The puzzle in the Temple of the Mourning Springs on Khenarthi's Roost seems to give a lot of people trouble... Which makes me think that people don't learn anything about the phases of the moon these days, because I thought it was ridiculously obvious the first time I saw it. And yet, it seems like every time I take a new character through there I see 4 or 5 people fruitlessly choosing the wrong order over and over and over again. I'll usually use /say to tell them the order, but it seems that few people pay any attention to that, and they just keep trying over and over without thinking it through.stefan.gustavsonb16_ESO wrote: »The few puzzles they have in the game have all been dumbed down to the point of being absolutely ridiculously easy, some after launch because of complaints from players. Most are now like the round doors in Nord ruins in Skyrim, where the solution was written on the key. Pointless.
Still, I have seen lots of people running around like headless chickens using /yell to ask for help with incredibly easy puzzles like "match these three colors to those three other colors right behind them" and "press these four buttons in order from longest to shortest timer activation".
I choose to blame "kids these days" for the sad state of what passes for puzzles in this game.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
This is indeed a better one of the easy puzzles. I know people have trouble with some of these but if one takes just a few seconds to browse the area, there are clues etched in stones, walls, statues, floors, doors...The puzzle in the Temple of the Mourning Springs on Khenarthi's Roost seems to give a lot of people trouble... Which makes me think that people don't learn anything about the phases of the moon these days, because I thought it was ridiculously obvious the first time I saw it.
As long as you know how the phases of the moon work in real life, you don't even need to look at any of the clues...SeñorCinco wrote: »This is indeed a better one of the easy puzzles. I know people have trouble with some of these but if one takes just a few seconds to browse the area, there are clues etched in stones, walls, statues, floors, doors...The puzzle in the Temple of the Mourning Springs on Khenarthi's Roost seems to give a lot of people trouble... Which makes me think that people don't learn anything about the phases of the moon these days, because I thought it was ridiculously obvious the first time I saw it.
Heh, me too, me too. I really wish there were more puzzles in the game in general, and specifically puzzles that weren't incredibly easy to figure out.SeñorCinco wrote: »Every room I enter, I fall into an Indiana Jones mindset and start going over every scratch and rock in the room.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
rajaniemiorama_ESO wrote: »They can't do complex puzzles because apparently a decent amount of players can't be bothered to stop moving for two seconds to actually think about a solution. Probably the same players that can't be bothered to think of why their builds don't work in PvP.
I listen to all of it the first time through. If I've already done a quest before on a different character I just click through because I already know the whole story. Well, unless it's a quest where you make a choice and I want to try out the other choice. Or it's a quest where I don't really remember what happened. For some reason I've got a pretty good memory for those things though.paleobonesb14_ESO wrote: »It is amazingly sad how many people can't solve the puzzles but it seems the majority of players skip through dialogue. I'm the weirdo that actually listens...
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The puzzle in the Temple of the Mourning Springs on Khenarthi's Roost seems to give a lot of people trouble... Which makes me think that people don't learn anything about the phases of the moon these days, because I thought it was ridiculously obvious the first time I saw it. And yet, it seems like every time I take a new character through there I see 4 or 5 people fruitlessly choosing the wrong order over and over and over again. I'll usually use /say to tell them the order, but it seems that few people pay any attention to that, and they just keep trying over and over without thinking it through.stefan.gustavsonb16_ESO wrote: »The few puzzles they have in the game have all been dumbed down to the point of being absolutely ridiculously easy, some after launch because of complaints from players. Most are now like the round doors in Nord ruins in Skyrim, where the solution was written on the key. Pointless.
Still, I have seen lots of people running around like headless chickens using /yell to ask for help with incredibly easy puzzles like "match these three colors to those three other colors right behind them" and "press these four buttons in order from longest to shortest timer activation".
I choose to blame "kids these days" for the sad state of what passes for puzzles in this game.
The puzzle in the Temple of the Mourning Springs on Khenarthi's Roost seems to give a lot of people trouble... Which makes me think that people don't learn anything about the phases of the moon these days, because I thought it was ridiculously obvious the first time I saw it. And yet, it seems like every time I take a new character through there I see 4 or 5 people fruitlessly choosing the wrong order over and over and over again. I'll usually use /say to tell them the order, but it seems that few people pay any attention to that, and they just keep trying over and over without thinking it through.stefan.gustavsonb16_ESO wrote: »The few puzzles they have in the game have all been dumbed down to the point of being absolutely ridiculously easy, some after launch because of complaints from players. Most are now like the round doors in Nord ruins in Skyrim, where the solution was written on the key. Pointless.
Still, I have seen lots of people running around like headless chickens using /yell to ask for help with incredibly easy puzzles like "match these three colors to those three other colors right behind them" and "press these four buttons in order from longest to shortest timer activation".
I choose to blame "kids these days" for the sad state of what passes for puzzles in this game.
stefan.gustavsonb16_ESO wrote: »The few puzzles they have in the game have all been dumbed down to the point of being absolutely ridiculously easy, some after launch because of complaints from players. Most are now like the round doors in Nord ruins in Skyrim, where the solution was written on the key. Pointless.
Still, I have seen lots of people running around like headless chickens using /yell to ask for help with incredibly easy puzzles like "match these three colors to those three other colors right behind them" and "press these four buttons in order from longest to shortest timer activation".
I choose to blame "kids these days" for the sad state of what passes for puzzles in this game.
Put in puzzles that have nothing to do with progressing a quest, or making it through a delve or dungeon. Instead the puzzles unlock secret side-areas that are completely un-needed for progression, but which have interesting rewards. Maybe it unlocks a door to a treasure room with a chest. Maybe each room unlocked by a puzzle has its own unique collectible artifact in it, and there can be new collectibles achievements related to getting all of them across all factions (ie. a DC artifact collector achievement, an EP artifact collector achievement, a DC artifact collector achievement, a Cyrodiil artifact collector achievement, and a Tamriel artifact collector achievement).
TheShadowScout wrote: »I can see why they made the puzzles in your questline easy as to not hold up people, but... they could add optional content hidden behind more difficult puzzles. Add extra mob-and-treasure filled rooms to some dwemer or ayleid ruin only accessible through a puzzlegate, for example.
Malabel Tor, final leg of the "stop the hound" questline.There is one I remember in one of the AD zones (Grahtwood or Greenshade... maybe Malabal Tor...) that requires you to read some books very thoroughly in order to save people from dying.
Also, the quest on Bangkorai that requires you to solve a logical problem is pretty good tooThe ones with the tombstones.