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Glitches / Bugs / Recommendations [Covering near everything]

Casterial
Casterial
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Classes:
Sorcerer:
Overload Light attack hits harder than the heavy attack. Average heavy attack 5k-6k. Average light attack 9 - 15k.
6yPmIqn.jpg

Streak - Delay (Not guaranteed to stun)
Negate - Ability is weaker than shown by what guards have. People may cast inside them now.
Ezareth wrote: »
Also BoL(Ball of Lightning) bolt escape morph can be bugged by destro light attacks from an angle which then breaks the ability for every spell cast at it afterward.

Nightblade:
Fear - The ability works as intended, however the CC is delayed when broke and breaks an average .3-.5 seconds slower.

Dark Cloak - This ability works as intended, some skills do go through it, but some Nightblades abuse this and end up spamming it and are near-invincible.(Please do not whine in comments)
Dark Cloak: **Recommendation** Increase cost per each use like Streak.

Templar:
Toppling charge - Still glitches in the motion. It is much more rare.
Eclipse - Lovely skill, but half our skills do not work when this skill is applied on an enemy.
Blazing Shield - Passive "each near enemy increases shield strength by 5%" this passive never has worked.
Radiant Destruction - Decent skill, overpowered in damage but still scales near 50%. Should scale near the same as Executioner ability in 2hander.
qxdchnp.jpg

Sun Fire - the damage of skill does near-to-nothing.

Passive:
Prism - This ability does not work as it is intended.
Piercing Target / Jabs - No longer correctly affect a blocking user.

Backlash - this ability is suppose to "Store ALL damage for 6 seconds and scale it up by 33%" however it has never stored up damage and has never done the 33% increase. Instead it does nearly 3% of the damage, and all the damage before hits and does not store.
***********
Templar Ultimates:
Almost all ultimate's of the Templar are completely useless outside of PVE.
***********

JABS - jabs CC is completely useless. It should be removed. Almost nobody uses it for the CC.

DragonKnight:
Petrify - This skill works perfectly fine, but the CC sometimes does not show up on your character making you unaware you are petrify.
Whips - go through dodge roll.
Standard Ultimate - Cost too much for such a useless ultimate now.
Talons - Eclipse with talons allows you to run super fast.

Armor:
Light Armor -
After playing MULTIPLE MMO's it is weird seeing light armor have less spell resistance than any armor.


Medium armor-
Agility "With a full set of medium armor equipped"
The description should say with 5 pieces or more, many do not know that it truly is only 5 not 7.

Enchants/Trait:
Nirnhorned - We already know this, but it scaled way higher than it should be

Weakening Enchantment - It RARELY ever even works.

Dodge Roll
Dodge Roll is not 100% dodge, for example wrecking blow and other skills may go through it. There is also a delay between rolls.

Fall Damage
It still hurts to be hit by a skill that launches you in the air. Sometimes they can launch you up and make you drop a slight foot more than where you were at and casue HIGH fall damage
Ed6PlR3.png


Weapons:

2hander:
Wrecking Blow
This skill hits hard, but it has a large delay, it is unbashable and is also able to CC you and throw you in the air during dodge roll, streak and other skills while attempting to escape.
Recommendation: This ability cast time should also be re-increased.
Dual wield:
Whirlwind - This skill works great, but it is much like Radiant Destruction it scales at 55-60% it should scale around 30-45%. Usual hit of Whrilwind/steel tornado = 10-15k.

Maces:
The passive for 20% ignore armor is nearly 40-50% more or even double that. An average mace user may actually drop a full heavy armor user in seconds.

One hand and Shield
Reverating Bash - this skill overall is completely broken. It is a stun disorient and can stack and ignore CC immunity.
Puncture/Low Slash - these abilities damage is quite high for being in the tank tree. Being hit by 8k by each in full heavy.

Bow:
Bombard this ability complete ignores CC immunity, hits far away and is a perma root.
Snipe - The time should be increased on this ability. 1.8seconds or greater.

World:

Werewolf:
Biting a player sometimes you must leave the alter and come back to bite them.
Transformation. If in combat you have a high chance of failing to turn into a werewolf and you will lose ALL your ultimate.
This has been tested by multiple and it is not due to stuns.

Vampire:
Fire damage - The damage you take from fire damage is too high. You cannot do any PVE with vampire. For example: DK whips can hit you for 8k non-crit.
Fzlx3f3.jpg

Guild:
Camouflage Hunter
Camouflaged Hunter is supposed to have the timber refresh after an undead or Daedra is killed. It doesn't.
Saturn wrote: »
Isn't it also often affected by a glitch that will give you endless duration on the ability? I know I had a toon, which had the buff active every time I logged on it for a week straight, didn't go away until I took the ability off the bar.

Reflection/Meteor:
Ezareth wrote: »
You need the meteor double reflect bug in there. It turns invisie and becomes impossible to block when double reflected.


If you encounter any issues, or another examples of bug or any recommendations please post them below. If you think something above is not fair please do not whine in comments, just express a better recommendation or add corrections. It is your opinion.

Please feel free to comment.
Edited by Casterial on May 17, 2015 7:20PM
Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
The Order of Magnus
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  • blabafat
    blabafat
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    Nice post

    When 1.6 hit pts, puncturing sweep had 60% damage buff. Then it was nerfed to 30% extra. Give it 30% more again, it's too weak, especially considering you have to aim it and it can be countered so easily.

    Don't give Templars a lazy skill-Radiant destruction-to make up for Templars lack of Magical Damage. I'd any day take fixes/improvements to other skills over a broken execute.
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


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  • Casterial
    Casterial
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    Edit:
    Concealed Weapons: this skill cannot be dodged, and it spammable. It also can hit like a truck, averagely 5k+
    I have no issue with this skill, but being hit 9meters + away after or during dodge roll is annoying.
    Edited by Casterial on May 17, 2015 2:01AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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  • Saturn
    Saturn
    ✭✭✭✭✭
    The sorcerer heavy overcharge is supposed to do less damage because it is a charged ability, that being said the ability in general does hit for an insane amount of damage.

    Nice post though.

    By the way, certain combinations of skills seem to be broken as well. Example: a knockdown plus Dragonknight talons does a super stun that lasts a very long time.

    Also, you are not near invincible with the Nightblade Shadow Cloak, anyone with a detect potion can see you even if you spam it.
    Edited by Saturn on May 18, 2015 1:37PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Casterial
    Casterial
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    Saturn wrote: »
    The sorcerer heavy overcharge is supposed to do less damage because it is a charged ability, that being said the ability in general does hit for an insane amount of damage.

    Nice post though.

    By the way, certain combinations of skills seem to be broken as well. Example: a knockdown plus Dragonknight talons does a super stun that lasts a very long time.

    Thank you, and thanks for adding to the last!
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • LameoveR
    LameoveR
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    @Ezareth , why did you kill him? Now sorcs will be nerfed!
  • Casterial
    Casterial
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    LameoveR wrote: »
    @Ezareth , why did you kill him? Now sorcs will be nerfed!

    Actually, I killed him multiple times before(with help.). This was just one example of many. I don't believe they'll be nerfed as they're the lower class at the moment.

    I just did not have any proof of any other overload.
    Edited by Casterial on May 17, 2015 4:39AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • LameoveR
    LameoveR
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    @Ezareth , how could you let him kill you? Now sorcs will be nerfed :'(

    Overload's light attacks are supposed to be so good. Overload's heavy attacks are cone AoE.
    Edited by LameoveR on May 17, 2015 4:39AM
  • Casterial
    Casterial
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    LameoveR wrote: »
    @Ezareth , how could you let him kill you? Now sorcs will be nerfed :'(

    Overload's light attacks are supposed to be so good. Overload's heavy attacks are cone AoE.

    I have no clue how sorcerer's function. Another person who does had told me that it is overpowered. But I posted it in agreeing. As an Overload attack often will come in piles of 2 every second, which is 16k damage a second in DPS. If you look at most ultimates, none are capable of such thing for such a cheap cost. (Unless cones)
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • NadiusMaximus
    NadiusMaximus
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    Camouflaged Hunter is supposed to have the timber refresh after an undead or Daedra is killed. It doesn't.
  • Saturn
    Saturn
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    Camouflaged Hunter is supposed to have the timber refresh after an undead or Daedra is killed. It doesn't.

    Isn't it also often affected by a glitch that will give you endless duration on the ability? I know I had a toon, which had the buff active every time I logged on it for a week straight, didn't go away until I took the ability off the bar.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Casterial
    Casterial
    ✭✭✭✭✭
    Camouflaged Hunter is supposed to have the timber refresh after an undead or Daedra is killed. It doesn't.

    The Stamina gain from it also is very low chance, and never happens.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Casterial wrote: »
    Overload Light attack hits harder than the heavy attack. Average heavy attack 5k-6k. Average light attack 9 - 15k.
    6yPmIqn.jpg

    Lol at the tips offered in death recap. "Spread out to avoid damage"

    Surprised I don't see evidence of bleed effect in that SS. I'll have to retest.

    The only time overload comes in twos is during latency but it is most definitely only 1 a second average even then. If heavy attack did more damage it would be OP as hell as it has a massive cone and like a 15 yard range. Only good for wasting ult on dodgerollers and AoEing bad zergballs.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Casterial
    Casterial
    ✭✭✭✭✭
    Ezareth wrote: »

    Lol at the tips offered in death recap. "Spread out to avoid damage"

    Surprised I don't see evidence of bleed effect in that SS. I'll have to retest.

    The only time overload comes in twos is during latency but it is most definitely only 1 a second average even then. If heavy attack did more damage it would be OP as hell as it has a massive cone and like a 15 yard range. Only good for wasting ult on dodgerollers and AoEing bad zergballs.

    I won't lie. But we did spread out, I was actually LOSing it, and the skill would still hit from LOS. However, I did not make this post just about Overload, so please read everything before morning that one skill.

    So please do not create comments that are just attacking one. 60% of your build + is just Overload, but you were the best example I had due to it being recent. I had no other screenshot to use.
    Casterial wrote: »

    If you encounter any issues, or another examples of bug or any recommendations please post them above. If you think something above is not fair please do not whine in comments, just express a better recommendation or add corrections. It is your opinion.

    Please feel free to comment.

    Edited by Casterial on May 17, 2015 7:02PM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • dantator
    dantator
    ✭✭✭
    Casterial wrote: »
    Classes:
    Sorcerer:
    Overload Light attack hits harder than the heavy attack. Average heavy attack 5k-6k. Average light attack 9 - 15k.
    6yPmIqn.jpg

    Streak - Delay (Not guaranteed to stun)
    Negate - Ability is weaker than shown by what guards have. People may cast inside them now.


    Nightblade:
    Fear - The ability works as intended, however the CC is delayed when broke and breaks an average .3-.5 seconds slower.

    Dark Cloak - This ability works as intended, some skills do go through it, but some Nightblades abuse this and end up spamming it and are near-invincible.(Please do not whine in comments)
    Dark Cloak: **Recommendation** Increase cost per each use like Streak.

    Templar:
    Toppling charge - Still glitches in the motion. It is much more rare.
    Eclipse - Lovely skill, but half our skills do not work when this skill is applied on an enemy.
    Blazing Shield - Passive "each near enemy increases shield strength by 5%" this passive never has worked.
    Radiant Destruction - Decent skill, overpowered in damage but still scales near 50%. Should scale near the same as Executioner ability in 2hander.
    qxdchnp.jpg

    Sun Fire - the damage of skill does near-to-nothing.

    Passive:
    Prism - This ability does not work as it is intended.
    Piercing Target / Jabs - No longer correctly affect a blocking user.

    Backlash - this ability is suppose to "Store ALL damage for 6 seconds and scale it up by 33%" however it has never stored up damage and has never done the 33% increase. Instead it does nearly 3% of the damage, and all the damage before hits and does not store.
    ***********
    Templar Ultimates:
    Almost all ultimate's of the Templar are completely useless outside of PVE.
    ***********

    JABS - jabs CC is completely useless. It should be removed. Almost nobody uses it for the CC.

    DragonKnight:
    Petrify - This skill works perfectly fine, but the CC sometimes does not show up on your character making you unaware you are petrify.
    Whips - go through dodge roll.
    Standard Ultimate - Cost too much for such a useless ultimate now.
    Talons - Eclipse with talons allows you to run super fast.

    Armor:
    Light Armor -
    After playing MULTIPLE MMO's it is weird seeing light armor have less spell resistance than any armor.


    Medium armor-
    Agility "With a full set of medium armor equipped"
    The description should say with 5 pieces or more, many do not know that it truly is only 5 not 7.

    Enchants/Trait:
    Nirnhorned - We already know this, but it scaled way higher than it should be

    Weakening Enchantment - It RARELY ever even works.

    Dodge Roll
    Dodge Roll is not 100% dodge, for example wrecking blow and other skills may go through it. There is also a delay between rolls.

    Fall Damage
    It still hurts to be hit by a skill that launches you in the air. Sometimes they can launch you up and make you drop a slight foot more than where you were at and casue HIGH fall damage
    Ed6PlR3.png


    Weapons:

    2hander:
    Wrecking Blow
    This skill hits hard, but it has a large delay, it is unbashable and is also able to CC you and throw you in the air during dodge roll, streak and other skills while attempting to escape.
    Recommendation: This ability cast time should also be re-increased.
    Dual wield:
    Whirlwind - This skill works great, but it is much like Radiant Destruction it scales at 55-60% it should scale around 30-45%. Usual hit of Whrilwind/steel tornado = 10-15k.

    Maces:
    The passive for 20% ignore armor is nearly 40-50% more or even double that. An average mace user may actually drop a full heavy armor user in seconds.

    One hand and Shield
    Reverating Bash - this skill overall is completely broken. It is a stun disorient and can stack and ignore CC immunity.
    Puncture/Low Slash - these abilities damage is quite high for being in the tank tree. Being hit by 8k by each in full heavy.

    Bow:
    Bombard this ability complete ignores CC immunity, hits far away and is a perma root.
    Snipe - The time should be increased on this ability. 1.8seconds or greater.

    World:

    Werewolf:
    Biting a player sometimes you must leave the alter and come back to bite them.
    Transformation. If in combat you have a high chance of failing to turn into a werewolf and you will lose ALL your ultimate.
    This has been tested by multiple and it is not due to stuns.

    Vampire:
    Fire damage - The damage you take from fire damage is too high. You cannot do any PVE with vampire. For example: DK whips can hit you for 8k non-crit.
    Fzlx3f3.jpg




    If you encounter any issues, or another examples of bug or any recommendations please post them above. If you think something above is not fair please do not whine in comments, just express a better recommendation or add corrections. It is your opinion.

    Please feel free to comment.

    Cast, you missed a lot of DK bugs and issues.

    For example,
    Wings: At times, doesn't even reflect (I have a lot of clips where I had reflect up and it didn't reflect)
    Dragon Leap: Bugs out a lot to where it uses the Ultimate but your doesn't leap up and the damage doesn't register
    Inferno and it's morphs: The tool tips says it gives 2099 spell crit which is the same as inner light but inferno gives 20% spell crit and inner light gives 10% spell crit.

    IMO,

    Good thing whips can whip dodge rolls because there has to be some counters right? I mean on my stamina nb I can dodge roll forever without running out of stamina. Dodge rolling eliminates all damage and in combination of vigor and rally, stamina builds can out last a magicka build that invested a lot into healing. I've heard many arguments that magicka builds have really good heals which makes them survive better than stamina. If you believe that argument, look at velcon he can out heal anyone without even dodge rolling just by using vigor with rally.
    Edited by dantator on May 17, 2015 7:55PM
    +Divine Force+

    +Divines+
  • Casterial
    Casterial
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    dantator wrote: »

    Cast, you missed a lot of DK bugs and issues.

    I know, but I had no DK to turn to for this, please post every issue you find wrong with them in the comments.

    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    This is alot of bugs and glitches.....
  • Casterial
    Casterial
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    Heromofo wrote: »
    This is alot of bugs and glitches.....

    I believe it could be due to them not thinking it through when creating patches. But a fix always has a broken issue, this time they built up.

    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Casterial wrote: »
    Heromofo wrote: »
    This is alot of bugs and glitches.....

    I believe it could be due to them not thinking it through when creating patches. But a fix always has a broken issue, this time they built up.

    Some of these bugs i remember been around back when i was playing like 9 months ago.

    Im just waiting for the console version.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Casterial wrote: »
    Ezareth wrote: »

    Lol at the tips offered in death recap. "Spread out to avoid damage"

    Surprised I don't see evidence of bleed effect in that SS. I'll have to retest.

    The only time overload comes in twos is during latency but it is most definitely only 1 a second average even then. If heavy attack did more damage it would be OP as hell as it has a massive cone and like a 15 yard range. Only good for wasting ult on dodgerollers and AoEing bad zergballs.

    I won't lie. But we did spread out, I was actually LOSing it, and the skill would still hit from LOS. However, I did not make this post just about Overload, so please read everything before morning that one skill.

    So please do not create comments that are just attacking one. 60% of your build + is just Overload, but you were the best example I had due to it being recent. I had no other screenshot to use.
    Casterial wrote: »

    If you encounter any issues, or another examples of bug or any recommendations please post them above. If you think something above is not fair please do not whine in comments, just express a better recommendation or add corrections. It is your opinion.

    Please feel free to comment.

    Well it is a projectile and I tab target you so I will hit you as long as I fire it while you're in LoS. If I fire will you're not in sight it will never hit and will waste the ult. Unlike most abilities LoS will never prevent overload from firing. It is a ham-fisted "fix" they applied to stop overload from firing through wall and such.

    The eclipse bug was fixed to the best of my knowledge.

    You need the meteor double reflect bug in there. It turns invisie and becomes impossible to block when double reflected.

    Also BoL bolt escape morph can be bugged by destro light attacks from an angle which then breaks the ability for every spell cast at it afterward.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Casterial
    Casterial
    ✭✭✭✭✭
    Heromofo wrote: »
    Some of these bugs i remember been around back when i was playing like 9 months ago.Im just waiting for the console version.
    I don't think the console version will ever be that good. Due to the so many ways it has no advantages like PC, and also the UI / HUD will be terribly due to it being an MMO.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
    ✭✭✭✭✭
    Ezareth wrote: »

    Thank you Ez, I will add those. I tested the Eclipse it is still bugged. I have wrote the two bugs in their own category. I quotes you also for it.
    Edited by Casterial on May 17, 2015 7:22PM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Casterial wrote: »
    Heromofo wrote: »
    Some of these bugs i remember been around back when i was playing like 9 months ago.Im just waiting for the console version.
    I don't think the console version will ever be that good. Due to the so many ways it has no advantages like PC, and also the UI / HUD will be terribly due to it being an MMO.

    I will tell ya a quick story

    About 9 or 10 months ago i wad playing eso on my 3,500 dollar tower and i kept running into problems.
    Falling through the ground
    Game closing saying error ###
    Getting flung into the sky
    Randomly dieing while riding

    The list goes on and on

    I am a insane fan of elder scrolls but these problems drove me nuts and support pretty much kept telling me to update my computer and what not. They would not listen to what i was trying to say when i said my computer was up to date and i know what i am doing and that i play my games on the highest settings by default lol.

    Then my mates dropped off one by one mainly due to similar problems but also because of the vet levels lol.

    Finally i just gave up on ESO

    I came back with this 20 dollar transfer and i am now waiting to play a simple version of eso
    But the main reason is that because everyone will be playing on the same system i am hoping that the bugs will be minimal and quick and easy to fix.

    Plus i love the console ui :D
    Edited by Heromofo on May 17, 2015 7:28PM
  • Casterial
    Casterial
    ✭✭✭✭✭
    Heromofo wrote: »
    [

    I came back with this 20 dollar transfer and i am now waiting to play a simple version of eso
    But the main reason is thst because everyone will be playing on the same system i am hoping that the bugs will be minimal and quick and easy to fix.

    Plus i love the console ui :D


    ESO will always be buggy, but these bugs will be on console. At the moment people fall through the map, fly into the sky, escape for days with ultra speed, 1hit you with a heavy attack and do much more.

    Any fix to console is a fix to PC. They're one.

    I am hoping the console community will tell off Zeni to make them fix it more.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Casterial wrote: »
    Heromofo wrote: »
    [

    I came back with this 20 dollar transfer and i am now waiting to play a simple version of eso
    But the main reason is thst because everyone will be playing on the same system i am hoping that the bugs will be minimal and quick and easy to fix.

    Plus i love the console ui :D


    ESO will always be buggy, but these bugs will be on console. At the moment people fall through the map, fly into the sky, escape for days with ultra speed, 1hit you with a heavy attack and do much more.

    Any fix to console is a fix to PC. They're one.

    I am hoping the console community will tell off Zeni to make them fix it more.

    Yeah the console gamers won't put up with it for long but like my brother they are not vocal but will just drop off.
    Eso cannot afford to be in this state with games like witcher drawing the crowd on consoles.
    But i believe that recreating bugs and glitches and fixing them permanently will be easier on the consoles to the pc.

    In wow we put up with alot of problems heck i remember the week roll back but they gave everyone free months of wow.
    Bug fixes came quickly and normally they dont cause multiple problems lol.
    Edited by Heromofo on May 17, 2015 7:36PM
  • Casterial
    Casterial
    ✭✭✭✭✭
    Heromofo wrote: »

    In wow we put up with alot of problems heck i remember the week roll back but they gave everyone free months of wow.
    Bug fixes came quickly and normally they dont cause multiple problems lol.

    You can't necessarily compare the two, but Zenimax is new to the MMO world and this is pretty much their baby/test subject. But, they are getting slightly better at bug fixes with the hot fixes and weekly patches.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Casterial wrote: »
    Heromofo wrote: »

    In wow we put up with alot of problems heck i remember the week roll back but they gave everyone free months of wow.
    Bug fixes came quickly and normally they dont cause multiple problems lol.

    You can't necessarily compare the two, but Zenimax is new to the MMO world and this is pretty much their baby/test subject. But, they are getting slightly better at bug fixes with the hot fixes and weekly patches.

    Indeed hence why i am still here and have faith they can pull this off.
  • Detector
    Detector
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    Lol. Nerf cloak? Realy? Look and l2p.
  • Saturn
    Saturn
    ✭✭✭✭✭

    Cast, you missed a lot of DK bugs and issues.

    For example,
    Wings: At times, doesn't even reflect (I have a lot of clips where I had reflect up and it didn't reflect)
    Dragon Leap: Bugs out a lot to where it uses the Ultimate but your doesn't leap up and the damage doesn't register
    Inferno and it's morphs: The tool tips says it gives 2099 spell crit which is the same as inner light but inferno gives 20% spell crit and inner light gives 10% spell crit.

    IMO,

    Good thing whips can whip dodge rolls because there has to be some counters right? I mean on my stamina nb I can dodge roll forever without running out of stamina. Dodge rolling eliminates all damage and in combination of vigor and rally, stamina builds can out last a magicka build that invested a lot into healing. I've heard many arguments that magicka builds have really good heals which makes them survive better than stamina. If you believe that argument, look at velcon he can out heal anyone without even dodge rolling just by using vigor with rally.

    There are actually a lot of things the Wings cannot reflect, the things it is not reflecting that you are refering to is that Single Target abilities or AoE? Because AoE abilities as well as melee Single Target abilities go right through the reflect.

    I believe Mage Light is supposed to give 20%, but is bugged in a way so it only gives half that. There is another weird bug with Inferno where the first stage of its morphs makes it shoot out multiple fireballs, for example if there are five targets around you it will shoot five fireballs. Once it levels it stops doing it though.. sadly :/ Not sure if it is intended to shoot multiple or just one.

    Further, the whip is broken if it goes through a dodgeroll as that is obviously not intended. I agree that dodgeroll builds with vigor and rally make people really damn difficult to kill, not impossible though.
    Edited by Saturn on May 18, 2015 1:44PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • psufan5
    psufan5
    ✭✭✭✭
    Dark cloak abused? Really? There are so many counters do this, I only use it for purging DOTs anymore. If they nerf that even a little more than it already is, just remove it and give us a purge instead. The power in its current form is so easily countered, it is almost a joke.

    Surgical Incision
    Former Emperor
    USPS4
  • psufan5
    psufan5
    ✭✭✭✭
    Love how OP wants dodge roll to be 100% avoidance. If they make these changes, I am done with the game. Dodge roll needs to be greatly NERFED, not buffed.

    Surgical Incision
    Former Emperor
    USPS4
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