timidobserver wrote: »Seasonal gear was already announced, but there has been no official word of lockouts or level cap increases.
timidobserver wrote: »Seasonal gear was already announced.
If you can just buy the bis gear why even play the game? Having gear progression is what keeps people playing.
Imo the perfect game has a progression from crafted gear clear up to bis which is obtained from playing the harder content.
We have gear progression now........nerf magicka builds and everyone switches to stamina sets. Next will be nerf stamina to whatever and dead sets will come alive.
look up the min max version on Youtube(:/)
"I don't like progressive raiding/content, so no one should get it!"
There are some serious flaws in your argument.
First of all, gear progression does not mean "raid or gtfo". Gear can very well come from doing PvP as well (e.g. PvP gear in WoW and other MMOs).
Secondly, you seem to be under the weird impression that there is "freedom" regarding what gear you should wear. False. You even mentioned it yourself.look up the min max version on Youtube(:/)
You are of course free to play with any build you want, but unless you're using the optimal setup, you're going to end up as free AP in PvP & someone I wouldn't want to group with in PvE.
The only difference is that in games with gear progression, you actually have to beat difficult bosses or fare well in PvP arenas for that "min-max gear", you don't just craft/buy it in 5 minutes and be done with the game.
Lastly, do you know why most MMOs (RPGs, even) have gear progression?
Because it works, it keeps people playing & enjoying the game.
How did no gear progression work for this game?
This game isn't exactly a huge success story, in case you hadn't noticed.
"I don't like progressive raiding/content, so no one should get it!"
There are some serious flaws in your argument.
First of all, gear progression does not mean "raid or gtfo". Gear can very well come from doing PvP as well (e.g. PvP gear in WoW and other MMOs).
Secondly, you seem to be under the weird impression that there is "freedom" regarding what gear you should wear. False. You even mentioned it yourself.look up the min max version on Youtube(:/)
You are of course free to play with any build you want, but unless you're using the optimal setup, you're going to end up as free AP in PvP & someone I wouldn't want to group with in PvE.
The only difference is that in games with gear progression, you actually have to beat difficult bosses or fare well in PvP arenas for that "min-max gear", you don't just craft/buy it in 5 minutes and be done with the game.
Lastly, do you know why most MMOs (RPGs, even) have gear progression?
Because it works, it keeps people playing & enjoying the game.
How did no gear progression work for this game?
This game isn't exactly a huge success story, in case you hadn't noticed.
If you don't think gear progression doesn't mean raid or GTFO, you either never played WOW or the like, or you were one of the elitist "no fun allowed" types that ruins those beloved cookie cutter gear progression games. The fact is, this game never was what WOW was, and was touted as not being so. Bugs and a bad rep from the get go held this game from success, IMO. That is just my opinion, but it is a sound one. It was never the system. That was one of the selling points. You still have to beat difficult bosses in this game, and fare well in PVP, But guess what, they don't try and make you feel a psychological urge to with a carrot on a stick. They treat you like an adult. They create the drive to play through....actual fun. I, for one, don't want a game that feels like work. If that is what you want, why aren't you playing WOW. You seem to love that system, and dislike this one. Why are you here? Lastly. gear progression doesn't "work". Every MMO that tries it, ie: all of them, fail with the acception of WOW. But WOWs success doesn't have simply to do with that system. It has to do with being at the right place, at the right time, at one time showing outstanding support, and players growing a deep connection and long term investment they can't break, honestly. So, please, If you want that game, it is there. Explain to me why you think this game should just become a carbon copy, seriously.
"Leveling" through gear is one of the worst ideas game designers/developers have had in recent history. It completely sets players even further apart. Especially with the ridiculous RNG systems coupled with the gear you need to gain levels.
You could play hundreds of hours of the same content over and over again to not get the gear you need. Which then means you may not be able to progress to more difficult content because you do not have the gear required.
The most recent game I played with a system like this was "Destiny". Which used this system as a blatant game extending mechanic. Playing one raid (now two or three) as many times a week as you wanted - to only actually get a drop once a week. Some players were lucky enough to get all set pieces needed in one run. Some, by the time I quit, played for months without getting more than one or two pieces. This not only frustrated players, but saw many players quit due to this.
I can not say for sure if I would stay or go if a system like this was implemented. Although I will say I left "Destiny" due to a system similar to what is mentioned by the OP. Grinding for gear interests me as little as grinding my own hands into stumps.
"I don't like progressive raiding/content, so no one should get it!"
There are some serious flaws in your argument.
First of all, gear progression does not mean "raid or gtfo". Gear can very well come from doing PvP as well (e.g. PvP gear in WoW and other MMOs).
Secondly, you seem to be under the weird impression that there is "freedom" regarding what gear you should wear. False. You even mentioned it yourself.look up the min max version on Youtube(:/)
You are of course free to play with any build you want, but unless you're using the optimal setup, you're going to end up as free AP in PvP & someone I wouldn't want to group with in PvE.
The only difference is that in games with gear progression, you actually have to beat difficult bosses or fare well in PvP arenas for that "min-max gear", you don't just craft/buy it in 5 minutes and be done with the game.
Lastly, do you know why most MMOs (RPGs, even) have gear progression?
Because it works, it keeps people playing & enjoying the game.
How did no gear progression work for this game?
This game isn't exactly a huge success story, in case you hadn't noticed.
If you don't think gear progression doesn't mean raid or GTFO, you either never played WOW or the like, or you were one of the elitist "no fun allowed" types that ruins those beloved cookie cutter gear progression games. The fact is, this game never was what WOW was, and was touted as not being so. Bugs and a bad rep from the get go held this game from success, IMO. That is just my opinion, but it is a sound one. It was never the system. That was one of the selling points. You still have to beat difficult bosses in this game, and fare well in PVP, But guess what, they don't try and make you feel a psychological urge to with a carrot on a stick. They treat you like an adult. They create the drive to play through....actual fun. I, for one, don't want a game that feels like work. If that is what you want, why aren't you playing WOW. You seem to love that system, and dislike this one. Why are you here? Lastly. gear progression doesn't "work". Every MMO that tries it, ie: all of them, fail with the acception of WOW. But WOWs success doesn't have simply to do with that system. It has to do with being at the right place, at the right time, at one time showing outstanding support, and players growing a deep connection and long term investment they can't break, honestly. So, please, If you want that game, it is there. Explain to me why you think this game should just become a carbon copy, seriously.
Here's a fun fact for you: about 50% of people I knew dropped the game last summer, because of disappointing end game.
Not because of bugs, not because of broken class mechanics, not because of lag, but because the end game was basicly just two ridiculously easy, 10 minute long glorified group dungeons that had zero incentive for running them.
Of course, my view is just a narrow one of a single person, but what I can tell you for certain is that you do not keep the hardcore audience playing without giving them incentives to do so, and this hardcore audience is the audience that makes the youtube videos & twitch streams, find bugs & keeps pushing the boundaries of PvE and PvP.
The audience which makes the game what it is and keeps it visible to gamers around the world.
Marketing that no money can buy, and without which no MMO can succeed, or even survive in most cases.
Players have been playing to beat big difficult bosses since the very onset of (MMO)RPG gaming. It is natural to expect these difficult bosses to be drop epic loot (just like in every RPG, ever). In MMOs, your character isn't there just to level up to max. level and then... just hang out with no purpose or goals.
Just out of curiosity, are you VR14 yet? Because the argument that no gameplay incentives are required, and that game being "fun" is enough are often presented by players, who are not even playing the end game yet.
It stems from the somewhat hysterical hatred that WoW gets from some people, which they automatically latch on to every other MMO they see out there.
"WoW has it, so it must be the pinnacle of evil and I must hate it"
Here's another fun fact for you: gear progression existed long, long before WoW, and it exists because it works and makes sense in a RPG. Developers are not idiots, they don't put things in because "WoW has it", they put things in because they believe they create a better gameplay experience.
Heck, even FPS games have started to incorporate RPG elements such as gear progression (Destiny).
So let's stop with all this WoW hate and start looking things objectively, shall we? Just because you can kill monsters or cast magic doesn't make anything a "WoW copy", nor does it make WoW a copy of anything. It makes a game RPG, and same applies to gear progression.
To conclude this, I'd like to ask you a question: how does having character progression via gear at end game hurt you in any way, if that gear is obtainable just by doing what you enjoy doing? If powerful gear was accessible via both PvE & PvP based on player merits (like in all modern MMOs), how would that be detrimental to your (or anyone else's) gameplay?
Just out of curiosity, of course
P.S. This game already feels like work, but one that I don't enjoy. Haven't you opened up Champion System yet?
.....the possibility of ESO going to a ..... gear progression system. Ilvls and lockouts . It is all hearsay. ....
Here's a fun fact for you: about 50% of people I knew dropped the game last summer, because of disappointing end game.
Not because of bugs, not because of broken class mechanics, not because of lag, but because the end game was basicly just two ridiculously easy, 10 minute long glorified group dungeons that had zero incentive for running them.
Of course, my view is just a narrow one of a single person, but what I can tell you for certain is that you do not keep the hardcore audience playing without giving them incentives to do so, and this hardcore audience is the audience that makes the youtube videos & twitch streams, find bugs & keeps pushing the boundaries of PvE and PvP.
The audience which makes the game what it is and keeps it visible to gamers around the world.
Marketing that no money can buy, and without which no MMO can succeed, or even survive in most cases.
Players have been playing to beat big difficult bosses since the very onset of (MMO)RPG gaming. It is natural to expect these difficult bosses to be drop epic loot (just like in every RPG, ever). In MMOs, your character isn't there just to level up to max. level and then... just hang out with no purpose or goals.
Just out of curiosity, are you VR14 yet? Because the argument that no gameplay incentives are required, and that game being "fun" is enough are often presented by players, who are not even playing the end game yet.
It stems from the somewhat hysterical hatred that WoW gets from some people, which they automatically latch on to every other MMO they see out there.
"WoW has it, so it must be the pinnacle of evil and I must hate it"
Here's another fun fact for you: gear progression existed long, long before WoW, and it exists because it works and makes sense in a RPG. Developers are not idiots, they don't put things in because "WoW has it", they put things in because they believe they create a better gameplay experience.
Heck, even FPS games have started to incorporate RPG elements such as gear progression (Destiny).
So let's stop with all this WoW hate and start looking things objectively, shall we? Just because you can kill monsters or cast magic doesn't make anything a "WoW copy", nor does it make WoW a copy of anything. It makes a game RPG, and same applies to gear progression.
To conclude this, I'd like to ask you a question: how does having character progression via gear at end game hurt you in any way, if that gear is obtainable just by doing what you enjoy doing? If powerful gear was accessible via both PvE & PvP based on player merits (like in all modern MMOs), how would that be detrimental to your (or anyone else's) gameplay?
Just out of curiosity, of course
P.S. This game already feels like work, but one that I don't enjoy. Haven't you opened up Champion System yet?
.....the possibility of ESO going to a ..... gear progression system. Ilvls and lockouts . It is all hearsay. ....
it is all heresy!!
This game requires you to gain levels to get power, be it 1-50 or 1-64 and gear is given stats dependant on what level it is. So there IS a form of progression bulit into this system, BUT a level 1 can have his pick of any crafted set with stats applicable for a level 1
The gear progression system that WoW implemented is there to give a person an addictive reason to continue playing once they hit max level.
Wow DID implement the current raid-gear-to-get-gear-for-the next-raid and it does alienate a large proportion of the player base. I have been lucky to be in guilds that have the big instances on farm, so I was in a position to get the "Awesome Kids" sloppy seconds, but the requirment to do the same thing over and over once a week is boaring (I have over 4 years on my wow /played time, so i dont get board easily btw)
The worst part about this gear progression system is when PvE players who can get the stuff encounter PvP players in whatever PvP enviroment there is and they steam roll them as if they were n00bs. This kills a game faster than ebola for most pvp players.
When the counter to a strong well lead PvP group is, PvE content, then there is no point in PvP. The PvPer cant match the gear of the PvE player.