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ZOS - Race / Appearance change WHEN?

  • eliisra
    eliisra
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    Zorrashi wrote: »
    Personally I am not against race changes from a lore standpoint so much as I am against it for fotm-related reasons. It would be one thing if they wanted to change race due to aesthetic reasons, but I think we all know that the race changes are just for choosing 'superior' passives.

    This is the only argument I can take seriously. We know from experience that ZoS redirects imbalance every major update. Intentionally for testing purposes, or just plain ignorance, who knows. So even if races are perfectly balanced based on attribute percentages, there will still be new best builds and only a few races able to do it on full effect.

    That's definitely a bit worrying combined with race ranges in the store. But we still dont know what racials will look like after the re-design. They might be fluff for all we know. Regardless, I kind if get why this could be a problem. I dont think anyone wants to feel forced changing between magicka- and stamina races multiple times a year.

    What I cant take seriously tho is the lore-gibberish people. It's not like all these players want to change race to Klingon or Gremlin while driving a motorcycle. They want to replace one lore-appropriate race with another. Seeing a Breton instead of a Redguard next to you at the crafting station ruins immersion how? There's no need to explain a race change with lore to begin with. It's one of many basic features, mechanics or convenience items that exists in MMORPG's, separated from both lore and story line.
  • Zanen
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    The issue isn't lore, it's build diversity.

    We only have four classes, racials are supposed to support playstyle diversity. I don't believe races should all be the same or offer the same choices, that's just giving up on making the game what it intends to be.

    Race change is fine IMO, there's been so much changed since launch people should have the option to optimize their character for the new meta.

    It's important that all the racials actually support viable playstyles though, so we don't all end up playing the same three races.

    As I've said in other threads other than a few minor tweaks to buff non-stat increasing racials and fixing argonian I don't think racial balance is the problem so much as gameplay/playstyle balance, and people are mostly upset because the builds they've invested a year into have been made inferior due to changes they had no control over.

    Imperials are strong because they're versatile, not because they're OP for any particular build compared to other appropriate races for that build.

    Versatility is highly valued because people have come to expect sweeping mechanical changes and the game is so reroll unfriendly.
  • Varicite
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    AngryNord wrote: »
    Gidorick wrote: »
    Race Change is VERY dangerous. What stops ZOS from "rebalancing" racial passives every 6 months or so leading players to feeling "encouraged" to buy a race change from the Crown Store?

    I'm not saying they would DO this, I'm saying it opens the door for abuse.

    I'd prefer we be given the option to choose racial passives for alts: http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1

    NO race change.
    NO "free choice" of racial passives.
    This game has already bended TES lore in so many ways, we DON'T need to ruin it completely.

    lol, the races barely adhere to lore anyway. What happened to Imperials' speechcraft? Orcs' Berserker Rage? Etc?

    Also, as many of us created characters OVER A YEAR AGO and some of those racial passives have changed drastically from what they were when we created our characters w/out so much as a warning, it makes sense to let those players at least choose a different race.

    What might have been a great race choice for your build at launch could be absolutely terrible for pretty much everything now, and that is NOT the players' fault whatsoever.
  • idk
    idk
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    Without question it will not be June or August. With Zos it is often a long timeline before they launch anything. Jewelry crafting is a case in point. Mentioned a year ago and still not in game.
  • Gidorick
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    Varicite wrote: »
    AngryNord wrote: »
    Gidorick wrote: »
    Race Change is VERY dangerous. What stops ZOS from "rebalancing" racial passives every 6 months or so leading players to feeling "encouraged" to buy a race change from the Crown Store?

    I'm not saying they would DO this, I'm saying it opens the door for abuse.

    I'd prefer we be given the option to choose racial passives for alts: http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1

    NO race change.
    NO "free choice" of racial passives.
    This game has already bended TES lore in so many ways, we DON'T need to ruin it completely.

    lol, the races barely adhere to lore anyway. What happened to Imperials' speechcraft? Orcs' Berserker Rage? Etc?

    Also, as many of us created characters OVER A YEAR AGO and some of those racial passives have changed drastically from what they were when we created our characters w/out so much as a warning, it makes sense to let those players at least choose a different race.

    What might have been a great race choice for your build at launch could be absolutely terrible for pretty much everything now, and that is NOT the players' fault whatsoever.

    I agree that the passives could be a bit more... tailored to the race. Is personally like racial ultimates back.


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  • idk
    idk
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    There is no reason to expect this game to adhere strictly to TES lore. While the TES brand is great it lacks for MMO development. They already gave up to much MMO functionality to appease TES fanboys. It's why many critical game systems have such poor design.
  • patrykplawskib16_ESO
    AngryNord wrote: »
    Gidorick wrote: »
    Race Change is VERY dangerous. What stops ZOS from "rebalancing" racial passives every 6 months or so leading players to feeling "encouraged" to buy a race change from the Crown Store?

    I'm not saying they would DO this, I'm saying it opens the door for abuse.

    I'd prefer we be given the option to choose racial passives for alts: http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1

    NO race change.
    NO "free choice" of racial passives.
    This game has already bended TES lore in so many ways, we DON'T need to ruin it completely.
    This is a MMO not single player likes skyrim enough with the lore the game has plenty lore related stuff letting you change race is just for the convenience of the game so people can try new toons and builds this is a game remember that, not a book.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_BradL on May 13, 2015 9:26PM
    Dunmer Master Race
  • Soris
    Soris
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    @ZOS_JessicaFolsom @ZOS_GinaBruno

    Any words about this? Are devs working on it currently? Or is it still in your "future plans -but very likely to add in game" list?
    I'd be so happy if it's coming in June with console release or the next update after it(August I guess).
    Welkynd [Templar/AD/EU]
  • NadiusMaximus
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    Pft. Cash grab flavor of the month racial passive changing every month crap.

    Live with the choice you made or re roll.
  • Soris
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    Maybe you could be so kind and give some constructive comment? No?

    -Add a timer like 2 times in a year to prevent FOTM changes. Like EVE Online with their attribute remap system. Problem solved.
    Move along.
    Welkynd [Templar/AD/EU]
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    When you ask "when," the answer is always CONSOLE.

    ZOS when will spellcraf-CONSOLE.
    ZOS when will you fix the lag in Pv-CONSOLE!
  • Varicite
    Varicite
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    Pft. Cash grab flavor of the month racial passive changing every month crap.

    Live with the choice you made or re roll.

    Not grinding 14 VRs again because ZOS changed the choice I made for me.

    Live w/ the fact that race changes are coming or get lost.

    /shrug
  • AngryNord
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    Pft. Cash grab flavor of the month racial passive changing every month crap.

    Live with the choice you made or re roll.

    I like you.
    And when you see only personal attacks and condescending replies from the pro-race-changers, you know what side has the strongest case.
  • Jamersonb16_ESO
    Jamersonb16_ESO
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    AngryNord wrote: »
    Pft. Cash grab flavor of the month racial passive changing every month crap.

    Live with the choice you made or re roll.

    I like you.
    And when you see only personal attacks and condescending replies from the pro-race-changers, you know what side has the strongest case.

    Well that's a compelling argument... Only it's not 'live with the choice you made' it's 'live with the crap that's left after you made a good choice and then the whole system got switched right under your feet' or reroll. Easy to see why people want the option to change. Those against it seem to be the people who are luckily unaffected by the change and for reasons of self-interest don't want others who have been affected to receive a fix. Let's not try and pretend that if you're happy with your race you had any more skill or better judgement than those who want a change, you're just lucky that your race didn't get messed with.

    And when you see arguments about 'ruining my immersion' and 'lore' you see exactly what side has the strongest case! ;)
    Edited by Jamersonb16_ESO on May 15, 2015 7:31AM
  • AngryNord
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    And when you see arguments about 'ruining my immersion' and 'lore' you see exactly what side has the strongest case! ;)

    Yup - if immersion and lore gets washed out completely, the game dies quick. Glad more people are starting to realise this.
  • Ley
    Ley
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    AngryNord wrote: »

    And when you see arguments about 'ruining my immersion' and 'lore' you see exactly what side has the strongest case! ;)

    Yup - if immersion and lore gets washed out completely, the game dies quick. Glad more people are starting to realise this.

    You say it ruins immersion and yet fail to explain why there's no possible way that a race change could be lore friendly. We give you examples of how it could be done in a lore friendly way and you fail to acknowledge them. Again, if your best argument against race change is that it breaks lore, then you really have no argument.

    "Racial change is lore breaking because reasons." Is not really a good argument.
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  • Varicite
    Varicite
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    Race changes are handled on the backend, outside of the game. Lore doesn't even enter the equation.

    Did it break lore when you typed in your character's name? Did it break immersion when you created your character from scratch at the creation screen?

    Did it break lore when you set up your account for ESO?

    No? Then neither does this.
  • Soris
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    It is funny with all the "lore breaking" arguments where there are already hundreds of battle hardened Nords fighting for Aldmeri Dominion & Thalmor or those proud Mer folk dying hard for lesser Men races and their bloody pacts. Same thing with Argonians and Dunmers are in same pact lol.

    This game isn't lore friendly already. It is just yet another freaking MMO in Elder Scrolls disguise.
    Edited by Soris on May 15, 2015 12:42PM
    Welkynd [Templar/AD/EU]
  • RedTalon
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    In the future expect it be something like 5,000 crowns, but think they will try to rebalanced races and such first and wont see such things till after console cause this type of crown item would be major
  • Zorrashi
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    Varicite wrote: »
    Race changes are handled on the backend, outside of the game. Lore doesn't even enter the equation.

    Did it break lore when you typed in your character's name? Did it break immersion when you created your character from scratch at the creation screen?

    Did it break lore when you set up your account for ESO?

    No? Then neither does this.
    Soris wrote: »
    It is funny with all the "lore breaking" arguments where there are already hundreds of battle hardened Nords fighting for Aldmeri Dominion & Thalmor or those proud Mer folk dying hard for lesser Men races and their bloody pacts. Same thing with Argonians and Dunmers are in same pact lol.

    This game isn't lore friendly already. It is just yet another freaking MMO in Elder Scrolls disguise.


    Actually, I think that is up for interpretation. I (and many of friends who are still playing the game) wouldn't even be here if ESO didn't hold a certain amount of lore-friendliness. I will always find myself advocating for certain amount of lore maintenance. That being said, in an MMO setting I believe it is healthy to stretch lore to a certain extent. But never do I believe it should be wholeheartedly abandoned.

    But as far as race changes are concerned.....I'm with @Soris who said something about only being able to change two times in a year in order to prevent FOTM builds. It is a simple, yet effective method. But it would be nice if a quest line was tied to it just for the sake of making it more 'immersive'.
  • Varicite
    Varicite
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    Zorrashi wrote: »
    Actually, I think that is up for interpretation. I (and many of friends who are still playing the game) wouldn't even be here if ESO didn't hold a certain amount of lore-friendliness. I will always find myself advocating for certain amount of lore maintenance. That being said, in an MMO setting I believe it is healthy to stretch lore to a certain extent. But never do I believe it should be wholeheartedly abandoned.

    Again, changing your race has absolutely nothing to do w/ lore. It's a completely moot point.

    If people find this type of thing lore-breaking, then they shouldn't even be playing this game at all, since creating an ESO account would have already "broken lore" in the first place.

    So would paying cash to a magical shop that allows mounts and costumes to appear out of thin air or seeing Alliance symbols above peoples' heads in Cyrodiil.

    The lore excuse is an utter cop-out and shouldn't even be given consideration for something that is entirely mechanical like a race change.
  • Zorrashi
    Zorrashi
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    Varicite wrote: »
    Zorrashi wrote: »
    Actually, I think that is up for interpretation. I (and many of friends who are still playing the game) wouldn't even be here if ESO didn't hold a certain amount of lore-friendliness. I will always find myself advocating for certain amount of lore maintenance. That being said, in an MMO setting I believe it is healthy to stretch lore to a certain extent. But never do I believe it should be wholeheartedly abandoned.

    Again, changing your race has absolutely nothing to do w/ lore. It's a completely moot point.

    If people find this type of thing lore-breaking, then they shouldn't even be playing this game at all, since creating an ESO account would have already "broken lore" in the first place.

    So would paying cash to a magical shop that allows mounts and costumes to appear out of thin air or seeing Alliance symbols above peoples' heads in Cyrodiil.
    And so would buying a box that leads to the mystical land of Skyrim, the ability to swim underwater in heavy armor in the game, somehow being able to convince NPCs to hook up with you for life just by doing a singular quest,the ability to pause the game and you know what? I'm pretty sure they had you insert a name for your character in there too. If we use your interpretation, no ES game was ever lore-friendly in the first place.(You seem to be referencing immersion more than lore.)
    Varicite wrote: »
    The lore excuse is an utter cop-out and shouldn't even be given consideration for something that is entirely mechanical like a race change.
    Not to be too nit picky but race change is usually viewed as more than just a simple mechanical change (as opposed to the passives which are purely mechanical), but is an openly viewable aesthetic change.
    Lore is only a cop-out argument if lore is used as a "just because" reason. Many simply use it to augment their desire to keep ESO somewhat immersive, and given that we paid for the game (same as you), that desire should be taken into consideration.

    Look, I'm not saying lore should be paramount in any sense of the word, but it should undoubtedly be taken into consideration (however mild). Otherwise what's to keep them from adding dragons, armor with flaming wings, gigantic glowing swords twice your size and other completely nonsensical additions?
  • Varicite
    Varicite
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    Zorrashi wrote: »
    Not to be too nit picky but race change is usually viewed as more than just a simple mechanical change (as opposed to the passives which are purely mechanical), but is an openly viewable aesthetic change.

    It isn't openly viewable. Other players do not see you transform into a completely different race like some kind of werewolf. You don't suddenly shed your skin as a Redguard and emerge as an Altmer. It's mechanical, taken care of on the character select screen.

    Or is the character select screen now suddenly a part of "lore" as well?
  • IrishGirlGamer
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    There is no reason to expect this game to adhere strictly to TES lore. While the TES brand is great it lacks for MMO development. They already gave up to much MMO functionality to appease TES fanboys. It's why many critical game systems have such poor design.

    The lore argument is like the holy grail of TES forum arguments. When Skyrim was released and players saw the new perk system, some were like: "NOOOOOOO! LORE BREAKING! I WON'T PLAY!!!" (Funny, some people insisted they leveled without every using any perks, just to keep that oh so pure TES experience ... )

    When Oblivion was released, it was: "LEVELED GAME??? NO!!!! I WANT TO DIE AT LEVEL 1!! JUST LIKE MORROWIND!!!!"

    Want to change your race in Oblivion? Console command. Want to change your race in Skyrim? Console command. Bethesda could have easily coded that little gem out of the game if they didn't want it in there, right? But, no, they left it in. So that would make it "lore' for it to be in the game, right?

    I've been in TESO for a year and I've seen my nightblade and templar drift in and out of effectiveness due to any number of tweaks and changes. Still I don't want to change my race, etc., because I like my characters. But if others do, meh, let 'em. So what?

    But let's be accurate, shall we? I'm one of those fanboys (fangirl in this case). I think you are flat wrong. This game clearly has never been a slave to any kind of TES lore. Not even from day one. I can't think of a single concession that's been made just for fans.

    The reason this game has changed repeatedly is because a bunch of people keep complaining about gameplay: sorcerers are OP ("just roll a stick and a dress" ... remember those posts?) and templars are OP (yeah, remember early on when templars were considered overpowered?) and so on. "I DIE TOO MUCH IN PVP!!" "VAMPIRES ..... NOOOOO!" (Although, you know, it probably makes sense that you'd be scared of a blood-sucking fiend.) "SORCERERS GET AWAY TOO FAST!!" "NIGHTBADE IS BROKEN!!!" "TEMPLAR IS BROKEN!!!" 'DK IS BROKEN!" (Really? Those posts always make me smile ...) "THE GAME IS TOO EASY!!" "THE GAME IS TOO HARD!!!"

    (Case in point: Doshia. Remember when Doshia was pretty freakin hard? I mean, actually difficult? People would come to the forum and say, "NOOO! I can't defeat Doshia." Zeni rebalanced and now it isn't even a fight. Two or three hits and Doshia is dead, making for one of the most anticlimatic moments in the entire game ... and that change had NOTHING to do with lore.)

    @Soris is correct in that this feature probably needs to be in the game. And Zeni may have "promised" it. But I no longer have faith in Zenimax promises or assurances. I was here when Zeni was saying things like "The subscription model is the only model this game will ever have." Right. We saw what happened there. Or "We will only be selling cosmetic items in the Crown Store." Soon you be able to pay to learn to ride. And what is next? Skill lessons? Instant skyshards? If it has value to players, it has a price tag on it - no matter what they said when they opened the store.

    We definitely need a barber shop. And the only real reason I can see for NOT adding a race change is that Zeni's current sales model requires players who want to play any race/any alliance pay an additional fee for that convenience. So if I'm a Breton and I want to be in the Dominion, I have to pay an additional fee (buy an upgrade) to do so. But if I could just reroll my race ... then why pay the extra for that convenience?

    Edited by IrishGirlGamer on May 15, 2015 2:45PM
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  • AhPook_Is_Here
    AhPook_Is_Here
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    I think it is a good idea. They have changed racials a lot and giving people an out to change their race is a good call. Some people only have 1 or 2 characters and one they focus achievements on, so allowing them to change race should be a good customer retention choice.

    Also, since classes have changed a great deal since the start of the game, there is no good reason why they couldn't also allow class changes through the crown store based on the same argument. Classes also have changed a lot since the start of the game, and what might have once been a very competitive class early on in the game might be a lack-luster class today. In order to retain those customers who don't enjoy playing lack-luster classes they can allow class changes though the crown store.

    Both of these ideas are great methods for ZoS to gratify their customers and generate additional revenues that will improve the game's bottom line.
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  • SHADOW2KK
    SHADOW2KK
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    There is no reason to expect this game to adhere strictly to TES lore. While the TES brand is great it lacks for MMO development. They already gave up to much MMO functionality to appease TES fanboys. It's why many critical game systems have such poor design.

    The lore argument is like the holy grail of TES forum arguments. When Skyrim was released and players saw the new perk system, some were like: "NOOOOOOO! LORE BREAKING! I WON'T PLAY!!!" (Funny, some people insisted they leveled without every using any perks, just to keep that oh so pure TES experience ... )

    When Oblivion was released, it was: "LEVELED GAME??? NO!!!! I WANT TO DIE AT LEVEL 1!! JUST LIKE MORROWIND!!!!"

    Want to change your race in Oblivion? Console command. Want to change your race in Skyrim? Console command. Bethesda could have easily coded that little gem out of the game if they didn't want it in there, right? But, no, they left it in. So that would make it "lore' for it to be in the game, right?

    I've been in TESO for a year and I've seen my nightblade and templar come drift in and out of effectiveness due to any number of tweaks and changes. Still I don't want to change my race, etc., because I like my characters. But if others do, meh, let 'em. So what?

    But let's be accurate, shall we? I'm one of those fanboys (fangirl in this case). I think you are flat wrong. This game clearly has never been a slave to any kind of TES lore. Not even from day one. I can't think of a single concession that's been made just for fans.

    The reason this game has changed repeatedly is because a bunch of people keep complaining about gameplay: sorcerers are OP ("just roll a stick and a dress" ... remember those posts?) and templars are OP (yeah, remember early on when templars were considered overpowered?) and so on. "I DIE TOO MUCH IN PVP!!" "VAMPIRES ..... NOOOOO!" (Although, you know, it probably makes sense that you'd be scared of a blood-sucking fiend.) "SORCERERS GET AWAY TOO FAST!!" "NIGHTBADE IS BROKEN!!!" "TEMPLAR IS BROKEN!!!" 'DK IS BROKEN!" (Really? Those posts always make me smile ...) "THE GAME IS TOO EASY!!" "THE GAME IS TOO HARD!!!"

    (Case in point: Doshia. Remember when Doshia was pretty freakin hard? I mean, actually difficult? People would come to the forum and say, "NOOO! I can't defeat Doshia." Zeni rebalanced and now it isn't even a fight. Two or three hits and Doshia is dead, making for one the most anticlimatic moments in the entire game ... and changing that NOTHING to do with lore.)

    @Soris is correct in that this feature probably needs to be in the game. And Zeni may have "promised" it. But I no longer have faith in Zenimax promises or assurances. I was here when Zeni was saying things like "The subscription model is the only model this game will ever have." Right. We saw what happened there. Or "We will only be selling cosmetic items in the Crown Store." Soon you be able to pay to learn to ride. And what is next? Skill lessons? Instant skyshards? If it has value to players, it has a price tag on it - no matter what they said when they opened the store.

    We definitely need a barber shop. And the only real reason I can see for NOT adding a race change is that Zeni's current sales model requires players who want to play any race/any alliance pay an additional fee for that convenience. So if I'm a Breton and I want to be in the Dominion, I have to pay an additional fee (buy an upgrade) to do so. But if I could just reroll my race ... then why pay the extra for that convenience?

    Well said lass, on so many levels hehe.

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  • Soris
    Soris
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    Zorrashi wrote: »
    That being said, in an MMO setting I believe it is healthy to stretch lore to a certain extent. But never do I believe it should be wholeheartedly abandoned.
    Zorrashi wrote: »
    Look, I'm not saying lore should be paramount in any sense of the word, but it should undoubtedly be taken into consideration (however mild). Otherwise what's to keep them from adding dragons, armor with flaming wings, gigantic glowing swords twice your size and other completely nonsensical additions?

    It's a fine example why lore should still play significant role in game and not abandon completely while it also should allow some basic mechanics for players use and comfort.
    I aggre with you with a quote form @eliisra
    eliisra wrote: »
    What I cant take seriously tho is the lore-gibberish people. It's not like all these players want to change race to Klingon or Gremlin while driving a motorcycle. They want to replace one lore-appropriate race with another. Seeing a Breton instead of a Redguard next to you at the crafting station ruins immersion how? There's no need to explain a race change with lore to begin with. It's one of many basic features, mechanics or convenience items that exists in MMORPG's, separated from both lore and story line.

    Edited by Soris on May 15, 2015 2:55PM
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
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    SHADOW2KK wrote: »
    There is no reason to expect this game to adhere strictly to TES lore. While the TES brand is great it lacks for MMO development. They already gave up to much MMO functionality to appease TES fanboys. It's why many critical game systems have such poor design.

    The lore argument is like the holy grail of TES forum arguments. When Skyrim was released and players saw the new perk system, some were like: "NOOOOOOO! LORE BREAKING! I WON'T PLAY!!!" (Funny, some people insisted they leveled without every using any perks, just to keep that oh so pure TES experience ... )

    When Oblivion was released, it was: "LEVELED GAME??? NO!!!! I WANT TO DIE AT LEVEL 1!! JUST LIKE MORROWIND!!!!"

    Want to change your race in Oblivion? Console command. Want to change your race in Skyrim? Console command. Bethesda could have easily coded that little gem out of the game if they didn't want it in there, right? But, no, they left it in. So that would make it "lore' for it to be in the game, right?

    I've been in TESO for a year and I've seen my nightblade and templar come drift in and out of effectiveness due to any number of tweaks and changes. Still I don't want to change my race, etc., because I like my characters. But if others do, meh, let 'em. So what?

    But let's be accurate, shall we? I'm one of those fanboys (fangirl in this case). I think you are flat wrong. This game clearly has never been a slave to any kind of TES lore. Not even from day one. I can't think of a single concession that's been made just for fans.

    The reason this game has changed repeatedly is because a bunch of people keep complaining about gameplay: sorcerers are OP ("just roll a stick and a dress" ... remember those posts?) and templars are OP (yeah, remember early on when templars were considered overpowered?) and so on. "I DIE TOO MUCH IN PVP!!" "VAMPIRES ..... NOOOOO!" (Although, you know, it probably makes sense that you'd be scared of a blood-sucking fiend.) "SORCERERS GET AWAY TOO FAST!!" "NIGHTBADE IS BROKEN!!!" "TEMPLAR IS BROKEN!!!" 'DK IS BROKEN!" (Really? Those posts always make me smile ...) "THE GAME IS TOO EASY!!" "THE GAME IS TOO HARD!!!"

    (Case in point: Doshia. Remember when Doshia was pretty freakin hard? I mean, actually difficult? People would come to the forum and say, "NOOO! I can't defeat Doshia." Zeni rebalanced and now it isn't even a fight. Two or three hits and Doshia is dead, making for one the most anticlimatic moments in the entire game ... and changing that NOTHING to do with lore.)

    @Soris is correct in that this feature probably needs to be in the game. And Zeni may have "promised" it. But I no longer have faith in Zenimax promises or assurances. I was here when Zeni was saying things like "The subscription model is the only model this game will ever have." Right. We saw what happened there. Or "We will only be selling cosmetic items in the Crown Store." Soon you be able to pay to learn to ride. And what is next? Skill lessons? Instant skyshards? If it has value to players, it has a price tag on it - no matter what they said when they opened the store.

    We definitely need a barber shop. And the only real reason I can see for NOT adding a race change is that Zeni's current sales model requires players who want to play any race/any alliance pay an additional fee for that convenience. So if I'm a Breton and I want to be in the Dominion, I have to pay an additional fee (buy an upgrade) to do so. But if I could just reroll my race ... then why pay the extra for that convenience?

    Well said lass, on so many levels hehe.

    "bows"

    Well said indeed.
    Welkynd [Templar/AD/EU]
  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    Soris wrote: »
    SHADOW2KK wrote: »
    There is no reason to expect this game to adhere strictly to TES lore. While the TES brand is great it lacks for MMO development. They already gave up to much MMO functionality to appease TES fanboys. It's why many critical game systems have such poor design.

    The lore argument is like the holy grail of TES forum arguments. When Skyrim was released and players saw the new perk system, some were like: "NOOOOOOO! LORE BREAKING! I WON'T PLAY!!!" (Funny, some people insisted they leveled without every using any perks, just to keep that oh so pure TES experience ... )

    When Oblivion was released, it was: "LEVELED GAME??? NO!!!! I WANT TO DIE AT LEVEL 1!! JUST LIKE MORROWIND!!!!"

    Want to change your race in Oblivion? Console command. Want to change your race in Skyrim? Console command. Bethesda could have easily coded that little gem out of the game if they didn't want it in there, right? But, no, they left it in. So that would make it "lore' for it to be in the game, right?

    I've been in TESO for a year and I've seen my nightblade and templar come drift in and out of effectiveness due to any number of tweaks and changes. Still I don't want to change my race, etc., because I like my characters. But if others do, meh, let 'em. So what?

    But let's be accurate, shall we? I'm one of those fanboys (fangirl in this case). I think you are flat wrong. This game clearly has never been a slave to any kind of TES lore. Not even from day one. I can't think of a single concession that's been made just for fans.

    The reason this game has changed repeatedly is because a bunch of people keep complaining about gameplay: sorcerers are OP ("just roll a stick and a dress" ... remember those posts?) and templars are OP (yeah, remember early on when templars were considered overpowered?) and so on. "I DIE TOO MUCH IN PVP!!" "VAMPIRES ..... NOOOOO!" (Although, you know, it probably makes sense that you'd be scared of a blood-sucking fiend.) "SORCERERS GET AWAY TOO FAST!!" "NIGHTBADE IS BROKEN!!!" "TEMPLAR IS BROKEN!!!" 'DK IS BROKEN!" (Really? Those posts always make me smile ...) "THE GAME IS TOO EASY!!" "THE GAME IS TOO HARD!!!"

    (Case in point: Doshia. Remember when Doshia was pretty freakin hard? I mean, actually difficult? People would come to the forum and say, "NOOO! I can't defeat Doshia." Zeni rebalanced and now it isn't even a fight. Two or three hits and Doshia is dead, making for one the most anticlimatic moments in the entire game ... and changing that NOTHING to do with lore.)

    @Soris is correct in that this feature probably needs to be in the game. And Zeni may have "promised" it. But I no longer have faith in Zenimax promises or assurances. I was here when Zeni was saying things like "The subscription model is the only model this game will ever have." Right. We saw what happened there. Or "We will only be selling cosmetic items in the Crown Store." Soon you be able to pay to learn to ride. And what is next? Skill lessons? Instant skyshards? If it has value to players, it has a price tag on it - no matter what they said when they opened the store.

    We definitely need a barber shop. And the only real reason I can see for NOT adding a race change is that Zeni's current sales model requires players who want to play any race/any alliance pay an additional fee for that convenience. So if I'm a Breton and I want to be in the Dominion, I have to pay an additional fee (buy an upgrade) to do so. But if I could just reroll my race ... then why pay the extra for that convenience?

    Well said lass, on so many levels hehe.

    "bows"

    Well said indeed.

    And you :smile:
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Acrolas
    Acrolas
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    I think a lot of people are happy with their race but don't feel empowered enough by their racial passives for the specific role their character plays.

    I think the best solution would be a "Passive Morph" that allows you to change your passives on every character once every 30 days. Offer 3 to 5 alternatives to promote diversity.

    Bundle it with a ectoplasmic horse and ectoplasmic costume (both translucent blue), a Wormmouth pet, and charge 2000 crowns. Because it would probably be overpriced if they sold the P-Morph all by itself.
    signing off
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