I wish, but i highly doubt it. ZoS seems to think the game in it's "pure" form shoudl be as immersive as possible so numbers are bad. That's why they let add-ons handle it. Since, PS4 won't support add-ons....
I have actually been playing with ZERO combat related addons these past 2 weeks in order to detox for console. I still miss seeing numbers, but part of me is now glad that I won't be fight against othe rplayers with addons telling them when to cleanse or execute or heal or ultimate.
Yeah you won't know when anything is happening! Won't it be glorious?!
Yeah you won't know when anything is happening! Won't it be glorious?!
NewBlacksmurf wrote: »Yeah you won't know when anything is happening! Won't it be glorious?!
Honest question....what additional indicator is needed.
Dmg does dmg to a character/player and to mobs
Combat queues are pretty obvious
buffs and rebuffs are shown on the character if you want specifics
Arno and weapons have very specific info on the inventory when highlighted and pots, food too
Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious
NewBlacksmurf wrote: »Yeah you won't know when anything is happening! Won't it be glorious?!
Honest question....what additional indicator is needed.
Dmg does dmg to a character/player and to mobs
Combat queues are pretty obvious
buffs and rebuffs are shown on the character if you want specifics
Arno and weapons have very specific info on the inventory when highlighted and pots, food too
Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious
Not having a DPS / HPS meter is a huge pain in an MMORPG in my opinion. It makes it very difficult to perfect your build and maximise dmg or healing output, which in turn makes it difficult to decide specifics on your build. Then again I would say that console players are less likely to care about this sort of thing, so perhaps it will be less of an issue.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Yeah you won't know when anything is happening! Won't it be glorious?!
Honest question....what additional indicator is needed.
Dmg does dmg to a character/player and to mobs
Combat queues are pretty obvious
buffs and rebuffs are shown on the character if you want specifics
Arno and weapons have very specific info on the inventory when highlighted and pots, food too
Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious
Not having a DPS / HPS meter is a huge pain in an MMORPG in my opinion. It makes it very difficult to perfect your build and maximise dmg or healing output, which in turn makes it difficult to decide specifics on your build. Then again I would say that console players are less likely to care about this sort of thing, so perhaps it will be less of an issue.
Console players and PC players are the same people
The differences are the machines and communities they play in.
The whole point of this game is to get away from the traditional MMO stigma's.
There is a really good article poste back in 2012 or 2013 quoting Matt F and the direction ZOS was taking for TESO.
They caved and gave the PC version lots of options but many are causing the game to suffer.
Lots of posts are pointing out XYZ and what this game is missing compared to other MMO but what's funny is many miss that a lot is by intent.
Try something different in on an online multiplayer world.
Yeah you won't know when anything is happening! Won't it be glorious?!
Not true. After i removed all of mine, i started to actually notice all the visual cues ZoS graciously built into the game again.
Simple things like a Cracked lookin health bar to tell me my Puncture is working, arrows or borders on my own health bar to tell me I am buffed or a HoT is ticking.
I KNOW it isnt exactly everything you WANT to know, but it is everything you NEED to know.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Yeah you won't know when anything is happening! Won't it be glorious?!
Honest question....what additional indicator is needed.
Dmg does dmg to a character/player and to mobs
Combat queues are pretty obvious
buffs and rebuffs are shown on the character if you want specifics
Arno and weapons have very specific info on the inventory when highlighted and pots, food too
Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious
Not having a DPS / HPS meter is a huge pain in an MMORPG in my opinion. It makes it very difficult to perfect your build and maximise dmg or healing output, which in turn makes it difficult to decide specifics on your build. Then again I would say that console players are less likely to care about this sort of thing, so perhaps it will be less of an issue.
Console players and PC players are the same people
The differences are the machines and communities they play in.
The whole point of this game is to get away from the traditional MMO stigma's.
There is a really good article poste back in 2012 or 2013 quoting Matt F and the direction ZOS was taking for TESO.
They caved and gave the PC version lots of options but many are causing the game to suffer.
Lots of posts are pointing out XYZ and what this game is missing compared to other MMO but what's funny is many miss that a lot is by intent.
Try something different in on an online multiplayer world.
In today's gaming age, it's rather difficult to simply shift directions to "get away from the traditional MMO stigmas." A gaming company can want to shift it all they want, but the community hasn't changed. There's no hope of it changing in favor of this style of gaming anytime soon either.
By providing that statement, ZOS also contradicts itself by adding in idiotic leaderboards and competitive events/gameplay. The more competitive a game is (PVE, PVP, Crafting, etc.), the more people will want to be better than the other person standing next to them. Additional UI components are needed to gauge speed, accuracy, and so on.
This is the world of gaming we live in today. It's not going anywhere just because "ZOS said so."
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Yeah you won't know when anything is happening! Won't it be glorious?!
Honest question....what additional indicator is needed.
Dmg does dmg to a character/player and to mobs
Combat queues are pretty obvious
buffs and rebuffs are shown on the character if you want specifics
Arno and weapons have very specific info on the inventory when highlighted and pots, food too
Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious
Not having a DPS / HPS meter is a huge pain in an MMORPG in my opinion. It makes it very difficult to perfect your build and maximise dmg or healing output, which in turn makes it difficult to decide specifics on your build. Then again I would say that console players are less likely to care about this sort of thing, so perhaps it will be less of an issue.
Console players and PC players are the same people
The differences are the machines and communities they play in.
The whole point of this game is to get away from the traditional MMO stigma's.
There is a really good article poste back in 2012 or 2013 quoting Matt F and the direction ZOS was taking for TESO.
They caved and gave the PC version lots of options but many are causing the game to suffer.
Lots of posts are pointing out XYZ and what this game is missing compared to other MMO but what's funny is many miss that a lot is by intent.
Try something different in on an online multiplayer world.
In today's gaming age, it's rather difficult to simply shift directions to "get away from the traditional MMO stigmas." A gaming company can want to shift it all they want, but the community hasn't changed. There's no hope of it changing in favor of this style of gaming anytime soon either.
By providing that statement, ZOS also contradicts itself by adding in idiotic leaderboards and competitive events/gameplay. The more competitive a game is (PVE, PVP, Crafting, etc.), the more people will want to be better than the other person standing next to them. Additional UI components are needed to gauge speed, accuracy, and so on.
This is the world of gaming we live in today. It's not going anywhere just because "ZOS said so."
I will share actual experience in the console beta. None of the PUG dungeons I encountered which were all with "noobs" we completed them all with no extras needed vs. PC even today ppl can't finish dungeons and quit. In this case, less is best.
There is no lack of information but rather people's unwillingness to let go of meters to allow elitism. Everything you need is provided but just maybe in a different way.
That stuff needs to go away and stay away
When ppl are so consumed with meters they loose focus on playing well with others
Ask yourself...why did you leave the last few MMO games to play this...ZOS is doing something right.
Also, look at the remaining interest for the console versions after over a year of delays...
Sallington wrote: »Anyone saying that not seeing actual data from your attacks is an advantage is lying to themselves.
I honestly don't know how people play without at least floating numbers letting you know how much damage your attacks do, or how much that heal hit for?
How do you know if a piece of gear is an upgrade if you can't see any information on how it's affecting skills in actual scenarios? I guess it's fine if you don't care and just fumble your way through builds and gear choices.
NewBlacksmurf wrote: »There is no lack of information but rather people's unwillingness to let go of meters to allow elitism. Everything you need is provided but just maybe in a different way.
That stuff needs to go away and stay away
When ppl are so consumed with meters they loose focus on playing well with others
Ask yourself...why did you leave the last few MMO games to play this...
@NewBlacksmurfNewBlacksmurf wrote: »Sallington wrote: »Anyone saying that not seeing actual data from your attacks is an advantage is lying to themselves.
I honestly don't know how people play without at least floating numbers letting you know how much damage your attacks do, or how much that heal hit for?
How do you know if a piece of gear is an upgrade if you can't see any information on how it's affecting skills in actual scenarios? I guess it's fine if you don't care and just fumble your way through builds and gear choices.
It is an advantage...some would say an unfair advantage but add-ons are available to all on PC.
How do you play without it? Look at your items and gear/buffs, it's pretty obvious and tells you exactly how it affects your player.
I'm sensing a large lack of trust in the system that tends to come from using add-ons
It's just information, it not anything that we can change. Some want to see it and others don't but neither change the outcome of how it plays.
I'd rather have the least amount of things on my screen so that I can see the game. This is no different than TES games
NewBlacksmurf wrote: »There is no lack of information but rather people's unwillingness to let go of meters to allow elitism. Everything you need is provided but just maybe in a different way.
That stuff needs to go away and stay away
When ppl are so consumed with meters they loose focus on playing well with others
Ask yourself...why did you leave the last few MMO games to play this...
You need to stop spewing your opinion as fact.
It is a lack of information. It's only elitist if you chose to impose on others and be a **** about it, if someone is using the info for there own purpose it's simply good information. Not everyone left previous mmos because of damage meters, most leave because of graphics or just want something newer.
@NewBlacksmurfNewBlacksmurf wrote: »Sallington wrote: »Anyone saying that not seeing actual data from your attacks is an advantage is lying to themselves.
I honestly don't know how people play without at least floating numbers letting you know how much damage your attacks do, or how much that heal hit for?
How do you know if a piece of gear is an upgrade if you can't see any information on how it's affecting skills in actual scenarios? I guess it's fine if you don't care and just fumble your way through builds and gear choices.
It is an advantage...some would say an unfair advantage but add-ons are available to all on PC.
How do you play without it? Look at your items and gear/buffs, it's pretty obvious and tells you exactly how it affects your player.
I'm sensing a large lack of trust in the system that tends to come from using add-ons
It's just information, it not anything that we can change. Some want to see it and others don't but neither change the outcome of how it plays.
I'd rather have the least amount of things on my screen so that I can see the game. This is no different than TES games
Gotta agree with smurf
People have gotten way to comfortable with addons on the pc mmos.
Im glad none of them are on the consoles but i do wish they would bring some addons into the interface lile the guild vendor ones and the map icons.
Unless your transferring to console i would not worry about it and if you are then you must know how consoles work.
So you need to get on board with us console players or go back to the pc version.
That should be the end of the conversation
So you need to get on board with us console players or go back to the pc version.
That should be the end of the conversation
Sallington wrote: »@NewBlacksmurfNewBlacksmurf wrote: »Sallington wrote: »Anyone saying that not seeing actual data from your attacks is an advantage is lying to themselves.
I honestly don't know how people play without at least floating numbers letting you know how much damage your attacks do, or how much that heal hit for?
How do you know if a piece of gear is an upgrade if you can't see any information on how it's affecting skills in actual scenarios? I guess it's fine if you don't care and just fumble your way through builds and gear choices.
It is an advantage...some would say an unfair advantage but add-ons are available to all on PC.
How do you play without it? Look at your items and gear/buffs, it's pretty obvious and tells you exactly how it affects your player.
I'm sensing a large lack of trust in the system that tends to come from using add-ons
It's just information, it not anything that we can change. Some want to see it and others don't but neither change the outcome of how it plays.
I'd rather have the least amount of things on my screen so that I can see the game. This is no different than TES games
Gotta agree with smurf
People have gotten way to comfortable with addons on the pc mmos.
Im glad none of them are on the consoles but i do wish they would bring some addons into the interface lile the guild vendor ones and the map icons.
Unless your transferring to console i would not worry about it and if you are then you must know how consoles work.
So you need to get on board with us console players or go back to the pc version.
That should be the end of the conversation
"I'm glad none of the PC addons are coming to consoles, unless they are the ones I find personally useful."
Addons and PC go hand in hand. PC = customization.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Yeah you won't know when anything is happening! Won't it be glorious?!
Honest question....what additional indicator is needed.
Dmg does dmg to a character/player and to mobs
Combat queues are pretty obvious
buffs and rebuffs are shown on the character if you want specifics
Arno and weapons have very specific info on the inventory when highlighted and pots, food too
Also consider most console players aren't 2 feet away from the screen so any indicator added has to be HUGE thus taking away from visibility to show something that is already obvious
Not having a DPS / HPS meter is a huge pain in an MMORPG in my opinion. It makes it very difficult to perfect your build and maximise dmg or healing output, which in turn makes it difficult to decide specifics on your build. Then again I would say that console players are less likely to care about this sort of thing, so perhaps it will be less of an issue.
Console players and PC players are the same people
The differences are the machines and communities they play in.
The whole point of this game is to get away from the traditional MMO stigma's.
There is a really good article poste back in 2012 or 2013 quoting Matt F and the direction ZOS was taking for TESO.
They caved and gave the PC version lots of options but many are causing the game to suffer.
Lots of posts are pointing out XYZ and what this game is missing compared to other MMO but what's funny is many miss that a lot is by intent.
Try something different in on an online multiplayer world.
In today's gaming age, it's rather difficult to simply shift directions to "get away from the traditional MMO stigmas." A gaming company can want to shift it all they want, but the community hasn't changed. There's no hope of it changing in favor of this style of gaming anytime soon either.
By providing that statement, ZOS also contradicts itself by adding in idiotic leaderboards and competitive events/gameplay. The more competitive a game is (PVE, PVP, Crafting, etc.), the more people will want to be better than the other person standing next to them. Additional UI components are needed to gauge speed, accuracy, and so on.
This is the world of gaming we live in today. It's not going anywhere just because "ZOS said so."
I will share actual experience in the console beta. None of the PUG dungeons I encountered which were all with "noobs" we completed them all with no extras needed vs. PC even today ppl can't finish dungeons and quit. In this case, less is best.
There is no lack of information but rather people's unwillingness to let go of meters to allow elitism. Everything you need is provided but just maybe in a different way.
That stuff needs to go away and stay away
When ppl are so consumed with meters they loose focus on playing well with others
Ask yourself...why did you leave the last few MMO games to play this...ZOS is doing something right.
Also, look at the remaining interest for the console versions after over a year of delays...
I'm not offended, I'm just not going to sugar coat it anymore for you smurf. You'rr intentionally the most obtuse campaigner for this argument, consistently.NewBlacksmurf wrote: »Did I offend you or step on your toes?
Blatant misinformation. It's not all there, if it was you wouldn't have players in the forums consistently asking , What is this glowy thing or that glowy thing....NewBlacksmurf wrote: »It's not a lack of information but rather information not where you may prefer to see it or how you may prefer to see it.
The info is all there, which is why add-ons are able to show the info in various formats.
All I can say is that someone is going to be called a nub no matter what if your not good, I won't be doing the name calling....but addons or not that not going to change.NewBlacksmurf wrote: »FYI I don't have a problem with any preference a player may have BUT it does create an advantage so while it may be a persons preference to see it, using those types of UI altering add-ons produce interpretations and results which can cause some players to be viewed differently, which is a form of elitism.