


The Problem is the existence of multiple campaigns
Each faction wants a buff server for PVE and so each faction dominates a different campaign. This is natural behaviour; the path of least resistance to the best min-max numbers.
Examples (as of right now, 11.55 BST):
Chillrend
Haderus
Thornblade
(obviously more populated but the imbalance is still there)
The buffs are fine, however, the only way for it to be 'fair' or 'balanced' is to have only 1 campaign where everyone must fight. Clearly the server architecture would have to improve because i assume that we have multiple campaigns due to the limits of the hardware/software.
I would suggest enlarging Cyrodil by 3-4 times and adding some more keeps/farms/towns.
Even more awesome would be to create a more sand-box Cyrodiil where we as players can build castles (a la rust etc) and towns (a la Star wars galaxies) and build transitus shrines etc so that the links can be maintained.
This would give people some ownership of land, a feeling of achievement and actual desire to build and defend and work as a team. I don't know whether it is possible, however, i believe that this would give far more replayability than any amount of storylines that you can create.
Crucially though, we all need to be on 1 campaign in order to prevent buff servers and make us all fight over the same (single) set of buffs. (note, i have ignored the difference between vet/non-vet because i think that Vet will go away).
IxSTALKERxI wrote: »The problem is people can change campaigns too easily. You can guest on any campaign you please regardless of where your home is. Half the players aren't even playing where they are homed at this point. Within the last 3 days alone those population numbers have changed drastically between the campaigns.
What I've seen over the last month is this: (this is just from my perspective which may/ may not be accurate don't hate on me)
-All of DC inhabit Chillrend
-AD go to Chillrend for fun fights against DC
-EP see AD and DC having too much fun on Chillrend so they join in
-Chillrend lags
-All of DC run to Azura's Star
-AD go to Azura's Star for fun fights against DC
-EP see AD and DC having too much fun on Azura's Star so they join in
-Azura's Star lags
-DC run to Haderus
-AD go to Haderus for fun fights against DC
-DC get's owned
-DC run to chillrend before EP even realises people have disappeared from Azura's to Haderus.
IxSTALKERxI wrote: »The problem is people can change campaigns too easily. You can guest on any campaign you please regardless of where your home is. Half the players aren't even playing where they are homed at this point. Within the last 3 days alone those population numbers have changed drastically between the campaigns.
What I've seen over the last month is this: (this is just from my perspective which may/ may not be accurate don't hate on me)
-All of DC inhabit Chillrend
-AD go to Chillrend for fun fights against DC
-EP see AD and DC having too much fun on Chillrend so they join in
-Chillrend lags
-All of DC run to Azura's Star
-AD go to Azura's Star for fun fights against DC
-EP see AD and DC having too much fun on Azura's Star so they join in
-Azura's Star lags
-DC run to Haderus
-AD go to Haderus for fun fights against DC
-DC get's owned
-DC run to chillrend before EP even realises people have disappeared from Azura's to Haderus.
All of what you described is absolutely despicable. Here I thought AD & DC we're competitive and looking for good fights, no matter the odds. I guess you guys only want to fight under favorable conditions? That is pathetic.You have a ready and willing opponent that which BTW you did give stiff competition (especially in the month of March) but abandoned ship in the beginning of April when they rallied. You should all be ashamed. Thorns only empty because of you both running from the real fight. Man up!
IxSTALKERxI wrote: »The problem is people can change campaigns too easily. You can guest on any campaign you please regardless of where your home is. Half the players aren't even playing where they are homed at this point. Within the last 3 days alone those population numbers have changed drastically between the campaigns.
What I've seen over the last month is this: (this is just from my perspective which may/ may not be accurate don't hate on me)
-All of DC inhabit Chillrend
-AD go to Chillrend for fun fights against DC
-EP see AD and DC having too much fun on Chillrend so they join in
-Chillrend lags
-All of DC run to Azura's Star
-AD go to Azura's Star for fun fights against DC
-EP see AD and DC having too much fun on Azura's Star so they join in
-Azura's Star lags
-DC run to Haderus
-AD go to Haderus for fun fights against DC
-DC get's owned
-DC run to chillrend before EP even realises people have disappeared from Azura's to Haderus.
All of what you described is absolutely despicable. Here I thought AD & DC we're competitive and looking for good fights, no matter the odds. I guess you guys only want to fight under favorable conditions? That is pathetic.You have a ready and willing opponent that which BTW you did give stiff competition (especially in the month of March) but abandoned ship in the beginning of April when they rallied. You should all be ashamed. Thorns only empty because of you both running from the real fight. Man up!
His description of why AD left Thornblade is not correct. As is your assumption that AD/DC left Thornblade because of the "competition". Thornblade had a mass exodus because the majority of guilds, some EP included, left because of the tactics(PvDooring) and playstyles used by certain guilds which caused insane amounts of lag and significantly decreased player satisfaction with PvP there. Enough was enough and people got tired of the same antics over and over again, so we left.
We are all for fair fights with minimal amounts of lag, but when some people don't care about the state of PvP as long as they win, it ruins the competition and causes people to find this elsewhere. If you are one of the people who use these tactics/playstyles, then you've only to look at yourselves for the reason people leave.
IxSTALKERxI wrote: »The problem is people can change campaigns too easily. You can guest on any campaign you please regardless of where your home is. Half the players aren't even playing where they are homed at this point. Within the last 3 days alone those population numbers have changed drastically between the campaigns.
What I've seen over the last month is this: (this is just from my perspective which may/ may not be accurate don't hate on me)
-All of DC inhabit Chillrend
-AD go to Chillrend for fun fights against DC
-EP see AD and DC having too much fun on Chillrend so they join in
-Chillrend lags
-All of DC run to Azura's Star
-AD go to Azura's Star for fun fights against DC
-EP see AD and DC having too much fun on Azura's Star so they join in
-Azura's Star lags
-DC run to Haderus
-AD go to Haderus for fun fights against DC
-DC get's owned
-DC run to chillrend before EP even realises people have disappeared from Azura's to Haderus.
All of what you described is absolutely despicable. Here I thought AD & DC we're competitive and looking for good fights, no matter the odds. I guess you guys only want to fight under favorable conditions? That is pathetic.You have a ready and willing opponent that which BTW you did give stiff competition (especially in the month of March) but abandoned ship in the beginning of April when they rallied. You should all be ashamed. Thorns only empty because of you both running from the real fight. Man up!
His description of why AD left Thornblade is not correct. As is your assumption that AD/DC left Thornblade because of the "competition". Thornblade had a mass exodus because the majority of guilds, some EP included, left because of the tactics(PvDooring) and playstyles used by certain guilds which caused insane amounts of lag and significantly decreased player satisfaction with PvP there. Enough was enough and people got tired of the same antics over and over again, so we left.
We are all for fair fights with minimal amounts of lag, but when some people don't care about the state of PvP as long as they win, it ruins the competition and causes people to find this elsewhere. If you are one of the people who use these tactics/playstyles, then you've only to look at yourselves for the reason people leave.
Here we go again accusing EP or who ever of " Intentionally " lagging the server. Where's the proof? ......video proof? There's none because there was no intentional lagging of the server going on. It's just an excuse to explain away another loss which could have been avoided by you guys not throwing in the towel so fast. EP experienced the lag you all did, but no one wants to hear that or admit that there was no foul play going on, it's just another dirty EP tactic to clinch victory. AD & DC need to come to terms that EP wins the Thorn Blade campaign because we have a larger population, which means our players can and will be on at all times of day or night. As for the accusations thrown at (That guild you guys cry about) no offence intended, I have never seen them do the things you all claim they do (and no, I'm not a member of them) and I would be the first to report them since the lag they supposedly cause has gotten me killed numerous times and lost me a great many siege weapons I purchased. AD & DC need to realize that demonizing EP for things out of our control is just poor sportsmanship on their part and adding to the deterioration of ESO pvp.



The Problem is the existence of multiple campaigns
Each faction wants a buff server for PVE and so each faction dominates a different campaign. This is natural behaviour; the path of least resistance to the best min-max numbers.
Examples (as of right now, 11.55 BST):
Chillrend
Haderus
Thornblade
(obviously more populated but the imbalance is still there)
The buffs are fine, however, the only way for it to be 'fair' or 'balanced' is to have only 1 campaign where everyone must fight. Clearly the server architecture would have to improve because i assume that we have multiple campaigns due to the limits of the hardware/software.
I would suggest enlarging Cyrodil by 3-4 times and adding some more keeps/farms/towns.
Even more awesome would be to create a more sand-box Cyrodiil where we as players can build castles (a la rust etc) and towns (a la Star wars galaxies) and build transitus shrines etc so that the links can be maintained.
This would give people some ownership of land, a feeling of achievement and actual desire to build and defend and work as a team. I don't know whether it is possible, however, i believe that this would give far more replayability than any amount of storylines that you can create.
Crucially though, we all need to be on 1 campaign in order to prevent buff servers and make us all fight over the same (single) set of buffs. (note, i have ignored the difference between vet/non-vet because i think that Vet will go away).