Improving skills towards 100

Koorta
Koorta
Do you get any other benefit from pushing skills higher besides unlocking new abilities??

Like with blacksmithing, if I can make ingots of a certain ore and produce weapons and armor of a certain level that goes with that many ingots, does having a high blacksmithing skill increase the attack or rating of that item or is it not related??
  • RazzPitazz
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    Nope. The sole purpose is to unlock the next ability and to make better items by doing so. Tempers and glyphs are the only things that increase the dmg of a given weapon or armor of given wearables.
    And 50 is the cap.
    Edited by RazzPitazz on May 11, 2015 1:32AM
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  • Mos-De-Atmo
    Mos-De-Atmo
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    No, it is not related. Your crafting profession levels mostly just give you access to passives which can allow you to use better ore and therefore make higher level armor. There are also passives for hirelings which give you raw materials and passives to help you find raw materials and so forth...
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  • qsnoopyjr
    qsnoopyjr
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    level increase in blacksmithing, only allows you to make higher level items.

    Nothing else changes

    Having a 50 (highest blacksmith/ cap), doesnt increase the damage of the weapon or the speed or anything like that.
    For that you have to do item research, and research those traits. Item research isnt affected by level either.

    Some smithing stations (out in wilderness) give you a weapon/armor set if you make it on them too.
  • lihentian
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    no we don't need more rank to grind.
  • RazzPitazz
    RazzPitazz
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    lihentian wrote: »
    no we don't need more rank to grind.


    Way to actually read the post.
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  • UrQuan
    UrQuan
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    lihentian wrote: »
    no we don't need more rank to grind.


    Way to actually read the post.
    Come on now, we can't expect people to actually bother to read the posts and threads that they're replying to. Why, if everyone did that it'd probably cut the number of posts on the forum in half, and some people would probably never post at all!
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  • Iselin
    Iselin
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    It would be nice though, if it gave you a % chance to crit a higher quality (as in green, blue, purple, etc.) based on your crafting level.

    I wouldn't want them to go overboard with RNG in crafting like they do in some Asian F2P grinders (I'm looking at you, Archage) but a tiny bit of positive RNG to spice it up a bit might be nice.

    Ad while I'm in a crafting suggestion mood, I wish crafted set items had some little extra bling over and above the trait and level range to make them look unique.

    That's my contribution for now... going back to watch the Flames @ Ducks.
    Edited by Iselin on May 11, 2015 4:40AM
  • lihentian
    lihentian
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    lihentian wrote: »
    no we don't need more rank to grind.


    Way to actually read the post.

    although the content have no relation to "increasing max level" but from title, and combine with the content. i believe he is asking to increase max level which will give a bonus to all the product. Which will lead to more grind, and further unbalance new player in pvp. now is there any issue?
  • UrQuan
    UrQuan
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    lihentian wrote: »
    lihentian wrote: »
    no we don't need more rank to grind.


    Way to actually read the post.

    although the content have no relation to "increasing max level" but from title, and combine with the content. i believe he is asking to increase max level which will give a bonus to all the product. Which will lead to more grind, and further unbalance new player in pvp. now is there any issue?
    Yes, there is an issue. The issue is that you're still talking about something completely different from what this thread is about. You're literally the only one here talking about the possibility of increasing the max level above what it is now.
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  • Merlin13KAGL
    Merlin13KAGL
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    Just the Achievement. Nothing more, nothing less.

    Improvement chances don't go up, Decon chances don't go up, and you don't get some special ability to make a Master level item.

    It's a title and a dye. That's it.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Koorta
    Koorta
    Thanks guys.
    No, it is not related. Your crafting profession levels mostly just give you access to passives which can allow you to use better ore and therefore make higher level armor. There are also passives for hirelings which give you raw materials and passives to help you find raw materials and so forth...

    Ok, so not the end of the world the fact I'm progressing so bloody slowly at crafting. I got the hirelings passive ability for ore and it is absolutely useless. You get like 3 ore and sometimes nothing else, sometimes one of those trait diamonds that I don't use anyhow for now because I haven't done the corresponding research on an item that has the same trait.

    Was wondering, if I say research an item that does shock damage, and that item does say only 60 shock damage, but I progress my blacksmithing and enchanting skills to a level where I can create a glyph that also does shock damage but way more of it. Can I apply the trait of shock damage to a sword that's higher than 60 ie what I researched??
  • lihentian
    lihentian
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    UrQuan wrote: »
    lihentian wrote: »
    lihentian wrote: »
    no we don't need more rank to grind.


    Way to actually read the post.

    although the content have no relation to "increasing max level" but from title, and combine with the content. i believe he is asking to increase max level which will give a bonus to all the product. Which will lead to more grind, and further unbalance new player in pvp. now is there any issue?
    Yes, there is an issue. The issue is that you're still talking about something completely different from what this thread is about. You're literally the only one here talking about the possibility of increasing the max level above what it is now.

    yes, it is a issue indeed. If you are talking about weather crafting level increase will make it's product superior, i already answered "No", And people before me have already explain it thoroughly.

    So what else is there to discuss beside the idea of increasing max level and have skill effect improved the strength of crafted product??

    p.s. am sorry to admit it. but you are the only one here who is discussion off topic. I did answer his question and comment on this potential idea. but all your reply have been none related thus far =)
  • Master_Fluff
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    Koorta wrote: »
    Thanks guys.
    No, it is not related. Your crafting profession levels mostly just give you access to passives which can allow you to use better ore and therefore make higher level armor. There are also passives for hirelings which give you raw materials and passives to help you find raw materials and so forth...

    Ok, so not the end of the world the fact I'm progressing so bloody slowly at crafting. I got the hirelings passive ability for ore and it is absolutely useless. You get like 3 ore and sometimes nothing else, sometimes one of those trait diamonds that I don't use anyhow for now because I haven't done the corresponding research on an item that has the same trait.

    Was wondering, if I say research an item that does shock damage, and that item does say only 60 shock damage, but I progress my blacksmithing and enchanting skills to a level where I can create a glyph that also does shock damage but way more of it. Can I apply the trait of shock damage to a sword that's higher than 60 ie what I researched??

    No trait does shock damage. Only enchants add damage/attribute recharge to weapons/armor.
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  • UrQuan
    UrQuan
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    lihentian wrote: »
    UrQuan wrote: »
    lihentian wrote: »
    lihentian wrote: »
    no we don't need more rank to grind.


    Way to actually read the post.

    although the content have no relation to "increasing max level" but from title, and combine with the content. i believe he is asking to increase max level which will give a bonus to all the product. Which will lead to more grind, and further unbalance new player in pvp. now is there any issue?
    Yes, there is an issue. The issue is that you're still talking about something completely different from what this thread is about. You're literally the only one here talking about the possibility of increasing the max level above what it is now.

    yes, it is a issue indeed. If you are talking about weather crafting level increase will make it's product superior, i already answered "No", And people before me have already explain it thoroughly.

    So what else is there to discuss beside the idea of increasing max level and have skill effect improved the strength of crafted product??

    p.s. am sorry to admit it. but you are the only one here who is discussion off topic. I did answer his question and comment on this potential idea. but all your reply have been none related thus far =)
    So what else is there to discuss other than something that is entirely off-topic and completely unrelated to anything anyone else is talking about in this thread? Yeah, I can really see your point there :| I mean, you might as well have posted about why you prefer bananas over apples. It would have as much relevance to the thread.

    Now, what else is there to discuss that wouldn't be totally off-topic like your discussion of increasing the maximum level? Oh, I don't know, maybe OP's follow-up questions:
    Koorta wrote: »
    Thanks guys.
    No, it is not related. Your crafting profession levels mostly just give you access to passives which can allow you to use better ore and therefore make higher level armor. There are also passives for hirelings which give you raw materials and passives to help you find raw materials and so forth...

    Ok, so not the end of the world the fact I'm progressing so bloody slowly at crafting. I got the hirelings passive ability for ore and it is absolutely useless. You get like 3 ore and sometimes nothing else, sometimes one of those trait diamonds that I don't use anyhow for now because I haven't done the corresponding research on an item that has the same trait.

    Was wondering, if I say research an item that does shock damage, and that item does say only 60 shock damage, but I progress my blacksmithing and enchanting skills to a level where I can create a glyph that also does shock damage but way more of it. Can I apply the trait of shock damage to a sword that's higher than 60 ie what I researched??
    As has been mentioned, there's no trait that does shock damage, although there are glyphs that do. The traits are:

    Weapon Traits:
    Powered: Reduces the cooldown of weapon enchantments
    Charged: Increases enchantment charges
    Precise: Increases Weapon and Spell Critical values
    Infused: Increase weapon enchantment effect
    Defending: Increases total Armor and Spell Resistance
    Training: Increase Weapon Skill line experience with this weapon type
    Sharpened: Increase Armor and Spell Penetration
    Weighted: Increase weapon attack speed
    Nirnhoned: Increases Spell Resistance and Spell Penetration

    Armour Traits:
    Sturdy: Item takes less durability damage
    Impenetrable: Increase resistance to Critical hits
    Reinforced: Increases this item's armor value
    Well-fitted: Reduces the cost of sprinting
    Training: Increases Armor Skill line experience with this armor type
    Infused: Increases this item's armor enchantment effect
    Exploration: Increases exploration experience gained by 6% 7% 8% 9% 10%
    Divines: Increases Mundus Stone effects
    Nirnhoned: Increases spell resistance

    So the only traits that would interact with a Glyph that gives you shock damage (which would have to be a weapon glyph) are Powered (which just lets the glyph go off more frequently, and doesn't increase the damage), Charged (which just makes the glyph last longer before needing to be recharged with a soul gem), and Infused. Infused is the one that would increase the shock damage.

    The other thing to consider when applying enchantments to weapons is that the level of the weapon must be within the level range of the glyph that you're applying. So if you're crafting your own glyphs to apply to weapons that you're also crafting, you want to make sure you're using the right potency rune, as this is the rune that determines what the level of the glyph is. The level ranges of the glyphs overlap somewhat, so if you're crafting your glyphs, always use the highest level potency rune that you can for the item you're going to apply it to. For example, if you have a level 20 sword, you would actually have 3 potency runes to choose from: Jera (level range 10-20), Jejora (level range 15-25), and Odra (level range 20-30). In order to get the most powerful enchantment on your weapon, you would want to use the Odra potency rune.
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  • Kartalin
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    Koorta wrote: »
    Ok, so not the end of the world the fact I'm progressing so bloody slowly at crafting. I got the hirelings passive ability for ore and it is absolutely useless. You get like 3 ore and sometimes nothing else, sometimes one of those trait diamonds that I don't use anyhow for now because I haven't done the corresponding research on an item that has the same trait.
    If you haven't done a ton of research already then I suggest you hold off putting points into a hireling at the moment. And honestly, being a max level blacksmith, the hireling isn't really all that useful to me. You get a few things which is fine, but for investing three skill points so that maybe once in a while you get a purple upgrade mat or once in a blue moon a gold temper, it's not really all it's cracked up to be. Honestly you get more materials, trait stones, style stones, and upgrade mats from refining raw ore and deconstructing unwanted items.

    The only hireling really worth getting in my opinion is the provisioning one because that's the only way I've ever gotten Frost Mirriam or Bervez Juice besides the provisioning writs.
  • newtinmpls
    newtinmpls
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    UrQuan wrote: »
    Come on now, we can't expect people to actually bother to read the posts and threads that they're replying to. Why, if everyone did that it'd probably cut the number of posts on the forum in half, and some people would probably never post at all!

    Fortunately for me, I will never have a problem with 'not posting' as the existence of any thread is an implied request for my opinion.... and I never seem to run out of these.

    As for leveling blacksmithing....there are a few reasons for it.

    1-Currently I'm mostly playing Mol gro Durga and any orsimer worth his salt is going to be at least a 50 in smithing.

    2-The more traits I know, the more cool set armors I can make - and you can never get enough Hundings Rage - can you? NO, of course not.

    3-The higher my knowledge of ores (can't recall the name - it's the first passive & goes 1/9) the better stuff I get from hirelings.

    4-OCD people will find it impossible to avoid re-specing and maxing everything.
    Edited by newtinmpls on May 11, 2015 6:42PM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
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    ***
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  • UrQuan
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    newtinmpls wrote: »
    UrQuan wrote: »
    Come on now, we can't expect people to actually bother to read the posts and threads that they're replying to. Why, if everyone did that it'd probably cut the number of posts on the forum in half, and some people would probably never post at all!

    Fortunately for me, I will never have a problem with 'not posting' as the existence of any thread is an implied request for my opinion.... and I never seem to run out of these.
    This is why I need the lol button back :D
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  • Francis_Toliver
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    Koorta wrote: »
    Thanks guys.
    No, it is not related. Your crafting profession levels mostly just give you access to passives which can allow you to use better ore and therefore make higher level armor. There are also passives for hirelings which give you raw materials and passives to help you find raw materials and so forth...

    Ok, so not the end of the world the fact I'm progressing so bloody slowly at crafting. I got the hirelings passive ability for ore and it is absolutely useless. You get like 3 ore and sometimes nothing else, sometimes one of those trait diamonds that I don't use anyhow for now because I haven't done the corresponding research on an item that has the same trait.

    Was wondering, if I say research an item that does shock damage, and that item does say only 60 shock damage, but I progress my blacksmithing and enchanting skills to a level where I can create a glyph that also does shock damage but way more of it. Can I apply the trait of shock damage to a sword that's higher than 60 ie what I researched??


    Warning...Longish post. If you don't want the minutia skip to the last paragraph for the answer to your question. If that answer doesn't make sense then come back and read the whys and wherefores.


    O.K. first off, some basics. When you research an item you are researching that items "trait". A trait is the little description that says things like "sharpened" or "impenetrable" etc. A weapon has two attributes (beyond its damage). Traits and Enchantments. A crafter researches "traits", and enchanter-crafter makes "glyphs" that can give a weapon "Enchantments". So when you research a trait you can apply that trait to whatever type of weapon you have just researched.

    Traits are made more powerful by improving the weapon with "tempers". Honing stones are an example of a "temper". "Tempers" are rare. You can get them from deconstructing armor and weapons you find and you can get "tempers" with higher level hirelings so your points in hirelings are not wasted, you just need to advance in your craft and put a second and then a third point into you hirelings to get the best stuff.

    Enchantments come from glyphs made with the Enchantment craft. Your "shock damage" on your weapon comes from a glyph. Glyphs are made from runes. You find runes when you are out and about adventuring. They are scattered around the landscape. Glyphs are made of three types of runes.

    The first is called an "aspect" rune. Aspect runes give a glyph its power. So a low level aspect rune gives a less powerful "shock" on a shock glyph. Your sword with a 60 shock damage probably has a low level aspect glyph used in its creation. A higher level aspect might have made a 70 or 80 or even a 100 shock damage sword of that level.

    The second type of rune is the "Essence" rune. The essence rune just tells you what kind of glyph you will be making. A Makko essence rune will make a glyph of magic. A "Rakeipa" essence rune makes glyphs of fire and a "Meip" essence rune makes glyphs of shock. Your sword was enchanted with a "Meip" essence rune.

    The last type of rune you need to make a glyph is a "Potency" rune. A potency rune does two things. It tells you what level of weapon the glyph can be used on and it tells you if the glyph will be a "positive" glyph or a "negative" glyph.

    Postive glyphs add damage (for instance) or health while negative glyphs reduce skill costs (for example) or enemy armor values etc.

    Weapons can be crafted at many levels, from 1st through 50th level and then into veteran levels. Likewise you can make glyphs of different levels. A "Jora" or "Jode" potency rune will make a 1st through "Trifling" glyph (the name for a glyph of 1st through 10th level), while a "Pojode" rune will make a "Moderate" glyph (the name for a glyph of 30th to 40th level). Different potency runes make different level glyphs.

    As your weapons go up in level they become more powerful (they do more damage). Likewise as the glyph "level" goes up, it becomes more powerful. 1st thru 10th level glyphs do very little damage (even with the best aspect runes) while veteran level glyphs do lots and lots of damage (even with the weakest aspect runes).


    This is the paragraph that answers your question without all the detail.

    So to answer your implied question (how do I make my 60 shock damage sword do more shock damage?), you make a shock glyph with a more powerful "Aspect" rune and apply that glyph to you sword. Your research in Blacksmithing will not give you the ability to create "shock" damage on your weapons. It will give you the ability to put "Traits" in your weapons and that is well worth doing.

    Oh, and by the way, if you get better a enchanting and can make a stronger glyph, yes you can re-enchant your weapon so it has more shock (for example) damage.

    Hope that was helpful (despite being pedantic).
    Edited by Francis_Toliver on May 11, 2015 6:39PM
  • newtinmpls
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    newtinmpls wrote: »

    Fortunately for me, I will never have a problem with 'not posting' as the existence of any thread is an implied request for my opinion.... and I never seem to run out of these.
    UrQuan wrote: »
    This is why I need the lol button back :D

    You could just give me an 'awesome' ;)
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • UrQuan
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    newtinmpls wrote: »
    newtinmpls wrote: »

    Fortunately for me, I will never have a problem with 'not posting' as the existence of any thread is an implied request for my opinion.... and I never seem to run out of these.
    UrQuan wrote: »
    This is why I need the lol button back :D

    You could just give me an 'awesome' ;)
    Well, I actually did... :)
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  • SturgeHammer
    SturgeHammer
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    It would be cool if in the future ZoS increases skill caps to add new weapon feats, class abilities and passives. I know that there are currently balance issues and adding a boat load of new things would be a nightmare, but I am talking distant future like maybe when people start approaching half completion of the champion system.
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  • Koorta
    Koorta
    Thanks so much for the detailed answer Francis!!

    I've collected quite a few honing stones so far, luckily stored them all in the bank. It's all good, it's just a shame these traits don't translate from a sword to a dagger and you have to find the other type of item with the same trait to make that one urself. Oh well, more to do...
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