I know someone with more than 400 by now, probably more.
I think the game will probably be dead before he gets to 3600 though and gets to enjoy the chance to use those OP CPs though.
Originally I was thinking of staying in the top 5% or so of the CP grind but then I realized my above point and stopped grinding altogether.
TheGOHgamer wrote: »(This is NOT about bringing small scale PVP to ESO)
I know you have all heard it all before but as a newcomer I would like to express my thoughts i.e. frustrations with PVP and would like your thoughts as newcomers and veterans alike.
First of all, I really enjoy this game's PVE but I am in it primarily for the PVP and bought the game as it looked extremely fun. I started my journey in Cyrodiil at around lvl 40 because I thought I should gain some experience with the game in PVE, learn my role, grind to a "high enough" level to where I can be competent in PVP. Of course that was not enough and I got slaughtered. This was before I had an understanding of campaigns and veteran ranks.
I did my research, made a few adjustments to my play style, my rotation, got better overall etc and jumped right into the NON-veteran campaign, lol.
This was fun for a while, at least when I had something to do and not playing Horse Riding Simulator and typing LFG in chat all day.
As you all know, in the non-veteran campaign your stats are buffed and it puts you on a somewhat equal footing with everyone else. I could hold my own, I could DPS on the front lines and survive, or I could heal and provide support, you name it. PVP engagements were scarce but fun.
But then I got to level 50, and then was no longer able to access the non-veteran campaign. So like many others, I was forced out and into the veteran campaigns where of course I get one-shotted, one hit K.O'd by veteran rank 14's. Why? Well, not only is everyone leagues ahead of you now in the veteran campaign, your stats are no longer buffed, in fact they are essentially cut in half making you completely useless. I can no longer heal, or dps because my stats aren't good enough so I am relegated to sitting on top of a tower watching everyone else PVP and have fun, or sneaking around on my own on top of a hill hoping no one sees me and one shots me, or doing PVE quests in PVP!
I don't know about you but this makes no sense to me. I mean my gear and stats are still as terrible as they were at level 49 in non-veteran, but because I went up one level, I am forced into veteran to have my stats slashed in half and get slaughtered by veteran rank 14's. WHAT?! lol It's annoying to say the least.
Now I do not have the numbers or stats so I am making this part up as I go along so you can see it from my point of view and understand it as I do. Say for instance; you are level 49 in the non-vet campaign and they buff you to veteran rank 5 so you can have some sustainability in PVP and maybe do well depending on how good you are.
Then you level up 1 and get to veteran rank 1. You are now pushed out from non-vet where you were buffed to VR5 and forced into veteran campaigns where your stats are cut in half and you are nerfed to your actual rank which is VR1 where you have to go up against VR 14's. Am I the only one what thinks this makes no sense? Why buff you, only to nerf you? In non vet I had arounf 29,000 health and in vet campaign VR1 I have 17000, lol. I know that technically I am no longer a non-veteran rank but realistically I am since as I said, I have the same gear and same stats and same number of skill points and NO champion points. At least buff the new players to more or less the same level that they were in the non-vet campaign until they have sufficient enough time to level up, get their gear and reach that minimum "buff threshold" and then they can progress on their own from there. That seems fair to me.
What do you guys think? I for one am not happy and will no longer be playing PVP as it is now truly unplayable. I will stick to PVE but I really can't go through another grind to VR14 in more PVE quests. 1 to 50 was enough for me. Removal of VR's can't come soon enough. Just have one level cap and increase the level cap with new DLC's. Just a thought. But then I don't know how fair it would be to the Vets. Someone better than I needs to come up with some ideas because right now I am about to give up on this game.
I am going to call bullsh*t on a lot of this.
Not only are you whining about what you don't understand, you are stating falsehoods.
First:As you all know, in the non-veteran campaign your stats are buffed and it puts you on a somewhat equal footing with everyone else. I could hold my own, I could DPS on the front lines and survive, or I could heal and provide support, you name it. PVP engagements were scarce but fun.
Saying you were in BwB and PvP engagements are scarce is false. Unless you are logging on when the rest of the population is sleeping, I find it impossible to believe you are not finding PvP engagements. You are either talking out of your ass to reinforce your whining post, or it's a l2p issue. Sounds like both. I have a lowbie alt in BwB and PvP engagements are not scarce.
Newsflash, stats and CP are not on even keel in BwB. Most vets have alts, these alts have CP. They also build properly and enchant their gear. Then they turn off the auto balance for their stats. This boosts them above the auto-cap. That said, an informed player who uses gear sets, knows how to play their character, uses food and enchants on their gear, will have a monstrous advantage over a new player using quest rewards and random patchwork items and sub-optimal skills.
Second:Now I do not have the numbers or stats so I am making this part up as I go along so you can see it from my point of view and understand it as I do.
Case in point (regarding bullsh*t)
You admittedly do not have numbers or stats, that said you DO NOT understand it. So your point of view is useless. You have no base to argue from and built your case on ignorance and false information.
Third:What do you guys think? I for one am not happy and will no longer be playing PVP as it is now truly unplayable. I will stick to PVE but I really can't go through another grind to VR14 in more PVE quests. 1 to 50 was enough for me. Removal of VR's can't come soon enough.
I don't care if you are unhappy. Get over it. PvP is not unplayable, you are the problem. I have a vr1 in a vet campaign and my experience is polar opposite. Saying it is unplayable is false, saying you are ignorant on how this game works and pvp works, is more accurate. Saying you are lazy and do not want to level up is accurate.
You are the product of the welfare mentality. You feel entitled and can't be bothered to carry your own weight or pull yourself up by your bootstraps. You have failed on your end to educate yourself on how the game works and make up for your shortcomings. For example you mention going from 29k health to 17k... big damn deal. My sorc right now is it at 16k before I use food. I am not whining about it. Hell my Nightblade who is vr14 has low health before food buff. Again, I am not whining about it.
If you wish to live in denial and create more scapegoats for your poor experience, here is a pro-tip:
There are plenty of PvP videos posted by competent players. Watch the videos, learn something. If you need more explanation message them. I am positive the majority of players posting these videos will not only give you their build, but also give you tips in other areas as well. At the end of the day it's on you.
This thread is just another rant from a disgruntled lazy sluggard who does not want to put forth effort.
I know someone with more than 400 by now, probably more.
I think the game will probably be dead before he gets to 3600 though and gets to enjoy the chance to use those OP CPs though.
Originally I was thinking of staying in the top 5% or so of the CP grind but then I realized my above point and stopped grinding altogether.
dude must have been grinding 24/7 to have that many right now.
your level is a huge reason why you don't feel up to par in pvp, just saying. and gear is everything (as you already know). of course its gonna be unbalanced to a newcomer...and yes there are some classes that have it easier than others when it comes to builds, but that'll all change eventually. it usually does when people qq about it a lot (as they are)
really? and your saying the game is much better in the midst of a thread where almost everyone is in agreement that its utter garbage now in vet pvp....... sometimes i wonder at people.
really? and your saying the game is much better in the midst of a thread where almost everyone is in agreement that its utter garbage now in vet pvp....... sometimes i wonder at people.
So since everybody dislikes vet campaigns, we have to love forward camps or at least not prefer PvP without them O.o?! Weird logic you have man!
You started ESO 2 weeks ago and expect to be just as effective as players who've been playing for more than a year?
May the snipes be plentiful and critical.
You started ESO 2 weeks ago and expect to be just as effective as players who've been playing for more than a year?
May the snipes be plentiful and critical.
i dont think he said he expects to be as effective, but i would think he has the right to expect to be effective enough to at least have some fun.
see this might be an alien concept for some, but good games seek to allow the vast majority to have an enjoyable experience rather than simply those who can devote their life to it. the best way to achieve this is by minimizing the power difference of the tryhards against the multitudes of normal players.
why do they do this? it's a tacit understanding that the more folk who enjoy the game the healthier it is for the games continued existance.
the true hardcore pvp heads should actually welcome this as more of the people they fight will actually be capable of hurting them, thus making their experience more challenging and fun.
however experience tells us that indeed most try hards don't equate "fun" as being said challenging experience , this is evidenced by the way they come out to try to defend as much of a power advantage as they possibly can.
what they actually seem to find fun is finding every possible way to get as much power as possible in order to minimise the chances of their opponents being able to have a fighting chance against them.
while doing so they actually try hard to convince themselves and everyone else that they are "hardcore" and everyone else should endure being more or less victims untill such times as you have spent long enough grinding XYZ and aspire to be one of them.
I feel ya,
I run with a group all the time I play PvP, to help equalize that feeling.
No point in being by yourself in PvP
But that V14s annihilating people, I know that feeling. I seen a V14 literally get smashed by 10 people... BUT what actually happens is that 1 guy OWNING like 1 or 2 people of the 10 AND get away without dying. That guy was a praetorian or something too. Think his name was tom hanks.
I do like the current system, because it rewards those that play for a long time. It's not everyone doing this either, its the people that will 1v1 you because THEY KNOW they'll win. Those people that run away from fights are probably the people on equal grounds with you, but since they got bashed by crazy veterans too many times they hide with the group.
Just keep playing, it only gets better.
Lava_Croft wrote: »That's what makes me the most sad. Clearly a lot of honest and well-meant effort was put into 1.6, but it's also pretty clear that it was incredibly rushed in order to meet a certain deadline.mike.gaziotisb16_ESO wrote: »Well a lot of us called it when the Champion System was announced, that the gap between future new players and old-timers will be too high to bridge. Thus frustrating the new players hugely.
Take a new inexperienced player with a v1 character, 0 CPs and some crafted sets. Now put him against an experienced player with legendary end-game sets, 300 CPs and all the Undaunted and Alliance War passives and skills.
The gap is not just big, it's huge and it's only going to increase. Hence why I thought that 1.5 did need tweaks but it was closer to balance compare to what we have now.
Plus while PvP was laggy in 1.5 it was somehow better than it is now, surprisingly. There are more zergs and more lag making it a torture to play at primetime.
They are planning on putting in some CP "Gap closers" to adjust this over time to allow newer players a chance to "Catch up". Like have the first 400 champion points only take 100K exp instead of 400K etc.
That's the ZOS way! Early adopters have to do hard labour while late adopters are offered shortcuts.Tintinabula wrote: »Lava_Croft wrote: »That's what makes me the most sad. Clearly a lot of honest and well-meant effort was put into 1.6, but it's also pretty clear that it was incredibly rushed in order to meet a certain deadline.mike.gaziotisb16_ESO wrote: »Well a lot of us called it when the Champion System was announced, that the gap between future new players and old-timers will be too high to bridge. Thus frustrating the new players hugely.
Take a new inexperienced player with a v1 character, 0 CPs and some crafted sets. Now put him against an experienced player with legendary end-game sets, 300 CPs and all the Undaunted and Alliance War passives and skills.
The gap is not just big, it's huge and it's only going to increase. Hence why I thought that 1.5 did need tweaks but it was closer to balance compare to what we have now.
Plus while PvP was laggy in 1.5 it was somehow better than it is now, surprisingly. There are more zergs and more lag making it a torture to play at primetime.
They are planning on putting in some CP "Gap closers" to adjust this over time to allow newer players a chance to "Catch up". Like have the first 400 champion points only take 100K exp instead of 400K etc.
and when will they do this?..after I get my first 400 cp, thats when.
you can dislike forward camps if you want, but to state " game is much better " without them,,, in a thread where almost everyone is in agreement that the game is actually really dung right now is dumb.
you can dislike forward camps if you want, but to state " game is much better " without them,,, in a thread where almost everyone is in agreement that the game is actually really dung right now is dumb.
Game with FC = 1
Game without FC but VR grind = 15
Game in BB = 40
>> without FC = MUCH BETTER than with.
Hope this helps your brain wrap around it.