Gahurkaness wrote: »Many of the quests seems to derail into killing many, many people who didn't really deserve it. This doesn't sit well with me, who am a bit of a pacifist and believer in reason to begin with. I also like to be the hero of the story. But because of this, I simply aren't.
So what I'm trying to do here is to gather you guys to share ideas about how to successfully implement alternate paths of advancements through quests that does not involve killing people - or at least not killing those that are not vital to the story. We got stealth and disguises, let's work from that.
Also, wouldn't it be cool if we had a special skill line for purely non-violent skills that increases as you choose peaceful options? And maybe achivements? Make being good rewarding. Then maybe it will come naturally in time.
If they did end up putting in a passive skill line, that could be very challenging to complete. All of the guard NPC's in this game insult you every time you walk by them. There are other NPC's also just egging you on to make you want to take their head off. It would be really interesting to see what spell that wouldn't kill NPC's but make them flee or run off and not come back to try to bash your head in.
This brings to mind good ole WoW days where we had a Mind Control option. Granted this was always used to make an NPC kill his own friends but there could be alternatives for it. Maybe a Daedra banish spell would work as well? Who knows.
Pendrillion wrote: »...
Technically, you could even work with your non violent solution biting your ass in the course of the game. If you spare the wrong guys, it might be they try to cross you when you least expect it later on in the game... Or they could even helping you. Because they owe you a debt.
Many of those options have been implemented in games in the past. I believe even in ESO you have sometimes such opportunities.
Cool idea, OP. I would like to be able to finish at a few of the quest lines without having to kill also.
Killing random bandits doesn't affect me but sometimes I feel slightly bad for killing the random packs of wolves or other wild animals that attack me as I run through their lands. I wish after a certain level difference between my hero and the animals that they would simply stop trying.
I'm just trying to run to that Skyshard over there... I'm 18 levels higher and don't want your hide... stop trying to kill me.
https://www.youtube.com/watch?v=y2d2KRIUYCMSHAME ON YOU ESO COMMUNITY.
WTF is wrong with people shaming OP?
Like seriously, the guy's just asking for a different way to play the game. And all you guys with your RAMBO mentality and Grand Theft Auto attitude just went *** on him.
SHAME ON YOU ESO COMMUNITY.
You can ask nicely, or you can be a jerk about it.WTF is wrong with people shaming OP?
Like seriously, the guy's just asking for a different way to play the game. And all you guys with your RAMBO mentality and Grand Theft Auto attitude just went *** on him.
SHAME ON YOU ESO COMMUNITY.
Actually, I think most of us are just asking what the point of this thread is...
SHAME ON YOU ESO COMMUNITY.
No. Shame on the pushovers who don't take sides and are oblivious to realistic boundaries for the sake of pretending to appear nice.
I'm not going to go into a Sims community and ask how to play it like a war simulator, or go into a Marvel branded game and ask how I can get Batman in there because I'm a DC fan. That would be trolling. I'll do my research and find the best game for my play style, because we live in an age where there is no shortage of games.
OP used an ideologically extreme term to describe his preferred method of playing, one that ESO is not suited for. And then he played the victim, which a pacifist wouldn't do. Pacifism isn't supposed to be a scaled ideal. It's 100% conflict avoidance.
Being kind of a pacifist is like being sort of dead or partially unborn. It doesn't mean anything.
The huge problem with all of this is that when you build both combat and non-combat mechanics, you have to build the non-combat ones first so they feel like organic, balanced steps in a quest. Otherwise they'll feel like long-form versions of Intimidate or Persuade - both of which could easily be renamed Skip.
And the non-combat mechanics need to fit the story. This is not a story about diplomacy. This is a story about three armies fighting each other while also trying to stop Molag Bal.
http://www.elderscrollsonline.com/en-us/game-guide/story
You can't add mods. It's not a sandbox. And let's not forget that the "Play the way you like" tag was in reference to either playing alone or with friends. That's it. It wasn't an invitation to start re-imagining the game outside its core design.
But, no, apparently anyone who thinks inside the box these days is an intolerant, bad person. Meh. I don't like serious war movies. So let's go make Schindler's List: Friendship is Magic so I can watch it...
The thing I take from the OP is that it indeed would be cool to have an option to play in a very enhanced sneak mode, where avoiding as much contact as possible yet achieving many of the goals.
The game Thief was very cool at that; it would be cool for a variety of reasons to have sneak enhanced in ESO, work with light and sound, etc.
SHAME ON YOU ESO COMMUNITY.
No. Shame on the pushovers who don't take sides and are oblivious to realistic boundaries for the sake of pretending to appear nice.
I'm not going to go into a Sims community and ask how to play it like a war simulator, or go into a Marvel branded game and ask how I can get Batman in there because I'm a DC fan. That would be trolling. I'll do my research and find the best game for my play style, because we live in an age where there is no shortage of games.
OP used an ideologically extreme term to describe his preferred method of playing, one that ESO is not suited for. And then he played the victim, which a pacifist wouldn't do. Pacifism isn't supposed to be a scaled ideal. It's 100% conflict avoidance.
Being kind of a pacifist is like being sort of dead or partially unborn. It doesn't mean anything.
The huge problem with all of this is that when you build both combat and non-combat mechanics, you have to build the non-combat ones first so they feel like organic, balanced steps in a quest. Otherwise they'll feel like long-form versions of Intimidate or Persuade - both of which could easily be renamed Skip.
And the non-combat mechanics need to fit the story. This is not a story about diplomacy. This is a story about three armies fighting each other while also trying to stop Molag Bal.
http://www.elderscrollsonline.com/en-us/game-guide/story
You can't add mods. It's not a sandbox. And let's not forget that the "Play the way you like" tag was in reference to either playing alone or with friends. That's it. It wasn't an invitation to start re-imagining the game outside its core design.
But, no, apparently anyone who thinks inside the box these days is an intolerant, bad person. Meh. I don't like serious war movies. So let's go make Schindler's List: Friendship is Magic so I can watch it...
The thing I take from the OP is that it indeed would be cool to have an option to play in a very enhanced sneak mode, where avoiding as much contact as possible yet achieving many of the goals.
The game Thief was very cool at that; it would be cool for a variety of reasons to have sneak enhanced in ESO, work with light and sound, etc.
Gahurkaness wrote: »Many of the quests seems to derail into killing many, many people who didn't really deserve it. This doesn't sit well with me, who am a bit of a pacifist and believer in reason to begin with. I also like to be the hero of the story. But because of this, I simply aren't.
So what I'm trying to do here is to gather you guys to share ideas about how to successfully implement alternate paths of advancements through quests that does not involve killing people - or at least not killing those that are not vital to the story. We got stealth and disguises, let's work from that.
Also, wouldn't it be cool if we had a special skill line for purely non-violent skills that increases as you choose peaceful options? And maybe achivements? Make being good rewarding. Then maybe it will come naturally in time.
Gahurkaness wrote: »Many of the quests seems to derail into killing many, many people who didn't really deserve it. This doesn't sit well with me, who am a bit of a pacifist and believer in reason to begin with. I also like to be the hero of the story. But because of this, I simply aren't.
So what I'm trying to do here is to gather you guys to share ideas about how to successfully implement alternate paths of advancements through quests that does not involve killing people - or at least not killing those that are not vital to the story. We got stealth and disguises, let's work from that.
Also, wouldn't it be cool if we had a special skill line for purely non-violent skills that increases as you choose peaceful options? And maybe achivements? Make being good rewarding. Then maybe it will come naturally in time.
Actually, I think most of us are just asking what the point of this thread is...