Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Isn't it about Time for Snakeblood To WORK?

SteveCampsOut
SteveCampsOut
✭✭✭✭✭
✭✭
Can we get an answer as to why after a year, this Alchemy Skill still doesn't work?
@ZOS_GinaBruno
Edited by SteveCampsOut on May 12, 2015 8:02PM
@ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
Sanguine & Psijic Group Beta Tester.

NA Server:
Steforax Soulstrong CH782 Sorcerer AD
Grumpy Kahjiti CH782 Dragonknight AD
Rheticia Le Drakisius CH782 Nightblade DC
Razmuzan Thrasmas CH782 Templar EP
Sheenara Soulstrong CH782 Dragonknight DC
Erik Ramzey CH782 Nightblade AD
Growling Kahjiti CH782 Nightblade EP
One of Many Faces CH782 Sorcerer DC
Grumpasaurus Rex CH782 Warden DC
EU Server:
Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
Stefrex Souliss CH701 Sorcerer AD
Grumpy Kahjiti CH701 Dragonknight DC
Slithisi Ksissi CH701 Nightblade EP
Pokes-With-Fire CH701 Dragonknight AD
Josie-The-Pussi-Cat CH701 Templar AD
Stug-Grog M'God CH701 Templar DC
One With Many Faces CH701 Nightblade DC
Trixie Truskan CH701 Sorcerer EP
Grumpetasaurus Rex CH701 Warden EP

Best Answer

  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Samadhi wrote: »
    There are only two mixtures in game that really mix a negative effect with a positive effect, and personally never drink those.

    There are some interesting potions you can craft that provide armor, spell resistance and other effects combined with one negative effect.

    Yes, the Increase Spell Resistance potion only exists when crafted with a Reduce Spell Power negative effect in the potion.
    Similarly, the Increase Armour potion only exists when crafted with a Reduce Weapon Power negative effect in the potion.

    These were indeed the two mixtures that my comment referred to, and that my characters never use.
    Both mixtures can have a third reagent added to the mixture to cancel out the negative effect leaving simply a single-effect potions that increases Armour or Spell Resistance.

    All other alchemical effects can be obtained by crafting potions that do not have a negative effect in them.

    Viewed through this lens, the current Snakeblood passive exists only for the purpose of being able to drink two two-ingredient potions without getting hit with the negative effects; Laboratory Use is a better passive.
    An entire passive for two mediocre potions is abysmal and further reinforces why this passive should be changed to make it so alchemists can craft potions while ignoring all negative effects contained within -- This would enrich the diversity of available mixtures and mean that experienced alchemists can craft special potions for sale that lesser-skilled alchemists could not.

    Of course, there is also the glaring issue of the classification of effects.
    Invisibility, by icon, is classed as a "negative" effect which contrasts against the positive effect of increased Detection range -- not sure if Snakeblood accommodates Invisibility, but it certainly ought to rather than making a useful effect unavailable.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
    Answer ✓
  • Fyrakin
    Fyrakin
    ✭✭✭
    I can't answer why, but hey you don't have to spend skillpoints for it as you usually don't craft potions with negative effect.
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
    EU Megaserver (167) - Fyrakin
    MiniMap author
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    What's it even supposed to do? They should just add a poisons system for your weapon that it would boost or give Alchemy a hireling.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    I never saw the use for that passive since I don't make potions with negative effects.

    Are you saying that it doesn't actually remove the negative effects?
    The Moot Councillor
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Even if Snakeblood were working as described, would not put points in it.

    The tooltip says it is supposed to reduce the duration of "negative effects" when drinking a potion.

    There are only two mixtures in game that really mix a negative effect with a positive effect, and personally never drink those.

    Snakeblood, by its description, seems like it would also reduce the duration of Invisibility (in the Alchemy system, Invisibility is the "negative" counterpart to Detection) making it doubly bad.

    If Snakeblood made it so that potions that the character crafts can be made by ignoring negative effects, then Snakeblood might interest me -- would like to make a potion that combines Speed and Detection, but am unable as one of the reagants has Reduce Speed in its effect list and cancels out the ability to make a speed potion with it.

    Snakeblood would be far better if it altered the crafting process and gave high level alchemists a wider range of potential recipes to work with.
    At present, even if it were working correctly the passive itself is simply trash.
    Edited by Samadhi on May 14, 2015 7:18PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is one of those skills that do not need to be fixed. It just needs to be removed from the game. I always thought it should be replaced with a Passive that gives a chance to increase the yield from Nodes. The CS Passive for this works well so not sure what to do now.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    driosketch wrote: »
    What's it even supposed to do? They should just add a poisons system for your weapon that it would boost or give Alchemy a hireling.

    I'd vote for Alchemy Hireling only if they'd bring me 20 Namira's Rot everyday. Ok, 10 would do, too.

    But I definitely agree on the poisons, this would be awesome.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Glierhuin
    Glierhuin
    ✭✭✭
    I'd say it is working as designed.

    As the ability states it reduces the duration of the negative effects of potions you drink. It doesn't remove the negative effects of potions you craft.

    Lore-wise: By being an Alchemist for some time, often trying your own creations, you became less affected by some poisons. It's not like you found a new formular to achieve different results when crafting.
    I have approximate knowledge of many things.
  • SeñorCinco
    SeñorCinco
    ✭✭✭✭
    I see it as a beta for the potential to implement the actual use of poisons in lieu of the current suicide indigestible. A future passive with a name unlike the Argonian racial for poison resistance/immunity.


    EDIT:
    Surely, they are literally compelled to utilize the potential supported by lore and not expect it to be TES without the use of the wide variety of poisons and the deadly fruits of the Assassin's labor in apples, berries...

    ... reverse pickpocketing fragile vials to break or disolve.
    ... a slight prick from a Nightshade soaked splinter of Canis Root as one cordially passes by in the marketplace.
    Edited by SeñorCinco on May 14, 2015 7:46PM
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Glierhuin wrote: »
    I'd say it is working as designed.

    As the ability states it reduces the duration of the negative effects of potions you drink. It doesn't remove the negative effects of potions you craft.

    Lore-wise: By being an Alchemist for some time, often trying your own creations, you became less affected by some poisons. It's not like you found a new formular to achieve different results when crafting.

    This sentiment is why the passive would be more compelling if it were some sort of "recipe expertise" that allowed more potions to be created by mitigating negative effects in recipes.

    In Oblivion, by upgrading the Alembic in the character's inventory potions could be distilled while crafting to remove the impact of negative side effects.
    An experienced Alchemist with access to a full crafting station (as in ESO) would logically develop additional skill in brewing potions and be able to maximize the benefits of the tools to make better potions. This would be a far better crafting passive.
    "I've tasted a lot of poisonous things so now concentrated poisons brewed by a master alchemist have no impact on me" is kind of meh as a passive.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Baracuta
    Baracuta
    ✭✭✭
    Name could be changed to "Toxicology" or something like that, and it could be gotten at level 30-40 Alchemy to allow the player to apply poisons to weapons. Just a thought, of course.
    Outfit Slots are outrageously expensive. No, thank you.
  • andrantos
    andrantos
    ✭✭✭
    It would be useful if there were potions with better-than-usual and/or unique positive effects but only because they were paired with a negative effect.
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Can we get an answer as to why after a year, this Alchemy Skill still doesn't work?
    @ZOS_GinaBruno

    Agreed.

    I understand at launch this passive did not work for most of us, but did work for a select few characters. Now it seems snakeblood does not work for anyone.

    One of my friends who previously had functioning snakeblood, is no longer benefiting from the passive following 1.6.
    Glierhuin wrote: »
    I'd say it is working as designed.

    As the ability states it reduces the duration of the negative effects of potions you drink. It doesn't remove the negative effects of potions you craft.

    It doesn't work. The duration of negative effects on potions you drink is not reduced. And when you have max snakeblood passive, the duration of negative effects is supposed to go down to 0.

    Previously at launch some characters were able to drink potions with negative effects completely cancelled by having all the snakeblood passives.
    Samadhi wrote: »
    There are only two mixtures in game that really mix a negative effect with a positive effect, and personally never drink those.

    There are some interesting potions you can craft that provide armor, spell resistance and other effects combined with one negative effect.
    Edited by IcyDeadPeople on June 7, 2015 5:28PM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I agree here. All of my Skyrim characters invariably got Snakeblood. Don't leave home without it. Its a shame its a waste of two skillpoints here.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
Sign In or Register to comment.