I can't even. Why ZOS? Why are your 'rewards' so terrible? I just completed a max lvl woodworking crafting writ - SIX nightwood bows and two nightwood shields -to be rewarded with one stinking ruby and one nightwood shield. I don't understand who makes these decisions about loot. I about had it way back when after countless hours and completing every quest in the game to be rewarded with vendor trash from Cadwell. I love the Elder Scrolls, but I just don't understand why your rewards- from quests to crafting writs, and everything in between, are so terrible. Will this ever be addressed?
On the other hand, you do get over 600g for it, so it is not a total loss.
C0pp3rhead wrote: »On the other hand, you do get over 600g for it, so it is not a total loss.
I spend over 1k every day to feed mounts for alts & mules. 600g means nothing. OP's point still stands.
C0pp3rhead wrote: »On the other hand, you do get over 600g for it, so it is not a total loss.
I spend over 1k every day to feed mounts for alts & mules. 600g means nothing. OP's point still stands.
I can't even. Why ZOS? Why are your 'rewards' so terrible? I just completed a max lvl woodworking crafting writ - SIX nightwood bows and two nightwood shields -to be rewarded with one stinking ruby and one nightwood shield. I don't understand who makes these decisions about loot. I about had it way back when after countless hours and completing every quest in the game to be rewarded with vendor trash from Cadwell. I love the Elder Scrolls, but I just don't understand why your rewards- from quests to crafting writs, and everything in between, are so terrible. Will this ever be addressed?
C0pp3rhead wrote: »On the other hand, you do get over 600g for it, so it is not a total loss.
I spend over 1k every day to feed mounts for alts & mules. 600g means nothing. OP's point still stands.
traigusb14_ESO2 wrote: »C0pp3rhead wrote: »On the other hand, you do get over 600g for it, so it is not a total loss.
I spend over 1k every day to feed mounts for alts & mules. 600g means nothing. OP's point still stands.
You expect to pay the upkeep for multiple characters with 1 crafting writ a day?
If you only do writs on your crafter, you are doing it wrong.
I make a load of cash by doing writs on vet rank characters with no skillpoints spent in crafting - so I'm using 27-30 sanded maple for a woodworking writ, and getting at the very least, 600+ g reward.
SeñorCinco wrote: »I wouldn't say the way they are doing it is wrong. It may be right for the given mechanics. However, I see the mechanics themselves as being wrong.
The fact that one has more to gain by not advancing the skill, demands development attention.
Darkonflare15 wrote: »Yeah the rewards are terrible but you have to think about Elder Scrolls Games in general. Most crap you get from most quests is trash. Most stuff drop off enemies can be good or bad. There are few good items that drop from enemies in all the games. This is in all the Elder scrolls games from Morrowind, Oblivion, Skyrim, and this game. If you never craft loot at all in this game than most of the rewards are gradually good just like in Morrowind and Oblivion but if you craft than these are usually trash. Crafting items weapons in Skyrim and this game was better than most of the loot. Some of the unique weapons like most of daedric weapons are good but some of them were crap. So yeah most rewards when it comes loot in Elder Scrolls Games are basically not that good especially at end game.
Darkonflare15 wrote: »Yeah the rewards are terrible but you have to think about Elder Scrolls Games in general. Most crap you get from most quests is trash. Most stuff drop off enemies can be good or bad. There are few good items that drop from enemies in all the games. This is in all the Elder scrolls games from Morrowind, Oblivion, Skyrim, and this game. If you never craft loot at all in this game than most of the rewards are gradually good just like in Morrowind and Oblivion but if you craft than these are usually trash. Crafting items weapons in Skyrim and this game was better than most of the loot. Some of the unique weapons like most of daedric weapons are good but some of them were crap. So yeah most rewards when it comes loot in Elder Scrolls Games are basically not that good especially at end game.
I agree with @Darkonflare15 's answer. The pedigree of TESOTU are the ES games, which have a very bad RNG based droprate.
The pedigree shows in other ways in the game as well. Such as: Elder Scrolls games rarely really reward you for finishing a quest. ZoS has taken these mechanics as the foundation of TESOTU and is the last year slowly learning that MMO players expect something else.
TES is not just RNG though - well, at least it wasn't always. In Morrowind, great fixed loot rewards were scattered all over the world in less or more hard to reach places, such as the Savior's Hide in Divayth Fyr's chest. In fact rewards were so predictable and not random that I started every playthrough usually clearing the Redoran vault in Vivec ... and if you wanted a full set of Glass armor or whatever you always knew where to find an NPC that wore it.
Due to scaling, RNG increased in Oblivion and Skyrim and often outright replaced hand-placed rewards - but Oblivion was messed up anyway and in Skyrim crafted gear is superior to anything you could find. I find these systems difficult to compare to each other, let alone an MMO.
Point it, if they should take anything from TES rewards, it's hand-placed immersive rewards, not bad scaled RNG.
The more I think about it I start to wonder why people have not been going out on the streets protesting against these boring quest rewards?
I mean, its literally destroying peoples ability to have fun in games when the rewards are not good enough.
There should always be an epic item as a reward. Or rare mounts, or at least huge amounts of gold and xp.
Why even bother doing quests if you get nothing from it'?
TBH I cant understand how people can complain about RNG when it comes to loot. There is nothing more dull then a token system where you count each and every one you get towards a new set piece and thats all there is.
Gandrhulf_Harbard wrote: »TBH I cant understand how people can complain about RNG when it comes to loot. There is nothing more dull then a token system where you count each and every one you get towards a new set piece and thats all there is.
Would you go to work for a random pay-packet that 90% of the time you couldn't use?
That is essentially what RNG loot is.
I prefer a dual-token system.
So that for every run through I get X tokens towards a basic set of gear.
And have an RNG chance at a "Super Token" so that instead of cashing in Y Tokens for a Green/Blue quality bit of gear I could cash in Y Token + Super Token for a Purple/Gold quality bit of gear.
That way every one gets some reward from each run towards a usable set of gear, but the RNG factor kicks in to keep people coming back for the "Bonus".
All The Best
But is not a work..is a game..a hobby, an adventure.. I can go for hunting or fishing in real life without knowing the outcome(and I do)..sometimes I will return with a lot of fish and sometimes with bare hands..
ESO and MMOs are games..Hobbys, not work
Gandrhulf_Harbard wrote: »TBH I cant understand how people can complain about RNG when it comes to loot. There is nothing more dull then a token system where you count each and every one you get towards a new set piece and thats all there is.
Would you go to work for a random pay-packet that 90% of the time you couldn't use?
That is essentially what RNG loot is.
I prefer a dual-token system.
So that for every run through I get X tokens towards a basic set of gear.
And have an RNG chance at a "Super Token" so that instead of cashing in Y Tokens for a Green/Blue quality bit of gear I could cash in Y Token + Super Token for a Purple/Gold quality bit of gear.
That way every one gets some reward from each run towards a usable set of gear, but the RNG factor kicks in to keep people coming back for the "Bonus".
All The Best
But is not a work..is a game..a hobby, an adventure.. I can go for hunting or fishing in real life without knowing the outcome(and I do)..sometimes I will return with a lot of fish and sometimes with bare hands..
ESO and MMOs are games..Hobbys, not work
Gandrhulf_Harbard wrote: »TBH I cant understand how people can complain about RNG when it comes to loot. There is nothing more dull then a token system where you count each and every one you get towards a new set piece and thats all there is.
Would you go to work for a random pay-packet that 90% of the time you couldn't use?
That is essentially what RNG loot is.
I prefer a dual-token system.
So that for every run through I get X tokens towards a basic set of gear.
And have an RNG chance at a "Super Token" so that instead of cashing in Y Tokens for a Green/Blue quality bit of gear I could cash in Y Token + Super Token for a Purple/Gold quality bit of gear.
That way every one gets some reward from each run towards a usable set of gear, but the RNG factor kicks in to keep people coming back for the "Bonus".
All The Best
But is not a work..is a game..a hobby, an adventure.. I can go for hunting or fishing in real life without knowing the outcome(and I do)..sometimes I will return with a lot of fish and sometimes with bare hands..
ESO and MMOs are games..Hobbys, not work
... and don't you play a game to relax outside of real life's (RL) up and downs (RNG) and to have a sort of "ideal" environment?
I mean, things should go better in a game than in RL, not be as dull and crappy. Loot is one of those things that should go better in a game than RL.
When I do a "crafting writ" in RL (a job), I get a worthwhile reward else I switch job.
People in ESO got enough not worthwhile rewards (in the broadest sense) that they switched game. This does not bode well for ESO.