








Why fill in the map in areas people are not supposed to play in?
I still want to reach the Imperial Island in Cyrodiil before Imperial City is released, but I don't know how to reach it.
I still want to reach the Imperial Island in Cyrodiil before Imperial City is released, but I don't know how to reach it.
Back in the early days when people were getting disconnected from the server, you could make it over there. There is even a thread with a video of this from back in April or May of last year. The only reason they made it over there is the disconnect made them immune to Slaughterfish. Otherwise no go.
It's a lot better for immersion and means most players will never even be aware of where the actual edge is. But it's a lot harder to make it 100% fool proof. It's much more likely that objects that were supposed to be part of the barrier, approached in just the right way, will provide a path up and over the intended edge to the area that was supposed to be hidden behind it.
The problem isn't with the barren area or even the blank bit beyond it, it's before then, with some (probably tiny) part of the landscaping that allowed you to get up there. Technically it is a bug but it's extremely hard to find all these spots. I've actually done QA like this for 3rd party maps, I was completely sure I'd checked everything and then later on either me or someone else finds that if you go just the right way you can still get out.
But personally I actually like finding bits like that (when I wasn't responsible for the QA anyway). I know it is a bug but I find it kind of fun and I like seeing the different ways the edges are handled in games.
It's a lot better for immersion and means most players will never even be aware of where the actual edge is. But it's a lot harder to make it 100% fool proof. It's much more likely that objects that were supposed to be part of the barrier, approached in just the right way, will provide a path up and over the intended edge to the area that was supposed to be hidden behind it.
Put a few hundred thousand gamers on a map, and some of them will find the path that no one else could see....
Of course if we had more content, then we might not have as many looking for things like this. Oh, who am I kidding, even with limitless content, people will still find the holes in the map.
fancyleggs wrote: »yea I love exploring in the game but so many unnecessary invisible walls
There are areas where you can escape the zone and visit "ghost towns" in other zones. It makes me hold out hope that some day they will be able to open the world up and make ESO truly open world.
When I climb the highest mountain, I found Paarthurnax