Guys, you are arguing like you were in preschool.. Either disagree/agree/expand on the points made by the OP or be quiet, this discussion is not about how l33t you are in comparison to someone.
I personally completely agree, PvP buffs are stupid silly. The point system is just the stupidest thing ever, they supposedly wanted to lessen the fact that everything in the whole damn game is just about DPS - and made it even more about DPS. I can't even take it seriously anymore, respecced all my other chars except my DK to do PvP only - there's no point in doing anything else.
And CP.. wow, whoever came up with that idea..
"Let's give an insurmountable advantage to someone who plays 24/7 above the fact that they obviously have all day to practice their gameplay anyway!"
I stopped caring about ESO when the Champion System was released and it's still relatively balanced, but it will only get worse from here. Players who used to do worse DPS than other players are now doing slightly more because a 100 more CP. In a few months those 100 will be 500. How anyone can still take ESO seriously, is kind of beyond me. ^^
All in all, IMO ESO stopped being a competitive game when 1.6 dropped. There's a reason MMOs have level caps, because you get to level X, get gear Y and then you are completely even with everyone else. If you win, it's because you're better. Now, it's just silly. Someone beat me in PvP, ok.. is he better than me or does he have 1K CP? I beat someone in PvP.. well, maybe he had 30 CP..
I only play non vet PvP now because at least it's a little bit even, as everyone has the same stats, even though I wish they would remove champion points from that too. A lot of us just want a fair playing field and then compete from there, all the stuff that's been introduced with this update has made the playing field less even.
There is just no base for competition anymore in PvE or PvP.. and it's so sad.
Sanctum is quite difficult to do without deaths at the minute, but that's largely because of lag occurring on the bridge and with the final troll pack. We often have everything freeze then suddenly poison is on everyone and people insta-die. Anyone else seen lag in specific spots in Sanctum too?
We did a fairly solid run yesterday and got 74K without skipping any trash. That was with a whole group wipe at one point due to the lag I mentioned above. Should a score of 74K be possible with a whole group wipe? Not in my opinion. They need to address the lag in trials (it happens in HRC) and put in a death penalty again.
Attorneyatlawl wrote: »Guys, you are arguing like you were in preschool.. Either disagree/agree/expand on the points made by the OP or be quiet, this discussion is not about how l33t you are in comparison to someone.
I personally completely agree, PvP buffs are stupid silly. The point system is just the stupidest thing ever, they supposedly wanted to lessen the fact that everything in the whole damn game is just about DPS - and made it even more about DPS. I can't even take it seriously anymore, respecced all my other chars except my DK to do PvP only - there's no point in doing anything else.
And CP.. wow, whoever came up with that idea..
"Let's give an insurmountable advantage to someone who plays 24/7 above the fact that they obviously have all day to practice their gameplay anyway!"
I stopped caring about ESO when the Champion System was released and it's still relatively balanced, but it will only get worse from here. Players who used to do worse DPS than other players are now doing slightly more because a 100 more CP. In a few months those 100 will be 500. How anyone can still take ESO seriously, is kind of beyond me. ^^
All in all, IMO ESO stopped being a competitive game when 1.6 dropped. There's a reason MMOs have level caps, because you get to level X, get gear Y and then you are completely even with everyone else. If you win, it's because you're better. Now, it's just silly. Someone beat me in PvP, ok.. is he better than me or does he have 1K CP? I beat someone in PvP.. well, maybe he had 30 CP..
I only play non vet PvP now because at least it's a little bit even, as everyone has the same stats, even though I wish they would remove champion points from that too. A lot of us just want a fair playing field and then compete from there, all the stuff that's been introduced with this update has made the playing field less even.
There is just no base for competition anymore in PvE or PvP.. and it's so sad.
Pvp buffs are intended to help encourage people to play more of the game, not just sit in instances 24/7. Unfortunately due to complaints before launch people now can simply change their home campaign essentially at a whim, and guest into any other one or port to player to do so, removing any real incentive to hold the map of their home or feeling any tie or meaning to the specific campaign unless pushing for emperor.
Time inherently factors in skill because you gain time by finishing faster, and you finish faster by both mastering the encounters and killing them more quickly (thus, damage, and if someone dies they are losing incredible amounts of damage for the raid).
Your last complaint boggles me, honestly. In some games you earn gear but can only do so īf you re raiding in a world top guild, to progress your character. You then continuously grind and replace this gear with more as you keep playing. In ESO you get the same kinds of benefits, but much of it is split into the champion system which can be progressed by anyone, even if they aren't a hardcore raider or chart topping pvp'er. Additionally, by splitting it up, you have many more good gear options since some of it is tied to your character rather than the items themselves alone. This gives more meaning to progression nice you don't feel like you're throwing it all away every time you change anything.
Champion points in the 200 vs 800 earned range aren't that meaningful compared to your own skill, the equipment which by and large is accessible fairly easily in this game, and the friends you make to fight alongside. Unless you are speaking of 20 champion points vs 200 or 50 vs 3000, there isn't enough of a power gap that it can't be overcome with other factors feasibly. At 20 champ points you don't have enough to get the basics. At 50 you don't, either. By the time you're fielding 200 champion points, which you should reach within a couple of months of being veteran ranked which itself is quick to attain, you can get the majority of the passive power relevant to your build except base stat gains from spending the points at all. Yes, you may need to spend a paltry amount of gold to change from damaging to being a healer if you want to change what you do, but that's about it. Look at the scaling values for the important passives and it is immediately clear the "issue" has been, and continues to be by some, overblown. Also, pure equality regardless of when you played or whether you even play more than rare occasions, is bad game design in a genre based on progressing a character and competition (online RPG). If you wanted a true level playing field, you'd be playing counter strike 1.6 or starcraft 2.
Giles.floydub17_ESO wrote: »In 1.6 Zos made the leaderboards a complete joke. In their effort to make it less about speed they made it absolutely about speed and also most about specific classes. Take vDSA, I cannot see a group without a DK tank breaking top 20. Probably not even top 50. They really didn't think through the changes.
If you remove PVP buffs, one motivation factor is gone. Thats exactly what these games fancy for.
Btw, didnt they say Seasonal Gears are coming.. maybe that raises motivation to play.
I wouldnt even notice if they would cancel them out bc pact has had pvp buffs for like 3 days since 1.6 (EU) :P
If there wasnt score system, people would whine why to do Trials. Most games offer gears as reward, but it causes problems like...
- We all start to look like clones. Would you like this game if every tank or healer look the same?.
- Everything becomes too easy when you actually get the gears. Would you like if players just go through content with AEO spam.
- Player separation. Population is already low, would you like if you needed to wait even longer to get a Trial raid or daily dungeon?
Attorneyatlawl wrote: »
Your last complaint boggles me, honestly. In some games you earn gear but can only do so īf you re raiding in a world top guild, to progress your character. You then continuously grind and replace this gear with more as you keep playing. In ESO you get the same kinds of benefits, but much of it is split into the champion system which can be progressed by anyone, even if they aren't a hardcore raider or chart topping pvp'er. Additionally, by splitting it up, you have many more good gear options since some of it is tied to your character rather than the items themselves alone. This gives more meaning to progression nice you don't feel like you're throwing it all away every time you change anything.
And CP.. wow, whoever came up with that idea..
"Let's give an insurmountable advantage to someone who plays 24/7 above the fact that they obviously have all day to practice their gameplay anyway!"
I stopped caring about ESO when the Champion System was released and it's still relatively balanced, but it will only get worse from here. Players who used to do worse DPS than other players are now doing slightly more because a 100 more CP. In a few months those 100 will be 500. How anyone can still take ESO seriously, is kind of beyond me. ^^
All in all, IMO ESO stopped being a competitive game when 1.6 dropped. There's a reason MMOs have level caps, because you get to level X, get gear Y and then you are completely even with everyone else. If you win, it's because you're better. Now, it's just silly. Someone beat me in PvP, ok.. is he better than me or does he have 1K CP? I beat someone in PvP.. well, maybe he had 30 CP..