No, because CPs are account wide, and can be applied to any character you have. So, a L3 in Daggerfall could qualify for VR14 level gear if CPs were the determining factor.
Also, one player could do an VR14's worth of content and have 1/4 to 1/3 the CPs of someone else who did the same content but only when enlightened. Its bad enough I want to log out now when I am not enlightened, but under this scheme, I would only play while enlightened.
No, because CPs are account wide, and can be applied to any character you have. So, a L3 in Daggerfall could qualify for VR14 level gear if CPs were the determining factor.
Also, one player could do an VR14's worth of content and have 1/4 to 1/3 the CPs of someone else who did the same content but only when enlightened. Its bad enough I want to log out now when I am not enlightened, but under this scheme, I would only play while enlightened.
So that would be the equivalent of making a new level 50 character insta-V14 if you already have 70 CP?
Should items (gear, food, etc...) With vrxx requirements be converted to equivolent CP requirements?
An example
VR1 could require 0 CP
VR2 could require 5 CP
VR3 could require 10 CP
VR4 could require 15 CP
...
VR14 could require 65 CP
This is just a sample scale utilizing the same system that was used to award players cp when the system was released. Different intervals could be used if desired perhaps every 10 or every 25 cp per vet rank equivolent. This could allow future materials and levels for even stronger gear to be added down the road for higher CP values on future content.
There are many different ways this could be accomplished, I ask that you not get tied up in the details rather simply vote on if converting vr requirements to cp requirements is something that you would favor. Please after voting let us know why you voted the way you did and feel free to discuss the benefits, drawbacks, implementation below.
Edit: It seemed obvious but apparently it needs to be stated....naturally the cp rank requirement gear would be for level 50+ characters and not be equippable 1-49.
No, because CPs are account wide, and can be applied to any character you have. So, a L3 in Daggerfall could qualify for VR14 level gear if CPs were the determining factor.
Also, one player could do an VR14's worth of content and have 1/4 to 1/3 the CPs of someone else who did the same content but only when enlightened. Its bad enough I want to log out now when I am not enlightened, but under this scheme, I would only play while enlightened.
Should items (gear, food, etc...) With vrxx requirements be converted to equivolent CP requirements?
An example
VR1 could require 0 CP
VR2 could require 5 CP
VR3 could require 10 CP
VR4 could require 15 CP
...
VR14 could require 65 CP
This is just a sample scale utilizing the same system that was used to award players cp when the system was released. Different intervals could be used if desired perhaps every 10 or every 25 cp per vet rank equivolent. This could allow future materials and levels for even stronger gear to be added down the road for higher CP values on future content.
There are many different ways this could be accomplished, I ask that you not get tied up in the details rather simply vote on if converting vr requirements to cp requirements is something that you would favor. Please after voting let us know why you voted the way you did and feel free to discuss the benefits, drawbacks, implementation below.
Edit: It seemed obvious but apparently it needs to be stated....naturally the cp rank requirement gear would be for level 50+ characters and not be equippable 1-49.