Who expects stam builds to use magicka skills for healing? Stam builds have vigor and rally. Magicka builds don't use it as a 'stam dump' because it scales with max stam and weapon power, and because relying on your limited stam pool for primary heals is suicide when blocking and CC break is the 'stam dump' for most magicka builds. I do it, but that's because I'm wearing 5 med armor on my mag build.I'd use it as a stamina dump.I like this idea more and more even as a Templar who probably would not use it. Let the other classes have a little more healing so it is a little less just being left on Templar. From there, I either could take a different magicka class and still have a heal without a staff, or I can play my templar and not have any excuses why someone cant heal themselves some.
I'm curious why more people don't just use it as a stamina dump while expecting stamina builds to use magicka skills for their healing / utility / etc.
Teargrants wrote: »Who expects stam builds to use magicka skills for healing? Stam builds have vigor and rally. Magicka builds don't use it as a 'stam dump' because it scales with max stam and weapon power, and because relying on your limited stam pool for primary heals is suicide when blocking and CC break is the 'stam dump' for most magicka builds. I do it, but that's because I'm wearing 5 med armor on my mag build.I'd use it as a stamina dump.I like this idea more and more even as a Templar who probably would not use it. Let the other classes have a little more healing so it is a little less just being left on Templar. From there, I either could take a different magicka class and still have a heal without a staff, or I can play my templar and not have any excuses why someone cant heal themselves some.
I'm curious why more people don't just use it as a stamina dump while expecting stamina builds to use magicka skills for their healing / utility / etc.
Give me a resto staff with a heal/spell damage buff, a gap closer, an execute, and the strongest damage skill in the game and magic users won't complain about being "forced" to used it as one of their two weapons.
People complaining about being forced to use a weapon with no offensive abilities/passives because they don't have access to another option such as a Vigor morph.
Tintinabula wrote: »Yea..I can tell you right now..certain Magicka setups with a Magicka Vigor would be over the top...Tintinabula wrote: »
You guys are hilarious. Still going on with the Nerf Sorc business.
so...we simply say sorcs are fine as is..definitely dont need more...and that's a cry to nerf sorcs?..lol I bet when any other class gets a buff..you see it as a nerf to sorcs lol
I wouldn't take it to heart, your car could backfire outside and he'd take offense that you were clearly trying to nerf Sorcs.
On topic: I find it completely asinine that people actually believe that you can take away a morph choice from one of the TWO viable stam heals in the game and say "Stamina builds aren't losing anything because you could only use one morph anyway!"
Of COURSE they are losing something, they are losing any semblance of player choice for HALF of their healing kit, and for WHAT exactly?
So that Magicka builds can have access to yet ANOTHER heal on top of the ton of heals they ALREADY have access to?
ok, if im a dual destro mag NB whats my TON of heals. if im a destro s/b sorc whats my TONS of heal. im not saying stam doesnt need heals im saying why not have it morph so u can choose your path, like half the class abilities where you choose mag or stam as a morph.
People complaining about being forced to use a weapon with no offensive abilities/passives because they don't have access to another option such as a Vigor morph.
Except that almost EVERY damaging class ability can still be used on that bar and scales from Magicka / Spell damage.
If you are a class (and I have no idea how you would NOT have a class in this game), then you have access to offensive abilities at ALL times as a Magicka build.
This is not really the case w/ Stamina builds, where the vast majority of offensive abilities are tied directly to your weapon skill line.
In the BEST case scenario (which is NBs), you have access to FOUR damaging morphs. Out of THIRTY.
Can you guess who gets to use the other TWENTY-SEVEN morphs w/ impunity? That's right! Magicka builds!
I wasn't aware that stamina builds aren't allowed to use any of those other skills (many of which aren't damage, they're utility/cc). That's nice, I'll be sure to let all the stamina NBs know that they're forbidden from using fear or cloak.
People complaining about being forced to use a weapon with no offensive abilities/passives because they don't have access to another option such as a Vigor morph.
Yea..I can tell you right now..certain Magicka setups with a Magicka Vigor would be over the top...
Have you looked at stam builds recently? Even before the masses found out about nirn, 1.6 turned stam builds > magicka builds (and so help me god if you bring sorcs into this as the magicka builds in totality...)
Are you asking someone who has been playing Stamina Builds since the beginning of the game, Who has multiple videos of me playing stamina builds if I've seen stamina builds lately?
Right now, only Stamina Nightblade is amazingly powerful....Just like Magicka Sorc is amazingly powerful.
Pretty much every setup other then that aren't exactly off the wall over the top. Stamina DK for example with Wrecking Blow i don't find that much more powerful then my Magicka Version of it..They both kill fairly quickly and the Magicka Version absolutely rips Dodge Rollers to shreds. ..
Magicka Templar/Stamina Templar for example aren't over the top, and both are fairly balanced.....
What would adding Magicka Vigor do? It'd make Magicka Sorc bloody insane, and it'd make Magicka Nightblades bloody stupid as well.
Hell Magicka DK would gain another silly as heal as well.
So no..I don't think there needs to be magicka vigor just like I don't think there needs to be a Stamina Prox Detonation (now that would be just moronic)
I'd use it as a stamina dump.I like this idea more and more even as a Templar who probably would not use it. Let the other classes have a little more healing so it is a little less just being left on Templar. From there, I either could take a different magicka class and still have a heal without a staff, or I can play my templar and not have any excuses why someone cant heal themselves some.
Not to mention that's the only thing a stam user needs their magic pool for, whatever utility class skills they choose to slot, while magic builds need their stam for CC break/blocking/rolling, which are absurdly expensive in light armor.
Not to mention that's the only thing a stam user needs their magic pool for, whatever utility class skills they choose to slot, while magic builds need their stam for CC break/blocking/rolling, which are absurdly expensive in light armor.
Oh snap, I don't need to use my stamina for CC break / blocking / rolling anymore because I also use stamina for damage?
SWEET.
A 2h/bow nightblade has access to 4 damaging class stamina morphs, 4 damaging 2h abilities, and 5 damaging bow abilities. That's 13 total.
A destro/resto nightblade has access to 2 damaging Assassination abilities, 2 damaging Shadow abilities (shades are primarily used as utility, and path barely counts as damaging, but I'll count that one anyway), 4 damaging Siphoning abilities, and 4 damaging destro staff abilities. 12 total.
Not to mention that's the only thing a stam user needs their magic pool for, whatever utility class skills they choose to slot, while magic builds need their stam for CC break/blocking/rolling, which are absurdly expensive in light armor.
Oh snap, I don't need to use my stamina for CC break / blocking / rolling anymore because I also use stamina for damage?
SWEET.
Stamina abilities are far cheaper than magicka ones. CC break/rolling/blocking are also far cheaper in medium armor with reduce stamina CPs/enchants than they are in light armor.
A 2h/bow nightblade has access to 4 damaging class stamina morphs, 4 damaging 2h abilities, and 5 damaging bow abilities. That's 13 total.
A destro/resto nightblade has access to 2 damaging Assassination abilities, 2 damaging Shadow abilities (shades are primarily used as utility, and path barely counts as damaging, but I'll count that one anyway), 4 damaging Siphoning abilities, and 4 damaging destro staff abilities. 12 total.
So then you are agreeing w/ me now, yes?
Regardless of WHAT weapon a Magicka build is holding, they always have access to a variety of good damaging abilities available from their class lines, while Stamina builds damaging abilities are mainly tied to the weapon they are holding?
That is exactly what you just said, right?
BTW, don't think that I didn't notice you trying to mislead people by counting each separate morph for Stamina abilities, but then generalizing this choice down to "damaging abilities" for magicka builds.
Stamblade has access to 4 damaging class stamina choices. Magickablade has access to 20 damaging class magicka choices.
But, I digress. You clearly were talking out your derriere when it comes to "woe is me, I have no offense while holding a Resto staff" which I (and now you) have handily debunked.
Please list all 20 of the damaging class magicka morphs. You won't come close to 20, there aren't that many.
And if you really want to argue semantics about morphs, then stamina nightblades have access to two offensive weapon lines, each with 4-5 damaging skills that each have two morphs.
the vast majority of offensive abilities are tied directly to your weapon skill line.
Tintinabula wrote: »Yea..I can tell you right now..certain Magicka setups with a Magicka Vigor would be over the top...Tintinabula wrote: »
You guys are hilarious. Still going on with the Nerf Sorc business.
so...we simply say sorcs are fine as is..definitely dont need more...and that's a cry to nerf sorcs?..lol I bet when any other class gets a buff..you see it as a nerf to sorcs lol
I wouldn't take it to heart, your car could backfire outside and he'd take offense that you were clearly trying to nerf Sorcs.
On topic: I find it completely asinine that people actually believe that you can take away a morph choice from one of the TWO viable stam heals in the game and say "Stamina builds aren't losing anything because you could only use one morph anyway!"
Of COURSE they are losing something, they are losing any semblance of player choice for HALF of their healing kit, and for WHAT exactly?
So that Magicka builds can have access to yet ANOTHER heal on top of the ton of heals they ALREADY have access to?
ok, if im a dual destro mag NB whats my TON of heals. if im a destro s/b sorc whats my TONS of heal. im not saying stam doesnt need heals im saying why not have it morph so u can choose your path, like half the class abilities where you choose mag or stam as a morph.
Half the class abilities?
So you're saying that stamina has access to HALF of the Sorc abilities? HALF of the NB, DK, and Temp abilities?
lol, no. In reality, Sorcs have access to TWO stamina morphs of terrible skills out of the FIFTEEN total skills. THREE DK morphs out of 15. Seeing a trend here?
There has always been an overwhelming disparity of choice in favor of Magicka builds and that trend continues even today. So yes, I'm protective of the few bones that stamina builds have been given in an attempt to rectify that situation.
Now Magicka builds saw that Stam was tossed a bone and they are coming out of the woodwork here to try to steal it back, even though they have been sitting at the feast table stocked w/ all variety of sumptuous foods for over a year.
Yeah, you're not saying that stam doesn't need heals, you're just saying that stam doesn't need to have any choice whatsoever for literally HALF of their healing toolkit.
Im not saying stam doesnt need heals, and its not half you have a rally alternative. anyway keep fighting the good fight hero
You just counted unmorphed skills as magicka-based damage options.
This is pointless, I'm done arguing with a wall.
You just counted unmorphed skills as magicka-based damage options.
This is pointless, I'm done arguing with a wall.
Im not saying stam doesnt need heals, and its not half you have a rally alternative. anyway keep fighting the good fight hero
Taking away a morph choice for 1 out of the 2 heals that Stam builds have access to isn't taking away half of the morph choices?
One out of two is... half.
Im not saying stam doesnt need heals, and its not half you have a rally alternative. anyway keep fighting the good fight hero
Taking away a morph choice for 1 out of the 2 heals that Stam builds have access to isn't taking away half of the morph choices?
One out of two is... half.
lol last comment on this to you. taking away a morph on one of the two options means 1/4th of your options are gone. Is it fair you only have 4 options? no, its not, but its still not half. but ok yeah im done this is like talking to a tree stump.