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Leveled DLC Zones

Gidorick
Gidorick
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I was hoping there was some information out there somewhere about how leveling Mobs will work in future DLC zones. In curious how different players will have the zone leveled to them while still allowing them to interact with one another.

Thanks!
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  • Exstazik
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    Gidorick wrote: »
    I was hoping there was some information out there somewhere about how leveling Mobs will work in future DLC zones. In curious how different players will have the zone leveled to them while still allowing them to interact with one another.

    Thanks!
    i think in this way:
    -Zones aka "craglorn" do not scale at all.
    -Trials will scale to some "X" max champion rank
    -Dungeons will scale to the player Champion rank
    -Crafted sets will be scale to the player Champion rank.For example: crafter "X" can craft set <"Y" champion rank


    or in this way:
    -no scale at all,all gear will up in stats to the player champion rank when you wear it.
    Edited by Exstazik on May 26, 2015 5:51AM
  • DaveMoeDee
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    Current guild quest lines, as well as the main quest line, scales to your level. I imagine any guild DLC will scale similarly, assuming they will also be solo content. I actually save the guild quest lines for VR levels.

    I would have expected new zones to be VR levels, but if they make them higher than Upper Craglorn, then it might hurt DLC sales since players below VR14 might have a hard time playing.
  • Exstazik
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    DaveMoeDee wrote: »
    Current guild quest lines, as well as the main quest line, scales to your level. I imagine any guild DLC will scale similarly, assuming they will also be solo content. I actually save the guild quest lines for VR levels.

    I would have expected new zones to be VR levels, but if they make them higher than Upper Craglorn, then it might hurt DLC sales since players below VR14 might have a hard time playing.
    If ZOS not add best gear to DLC <----this one will hurt sales
  • Faulgor
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    Same way it works in Cyrodiil: You are scaled up to the zone.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sausage
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    Champion Points does not make that big different anyway, further you go in champion points, less effective they become. I think monsters are levels lvl50.
  • Enodoc
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    Faulgor wrote: »
    Same way it works in Cyrodiil: You are scaled up to the zone.

    Yep, that's what they've said. The zone doesn't scale to the player, the player scales to the zone.
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  • Gidorick
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    Enodoc wrote: »
    Faulgor wrote: »
    Same way it works in Cyrodiil: You are scaled up to the zone.

    Yep, that's what they've said. The zone doesn't scale to the player, the player scales to the zone.

    OH.... that makes more sense. Kind of makes progression moot though. For everything but pvp, that is.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • LtCrunch
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    Gidorick wrote: »
    Enodoc wrote: »
    Faulgor wrote: »
    Same way it works in Cyrodiil: You are scaled up to the zone.

    Yep, that's what they've said. The zone doesn't scale to the player, the player scales to the zone.

    OH.... that makes more sense. Kind of makes progression moot though. For everything but pvp, that is.

    I agree and find it somewhat worrisome. Surely they have something in mind to make character progression still feel important; right?
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  • Gidorick
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    Brandalf wrote: »
    Gidorick wrote: »
    Enodoc wrote: »
    Faulgor wrote: »
    Same way it works in Cyrodiil: You are scaled up to the zone.

    Yep, that's what they've said. The zone doesn't scale to the player, the player scales to the zone.

    OH.... that makes more sense. Kind of makes progression moot though. For everything but pvp, that is.

    I agree and find it somewhat worrisome. Surely they have something in mind to make character progression still feel important; right?

    And when you consider that PVP levels you to cyrodiil also...

    I'm back to my "monthly level increase by 1" concept. At least then there's the ILLUSION of progression.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Enodoc
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    Gidorick wrote: »
    Enodoc wrote: »
    Faulgor wrote: »
    Same way it works in Cyrodiil: You are scaled up to the zone.
    Yep, that's what they've said. The zone doesn't scale to the player, the player scales to the zone.
    OH.... that makes more sense. Kind of makes progression moot though. For everything but pvp, that is.
    Not necessarily; say you've hit VR3 and want to avoid Cadwell's VR3 zone. You can go into this zone instead and your questing is at-level, and you are getting at-level rewards from it. By the end of the content, you've hit VR4 and are viable for Cadwell's VR4 zone. (Obviously this becomes moot with the removal of VRs, but the concept remains.)
    Just because something is at-level, doesn't mean you can't use it for progression, and doesn't mean that the "end" of the zone won't be harder than the "beginning", allowing a semblance of progression within it as well.
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  • Elsonso
    Elsonso
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    Brandalf wrote: »
    I agree and find it somewhat worrisome. Surely they have something in mind to make character progression still feel important; right?

    The way they talk, the most important consideration is that the DLC can be immediately used by anyone who purchases it. That means that when your Level 3 pops out after bypassing the Wailing Prison, they have ideas that the DLC content should be accessible and the character should be allowed full access. Think of the motifs in the Crown Store. Immediately usable, even though the in-game ones require considerable play before they can be used. DLC will be just like this, immediately usable and fully functional at all levels.

    That is both fortunate and unfortunate. It encourages purchase and puts no hidden barriers or costs in the way that could get people mad at them. This means that ESO Plus members can buy a month, and only a month, and grind through the new content at whatever level they want and they never have to worry about whether they meet the requirements of the DLC.

    It also means that there will never be anything really rewarding about the content. Quests rewards and other loot will be RNG and generic. If there are any rare items or resources, everyone and everything will have full access. New crafting styles and traits will be accessible to everyone, although, currently, usable motifs are available only in the store.

    I am looking forward to new content, but now that the game is B2P and these are crown store items, they will never attain what they could have attained otherwise. They will always remain just new land to tread upon and will, in other respects, be generally disappointing to anyone who can see what the full potential could have been.

    We'll see. Maybe they will surprise me.


    Edited by Elsonso on May 26, 2015 12:17PM
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  • Enodoc
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    It also means that there will never be anything really rewarding about the content. Quests rewards and other loot will be RNG and generic. If there are any rare items or resources, everyone and everything will have full access.
    Not necessarily. The content may still come with the some of the best gear at-level, say the Epic Sword of Epic Awesomeness, and while everyone may have a version of it, the VR14 version would still be the one that's really worth getting.
    Edited by Enodoc on May 26, 2015 12:21PM
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  • Faulgor
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    Gidorick wrote: »
    Enodoc wrote: »
    Faulgor wrote: »
    Same way it works in Cyrodiil: You are scaled up to the zone.

    Yep, that's what they've said. The zone doesn't scale to the player, the player scales to the zone.

    OH.... that makes more sense. Kind of makes progression moot though. For everything but pvp, that is.

    Character level is only a small part of progression in ESO. You still have to progress your individual skill lines, skills themselves, morphs, champion points, upgrade your equipment, etc. Not even talking about non-combat progression such as crafting and achievements.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Gidorick
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    now that the game is B2P and these are crown store items, they will never attain what they could have attained otherwise. They will always remain just new land to tread upon and will, in other respects, be generally disappointing to anyone who can see what the full potential could have been.

    The promise of what ESO could be... As foolish as it may be. I still believe.

    Edited by Gidorick on May 26, 2015 1:06PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Elsonso
    Elsonso
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    Gidorick wrote: »
    now that the game is B2P and these are crown store items, they will never attain what they could have attained otherwise. They will always remain just new land to tread upon and will, in other respects, be generally disappointing to anyone who can see what the full potential could have been.

    The promise of what ESO could be... As foolish as it may be. I still believe.

    Like I said, they might surprise me. However, for the last few months, all we have seen is really the Marketing Department.

    We have not seen the game play people and what they are working on for in a while.
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  • Exstazik
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    Brandalf wrote: »
    Gidorick wrote: »
    Enodoc wrote: »
    Faulgor wrote: »
    Same way it works in Cyrodiil: You are scaled up to the zone.

    Yep, that's what they've said. The zone doesn't scale to the player, the player scales to the zone.

    OH.... that makes more sense. Kind of makes progression moot though. For everything but pvp, that is.

    I agree and find it somewhat worrisome. Surely they have something in mind to make character progression still feel important; right?
    Well scale player to zone lvl and scale loot to champion rank which player have ^^

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