Now, if only you'd manage to fix the animation canceling abusing that's in game since beta, that was annoying so many people that it emptied your servers last summer.
I mean, it sure is nice to have a block available when you need it, but it's REALLY BAD for it to cancel the animation of previous ability WITHOUT cutting it's damage.
That just means the only viable dps strategy is to tap block after every single action, otherwise you're kicked off groups for doing too small dps.
IF you block, your ability's damage should reflect that you're actually blocking and not dealing damage. I don't know how to do it (it's certainly easier said than done), but even healing the enemy back up for the damage you just dealt (or removing a animation cancelled DoT from enemey) after you cancel animation with block would be better than this, which in my head is just cheating which is destroying any fun of the combat system.
wenxue2222b16_ESO wrote: »The ability to trigger emotes with the UI hidden - would save this one so much video clip editing!
First stable release of my DataDaedra addon. ESO gave me the impetus to finally become an addon developer, and an early crash course in publicity. Believe me, ZOS, I understand your pain!
After spending the first 9 months coding and working with other addon developers, I finally reached V1 last month. As far as I'm concerned, I'm just starting to make my favorite memories of play.
I will admit, the provisioning hireling always cheered me up. "This one finally tried some molasses, and now wonders what the rest of the mole tastes like."
And finally, I remember how I justified the purchase of Imperial Edition to myself--adjusting for real dollars/inflation, the $80 Imperial Edition is half the price I spent on Super Mario Bros. 3, and thus an absolute bargain.
FOR THE PACT!