I have heard that good Fire Resist Glyphs only mitigate 2 or maybe 3% of Fire Damage. Is this a bug? This is incredibly low and not even worth the armor slot.
I ask this because pre-1.6, it was closer to 20-30%+ for a good glyph, exactly off by a factor of 10. Do you think Zenimax forgot to multiply the effectiveness of Fire Resist Glyphs by x10 like they did with the other stats?
I would post this as a poll, but I don't know how and couldn't see the option *shrug*. You are welcome to repost this as a poll if you know how.
Enchanting is kind of messed up right now. Other than Stats Glyphs, there is not much reason to wear them at the moment. Even then, you don't get any differences in the various levels of VR Potencies (last time I checked)
Powtreeman wrote: »Basically I think they should make glyphs that only I can make with 100% resist all damage.
Giles.floydub17_ESO wrote: »I think some of the jewelry enchant values are by design. They have clearly favored cost reduction over stat regen
The bash demand enchant may be online with the weapon/spell damage enchants. I don't know how bash damage is calculated to be able to compare properly.
To the point, I think they have purposely chosen to encourage or give favor to certain jewelry enchantments. That was my impression from PTS. I am surprised some are just noticing these changes this far after 1-6 launched.
So with your testing, you got 5% Fire Resist from glyphs? Still, that is absurdly low considering we were able to achieve 30% with just one pre-1.6.
ZOS_GinaBruno wrote: »Hi guys! We can confirm that resist enchants are lower than we’d like them to be. In our next major update, we’ll be increasing the effect of the resist enchants (including the Fire Resist Glyphs mentioned in this thread) so they’re higher than what you’re currently seeing, though not as high as they were prior to Update 6.
SturgeHammer wrote: »I have heard that good Fire Resist Glyphs only mitigate 2 or maybe 3% of Fire Damage. Is this a bug? This is incredibly low and not even worth the armor slot.
I ask this because pre-1.6, it was closer to 20-30%+ for a good glyph, exactly off by a factor of 10. Do you think Zenimax forgot to multiply the effectiveness of Fire Resist Glyphs by x10 like they did with the other stats?
I would post this as a poll, but I don't know how and couldn't see the option *shrug*. You are welcome to repost this as a poll if you know how.
I just assumed they changed the numbers because they added elemental resistances (up to %25) to the champion system. It would be nice to know if this is intended or not.
MornaBaine wrote: »ZOS_GinaBruno wrote: »Hi guys! We can confirm that resist enchants are lower than we’d like them to be. In our next major update, we’ll be increasing the effect of the resist enchants (including the Fire Resist Glyphs mentioned in this thread) so they’re higher than what you’re currently seeing, though not as high as they were prior to Update 6.
Ummm...since you guys made fire hit a lot harder and, of course, it is as ubiquitous AS EVER....would it KILL you to give us at least the old values of fire resist enchants?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
To be fair this has always been the case for potion time reduction glyphs. Would be nice to see some progression from white to gold quality, but the level shouldn't matter at all since the potion CD is the same at all levels.
MornaBaine wrote: »ZOS_GinaBruno wrote: »Hi guys! We can confirm that resist enchants are lower than we’d like them to be. In our next major update, we’ll be increasing the effect of the resist enchants (including the Fire Resist Glyphs mentioned in this thread) so they’re higher than what you’re currently seeing, though not as high as they were prior to Update 6.
Ummm...since you guys made fire hit a lot harder and, of course, it is as ubiquitous AS EVER....would it KILL you to give us at least the old values of fire resist enchants?
invest into cp points and you recive less firedmg now without glyphs then in 1.6 was even possible