***, the 1.5 one was the most unfair in the game.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Lava_Croft wrote: »Current system is fine and certainly more sane than the previous one.
IxSTALKERxI wrote: »In the current ultimate system gaining ultimate feels like a chore.
A dynamic ultimate generation system is best, but slightly different to the 1.5 one. It should not be based of crits, crits is a reward in itself. The rate of ultimate gained should be not as fast as 1.5 but not quite as slow as the current system. It should be based off a combination of Damage, Heals, and incoming damage. That way the better you perform in your role as either dps, healer or tank, the more ultimate you gain. I liked the bonuses for interupts etc.
IxSTALKERxI wrote: »In the current ultimate system gaining ultimate feels like a chore.
A dynamic ultimate generation system is best, but slightly different to the 1.5 one. It should not be based of crits, crits is a reward in itself. The rate of ultimate gained should be not as fast as 1.5 but not quite as slow as the current system. It should be based off a combination of Damage, Heals, and incoming damage. That way the better you perform in your role as either dps, healer or tank, the more ultimate you gain. I liked the bonuses for interupts etc.
i dunno… the 1.5 dynamic ult generation with the state of shooting star spam would probably perma crash the server.
IxSTALKERxI wrote: »In the current ultimate system gaining ultimate feels like a chore.
A dynamic ultimate generation system is best, but slightly different to the 1.5 one. It should not be based of crits, crits is a reward in itself. The rate of ultimate gained should be not as fast as 1.5 but not quite as slow as the current system. It should be based off a combination of Damage, Heals, and incoming damage. That way the better you perform in your role as either dps, healer or tank, the more ultimate you gain. I liked the bonuses for interupts etc.
So I'm get no ultimate for shielding an ally in this system? Or from dropping circle of protection and preventing damage? At least in the current system I only have to weave and a support role can get ultimate equal to others....
The actual question is why should everyone get the same Ultimate no matter what he does. Would that be fair? I simply think that it is not.
I think the 1.5 system was pretty good. Speaking of PvP:
You got Ultimate for doing damage. Best way to get lot of Ultimate was with a dot build so people got encouraged tip not just spam one skill.
You got Ultimate for blocking, the more you get hit, the more Ultimate you got.
You got Ultimate for healing players.
I would have between fine with putting less importancy on having many different ticks and just give 1 Ultimate for every 100(old) damage/healing done and one Ultimate for x damage mitigated by blocking.
The 1.6 system is just stupid and encourages people to stay back and hide instead of charging in.
IxSTALKERxI wrote: »In the current ultimate system gaining ultimate feels like a chore.
A dynamic ultimate generation system is best, but slightly different to the 1.5 one. It should not be based of crits, crits is a reward in itself. The rate of ultimate gained should be not as fast as 1.5 but not quite as slow as the current system. It should be based off a combination of Damage, Heals, and incoming damage. That way the better you perform in your role as either dps, healer or tank, the more ultimate you gain. I liked the bonuses for interupts etc.
crit was only important for PvE. In PvP there was no need for crits. Had 10% on my Dk and got a lot of Ultimate. On my Sorc I only used crit because of Surge and got about the same amount of Ultimate as on my DK.Rust_in_Peace wrote: »Having it based off crits in 1.5 made crit rating too strong but there needs to be a change that let's small groups remain competitive against the omni blobs.
Removing all class passives affecting Ultimate would be fine with me. The important thing is that you can use Ultimates to make up numerous disadvantages a bit better.Yolokin_Swagonborn wrote: »I would love to see the results of this poll broken down by class.
This poll could be renamed to "Who misses dropping standards every 30 seconds?"
Inb4, "im not a DK but I like 1.5 ult gen" with 1 sorc and 5 DK toons in their signature.
Here is a hybrid system for you:
- Have 1.5 Dynamic Ultimate Generation but REMOVE every class ability or passive that affects or benefits from ultimate.
- That includes Sorcerer 15% ult cost reduction, DK's battle roar, Templar restoring spirit and prism, and whatever NB has.
- Standardize class ultimate costs. Each class has 3 ultimates from 3 skill trees. 1 costs 75, 1 costs 150, 1 costs 250.
This would make it fair and and also boring. So either the generation of ultimate has to be standardized, or the utilization of ultimate has to be standardized. I'd rather have it regulated on the generation side of things.