Giles.floydub17_ESO wrote: »Do not worry. Eventually they will change WW to make it less appealing.
Giles.floydub17_ESO wrote: »Do not worry. Eventually they will change WW to make it less appealing.
But, I'm saying to be a main competitor in PvE and PvP you may as well be a werewolf and it means that anyone that doesn't want to be a werewolf (Like me) get's screwed over.
xxslam48xxb14_ESO wrote: »Make it more appealing to use the actual ultimate and the weakness would come into play more. Currently 400 ultimate is an insane amount of ultimate for a move that is just kinda meh. I feel as a ww we should be able to spend most of our time in the ww form and its just downright unreliable in pvp to have to obtain 400 before you can use it on someone. Most fights dont last anywhere near that long, especially if you finish it with a cheaper ultimate before ever getting close to 400. Maybe it could be a toggle ultimate like overload that starts at 100 ultimate and drains for every second you spend in it. Eating corpses would give you an equivalent boost to your time in the form as you do now, but instead it would fill your ultimate bar.
xxslam48xxb14_ESO wrote: »Make it more appealing to use the actual ultimate and the weakness would come into play more. Currently 400 ultimate is an insane amount of ultimate for a move that is just kinda meh. I feel as a ww we should be able to spend most of our time in the ww form and its just downright unreliable in pvp to have to obtain 400 before you can use it on someone. Most fights dont last anywhere near that long, especially if you finish it with a cheaper ultimate before ever getting close to 400. Maybe it could be a toggle ultimate like overload that starts at 100 ultimate and drains for every second you spend in it. Eating corpses would give you an equivalent boost to your time in the form as you do now, but instead it would fill your ultimate bar.
This is the best idea I've seen so far.
TequilaFire wrote: »Another nerf something thread.
Why? Anybody can take advantage of being a werewolf except a vampire.
That's not true. The extra poison damage is only in WW form. In human form there's no special vulnerability to poison.The second heavy penalty is that Werewolf characters receive +50% poison damage regardless of whether or not they are transformed.
It's not a passive that you have to buy with a skill point. It's just an inherent buff for being a WW. If you check the character menu of a WW you'll see the buff there - and it's active always, regardless of what form you're in.u woot mate? And i dont see the 15% stamina regen passive there
The fighters guild abilities do always work on you regardless of what form you're in. Of course, if you don't PVP, that's really not a disadvantage (and even if you do PVP it's not super likely to be much of an issue).of plus the fighters guild abilities
so yes there are huge advantages of not being a ww
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I did a few hours of testing of this with a mate from another alliance, and the Fighters guilds skill line appeared to only do extra damage when in WW form, so in human form, they appears to do no extra damage.The fighters guild abilities do always work on you regardless of what form you're in. Of course, if you don't PVP, that's really not a disadvantage (and even if you do PVP it's not super likely to be much of an issue).
Really? Interesting. Maybe that's an update - the last time I actually checked was back before 1.6, so it's entirely possible that they've changed it and they no longer do extra damage in human form (heck, it might have even been a bug in the first place).I did a few hours of testing of this with a mate from another alliance, and the Fighters guilds skill line appeared to only do extra damage when in WW form, so in human form, they appears to do no extra damage.The fighters guild abilities do always work on you regardless of what form you're in. Of course, if you don't PVP, that's really not a disadvantage (and even if you do PVP it's not super likely to be much of an issue).
Can you link or show the numbers you got when testing this
I agree. I still don't think being a WW is strong enough (if it wasn't an ultimate I'd consider it plenty strong enough), but at the same time I think that it should have drawbacks that makes you think "hmm, maybe I'd rather just be a regular man/mer/beastfolk and not have to worry about XYZ".That aside, I think all three forms should be valid options (werewolf, human and vampire) but at the moment, there is no reason to be human.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Rook_Master wrote: »The Werewolf passive is separate from the GDB regen bonus. It does stack.
I agree with OP, it is not right to force everyone to be a werewolf.
The fighters guild abilities do always work on you regardless of what form you're in. Of course, if you don't PVP, that's really not a disadvantage (and even if you do PVP it's not super likely to be much of an issue).