Sorcs haven't changed.
With that said there's now videos of sorcs solo'ing dungeons. So if you're one of the many that thought sorcs were underpowered, you'd be wrong.
Sorcs haven't changed.
With that said there's now videos of sorcs solo'ing dungeons. So if you're one of the many that thought sorcs were underpowered, you'd be wrong.
Greetings,
some people might still remember the Sorcerer crisis, a few months ago. I've stopped playing ESO a few months ago, after this current version went online.
They've .... well, promised some Sorcerer changes to us. After reading the patchnotes of the last 2-3 months, I can't discover any changes.
Did anything happen so far ? Or nothing at all ?
Emma_Eunjung wrote: »Greetings,
some people might still remember the Sorcerer crisis, a few months ago. I've stopped playing ESO a few months ago, after this current version went online.
They've .... well, promised some Sorcerer changes to us. After reading the patchnotes of the last 2-3 months, I can't discover any changes.
Did anything happen so far ? Or nothing at all ?
The biggest change to happen to Sorcs in the last few months is the nerf to Critical Surge healing that happened in update 1.6. My main skill bar used to be Surge, Inner Light and a bunch of Weapon Skills, usually Destruction. Now the must have skills are Hardened/Empowered Ward, Ball of Lightning, Crystal Frag/Blast and maybe some Twilight and Clannfear toggles, LOL.
The second biggest change is that high Magicka/Stamina regen is much easier to achieve. You don't really need to have a staff to supplement your Magicka sustain anymore. Casters (like me) are actually carrying DW or 1H+S on their main bar just for the extra set bonus and/or Spell Damage... that's how useless Destruction Staff is now.
The third biggest change is that Wards are much more effective than before.... but they HAVE to be, because your options for self-healing are so bad and damage from both PvE mobs and PvP opponents is so high. It's sucks having to refresh your Ward every 3 seconds, but you just have to get used to it.
Greetings,
some people might still remember the Sorcerer crisis, a few months ago. I've stopped playing ESO a few months ago, after this current version went online.
They've .... well, promised some Sorcerer changes to us. After reading the patchnotes of the last 2-3 months, I can't discover any changes.
Did anything happen so far ? Or nothing at all ?
Emma_Eunjung wrote: »Greetings,
some people might still remember the Sorcerer crisis, a few months ago. I've stopped playing ESO a few months ago, after this current version went online.
They've .... well, promised some Sorcerer changes to us. After reading the patchnotes of the last 2-3 months, I can't discover any changes.
Did anything happen so far ? Or nothing at all ?
The biggest change to happen to Sorcs in the last few months is the nerf to Critical Surge healing that happened in update 1.6. My main skill bar used to be Surge, Inner Light and a bunch of Weapon Skills, usually Destruction. Now the must have skills are Hardened/Empowered Ward, Ball of Lightning, Crystal Frag/Blast and maybe some Twilight and Clannfear toggles, LOL.
The second biggest change is that high Magicka/Stamina regen is much easier to achieve. You don't really need to have a staff to supplement your Magicka sustain anymore. Casters (like me) are actually carrying DW or 1H+S on their main bar just for the extra set bonus and/or Spell Damage... that's how useless Destruction Staff is now.
The third biggest change is that Wards are much more effective than before.... but they HAVE to be, because your options for self-healing are so bad and damage from both PvE mobs and PvP opponents is so high. It's sucks having to refresh your Ward every 3 seconds, but you just have to get used to it.
Any concerns with burst DPS with frags for example?
thx, that's consistent with what I've been seeing on mine - since I've been grinding on it lately (my main in an NB).Emma_Eunjung wrote: »Emma_Eunjung wrote: »Greetings,
some people might still remember the Sorcerer crisis, a few months ago. I've stopped playing ESO a few months ago, after this current version went online.
They've .... well, promised some Sorcerer changes to us. After reading the patchnotes of the last 2-3 months, I can't discover any changes.
Did anything happen so far ? Or nothing at all ?
The biggest change to happen to Sorcs in the last few months is the nerf to Critical Surge healing that happened in update 1.6. My main skill bar used to be Surge, Inner Light and a bunch of Weapon Skills, usually Destruction. Now the must have skills are Hardened/Empowered Ward, Ball of Lightning, Crystal Frag/Blast and maybe some Twilight and Clannfear toggles, LOL.
The second biggest change is that high Magicka/Stamina regen is much easier to achieve. You don't really need to have a staff to supplement your Magicka sustain anymore. Casters (like me) are actually carrying DW or 1H+S on their main bar just for the extra set bonus and/or Spell Damage... that's how useless Destruction Staff is now.
The third biggest change is that Wards are much more effective than before.... but they HAVE to be, because your options for self-healing are so bad and damage from both PvE mobs and PvP opponents is so high. It's sucks having to refresh your Ward every 3 seconds, but you just have to get used to it.
Any concerns with burst DPS with frags for example?
Burst damage for Sorcs is pretty good, which is why you hear so many PvPers whining about Sorcs. People are using the Fury, Curse and Frags combo and sometimes Overload for insane burst damage. Sustained DPS is still poor compared to other classes, no matter what anybody tells you. People will show you screenshots of 14K DPS and claim "Sorc DPS is fine", but ignore all the DKs and NBs doing 18K+ or whatever.