It's already here.* I would like to see item comparison in this game. When you hover the mouse over an item in your bag, you should see the info of that item and the info or comparison of the item equivalent that you are using. (there could be an addon that already does, I am not sure)
Thanks guys for the info, I will look into that. I hear your pain about consoles, but how would that even be possible?
Personally I love how the game does -not- have a minimap. And think anyone who really wants such an advantage ought to have to put up with some unreliable and buggy add-on... heck, personally I'd think minimaps should be against the rules anyhow, especially if they show "enemy" dots in cyrodil...* ESO should have a toggable mini map. I understand that a lot of people would toggle it off but it should be built into the game, we should not have to rely on a buggy addon for this.
Definitely. Zynga is obvious choice, the company knows how to run popular and successful MMOs.
Another company would be Gamblified. I read an article a few days ago about certain gambling tycoon who, after ban on slot machines, decided to invest some money into that company, which does exactly that: it takes a game and gamblifies it, i.e. enables players to make microbets (like microtransactions) and lose money much in the same way as they used to when gambling on slot machines. I find the plan astounding; instead of having slot machine on every corner, he will have it in every (kid's) smartphone.
Anyway, it seems to me like next gen monetization method and ZOS should not lag behind!
rajaniemiorama_ESO wrote: »Maybe from a technical point of view, but not for content.
rajaniemiorama_ESO wrote: »Maybe from a technical point of view, but not for content.
Let them study other cases to see how certain things work (or were fixed) but don't take the content ideas.
If I want wow content, I can play wow. No more clones, there are enough of those already.
It's always a good idea to look at other games to see how they've overcome problems encountered by many games. Many games have addressed problems like (I love my lists!)
1. Guild management (See GW2)
2. ease of storing/organizing crafting materials (See GW2)
3. reducing asymmetries and barriers to trade (Global auction house)
4. Grouping for instances (Group finder, see WoW)
5. Prolonging life of instances (lotro does this one well with its instance scaling. ESO needs to add much more in the way of instances)
In my opinion, they should be looking heavily at GW2 and WoW for the polish aspect of this game. GW2 in particular has been the trailblazer for b2p MMOs and can help point the way for a healthy development path.
In my opinion, they should be looking heavily at GW2 and WoW for the polish aspect of this game. GW2 in particular has been the trailblazer for b2p MMOs and can help point the way for a healthy development path.
olemanwinter wrote: »Absolutely. I've discussed with many of my guildies how in spite of everything Zos did right, it's almost as if they have learned nothing from all previous MMOs. You would think this was the first ever MMO in some cases.
There are things that were standard, day-1, with previous mmos that may never come to ESO, and these are common sense things.
What kind of business, or even what kind of artist, doesn't draw inspiration from both their predecessors and their current competitors?