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In-Depth feedback and opinion on the game - so far, so good.

  • odenthalb16_ESO
    Ley wrote: »
    I'm sure some people don't care but I agree with you on this. I've had people ask me what armor/dye I was using a few times and it made me feel oddly happy that someone else like the way my character looked. I'm not gonna bother too much with my looks, if it's for my eyes only.

    I kinda like how diablo 3 designed their armor customization system.

    Pretty sure it's basically the same as in guild wars 2, where you change the look of one of your items by the one you've recently found.

  • Ley
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    Ley wrote: »
    I'm sure some people don't care but I agree with you on this. I've had people ask me what armor/dye I was using a few times and it made me feel oddly happy that someone else like the way my character looked. I'm not gonna bother too much with my looks, if it's for my eyes only.

    I kinda like how diablo 3 designed their armor customization system.

    Pretty sure it's basically the same as in guild wars 2, where you change the look of one of your items by the one you've recently found.

    Yea basically.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Dagoth_Rac
    Dagoth_Rac
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    The purple motifs are quite rare and expensive, both in gold and cash. That leaves the blue motifs as the starting core of crafting. Moving them to the cash shop means new players (and new characters of existing players) will be seriously limited in crafting without paying real money. Crafting is one of the fun aspects of the game that just about everyone enjoys. Group PvE, PvP, casual, hardcore, role players, solo questers. Everyone crafts! But now you are mostly locking it behind a pay gate.

    And the idea of having to do like 75% of the monthly writs to get a motif? Ugh. Introducing an artificial nuisance that can be circumvented by paying cash? That's the kind of thing most of us came to ESO to get away from!
  • MercyKilling
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    You know, that's one of the things which definitely will most likely not happen. It's an MMORPG, not a SP experience. I mean, you wouldn't wear stuff if it wasn't to show it off to others, right?

    Oh, trust me...I do realize. However....I was asked what my preference was via feedback. This is it.

    Also....some people would have a fit bout that "you wouldn't wear it if you didn't want to show it off" thought/logic. Not me personally, but there are some who are likely to froth at the mouth over that kind of thinking. Just saying.

    It's an MMORPG, true. But the way things are done (read: how the game is built) does not require grouping at all. Matter of fact, things actually DISCOURAGE grouping in this game. Except for Craglorn, that is. But I'll likely never visit there.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • leshpar
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    I am very glad the motifs drop in game. I don't see why I should have to shell out real money for them, but I am glad the option is there if you can't find the one you really want in game.
  • Faulgor
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    Possible solution
    Reduce the droprate / findrate to an absolute minimum. I mean, honestly, if it was about me, don't even let them drop. It's cosmetical stuff, it doesn't gives you any advantage over other players. So, why the heck even bother with dropping it? Keep it for real money in the cash shop or make it accessible to loyal subscribers, lets say, every month you get one or two. Actually an important incentive to keep people playing the game or at least keep looking into it.

    *shakes violently with revulsion*

    Post Scriptum: To all those saying that unlocking riding skills EARLIER by paying crowns... Please... If you can even unlock them without paying, it's not Pay2Win. It's just "Pay2GetItEarlier", lol.

    Same difference.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • odenthalb16_ESO
    Faulgor wrote: »
    Post Scriptum: To all those saying that unlocking riding skills EARLIER by paying crowns... Please... If you can even unlock them without paying, it's not Pay2Win. It's just "Pay2GetItEarlier", lol.

    Same difference.

    Not a valid argument in a persistent themepark.
  • Faulgor
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    Faulgor wrote: »
    Post Scriptum: To all those saying that unlocking riding skills EARLIER by paying crowns... Please... If you can even unlock them without paying, it's not Pay2Win. It's just "Pay2GetItEarlier", lol.

    Same difference.

    Not a valid argument in a persistent themepark.

    What has any of that got to do with being a themepark or a sandbox?
    Edited by Faulgor on May 21, 2015 5:59AM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • odenthalb16_ESO
    Faulgor wrote: »

    What has any of that got to do with being a themepark or a sandbox?

    Pay2Win means basically that you take advantage over others. Yet, you do NOT really take any advantage of riding skills if you can unlock them without paying a cent. The only difference is, that those paying for it, can unlock it earlier - nothing else. Now, define "earlier" being a method to "win". Explain one single scenario to me, to help me understand how can something, which can be unlocked, accessed and used without contributing financially, give you an advantage in any part of the game?

    So, in order to brandmark something as "Pay2Win", there has to be a competitive background. Yet, it seems like I'm not able to see that competitive background at any place. And if you come up now with PVP - I made today 133 kills on Blackwater - and I've only 1% of additional speed on my wheatbuster. I don't think there's any way to say that it's Pay2Win.
  • odenthalb16_ESO
    Faulgor wrote: »
    What has any of that got to do with being a themepark or a sandbox?
    Pay2Win means basically that you take advantage over others. Yet, you do NOT really take any advantage of riding skills if you can unlock them without paying a cent. The only difference is, that those paying for it, can unlock it earlier - nothing else. Now, define "earlier" being a method to "win". Explain one single scenario to me, to help me understand how can something, which can be unlocked, accessed and used without contributing financially, give you an advantage in any part of the game?

    So, in order to brandmark something as "Pay2Win", there has to be a competitive background. Yet, it seems like I'm not able to see that competitive background at any place. And if you come up now with PVP - I made today 133 kills on Blackwater - and I've only 1% of additional speed on my wheatbuster. I don't think there's any way to say that it's Pay2Win.

  • Faulgor
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    Faulgor wrote: »
    What has any of that got to do with being a themepark or a sandbox?
    Pay2Win means basically that you take advantage over others. Yet, you do NOT really take any advantage of riding skills if you can unlock them without paying a cent. The only difference is, that those paying for it, can unlock it earlier - nothing else. Now, define "earlier" being a method to "win". Explain one single scenario to me, to help me understand how can something, which can be unlocked, accessed and used without contributing financially, give you an advantage in any part of the game?

    So, in order to brandmark something as "Pay2Win", there has to be a competitive background. Yet, it seems like I'm not able to see that competitive background at any place. And if you come up now with PVP - I made today 133 kills on Blackwater - and I've only 1% of additional speed on my wheatbuster. I don't think there's any way to say that it's Pay2Win.

    Which doesn't answer my question what this has to do with a themepark.

    Why do we have to explain the fundamental concept of fairness over and over again? That everyone plays by the same rules? Children usually stop at a certain age to invent new rules that exempt them from the constraints of the rules of the game, I have no idea why this doesn't happen in the gaming community, but it's troubling.

    In the case of riding skills, there have been numerous posts in the datamining thread that describe in detail why it's P2W. If you can't find your answer there, nothing I could say will make you understand.

    Keep your F2P crap out of ESO, thanks.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • KerinKor
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    You know, that's one of the things which definitely will most likely not happen. It's an MMORPG, not a SP experience. I mean, you wouldn't wear stuff if it wasn't to show it off to others, right?
    Translation: if you want to dress your character to please yourself go play a single-player game .. but in an MMO you'd only gear up to please yourself so you could show it off to others, right?

    It doesn't take much reading comprehension to see how utterly contradictory your statement is.

    Also, YOU may be one who only considers the e-peen value or what others think of them when choosing gear, many of us couldn't care a toss what you or anyone else thinks about what we look like and what we have.

  • Hlaadriel
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    Issue B - Subscriptions

    I mean, maybe this doesn't affect other countries, but here in Germany,

    You're right it doesn't affect the 198 other countries than Germany! Basically it doesn't affect 98% of the playing population. sorry...
    Issue C - Payment methods / giropay

    Maybe some of you don't know giropay, but actually it is a direct and one of the most secure payment methods for companies to offer, specially when they've a lot of customers in Germany.

    Zos has more customers in the US and Americas than in Germany. Giropay is not supported out of Germany. and is not even considered a European big player in banking transaction. not to mention worldwide. (Sorry again)

  • Elsonso
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    Interesting read. A lot of the payment stuff is "meh" for me because I use a credit card and that is the norm for online purchases for me. I did want to comment on some of the game play issues that you mentioned.
    Issue H - Open World PVP, or what it could be

    Many online games with open world feature have shown that it works. Why not just implementing a PVP Switch? Best example: Grand Theft Auto 5. If you don't want to fight, just go into passive mode. I'd even call it "PVE MODE" for TESOTU. Set up a cooldown of 15 minutes to prevent people abusing from it if they just use it to "flee" from others - just to stab them again once they switch to PVP ON. This said: Open World PVP, please make my day on The Elder Scrolls Online - YOU'RE WELCOME!

    I have never been a fan of the "flagged for PVP" feature. They do this to cater to people who want to PVP and people who do not, but my experience is that most people just sit in PVE on servers like this. It ends up being a "duel anywhere" mode, and while I am sure that would be welcomed by some people, my feeling is that it would be a small minority of players.

    The only open world PVP that really makes sense is always PVP, all the time, no exceptions, ever. You are born into PVP and there you shall remain for as long as you play the game. This is unacceptable to a larger group of people than would find it acceptable. I don't say that as an ESO statement, I actually believe that this sentiment spans quite a few MMO games, particularly the casual ones like ESO.

    In the end, I figure it is a waste of development effort to make open world PVP. It will be interesting to see what they do with the Justice System PVP, if they even implement it.
    Issue I - Lack of content / Apparels / Motifs

    I really cannot imagine that the art director couldn't get a talented assistant in charge of modeling new mounts, motif apparels, etc. Give that man a bit of help, please! Or do even implement a player studio, where you just have to click on "Accepted" or "Denied" - or even make it based on votings and take the last word on it. I'm sure the community has more than just a few talented folks able to do AMAZING things. Just take a look on Planetside 2. Your microtransactions will boom!

    Elder Scrolls is a very lore intensive game, and that extends to the visual style. If I were the developer, I would hesitate to allow players to have any real say into the visual style of the game. If you look at the Skyrim and Oblivion mods for armor and weapons, a great many of them simply do not fit into the Elder Scrolls world. They are cool things, often times well done, and would be great art for another game, when they do not actually come from another game. They simply don't share the art style of the universe.

    Edited by Elsonso on May 21, 2015 1:09PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ley
    Ley
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    Hlaadriel wrote: »

    Issue B - Subscriptions

    I mean, maybe this doesn't affect other countries, but here in Germany,

    You're right it doesn't affect the 198 other countries than Germany! Basically it doesn't affect 98% of the playing population. sorry...
    Issue C - Payment methods / giropay

    Maybe some of you don't know giropay, but actually it is a direct and one of the most secure payment methods for companies to offer, specially when they've a lot of customers in Germany.

    Zos has more customers in the US and Americas than in Germany. Giropay is not supported out of Germany. and is not even considered a European big player in banking transaction. not to mention worldwide. (Sorry again)
    What is your point? That people in Germany don't deserve proper customer service because we outnumber them?
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • odenthalb16_ESO
    Interesting read. A lot of the payment stuff is "meh" for me because I use a credit card and that is the norm for online purchases for me. I did want to comment on some of the game play issues that you mentioned.
    Issue H - Open World PVP, or what it could be

    Many online games with open world feature have shown that it works. Why not just implementing a PVP Switch? Best example: Grand Theft Auto 5. If you don't want to fight, just go into passive mode. I'd even call it "PVE MODE" for TESOTU. Set up a cooldown of 15 minutes to prevent people abusing from it if they just use it to "flee" from others - just to stab them again once they switch to PVP ON. This said: Open World PVP, please make my day on The Elder Scrolls Online - YOU'RE WELCOME!

    I have never been a fan of the "flagged for PVP" feature. They do this to cater to people who want to PVP and people who do not, but my experience is that most people just sit in PVE on servers like this. It ends up being a "duel anywhere" mode, and while I am sure that would be welcomed by some people, my feeling is that it would be a small minority of players.

    The only open world PVP that really makes sense is always PVP, all the time, no exceptions, ever. You are born into PVP and there you shall remain for as long as you play the game. This is unacceptable to a larger group of people than would find it acceptable. I don't say that as an ESO statement, I actually believe that this sentiment spans quite a few MMO games, particularly the casual ones like ESO.

    In the end, I figure it is a waste of development effort to make open world PVP. It will be interesting to see what they do with the Justice System PVP, if they even implement it.
    Issue I - Lack of content / Apparels / Motifs

    I really cannot imagine that the art director couldn't get a talented assistant in charge of modeling new mounts, motif apparels, etc. Give that man a bit of help, please! Or do even implement a player studio, where you just have to click on "Accepted" or "Denied" - or even make it based on votings and take the last word on it. I'm sure the community has more than just a few talented folks able to do AMAZING things. Just take a look on Planetside 2. Your microtransactions will boom!

    Elder Scrolls is a very lore intensive game, and that extends to the visual style. If I were the developer, I would hesitate to allow players to have any real say into the visual style of the game. If you look at the Skyrim and Oblivion mods for armor and weapons, a great many of them simply do not fit into the Elder Scrolls world. They are cool things, often times well done, and would be great art for another game, when they do not actually come from another game. They simply don't share the art style of the universe.

    Really, I appreciate a lot the way you've explained stuff. Nowadays a lot of people seem to feel pretty attacked if you touch this kind of critical things. But you helped me understand why certain things are ruling that way. I mean, I'm sorry, I'm coming from Ultima Online. Of course I've been playing DAoC, World of Warcraft, Guildwars 2 and TSW - but UO was the main game I've started from, basically 17 years ago. And everything began with "all PVP", which ended up in the creation of two parallel facets, one offering the place to be only for PVE - and one to be only for PVP (and a bit of PVE).

    And for your opinion on visual styles: Definitely makes sense. But in the end, the last world would have ZOS in terms of approving an item or not. Wouldn't that be able to ensure nothing gets "stolen" from other games and popped up here?

    Ley wrote: »
    Hlaadriel wrote: »

    Issue B - Subscriptions

    I mean, maybe this doesn't affect other countries, but here in Germany,

    You're right it doesn't affect the 198 other countries than Germany! Basically it doesn't affect 98% of the playing population. sorry...
    Issue C - Payment methods / giropay

    Maybe some of you don't know giropay, but actually it is a direct and one of the most secure payment methods for companies to offer, specially when they've a lot of customers in Germany.

    Zos has more customers in the US and Americas than in Germany. Giropay is not supported out of Germany. and is not even considered a European big player in banking transaction. not to mention worldwide. (Sorry again)
    What is your point? That people in Germany don't deserve proper customer service because we outnumber them?

    Much appreciated, Ley. Also, I don't think there's any way to prove or say US and A's have more users than EU. I think it's pretty much equalled. And even though some don't seem to care about it, let me tell you, we're a crucial part to maintain your game alive, too. So, we basically deserve the same amount of customer support quality and reliability than people at overseas do.

    Still, I don't know what to think about people who want it - if possible - everything for free. It's just a concept which doesn't goes up, knowing there needs to be an average revenue per unique customer per month in order to keep up things.
  • anitajoneb17_ESO
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    Still, I don't know what to think about people who want it - if possible - everything for free. It's just a concept which doesn't goes up, knowing there needs to be an average revenue per unique customer per month in order to keep up things.

    That's ZOS' problem, not yours. And you don't have enough information to even form an opinion about it.
    If it were a charity working for "the common good" AND we would have an insight on their financial situation, yes we would be able to have an opinion and express it. But since it is a profit-making business AND we have no information, all this is useless blabla.

  • Hlaadriel
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    Ley wrote: »
    Hlaadriel wrote: »

    Issue B - Subscriptions

    I mean, maybe this doesn't affect other countries, but here in Germany,

    You're right it doesn't affect the 198 other countries than Germany! Basically it doesn't affect 98% of the playing population. sorry...
    Issue C - Payment methods / giropay

    Maybe some of you don't know giropay, but actually it is a direct and one of the most secure payment methods for companies to offer, specially when they've a lot of customers in Germany.

    Zos has more customers in the US and Americas than in Germany. Giropay is not supported out of Germany. and is not even considered a European big player in banking transaction. not to mention worldwide. (Sorry again)
    What is your point? That people in Germany don't deserve proper customer service because we outnumber them?


    My point is that you cannot waste resources developing stuff that 0.01% of the game population will use!
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