mention almost all sandboxes MMOs that also does not have gear progression..
TL;DR: Not every game need to be a gear progression game to be successful. I am saying this because you said that every MMO worth mentioning is those with gear progression.
timidobserver wrote: »
I came to ESO from GW2 specifically because I could not tolerate the vanity item/cosmetic gear reward system they have going on(also because season 1 of the living story was horrible.) IMO, if you want to spend a year or more farming a cosmetic item there is already a game for you(GW2), but don't ask for ESO to be turned into that. If ESO players wanted that they would be playing GW2. I like that ESO has gear that actually does more than look different.
timidobserver wrote: »
I came to ESO from GW2 specifically because I could not tolerate the vanity item/cosmetic gear reward system they have going on(also because season 1 of the living story was horrible.) IMO, if you want to spend a year or more farming a cosmetic item there is already a game for you(GW2), but don't ask for ESO to be turned into that. If ESO players wanted that they would be playing GW2. I like that ESO has gear that actually does more than look different.
ESO is in between WoW's approach and GW2's approach, but mostly leaning towards the absence of gear grind and more towards GW2's cosmetics. If you don't want that approach I feel you're playing the wrong game.
timidobserver wrote: »timidobserver wrote: »
I came to ESO from GW2 specifically because I could not tolerate the vanity item/cosmetic gear reward system they have going on(also because season 1 of the living story was horrible.) IMO, if you want to spend a year or more farming a cosmetic item there is already a game for you(GW2), but don't ask for ESO to be turned into that. If ESO players wanted that they would be playing GW2. I like that ESO has gear that actually does more than look different.
ESO is in between WoW's approach and GW2's approach, but mostly leaning towards the absence of gear grind and more towards GW2's cosmetics. If you don't want that approach I feel you're playing the wrong game.
I take it you are trying to troll or maybe you are just new to ESO if you think the game's current gear progression is cosmetic at all.
Why not only discuss the mechanics of other games without mentioning the names of other games?
Because Blizzard marketing team says so.
timidobserver wrote: »Seasonal gear was already announced, but there has been no official word of lockouts or level cap increases.
That all naturally comes with the territory.
That is nothing but an assumption on your part.
timidobserver wrote: »Seasonal gear was already announced, but there has been no official word of lockouts or level cap increases.
That all naturally comes with the territory.
That is nothing but an assumption on your part.
Technically, it maybe be. But it is also a common pattern. Like it or not, history repeats itself. Let's say ESO just straight up goes gear progression. They create a bunch of very powerful sets that only drop in a new 20 man raid. People who have access to a large, consistent group run it to death, and get them within the week. They are done with the new content. Back to the forum to gripe about new content. Zeni will eventually need to put a limiter,, to artificially extend the contents lifespan. Now, lets talk about the more casual players. They won't even be able to, in most cases, form a 20 man group. They will begin to gripe. "We can't even see the content! Not to mention these guys who have the sets that we can't touch now. They are harassing us in pvp." The natural solution for that is Raidfinder, and a PVP/PVE gear seperation that ensures "balance" and renders the set, and all other sets outside of PVP, useless in PVP. All things that will hinder the game, make it less original than ever. All could simply be avoided by staying away from gear progression. That is the beauty of the current system.
It's anybody's guess at this point if they are still even planning to use their Season Gear model, and if they do, it's still anybody's guess what activities this gear will be obtainable from.
It could be available from Trials / PvP, as some sets are now. It could be from bleeding edge content, as you say, but even that won't much matter as the one thing they have mentioned about Season Gear is that as Seasons progress, the older Seasons' Gear will become more easily obtainable, completely negating your concerns about casuals not being able to get gear.
20 man groups, Raidfinder, etc. are all things that do not and have not existed in ESO for the entirety of its lifespan. The "raids" (Trials) that do exist in ESO are not exactly hard to find a group for; I'm not sure why you assume that the devs would not only raise the group sizes, but also assume that these groups would become harder to join / form than they are currently.
You are basically banking on nothing but conjecture and getting upset over things that you are pretty much just making up w/out a shred of actual information. <.<
20 man groups, Raidfinder, etc. are all things that do not and have not existed in ESO for the entirety of its lifespan. The "raids" (Trials) that do exist in ESO are not exactly hard to find a group for; I'm not sure why you assume that the devs would not only raise the group sizes, but also assume that these groups would become harder to join / form than they are currently.
timidobserver wrote: »I came to ESO from GW2 specifically because I could not tolerate the vanity item/cosmetic gear reward system they have going on(also because season 1 of the living story was horrible.) IMO, if you want to spend a year or more farming a cosmetic item there is already a game for you(GW2), but don't ask for ESO to be turned into that. If ESO players wanted that they would be playing GW2. I like that ESO has gear that actually does more than look different.
That is the point of this thread. To warn and hopefully avoid the possibility that they will do what I mentioned. One particular poster in this thread is pushing for exactly that. It is something that common MMO players have been conditioned to expect.
If they add gear progression, they have to add the following, a fitting challenge to attain it, to offset the difficulty of obtaining the older sets. I am not "banking on nothing", because I have played various MMOs for a very long time.
In order to offset that difficulty, that means maybe simply making them PVP sets and bumping up the cost or rarity. But it likely won't be bound to PVP.
That means they will have to make the PVE content that drops them less accessible, else it won't be harder to obtain. That almost always, in MMO history, means larger groups. That is where the player separation comes in, and on and on. A flawed system always ends up with the same end result.