i think in this way:I was hoping there was some information out there somewhere about how leveling Mobs will work in future DLC zones. In curious how different players will have the zone leveled to them while still allowing them to interact with one another.
Thanks!
If ZOS not add best gear to DLC <----this one will hurt salesDaveMoeDee wrote: »Current guild quest lines, as well as the main quest line, scales to your level. I imagine any guild DLC will scale similarly, assuming they will also be solo content. I actually save the guild quest lines for VR levels.
I would have expected new zones to be VR levels, but if they make them higher than Upper Craglorn, then it might hurt DLC sales since players below VR14 might have a hard time playing.
Same way it works in Cyrodiil: You are scaled up to the zone.
I agree and find it somewhat worrisome. Surely they have something in mind to make character progression still feel important; right?
Not necessarily; say you've hit VR3 and want to avoid Cadwell's VR3 zone. You can go into this zone instead and your questing is at-level, and you are getting at-level rewards from it. By the end of the content, you've hit VR4 and are viable for Cadwell's VR4 zone. (Obviously this becomes moot with the removal of VRs, but the concept remains.)
I agree and find it somewhat worrisome. Surely they have something in mind to make character progression still feel important; right?
Not necessarily. The content may still come with the some of the best gear at-level, say the Epic Sword of Epic Awesomeness, and while everyone may have a version of it, the VR14 version would still be the one that's really worth getting.lordrichter wrote: »It also means that there will never be anything really rewarding about the content. Quests rewards and other loot will be RNG and generic. If there are any rare items or resources, everyone and everything will have full access.
lordrichter wrote: »now that the game is B2P and these are crown store items, they will never attain what they could have attained otherwise. They will always remain just new land to tread upon and will, in other respects, be generally disappointing to anyone who can see what the full potential could have been.
lordrichter wrote: »now that the game is B2P and these are crown store items, they will never attain what they could have attained otherwise. They will always remain just new land to tread upon and will, in other respects, be generally disappointing to anyone who can see what the full potential could have been.
The promise of what ESO could be... As foolish as it may be. I still believe.
Well scale player to zone lvl and scale loot to champion rank which player have ^^
I agree and find it somewhat worrisome. Surely they have something in mind to make character progression still feel important; right?