Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

What Ultimate Generation system do you want

  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    The 1.5 dynamic ultimate generation
    im all for improvments to the game but could everyone also state what class they are bcuz i mained a nb and i almost never had ulti unless i was ganking with a mana build using soul harvest *passively increases ulti gain* just for giggles for the people wanting 1.5 ulti gen back what class are you (or were you maining in 1.5)

    I'm a nightblade.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • pppontus
    pppontus
    ✭✭✭✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    People are still crying that they can't bat and standers spam?
    People are still crying that they can't bat and standers spam?

    They're just hoping everyone forgot about DK ult spam, and trying to convince people that it was "dynamic" and "cool".

    Dynamic and cool ... key words there and of course there dynamic and cool cause there you know "ULTIMATES". Words of wisdom if it's cool and dynamic it's a ultimate move that should take some effort to get and not be spammable.

    So true. So I'll just stand here behind this tree and throw a light attack at you every 8 seconds for a minute.

    Phew, now I'm exhausted from all that effort!!!

    Funny thing is, the system you seem to hate so much was the one that actually required the effort of going against multiple enemies to generate more ultimate. But then again, as I said in my post earlier.. if you spend all your time hiding behind a hundred allies I guess it's horribly imbalanced that you weren't guaranteed to win automatically. Other than that, really can't see why anyone would prefer this.

    Edit: because unless you were actually zerging, there was no "bats or standard spam".
    Edited by pppontus on May 19, 2015 8:36PM
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    So I was just reading through the comments and I see people discussing how broken spamming ultimates was back in the day and that was their reasoning for voting for the current system...

    We do not want the old system back so we can spam ultimates, we want it back because it felt natural and rewarding. As I said earlier the current system feels like a chore is sooo boring and predictable with everyone gaining ultimate at the same rate no matter what they do. It leads to gimmicky playstyles like holding block in the middle of the field or dodge rolling around until your meteor is ready. If you don't have a ranged weapon you have to adapt your playstyle to gain ultimate.

    If a system comes back similar to 1.5 it doesn't have to be an 'ulti spam fest'. Balance it so we don't get ultimate too fast.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    The 1.6 static ultimate generation
    So I was just reading through the comments and I see people discussing how broken spamming ultimates was back in the day and that was their reasoning for voting for the current system...

    We do not want the old system back so we can spam ultimates, we want it back because it felt natural and rewarding. As I said earlier the current system feels like a chore is sooo boring and predictable with everyone gaining ultimate at the same rate no matter what they do. It leads to gimmicky playstyles like holding block in the middle of the field or dodge rolling around until your meteor is ready. If you don't have a ranged weapon you have to adapt your playstyle to gain ultimate.

    If a system comes back similar to 1.5 it doesn't have to be an 'ulti spam fest'. Balance it so we don't get ultimate too fast.

    If that is what you really want, and its not just certain DK/NB ultimate builds that could achieve infinite resources or near unkillability due to insane ultimate generation rate, then the only way to do it is to bring back 1.5 but.
    • REMOVE all clas based skills and passives that affect ultimate. No more infinate resource DK builds from Battle Roar. No more permabat sorcs with 15% ult reduction and former emp passives on top of that.

    People that want dynamic ult generation: would you give up all your class ult related passives to get it?

    If not, then its is just DK/NB facetank nostalgia.
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    If that is what you really want, and its not just certain DK/NB ultimate builds that could achieve infinite resources or near unkillability due to insane ultimate generation rate, then the only way to do it is to bring back 1.5 but.
    • REMOVE all clas based skills and passives that affect ultimate. No more infinate resource DK builds from Battle Roar. No more permabat sorcs with 15% ult reduction and former emp passives on top of that.

    People that want dynamic ult generation: would you give up all your class ult related passives to get it?

    If not, then its is just DK/NB facetank nostalgia.


    Yeah, as a nb I'd happily give up the transfer passive - it's been nerfed into the ground anyway.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    The 1.5 dynamic ultimate generation
    People are still crying that they can't bat and standers spam?

    They're just hoping everyone forgot about DK ult spam, and trying to convince people that it was "dynamic" and "cool".

    Dynamic and cool ... key words there and of course there dynamic and cool cause there you know "ULTIMATES". Words of wisdom if it's cool and dynamic it's a ultimate move that should take some effort to get and not be spammable.

    Read your own sentence, "should take some effort", how does that apply to light attacking once in a while? Do you really consider that effort?

    edit : spelling
    Edited by Etaniel on May 20, 2015 9:38AM
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    The 1.5 dynamic ultimate generation
    So I was just reading through the comments and I see people discussing how broken spamming ultimates was back in the day and that was their reasoning for voting for the current system...

    We do not want the old system back so we can spam ultimates, we want it back because it felt natural and rewarding. As I said earlier the current system feels like a chore is sooo boring and predictable with everyone gaining ultimate at the same rate no matter what they do. It leads to gimmicky playstyles like holding block in the middle of the field or dodge rolling around until your meteor is ready. If you don't have a ranged weapon you have to adapt your playstyle to gain ultimate.

    If a system comes back similar to 1.5 it doesn't have to be an 'ulti spam fest'. Balance it so we don't get ultimate too fast.

    If that is what you really want, and its not just certain DK/NB ultimate builds that could achieve infinite resources or near unkillability due to insane ultimate generation rate, then the only way to do it is to bring back 1.5 but.
    • REMOVE all clas based skills and passives that affect ultimate. No more infinate resource DK builds from Battle Roar. No more permabat sorcs with 15% ult reduction and former emp passives on top of that.

    People that want dynamic ult generation: would you give up all your class ult related passives to get it?

    If not, then its is just DK/NB facetank nostalgia.

    The issues you point out such as infinite ressources thanks to battle roar, infini bats for nightblades or sorc, were only the case when those classes were facing zergs. On a 1v1 standpoint, ultimates weren't a problem and infinite ressource builds are even easier to manage as a dk now in duels thanks to the ulti buff (hello ferocious leap every 30 sec).

    The main complaints since 1.6 have been zerging and lag. No more ways to deal with zergs, so ZOS buffed siege damage.
    The result? Guess what zergs can use more siege than the small groups, so this doesn't change anything.

    The old ulti system gave an advantage to outnumbered folks and gave them a chance to deal with zergs ! It didn't give an unbeatable advantage either, if that zerg was made of skilled players they would still overcome you of course, but if the smaller group was stronger, the zerg would collapse.

    Bringing ulti generation back to a dynamic state wouldn't completely bring back the "facetankers" as you call them, because ttk has decreased so much anyways. They would be stronger than in the current state, but not as strong as they used to be, which is why I wouldn't give up the ult passives.

    As for the PvErs complaining about this, we could look into a solution that combines an ulti buff like the one we have with more means of generating ulti? Or just figure out another way to add more ulti gen for tanks without adding additional gen for dps/healers.

    TL;DR People complain about zergs more than before, the old ulti system was an answer to that. Ulti passives shouldn't go, ttk has decreased anyways so "facetankers" wouldn't be as strong as before
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    The current system is oke but I still find it strange that doing damage with abilities doesnt regen ultimate.
    Ultimate regen out of combat shouldnt exist so the current system is a step in the right direction imo.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    The 1.5 dynamic ultimate generation
    The current system is oke but I still find it strange that doing damage with abilities doesnt regen ultimate.
    Ultimate regen out of combat shouldnt exist so the current system is a step in the right direction imo.

    I agree that ultimate shouldn't be obtainable outside of combat, but it didn't require such an overhaul
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    The current system is oke but I still find it strange that doing damage with abilities doesnt regen ultimate.
    Ultimate regen out of combat shouldnt exist so the current system is a step in the right direction imo.

    You can still generate ultimate out of combat.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Erondil
    Erondil
    ✭✭✭✭✭
    The 1.5 dynamic ultimate generation
    ToRelax wrote: »
    The current system is oke but I still find it strange that doing damage with abilities doesnt regen ultimate.
    Ultimate regen out of combat shouldnt exist so the current system is a step in the right direction imo.

    You can still generate ultimate out of combat.

    I think we are both talking about an exploited bug that only very few persons knows?
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • pppontus
    pppontus
    ✭✭✭✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    So I was just reading through the comments and I see people discussing how broken spamming ultimates was back in the day and that was their reasoning for voting for the current system...

    We do not want the old system back so we can spam ultimates, we want it back because it felt natural and rewarding. As I said earlier the current system feels like a chore is sooo boring and predictable with everyone gaining ultimate at the same rate no matter what they do. It leads to gimmicky playstyles like holding block in the middle of the field or dodge rolling around until your meteor is ready. If you don't have a ranged weapon you have to adapt your playstyle to gain ultimate.

    If a system comes back similar to 1.5 it doesn't have to be an 'ulti spam fest'. Balance it so we don't get ultimate too fast.

    If that is what you really want, and its not just certain DK/NB ultimate builds that could achieve infinite resources or near unkillability due to insane ultimate generation rate, then the only way to do it is to bring back 1.5 but.
    • REMOVE all clas based skills and passives that affect ultimate. No more infinate resource DK builds from Battle Roar. No more permabat sorcs with 15% ult reduction and former emp passives on top of that.

    People that want dynamic ult generation: would you give up all your class ult related passives to get it?

    If not, then its is just DK/NB facetank nostalgia.

    Any day. Obviously DKs would get another passive for resource management in this case and not have to rely on battle roar.
    Erondil wrote: »
    ToRelax wrote: »
    The current system is oke but I still find it strange that doing damage with abilities doesnt regen ultimate.
    Ultimate regen out of combat shouldnt exist so the current system is a step in the right direction imo.

    You can still generate ultimate out of combat.

    I think we are both talking about an exploited bug that only very few persons knows?

    Wait, there are people who don't know about it?
  • Ley
    Ley
    ✭✭✭✭✭
    I didn't like how easy it was to charge your ult in 1.5 but I don't quite like how the 1.6 system works. I don't have any suggestions at the moment on how I would improve the situation but I think the 1.6 system, for the time being, works better than 1.5.

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    Erondil wrote: »
    ToRelax wrote: »
    The current system is oke but I still find it strange that doing damage with abilities doesnt regen ultimate.
    Ultimate regen out of combat shouldnt exist so the current system is a step in the right direction imo.

    You can still generate ultimate out of combat.

    I think we are both talking about an exploited bug that only very few persons knows?

    In theory there are several ways but they dont all work that well.
    Either way I don't feel like telling everyone on the forums ;) .
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    The 1.5 dynamic ultimate generation
    ToRelax wrote: »
    Erondil wrote: »
    ToRelax wrote: »
    The current system is oke but I still find it strange that doing damage with abilities doesnt regen ultimate.
    Ultimate regen out of combat shouldnt exist so the current system is a step in the right direction imo.

    You can still generate ultimate out of combat.

    I think we are both talking about an exploited bug that only very few persons knows?

    In theory there are several ways but they dont all work that well.
    Either way I don't feel like telling everyone on the forums ;) .

    I know of two ways, and both aren't intended. Not accessible to a solo dk sadly :(
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • SteLuppi91
    SteLuppi91
    ✭✭
    The 1.5 dynamic ultimate generation
    Time to up this thread XD need 1.5 dynamic ulti gain
    EU/PC
    Skylìer vr16 DK EP Dark elf *_*
    Aradil vr16 Sorc EP
    Skylier vr 16 DK EP Nord ): (Retired)
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    The 1.5 dynamic ultimate generation
    I prefered the 1.5 ulti gain compared to todays. Nothing more I can add into it. :)

    Veil of blades, standards and bats everywhere <3
    Edited by Master_Kas on October 16, 2015 6:03PM
    EU | PC
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    The 1.5 dynamic ultimate generation
    I'd VERY much like to see the old dynamic system back but with some tweaks. With the dynamic system, ultimates like standard and nova mattered, but on the other hand, we also got perpetual bat swarms. I guess bat swarm could just be tweaked accordingly.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    The 1.5 dynamic ultimate generation
    Dynamic.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • pjwb16_ESO
    pjwb16_ESO
    ✭✭✭✭
    The 1.5 dynamic ultimate generation
    I played a Nightblade until around the time 1.6 were released, it was so much fun to be able to Tank zergs with Sap Essence and dropping Batswarms every 6-7 s :(
    ~ here since Beta

    My Youtube Channel: https://youtube.com/channel/UCw3x5B-l0S093TAo10WafLA


    EU Server PC @Elendiel
    Fyrusha - NB AD
    Auri-ele - Sorc AD
    Watch me Nae Nae - Magicka DK AD
    Watch me Whip - Magicka DK DC
    Schnuggii - Bubble Templar AD
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    It can't be the dynamic ulty gen from 1.5. Just think about Ferocious leap with 1.5 ulty gen.
    Retired.
    Nord mDK
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    The 1.5 dynamic ultimate generation
    If they reintroduced dynamic ultimate gain, this game would gain back a lot of lost players imo.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    The focus on crits, CC and DoTs was stupid. I mean Burning Talons was like the ultimate generator. But a dynamic system would be really good now. That alone would probably give players a fighting chance against zergs again with the current AoE caps. And much more so without.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Jeuynh
    Jeuynh
    ✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    The 1.5 dynamic ultimate gain just needed some tweaks. During 1.5, the system allowed for smaller groups to compete with larger groups, but when Update 1.6 came, the ultimate gain was changed to a static system based on light attacks and such. I believe that the 1.5 ultimate gain should be changed to the amount of DPS, healing, or tanking that one does. This allows the player to gain back their ultimate based on how well they are performing role. It'll feel as if your generation of ultimate is natural, that you were doing well to gain your ultimate back. It should not be as quick as it was in 1.5, but it also should not be as slow as it is in 1.6 or 1.7.
    Jeuynh
    AD V16 Nightblade
    RÁGE Core | Venatus Member
    PC | NA | Aldmeri Dominion

    "Do not go where the path may lead, go instead where there is no path and leave a trail." - Ralph Waldo Emerson
    "The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails." - William Arthur Ward
  • Speely
    Speely
    ✭✭✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    I would like a dynamic system, but with a different focus. In my dream system, Ultimate gain would begin by being based upon the amount of damage dealt, healing done, and damage mitigated. However, this value would scale down for every ally within a certain radius of your current position. This would mean that smaller groups would enjoy greater Ult gain vs larger groups.

    In addition to this, I would increase Ultimate costs by about 200% and balance it so that a player unaffected by any reduction via nearby allies would still fill their meters in about the same time as they do on live now due to dybamic Ult generation.

    Edit: I don't have a prob with the current system either, really. Even as a Magicka Templar who mostly dual wields, I am always constantly filling my Ult. Of course, I use mostly Empowering Sweep, so it's actually nigh-spammable.
    Edited by Speely on October 17, 2015 10:18PM
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    I think they need a more dynamic ultimate regeneration.

    I'm not all to sure how the 1.5 ultimate regeneration worked, but the 1.6 regen isn't really that great.
    Maybe, though this is something i thought about on the fly, they should make Ultimate regeneration be based on your skill usage.

    First, increase the Ultimate cost and max ultimate cap to about 10 times it is now.

    Each skill and attack should represent a certain amount of ultimate gain. The longer it takes for a certain action, the more ultimate you gain from it.
    Light attacks: 1 ultimate.
    Instant cast skills: 1 ultimate.
    Skills with Casting time: 1 or 2 ultimate for each 0.1/0.2 second(s) of casting time.
    Heavy attacks: 1 or 2 Ultimate for every 0.1/0.2 seconds of charging time.

    Skills like Repentance (which is free) should have its own special rules, or maybe only let it give ultimate when it actually heals someone.

    Of course, the ultimate regen would only work when someone is in combat.

    The longer the casting time on a certain skill is the bigger the ultimate gain should be.
    Healing Ritual (for example) has a 2 second casting time. Using such a skill should give more ultimate than (lets say) Crystal frags, since its faster and has a instant cast proc.
    Edited by Fizzlewizzle on October 17, 2015 11:32PM
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Another way to have a more dynamic Ultimate regeneration would be to make it regen based on your Resources.

    Every 1% of Magicka, Stamina or Health you lose/ use up (while in combat) grants you 1 Ultimate point.
    (Should still be a increase in total Ultimate and Ultimate cost).

    Max ultimate: 10K (currently 1K).
    Ultimate cost: 10 times it is now.

    A few Ultimate skills:
    Radiant Sweep: 75 ultimate will become 750 ultimate.
    Consuming Darkness: 200 Ultimate will become 2000 Ultimate.
    Negate Magic: 225 ultimate will become 2250 ultimate.
    Dragon Leap: 125 Ultimate will become 1250 ultimate.

    - By using a skill you will drain your resource pool and thus gain ultimate.
    - By getting damaged you would gain Ultimate.

    Getting damaged as a Tank (while blocking) lowers your Health and Stamina, thus giving you ultimate.
    By attacking someone using skills you drain your magicka or Stamina, thus giving you ultimate.

    Having high magicka, stamina or health will (of course) lower the percentage you get drained when you use a skill or get hit.
    This will result in you getting less Ultimate for an action compared to someone with lower recourses doing the same thing.
    At the same time your ultimates are stronger, as well as your normal skills.

    Having very low Magicka, stamina or health will be far more taxing on your resources (Percentage wise).
    This will mean you gain faster ultimate points, but at the same time your ultimates are weaker, as well as your normal skills.

    The more reckless you are with your recourses the more ultimate you would gain, but as we all know doing something like that comes with a price.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    Did not yet vote because reasons word did not understand but:
    This light attack to get ult, really punish melee DD.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    A dynamic ultimate generation system, but not the 1.5 one (develop)
    Dynamic ultimate gain is certainly good in the context of smaller vs bigger group but it really only favors AoE builds. I have mixed feelings about this because while mathematically it makes sense that you would have to run AoE to damage the most targets, but AoE contributes to the larger systemic problems. AoE skills, especially stacked AoE with heavy animations contributes to serious network lag and the unfavourable AoE blob vs blob combat that many people detest.

    Lastly, ultimate generation from skill damage particularly favours AoE ultimates, which means AoE ultimates will become the cookie cutter pigeon hole of the month.

    I want to support it, I really do, but it can't just be skill damage = ult. The mechanism has to be rooted in player combat in some other way.
    Edited by Cathexis on October 18, 2015 1:24AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • SleepyTroll
    SleepyTroll
    ✭✭✭✭✭
    The 1.5 dynamic ultimate generation
    But no out of combat gain.
Sign In or Register to comment.