Taking aim from NPC has a 5sec or even more channel time, if you cant interupt him, well you are gone
dont see a Problem here
Emma_Eunjung wrote: »Taking aim from NPC has a 5sec or even more channel time, if you cant interupt him, well you are gone
dont see a Problem here
Yeah, well, if it was just him, then of course I could just walk up in his face and interrupt him. When I'm in the middle of mass brawl with 7 of his buddies, however, some of whom are lobbing Fear spells at my head, it's kind of a problem that I can't use simple movement to avoid his attack. In the time it takes to go interrupt him, I'm probably going to get knocked on my butt by a Ravager or feared by an Illusionist. Maybe if I was built for stamina regen, I could just roll around a couple times to dodge the attack, but that's not a sustainable tactic for a magicka build.
that thing has a 10sec charge time, the whole archer glows orange and even if you cant manage to interrupt him you can just dodge the attack as soon as you glow.
nobody should be hit by that -.-
Dodge roll.
Emma_Eunjung wrote: »
Emma_Eunjung wrote: »
Are you sure that's new? I've seen that for a while, I think. It does hit like a truck. I think the warning cone is actually from a different archer ability (equivalent of Arrow Spray), while the "taking aim" one is more like Snipe/Focused Aim/Poison Arrow.
Can you interrupt with something like crushing shock (if you use destro staff)?
Taking aim has never had a cone; that's a different archer ability. Taking aim is working the same now as it always has ; however the audio tell(NPC yelling "Taking aim") has not been happening lately. The ability is one of the hardest hitting and also easiest to avoid enemy attacks in the game. Even as a magicka build I can't fathom how you're having issues with it.
Emma_Eunjung wrote: »Taking aim has never had a cone; that's a different archer ability. Taking aim is working the same now as it always has ; however the audio tell(NPC yelling "Taking aim") has not been happening lately. The ability is one of the hardest hitting and also easiest to avoid enemy attacks in the game. Even as a magicka build I can't fathom how you're having issues with it.
In the past you could move to avoid the attack when you got the warning, because the archer would shoot in the direction of your original position. Now it seems like it doesn't matter where you go or how fast you move, the archer keeps twisting to stay on target.
If it always worked this way, I probably wouldn't mention it. The reason I'm mentioning it now is because I'm trying to determine if the 360 "turret" effect is really working as intended.
Emma_Eunjung wrote: »Taking aim has never had a cone; that's a different archer ability. Taking aim is working the same now as it always has ; however the audio tell(NPC yelling "Taking aim") has not been happening lately. The ability is one of the hardest hitting and also easiest to avoid enemy attacks in the game. Even as a magicka build I can't fathom how you're having issues with it.
In the past you could move to avoid the attack when you got the warning, because the archer would shoot in the direction of your original position. Now it seems like it doesn't matter where you go or how fast you move, the archer keeps twisting to stay on target.
If it always worked this way, I probably wouldn't mention it. The reason I'm mentioning it now is because I'm trying to determine if the 360 degree "turret" effect is really working as intended.
He? Is @Emma_Eunjung a he? From the name I just assumed the opposite...Giles.floydub17_ESO wrote: »The point we are missing is he is trying to solo that archer and 7 more mobs in craglorn. He clearly doesn't have the build to solos craglorn groups.
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Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
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Giles.floydub17_ESO wrote: »The point we are missing is he is trying to solo that archer and 7 more mobs in craglorn. He clearly doesn't have the build to solos craglorn groups.



Emma_Eunjung wrote: »Taking aim has never had a cone; that's a different archer ability. Taking aim is working the same now as it always has ; however the audio tell(NPC yelling "Taking aim") has not been happening lately. The ability is one of the hardest hitting and also easiest to avoid enemy attacks in the game. Even as a magicka build I can't fathom how you're having issues with it.
In the past you could move to avoid the attack when you got the warning, because the archer would shoot in the direction of your original position. Now it seems like it doesn't matter where you go or how fast you move, the archer keeps twisting to stay on target.
If it always worked this way, I probably wouldn't mention it. The reason I'm mentioning it now is because I'm trying to determine if the 360 degree "turret" effect is really working as intended.
It's always been an aimed snipe for as long as I have known it. I'm 100% sure about that. I never attempted to break it with simple repositioning though, so I don't know about that bit. Even then, thus sounds like a bug fix as I don't think it was intented to be able to break it that way.
Emma_Eunjung wrote: »Anyone who has rambled through the mean streets of Craglorn has probably run into an archer with the overpowered attack called "Taking Aim". This ability can hit you for 20K+ out of nowhere and ruin your day in an instant. In the past, however, there was a twofold silver lining: 1) the NPC archer would helpfully announce his intention to use this horrible attack by shouting "taking aim!" and 2) the player could avoid the attack by stepping out of the conical target area.
Something has changed. I'm not sure exactly when it happened, but something HAS changed. It does not appear to be possible to avoid the attack now by simply moving out of its path. On multiple occasions in the past couple(?) weeks, I've observed NPC archers (e.g. Scaled Court Perforators) twisting ALL the way around, I'm talking 180 degrees, in order to stay targeted on the player until the moment the arrow is released. That's nuts! It even happens when I Bolt Escape right through the NPC to try to avoid being hit... he just flips around and plugs me anyway.
Not everyone will agree, but I think this is really problematic for PvE balance. By making this attack unavoidable, you're basically giving a "boss mechanic" to some random trash mob. These guys simply do not carry good enough loot to justify dealing with that, LOL!
Has anyone else experienced this phenomenon? Is there a "best practice" for avoiding it?
Emma_Eunjung wrote: »that thing has a 10sec charge time, the whole archer glows orange and even if you cant manage to interrupt him you can just dodge the attack as soon as you glow.
nobody should be hit by that -.-
The length of the "warning" actually does more harm than good, though, because it makes it hard to gauge when a roll dodge might be effective.
Like I said above, if it was JUST HIM, yeah this wouldn't be difficult to deal with. The problem is that these archers always seem to have lots of friends, all of whom are trying to kill you at the same time
Don't you just love it when people read the thread before replying?Hypertionb14_ESO wrote: »Emma_Eunjung wrote: »Anyone who has rambled through the mean streets of Craglorn has probably run into an archer with the overpowered attack called "Taking Aim". This ability can hit you for 20K+ out of nowhere and ruin your day in an instant. In the past, however, there was a twofold silver lining: 1) the NPC archer would helpfully announce his intention to use this horrible attack by shouting "taking aim!" and 2) the player could avoid the attack by stepping out of the conical target area.
Something has changed. I'm not sure exactly when it happened, but something HAS changed. It does not appear to be possible to avoid the attack now by simply moving out of its path. On multiple occasions in the past couple(?) weeks, I've observed NPC archers (e.g. Scaled Court Perforators) twisting ALL the way around, I'm talking 180 degrees, in order to stay targeted on the player until the moment the arrow is released. That's nuts! It even happens when I Bolt Escape right through the NPC to try to avoid being hit... he just flips around and plugs me anyway.
Not everyone will agree, but I think this is really problematic for PvE balance. By making this attack unavoidable, you're basically giving a "boss mechanic" to some random trash mob. These guys simply do not carry good enough loot to justify dealing with that, LOL!
Has anyone else experienced this phenomenon? Is there a "best practice" for avoiding it?
alright first the two things i have bolded are LTP issues.
Taking aim has around a 10s cast time and is EXTREMELY obvious on the animation... they even shout out that they are casting it so you just need to be mindful of your surroundings when fighting archers. it takes them so long to cast you can walk up to them while blocking and interupt them if you dont have a ranged option... its not that hard to single out a mob doing such a obvious animation. in short...
The attack is Dodgeable and if you are a DK REFLECTABLE. you can also use any intterupt ability and bash to prevent them from casting it.
finally, yes it was ALWAYS a target ability that if you did not dodge would hit you no matter where you are as long as you were in range, and its a bow attack therefore it has VERY long range (npcs follow slightly differant rules thanks to even the most minor lag that is part of online gaming). so simply running from this is generally not enough if you don't notice them casting it. not that you cant get out of their range tho, it is limited and they cannot move while casting it.
so.... ya... in craglorn all archers have this ability and will use it pretty soon after engaging in combat...
hopefully reading the key points i have outlined you will have no problems countering this ability as it is literally one of the easiest NPC moves to counter.
Hypertionb14_ESO wrote: »Emma_Eunjung wrote: »Anyone who has rambled through the mean streets of Craglorn has probably run into an archer with the overpowered attack called "Taking Aim". This ability can hit you for 20K+ out of nowhere and ruin your day in an instant. In the past, however, there was a twofold silver lining: 1) the NPC archer would helpfully announce his intention to use this horrible attack by shouting "taking aim!" and 2) the player could avoid the attack by stepping out of the conical target area.
Something has changed. I'm not sure exactly when it happened, but something HAS changed. It does not appear to be possible to avoid the attack now by simply moving out of its path. On multiple occasions in the past couple(?) weeks, I've observed NPC archers (e.g. Scaled Court Perforators) twisting ALL the way around, I'm talking 180 degrees, in order to stay targeted on the player until the moment the arrow is released. That's nuts! It even happens when I Bolt Escape right through the NPC to try to avoid being hit... he just flips around and plugs me anyway.
Not everyone will agree, but I think this is really problematic for PvE balance. By making this attack unavoidable, you're basically giving a "boss mechanic" to some random trash mob. These guys simply do not carry good enough loot to justify dealing with that, LOL!
Has anyone else experienced this phenomenon? Is there a "best practice" for avoiding it?
alright first the two things i have bolded are LTP issues.
Taking aim has around a 10s cast time and is EXTREMELY obvious on the animation... they even shout out that they are casting it so you just need to be mindful of your surroundings when fighting archers. it takes them so long to cast you can walk up to them while blocking and interupt them if you dont have a ranged option... its not that hard to single out a mob doing such a obvious animation. in short...
The attack is Dodgeable and if you are a DK REFLECTABLE. you can also use any intterupt ability and bash to prevent them from casting it.
finally, yes it was ALWAYS a target ability that if you did not dodge would hit you no matter where you are as long as you were in range, and its a bow attack therefore it has VERY long range (npcs follow slightly differant rules thanks to even the most minor lag that is part of online gaming). so simply running from this is generally not enough if you don't notice them casting it. not that you cant get out of their range tho, it is limited and they cannot move while casting it.
so.... ya... in craglorn all archers have this ability and will use it pretty soon after engaging in combat...
hopefully reading the key points i have outlined you will have no problems countering this ability as it is literally one of the easiest NPC moves to counter.Emma_Eunjung wrote: »that thing has a 10sec charge time, the whole archer glows orange and even if you cant manage to interrupt him you can just dodge the attack as soon as you glow.
nobody should be hit by that -.-
The length of the "warning" actually does more harm than good, though, because it makes it hard to gauge when a roll dodge might be effective.
Like I said above, if it was JUST HIM, yeah this wouldn't be difficult to deal with. The problem is that these archers always seem to have lots of friends, all of whom are trying to kill you at the same time
the charge animation and the firing animation are very differant... charge just has the bow in the air like they are freaking praying... when that is done they stop and just draw the bow like any other normal attack, after which they let loose a massive orange bolt... you can dodge when the bolt is in the air or sucessfully while they are actively drawing it back to let it loose after the charge...
in those situations.... just single the mob out and test this stuff, you will find that everything in ESO can be made easy if you just watch the mechanics.. once you know them its pretty damm easy to just instintively dodge that bolt while still fighting other mobs..