Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Should item requirements be converted from VR to CP?

Faugaun
Faugaun
✭✭✭✭✭
Should items (gear, food, etc...) With vrxx requirements be converted to equivolent CP requirements?

An example

VR1 could require 0 CP
VR2 could require 5 CP
VR3 could require 10 CP
VR4 could require 15 CP
...
VR14 could require 65 CP

This is just a sample scale utilizing the same system that was used to award players cp when the system was released. Different intervals could be used if desired perhaps every 10 or every 25 cp per vet rank equivolent. This could allow future materials and levels for even stronger gear to be added down the road for higher CP values on future content.

There are many different ways this could be accomplished, I ask that you not get tied up in the details rather simply vote on if converting vr requirements to cp requirements is something that you would favor. Please after voting let us know why you voted the way you did and feel free to discuss the benefits, drawbacks, implementation below.

Edit: It seemed obvious but apparently it needs to be stated....naturally the cp rank requirement gear would be for level 50+ characters and not be equippable 1-49.
Edited by Faugaun on May 11, 2015 8:06PM

Should item requirements be converted from VR to CP? 50 votes

Yes (explain)
32%
ThatNeonZebraAgainskarvikaRebpatrykplawskib16_ESOPrizaxadriant1978SRIBESheinrich00F7sus4FireCowCommandonothing2591MCMancubExstazikDigital_FrontierEgonieserHeromofo 16 votes
No (explain)
62%
NestordriosketchwayfarerxGidorickPsychobunniIllumousMirra_HalfelvenHypertionb14_ESORedTalonlolo_01b16_ESOMoonshadow66Valen_ByteidkElsirForTheRealmdoggieBaconladTavore1138kimbohWyietsayon 31 votes
Other (explain)
6%
NewBlacksmurfEnodocCazic 3 votes
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    Yes (explain)
    except id scale it down to something more like 45CP = VR14
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No (explain)
    No, because CPs are account wide, and can be applied to any character you have. So, a L3 in Daggerfall could qualify for VR14 level gear if CPs were the determining factor.

    Also, one player could do an VR14's worth of content and have 1/4 to 1/3 the CPs of someone else who did the same content but only when enlightened. Its bad enough I want to log out now when I am not enlightened, but under this scheme, I would only play while enlightened.
    Edited by Nestor on May 11, 2015 7:09PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Athas24
    Athas24
    ✭✭✭✭
    No (explain)
    My level 32 Alt has more than the 65 cp example. booooo.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Cazic
    Cazic
    ✭✭✭✭✭
    Other (explain)
    This might be a good way to do things once VRs are removed. But as someone else mentioned above CPs are account wide so that's kind of an issue. If they could work around that somehow, yeah I could see CPs being the new gear requirement after VRs.
  • doggie
    doggie
    ✭✭✭
    No (explain)
    I think they should move away from the current player customized gear. It becomes impossible to balance the game. Because hardcore players who spend a lot of time researching can do 5-10 times the DPS of a casual player.

    Then you have a problem of balance, in pvp/pve. In pve if you balance for the casual players(the majority$$) then you make it incredible easy for the hardcore. If you balance for the hardcore you make it impossible for the casuals. We already see this problem ingame, and in other games with similar customiation(TSW).

    If they make new gear, they can make a better gear progression in dungeons, and hardcore players will not have the dps difference in pvp/pve and you make it a lot easier to balance the game.
  • MCMancub
    MCMancub
    ✭✭✭✭
    Yes (explain)
    It would need to be level 50 AND X CPs, but ya I think this is the direction they want to take. They would do the same for mobs. They would be base level 50 with added power based on number of CPs.
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    No (explain)
    Nestor wrote: »
    No, because CPs are account wide, and can be applied to any character you have. So, a L3 in Daggerfall could qualify for VR14 level gear if CPs were the determining factor.

    Also, one player could do an VR14's worth of content and have 1/4 to 1/3 the CPs of someone else who did the same content but only when enlightened. Its bad enough I want to log out now when I am not enlightened, but under this scheme, I would only play while enlightened.

    This explains one of the doors for abuse
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Nestor wrote: »
    No, because CPs are account wide, and can be applied to any character you have. So, a L3 in Daggerfall could qualify for VR14 level gear if CPs were the determining factor.

    Also, one player could do an VR14's worth of content and have 1/4 to 1/3 the CPs of someone else who did the same content but only when enlightened. Its bad enough I want to log out now when I am not enlightened, but under this scheme, I would only play while enlightened.

    I've edited the info above to include this obvious requirement that should have probably been included initially.
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    No (explain)
    It will create a lot of issues, so no.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    So that would be the equivalent of making a new level 50 character insta-V14 if you already have 70 CP?
    The Moot Councillor
  • patrykplawskib16_ESO
    Yes (explain)
    In a way its a good system but there's the flaw of the CP's being account wide. Now I would not mind, so i don't have to spend years making a new alt but a good requirement would be completing gold and silver on one char already at least than u can make a bunch of char not only this but people who cheated there way to vr14 will have to do gold if they have not finished it or silver including me :P guilty as charged.
    Dunmer Master Race
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No (explain)
    The threshold would be to low to be meaningful. They've also said the vet level will equate to a quality after vet levels are removed. Basically a healing staff of thorn at vet 5 would end up lower quality than one at vet 12 and not upgradable to the same level. The set bonus would be less as well. Works just fine that way.
  • nastuug
    nastuug
    ✭✭✭✭✭
    No (explain)
    Faugaun wrote: »
    Should items (gear, food, etc...) With vrxx requirements be converted to equivolent CP requirements?

    An example

    VR1 could require 0 CP
    VR2 could require 5 CP
    VR3 could require 10 CP
    VR4 could require 15 CP
    ...
    VR14 could require 65 CP

    This is just a sample scale utilizing the same system that was used to award players cp when the system was released. Different intervals could be used if desired perhaps every 10 or every 25 cp per vet rank equivolent. This could allow future materials and levels for even stronger gear to be added down the road for higher CP values on future content.

    There are many different ways this could be accomplished, I ask that you not get tied up in the details rather simply vote on if converting vr requirements to cp requirements is something that you would favor. Please after voting let us know why you voted the way you did and feel free to discuss the benefits, drawbacks, implementation below.

    Edit: It seemed obvious but apparently it needs to be stated....naturally the cp rank requirement gear would be for level 50+ characters and not be equippable 1-49.

    Poor comparison/example as the CPs are account wide, as noted above by previous users.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    No (explain)
    Nope. They need to remove Vet ranks and raise the level cap. I explain it here: http://forums.elderscrollsonline.com/en/discussion/169671/remove-vet-raise-level-cap-concept
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other (explain)
    It should follow the VR to CP conversion already used just to keep things in line with a previous conversion
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    No (explain)
    Keep VR increase experience needed 10x then cut all XP gain in half.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Natjur
    Natjur
    ✭✭✭✭✭
    Well they have lots of ways to handle the veteran levels.
    Dropping everything to L50 and having CP requirements for gear is one of them but not sure if its the best.

    But I am not going to 'guess' how or what the best, I will just wait and see what they do in a few months. Cause no matter what they do, someone will be pissed
  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Yes (explain)
    Nestor wrote: »
    No, because CPs are account wide, and can be applied to any character you have. So, a L3 in Daggerfall could qualify for VR14 level gear if CPs were the determining factor.

    Also, one player could do an VR14's worth of content and have 1/4 to 1/3 the CPs of someone else who did the same content but only when enlightened. Its bad enough I want to log out now when I am not enlightened, but under this scheme, I would only play while enlightened.

    Then seperate the account wide pool into individually earned CP's just for the gear requirement.

    For example: The account has 77 points total

    VR14 Bob-the-Maiden earned 70 points
    VR1 Henry-the-Zergtrain earned 7 points
    LVL 43 Willy Pantythief earned 0 points because he is not veteran (or champion, w/e).

    All those chars can use each others points which are account wide, but unless they earn their own points they do not qualify for the champion point (veteran) gear. And it's not that difficult of a concept.

    As for enlightenment, everybody gets the same amount of enlightenment every day, the speed you go through it is your own business and should not reflect upon the gear requirement.
    Edited by Egonieser on May 11, 2015 11:25PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Exstazik
    Exstazik
    ✭✭✭✭
    Yes (explain)
    Faugaun wrote: »
    Should items (gear, food, etc...) With vrxx requirements be converted to equivolent CP requirements?

    An example

    VR1 could require 0 CP
    VR2 could require 5 CP
    VR3 could require 10 CP
    VR4 could require 15 CP
    ...
    VR14 could require 65 CP

    This is just a sample scale utilizing the same system that was used to award players cp when the system was released. Different intervals could be used if desired perhaps every 10 or every 25 cp per vet rank equivolent. This could allow future materials and levels for even stronger gear to be added down the road for higher CP values on future content.

    There are many different ways this could be accomplished, I ask that you not get tied up in the details rather simply vote on if converting vr requirements to cp requirements is something that you would favor. Please after voting let us know why you voted the way you did and feel free to discuss the benefits, drawbacks, implementation below.

    Edit: It seemed obvious but apparently it needs to be stated....naturally the cp rank requirement gear would be for level 50+ characters and not be equippable 1-49.

    it's poll on what we have answer by logic:
    Vet ranks will be removed
    DLC will scale to character lvl
    ZOS said that there will be difference between items earned throw different zones

    From all that+logic-->DLC scale to Champion rank(CR)--->items scale to champion rank

    i have only 1 question:"Does dungeons/trials will scale to some "max" champion rank?"For example:in first DLC max scale=100 CP,in second=200 CP and etc. etc. Or all content after removing vet levels can be scaled to CR?
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other (explain)
    Removal of VRs should see all VR items be set to a requirement of Lvl 50. You'd still have to work harder for the "better" gear and materials (voidsteel, nightwood, shadowhide), but the purpose of the removal of VRs is to reduce the separation they created, so any VR items should be available to any Veteran (Level 50) character without other restrictions.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    No (explain)
    %D0%BA%D0%BE%D1%82%D1%8D-%D0%BD%D0%B5%D0%B4%D0%BE%D0%B2%D0%BE%D0%BB%D0%B5%D0%BD-NO-190136.jpeg
    I play every class in every situation. I love them all.
Sign In or Register to comment.