
Also BoL(Ball of Lightning) bolt escape morph can be bugged by destro light attacks from an angle which then breaks the ability for every spell cast at it afterward.



NadiusMaximus wrote: »Camouflaged Hunter is supposed to have the timber refresh after an undead or Daedra is killed. It doesn't.
Isn't it also often affected by a glitch that will give you endless duration on the ability? I know I had a toon, which had the buff active every time I logged on it for a week straight, didn't go away until I took the ability off the bar.
You need the meteor double reflect bug in there. It turns invisie and becomes impossible to block when double reflected.
The sorcerer heavy overcharge is supposed to do less damage because it is a charged ability, that being said the ability in general does hit for an insane amount of damage.
Nice post though.
By the way, certain combinations of skills seem to be broken as well. Example: a knockdown plus Dragonknight talons does a super stun that lasts a very long time.
@Ezareth , why did you kill him? Now sorcs will be nerfed!
@Ezareth , how could you let him kill you? Now sorcs will be nerfed :'(
Overload's light attacks are supposed to be so good. Overload's heavy attacks are cone AoE.
NadiusMaximus wrote: »Camouflaged Hunter is supposed to have the timber refresh after an undead or Daedra is killed. It doesn't.
NadiusMaximus wrote: »Camouflaged Hunter is supposed to have the timber refresh after an undead or Daedra is killed. It doesn't.
Overload Light attack hits harder than the heavy attack. Average heavy attack 5k-6k. Average light attack 9 - 15k.
Lol at the tips offered in death recap. "Spread out to avoid damage"
Surprised I don't see evidence of bleed effect in that SS. I'll have to retest.
The only time overload comes in twos is during latency but it is most definitely only 1 a second average even then. If heavy attack did more damage it would be OP as hell as it has a massive cone and like a 15 yard range. Only good for wasting ult on dodgerollers and AoEing bad zergballs.
If you encounter any issues, or another examples of bug or any recommendations please post them above. If you think something above is not fair please do not whine in comments, just express a better recommendation or add corrections. It is your opinion.
Please feel free to comment.
Classes:
Sorcerer:Overload Light attack hits harder than the heavy attack. Average heavy attack 5k-6k. Average light attack 9 - 15k.
Streak - Delay (Not guaranteed to stun)
Negate - Ability is weaker than shown by what guards have. People may cast inside them now.
Nightblade:Fear - The ability works as intended, however the CC is delayed when broke and breaks an average .3-.5 seconds slower.
Dark Cloak - This ability works as intended, some skills do go through it, but some Nightblades abuse this and end up spamming it and are near-invincible.(Please do not whine in comments)
Dark Cloak: **Recommendation** Increase cost per each use like Streak.
Templar:Toppling charge - Still glitches in the motion. It is much more rare.
Eclipse - Lovely skill, but half our skills do not work when this skill is applied on an enemy.
Blazing Shield - Passive "each near enemy increases shield strength by 5%" this passive never has worked.
Radiant Destruction - Decent skill, overpowered in damage but still scales near 50%. Should scale near the same as Executioner ability in 2hander.
Sun Fire - the damage of skill does near-to-nothing.
Passive:Prism - This ability does not work as it is intended.
Piercing Target / Jabs - No longer correctly affect a blocking user.
Backlash - this ability is suppose to "Store ALL damage for 6 seconds and scale it up by 33%" however it has never stored up damage and has never done the 33% increase. Instead it does nearly 3% of the damage, and all the damage before hits and does not store.
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Templar Ultimates:
Almost all ultimate's of the Templar are completely useless outside of PVE.
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JABS - jabs CC is completely useless. It should be removed. Almost nobody uses it for the CC.
DragonKnight:Petrify - This skill works perfectly fine, but the CC sometimes does not show up on your character making you unaware you are petrify.
Whips - go through dodge roll.
Standard Ultimate - Cost too much for such a useless ultimate now.
Talons - Eclipse with talons allows you to run super fast.
Armor:
Light Armor -After playing MULTIPLE MMO's it is weird seeing light armor have less spell resistance than any armor.
Medium armor-Agility "With a full set of medium armor equipped"
The description should say with 5 pieces or more, many do not know that it truly is only 5 not 7.
Enchants/Trait:Nirnhorned - We already know this, but it scaled way higher than it should be
Weakening Enchantment - It RARELY ever even works.
Dodge RollDodge Roll is not 100% dodge, for example wrecking blow and other skills may go through it. There is also a delay between rolls.
Fall DamageIt still hurts to be hit by a skill that launches you in the air. Sometimes they can launch you up and make you drop a slight foot more than where you were at and casue HIGH fall damage
Weapons:
2hander:Wrecking BlowDual wield:
This skill hits hard, but it has a large delay, it is unbashable and is also able to CC you and throw you in the air during dodge roll, streak and other skills while attempting to escape.
Recommendation: This ability cast time should also be re-increased.Whirlwind - This skill works great, but it is much like Radiant Destruction it scales at 55-60% it should scale around 30-45%. Usual hit of Whrilwind/steel tornado = 10-15k.
Maces:The passive for 20% ignore armor is nearly 40-50% more or even double that. An average mace user may actually drop a full heavy armor user in seconds.
One hand and ShieldReverating Bash - this skill overall is completely broken. It is a stun disorient and can stack and ignore CC immunity.
Puncture/Low Slash - these abilities damage is quite high for being in the tank tree. Being hit by 8k by each in full heavy.
Bow:Bombard this ability complete ignores CC immunity, hits far away and is a perma root.
Snipe - The time should be increased on this ability. 1.8seconds or greater.
World:
Werewolf:Biting a player sometimes you must leave the alter and come back to bite them.
Transformation. If in combat you have a high chance of failing to turn into a werewolf and you will lose ALL your ultimate.
This has been tested by multiple and it is not due to stuns.
Vampire:Fire damage - The damage you take from fire damage is too high. You cannot do any PVE with vampire. For example: DK whips can hit you for 8k non-crit.
If you encounter any issues, or another examples of bug or any recommendations please post them above. If you think something above is not fair please do not whine in comments, just express a better recommendation or add corrections. It is your opinion.
Please feel free to comment.
Cast, you missed a lot of DK bugs and issues.
This is alot of bugs and glitches.....
Lol at the tips offered in death recap. "Spread out to avoid damage"
Surprised I don't see evidence of bleed effect in that SS. I'll have to retest.
The only time overload comes in twos is during latency but it is most definitely only 1 a second average even then. If heavy attack did more damage it would be OP as hell as it has a massive cone and like a 15 yard range. Only good for wasting ult on dodgerollers and AoEing bad zergballs.
I won't lie. But we did spread out, I was actually LOSing it, and the skill would still hit from LOS. However, I did not make this post just about Overload, so please read everything before morning that one skill.
So please do not create comments that are just attacking one. 60% of your build + is just Overload, but you were the best example I had due to it being recent. I had no other screenshot to use.
If you encounter any issues, or another examples of bug or any recommendations please post them above. If you think something above is not fair please do not whine in comments, just express a better recommendation or add corrections. It is your opinion.
Please feel free to comment.
I don't think the console version will ever be that good. Due to the so many ways it has no advantages like PC, and also the UI / HUD will be terribly due to it being an MMO.Some of these bugs i remember been around back when i was playing like 9 months ago.Im just waiting for the console version.
I don't think the console version will ever be that good. Due to the so many ways it has no advantages like PC, and also the UI / HUD will be terribly due to it being an MMO.Some of these bugs i remember been around back when i was playing like 9 months ago.Im just waiting for the console version.
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I came back with this 20 dollar transfer and i am now waiting to play a simple version of eso
But the main reason is thst because everyone will be playing on the same system i am hoping that the bugs will be minimal and quick and easy to fix.
Plus i love the console ui
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I came back with this 20 dollar transfer and i am now waiting to play a simple version of eso
But the main reason is thst because everyone will be playing on the same system i am hoping that the bugs will be minimal and quick and easy to fix.
Plus i love the console ui
ESO will always be buggy, but these bugs will be on console. At the moment people fall through the map, fly into the sky, escape for days with ultra speed, 1hit you with a heavy attack and do much more.
Any fix to console is a fix to PC. They're one.
I am hoping the console community will tell off Zeni to make them fix it more.
In wow we put up with alot of problems heck i remember the week roll back but they gave everyone free months of wow.
Bug fixes came quickly and normally they dont cause multiple problems lol.
In wow we put up with alot of problems heck i remember the week roll back but they gave everyone free months of wow.
Bug fixes came quickly and normally they dont cause multiple problems lol.
You can't necessarily compare the two, but Zenimax is new to the MMO world and this is pretty much their baby/test subject. But, they are getting slightly better at bug fixes with the hot fixes and weekly patches.
Cast, you missed a lot of DK bugs and issues.
For example,
Wings: At times, doesn't even reflect (I have a lot of clips where I had reflect up and it didn't reflect)
Dragon Leap: Bugs out a lot to where it uses the Ultimate but your doesn't leap up and the damage doesn't register
Inferno and it's morphs: The tool tips says it gives 2099 spell crit which is the same as inner light but inferno gives 20% spell crit and inner light gives 10% spell crit.
IMO,
Good thing whips can whip dodge rolls because there has to be some counters right? I mean on my stamina nb I can dodge roll forever without running out of stamina. Dodge rolling eliminates all damage and in combination of vigor and rally, stamina builds can out last a magicka build that invested a lot into healing. I've heard many arguments that magicka builds have really good heals which makes them survive better than stamina. If you believe that argument, look at velcon he can out heal anyone without even dodge rolling just by using vigor with rally.